Friday, June 01, 2007
Here's a sketch of Reliquary herself, with limbs and a head.

I'm not sure about the mask.  Among other things, I think she probably has a public identity, making a mask that isn't body armor kind of silly.  She'll have other variations of the costume, too.  I have a sketch around here somewhere loosely based on Kim Possible's fighting outfit, and another one that's a more traditional superhero costume.  This one is somewhat inspired by a picture of Mary Marvel in a Black Adam version of her costume that looked kinda cool.


Saturday, June 02, 2007 3:17:38 AM (Central Daylight Time, UTC-05:00)  #    Comments [0]Trackback
Two quick pieces from a really nifty Mutants & Masterminds PBP I'm playing on rpg.net.

First, a mockup of the logo for my character, Reliquary.  (She is not a floating, headless torso in game - I just wanted to see what the logo would look like, so I did a quick body to sketch it on)



Second, my completely misinformed version of what Robert Edwards' character, Spitfire, would look like.  Except she doesn't, since his idea of "short hair" and mine are different.

(That said, I gave her anime hair.  IRL it'd be shorter than I drew it - just not a crew-cut like he imagined.  And he gets to be right, since it's his character)




Now, I really need to get some more gaming content on this blog.  I'll see if I can find time for more Gargoyles this weekend.
Friday, June 01, 2007 11:17:19 PM (Central Daylight Time, UTC-05:00)  #    Comments [0]Trackback
 Friday, May 25, 2007
So, we're going into issue 2 of Domino Girls now.  Issue 1 runs 26 pages, of which the current one is page 17, I believe.  I'd actually like to be further ahead than that, but I don't always get what I want.

There are a few things changing, which will become apparent once you all start seeing the new pages.  One of them is that I'm trying a little harder on the art.  I'm getting a bit faster, which has let me spend more time making each panel look nicer.  Also, daily practice has probably made me a bit better than I was when I started late last year.

So anyway, I had this idea for how to render a particular scene, and before I started it, I dashed off a quick sketch.  The drawing is very simplified, with just vague shapes instead of any kind of well-rendered figures.  I just wanted to see how the composition and shading would look.

(Which probably won't stop Lisa from complaining about Phoebe's hair.  But hey, at least Phoebe got legs.  Diana is just a hovering torso and head with one arm.)



Saturday, May 26, 2007 12:42:29 AM (Central Daylight Time, UTC-05:00)  #    Comments [0]Trackback
 Wednesday, May 23, 2007

One thousand years ago, Superstition and the sword ruled...

I am a raving Gargoyles fanboy.  I loved the cartoon, enjoyed the Gargoyles Saga fan-fiction project (which I should probably look in on again one of these days.  I'm a fickle raving fanboy), and am really enjoying the new comic.  Freed from the bounds of a kid's show, Gargoyles is really coming into its own.

I am also a raving Unisystem fanboy.

I think you see where this is going.

Tweaking the Unisystem rules so they'll work for the Gargoyles universe isn't going to be all that big a job, but it'll give me something to post about for a few weeks.  I'm going to do it piecemeal here, and maybe at the end I'll write it all up nice and put it in a PDF.

First off, let's look at what we're doing.  While you /could/ just write up a Gargoyle Quality and call it good, you wouldn't really have done everything right.  Sorcery needs some work, as does Superscience, and the Gargoyels setting has some slightly different underpinnings than the Buffyverse.  Getting that extra bit of harmony is what will make this take longer than a few paragraphs.

Here's what I have in mind:

Magic - Magicians in the Gargoyles universe need spellbooks - not just for learning spells, but for casting them.  On the other hand, they can improvise spells very rapidly.  The Occult Library Quality and the Sorcery rules are in for a change.  Beyond that, there are some rules about magic in Gargoyles that I want to get right.

Enchanting - Nobody in the Gargoyles universe seems to produce magic items except the Faeries.  Assemblages seem to be okay, though.  So Enchanting is probably going to be limited to 1 level - or perhaps just folded into whatever Sorcery turns into.

Superscience - Giant floating factories, robots, battle armor, black-market blasters... the Gargoyles universe has a lot of high technology that people don't really bat an eye at.  It's going to take some work to get all that right.

Organizations - Private armies and secret societies are a big part of the Gargoyles setting.  The Organization rules in Angel are an okay start, but they don't really make any provision for characters like Xanatos or the higher-ups in the Illuminati (whoever they are).  I'll probably do something with the Rank and Wealth Qualities, and possibly build a new Organization Quality that will let characters buy Organization points.

New Qualities - Obviously, there's going to be a Gargoyle racial package.  Cyborgs, Mutates, and other strangeness will also make appearances.  An outright Faerie is possibly too powerful for a PC, but half-fey like Fox will be within reasonable limits.  And I'll give lesser Faeries a try, too.  But no player is going to get to play Thor.  Just don't ask.

Archetypes - Particularly if I decide to wrap this all up in a shiny PDF wrapper, I'll want to do some archetypes.  Gargoyles is a setting that runs to Champions more than Investigators.  The less competent characters are generally bit players.  That doesn't mean you have to play your game that way, though, so I may throw in some lower-end characters, too.

I'm trying to do one Blog post per week, more or less, so you'll see something here soon.

Wednesday, May 23, 2007 7:29:28 PM (Central Daylight Time, UTC-05:00)  #    Comments [0]Trackback
 Saturday, May 12, 2007
Hi.  It's been a while for my poor, neglected blog.  I have a lot going on lately that doesn't lend itself to giving me time to make up new blog content.  Fortunately, you, the discriminating reader, are here to help.  At least those of you who leave your grocery lists in the cart when you go to the grocery store.

Every so often, I find one, and now, instead of ignoring them or throwing them away like a sane person, I have decided to keep them, scan them, and share them with you.  I'm sure you're fascinated.

The way this is going to work is that when I find lists, I'll scan them, hide anything that would identify a specific person (like addresses and phone numbers), and post them here.  If one of my thousands (okay 7.  Not 7000, just 7) of loyal readers finds a list they'd like to see immortalized, I have an email link on the blog page.  Scan it at 200 dpi or so, save it as a PNG, and mail that puppy to me.

I'll also consider other forms of found writing.  The main criteria are that the writing be hand-written, brief, and not TOO personal.  I probably won't post someone's love-letter, but I might post an interesting greeting card.  My favorites, though, are lists like to-do lists, grocery lists, and other fairly obscure things.

So, without further ado, here's the first one.





There will be more as soon as I find some.  Of course, NOW, everyone will start cleaning up their grocery carts.  Which is a victory in itself, really.
Saturday, May 12, 2007 6:59:15 PM (Central Daylight Time, UTC-05:00)  #    Comments [6]Trackback
 Thursday, April 19, 2007
So, welcome to the first of yet another sporadic Electric Widget.  I'm of two minds about posting fiction.  Theoretically, I'm a professional writer, or at least I'd like to be.  So putting stuff up for free is kind of counterintuitive.  Most of what I write is either abysmally bad and will never see the light of day, or is something I'd like to sell professionally.

But there are a few pieces I can share, and maybe some publisher will be reading and will think "Hey, that guy is pretty good.  We should hire him to write something."

Probably not, given that I have 6 subscribers, but who knows? :)

Anyway, without further ado, I present a little bit of oWOD Werewolf fiction that started off as a character description.  I was trying to do something new with the boring old "Character X is tall and thin, with piercing eyes... yada yada yada" thing, and midway through the second paragraph I realized my narrator had a crush on the character I was trying to describe.  The rest of it just spilled out in one of those easy writing sessions that make the normal (horrid) ones seem even worse than they really are.

Given that the oWOD is dead, long live the nWOD, I can safely assume this would never be published ligitimately, so I hope you enjoy it.

What He Doesn’t Know, What She Can’t See

By David Goodner


I see her every day, ya’ know?  Sitting in the back of the room, near the door.  She looks at the door a lot, nervous like, like she’s worried about who’s gonna’ come through.
God, she’s pretty, beautiful even.  She always wears ragged out clothes, like that green army jacket that can’t be warm enough.  I want to give her mine…  But I’m never gonna’ get the chance.  The guys on the team already call her the Ice Queen.
I see her every time I come in late from lunch, which is, like, all the time.  Her eyes hit me as soon as I open the door, and they don’t leave ‘till I’m past her.  Sometimes I say “hi” and smile to cover up how much she freaks me out.  Her eyes are weird, green or blue or yellow.  I can’t tell which.

She never says “hi” back.

She hardly ever says anything.  Except sometimes, when nobody’s done the reading and someone gives Mr. Kennith a lame answer, she’ll say something.  Her voice is quiet, but everybody can hear her, and she’ll say something that makes everybody in class look stupid.
When we do group work, with all the desks in circles, I try to sit where I can see her.  She has this thing where her hair falls down over her eyes when she looks down, and she keeps brushing it away.

*    *    *

He’s looking at me again.  Is he stupid? (well, of course.)  Does he think I don’t notice?  He’s kind of cute, I guess.  His hair is short and black.  He’s on the basketball team, a forward or something.  His eyes are like Daddy’s in that really old picture of him and Mom, all bright and soft, gentle blue.

I wonder when Daddy changed, when his eyes froze to the way I remember them, when he decided he needed to hurt me, but let’s not talk about that…

I think his name is Jim.  Jim Elmore.  I know its Elmore, ‘cause Mr. Kennith always says “what kept you, Mr. Elmore?  We’ve all been waiting,” whenever he comes in late.

I wish Mr. Kennith would just leave him alone.  Stuff happens, and five minutes is no big deal.

I don’t know what he wants.  Well, yeah, I do.  He wants to fuck me.  I could tear out his throat with my teeth, but he doesn’t know that.  He’s just like all the rest.  They call me the Ice Queen when they think I don’t hear, the ones who don’t call me the Bitch Queen instead.  I don’t care, as long as they leave me alone.

*    *    *

I have Study Hall right after Basketball.  Sometimes I just skip, but I saw her in the library the other day, so today I tell Mrs. McReedy that I have a paper due in English and I need to do some research.  She knows it’s bogus, but she lets me go anyway.

The school library is big, and musty, and dull.  I don’t think I’ve been in here three times before.  I don’t see her anywhere.  Last Thursday she was pushing a cart of books, so I guess she’s a library aide.

The Librarian, Mr. Gallows, is the school scary guy.  He looks like he’s about a thousand years old, with real bushy hair, all grey and black, and his eyebrows almost meet in the middle.  He wears a black suit and tie with a vest.  When I go to ask him if she’s there, I can’t remember her name.

“She’s kinda’ thin, and her hair is real red, and she’s got this green jacket,” I tell him.  “Her name is T-something.  Tanya?”

“Tina.  Tina Avery,” Mr. Gallows says like I’m an idiot.  “Why do you need to see Tina?  Your hall pass says that you are here to study for English.”

“Yeah… That’s right… She’s in my English class.  I need to ask her some stuff about class.  I missed a day ‘cause of the game in Albany.”

I figure I snowed him when he says, “Today has been rather slow.  Tina is in the back, at the study carrels.”

So I say thanks and head back there, and then he says “You be nice to her.”

Mr. Gallows is weird.

Before I get to the back of the library, I just stop.  What am I gonna’ say to the Ice Queen?  But I’m stuck in the library ‘till the end of class. 
And there’s her eyes.

Most guys never get that far, and she’s got a good body under the Salvation Army clothes, too thin though.  But her eyes… blue and gold and green, and hard, but hard like thin glass, like they could break real easy and spill out whatever’s inside.

I swallow around the lump in my throat and go over.  She’s sitting at a desk, reading.  She’s got her headphones on.  The CD case says “Switchblade Symphony.”  I’ve never heard of them.  I’m about four feet away when she looks up.  I can see her whole body go tense, and I remember this time when we went on vacation and this deer was in front of the car all of a sudden, and it didn’t move.

“Uh… hi,” I say.  I want to kill myself.  God, I sound so lame.

She just takes off her headphones and puts them around her neck.  Then she says “Hi.  Need some help?”

“Yeah… I mean, no.”  Someone please just shoot me now.  “I mean, I wanted…”

She’s just looking at me, and her eyes aren’t hard or cold at all, just sorta’ sad.  She brushes a lock of her red hair out of her face, but it falls right back.

“I wanted to ask you… if I could borrow your notes from English on Friday.  I missed ‘cause of the game…” I finish, taking my rightful place as the biggest coward on the face of the Earth.

“Sure,” she says, smiling a little, like she’s afraid someone will see her and tell her to stop.  “I’ll go make you a copy.”

She gets up, slipping her Discman into one of the huge pockets on her pants, and starts to walk to the office.  I reach out and grab her wrist before she gets past me, and her whole body goes stiff, and even though she’s not moving I can feel her pulling away.

I let go, and she draws her arm back to her body.  I’m not sure how I did it, but I made her mad.  “Uh… you don’t have to do that.  I’ll just take them home and copy them myself,” I tell her.  “I don’t want to bother you too much.”

Really, it’s because if I don’t take them with me, I won’t get the chance to give them back later.

“It’s OK,” she says.  “Mr. Gallows lets us make copies for free as long as we use wasted paper.  You don’t care if there’s sideways encyclopedia pages on the back, do you?”

“I guess not,” I say.

She goes to the front desk and I can hear the office door open and close.  I look down at the book she was reading.  It’s called “Demonology,” by somebody named James Stuart I, with annotations by Ryan Thomas, Ph.D.  Must be some kind of old horror novel, I guess.

She comes back with a bunch of copies and I say thanks and go back to Study Hall to lick my wounds. 

When Mrs. McReedy asks me about my research, I tell her the book I needed was checked out.

*    *    *

I get home as fast as I can.  There’s a meeting in the Park tonight, and I’ve got homework in History and Algebra.  Sarah is going to ask me if she can go again, and I’ll need a good excuse why she can’t.

On the subway, I can’t help thinking about Jim.  It would have been funny, if it hadn’t been so pathetic.  I could tell he was trying to ask me out, but he couldn’t do it, so he asked me for a copy of my English notes.  I thought stuff like that only happened on insipid TV shows.  I would have said “no” anyway, so maybe he was better off not asking.

I get home before anybody else and start on my math.  The History is pretty easy, especially since one of my past lives actually lived during the Revolutionary War.  She hates giving me answers, though.  I used to be a bitch.

Sarah comes back from her friend Amber’s house, and she wants to tell me what she did today.  I let her sit in my lap, even though she’s getting too big, and we talk for a while.  Then, about six, I go change clothes and tell the Barrows that I have to go.

Donna asks me how my day was, and I give her the Reader’s Digest version.  She’s really nice, but she asks so many questions.  She’s a nurse at Forest View Retirement Home.  I don’t know how she stands being surrounded by slow death all the time.  Peter said she used to be an ER nurse, but she quit even though her new job was less money.  Maybe slow death isn’t as bad as fast death.

Thinking that, I look down at my hands.  I notice that I forgot my handcuffs, and run back to my room to get them.  I like to feel the weight on my wrist.

Sarah doesn’t pester me too much when I try to leave.  Peter rented “Sleeping Beauty” on the way home, so she’s distracted. 

The subway takes me pretty close to Central Park.  I get off early and walk the last few blocks because I really hate the subway, and there’s this creepy bald guy at the other end of the car who keeps looking at me.

Tonight isn’t a Moot or anything, just a meeting.  Nick, who’s this big, tough Shadow Lord, wants to beat up on me for a while.  He thinks a Black Fury should be able to fight.  Actually, I like sparring, and I want to learn to fight better.  I’ve been lucky so far, but my luck won’t hold forever.

*    *    *

That night, me and some of the guys go to see a movie.  After it’s over, we’re heading home and I see Tina leaving Central Park.  She’s wearing a black spandex thing and her army jacket.  Her hair is all wet and dark with sweat, and she takes a towel out of her gym bag to dry it.

I break off from the group and cross the street.  The guys ask me where I’m going, but I just tell them I’ll see ‘em at school tomorrow.

When I catch up with Tina she’s at the corner, waiting for the crossing signal.  She looks flushed, like she just had a workout. 

I learn slow, but I do learn, so I don’t grab her this time.  I just yell, “Hey, Tina!  Wait up.”

She turns to look at me.  “Oh, hi.”  Not the most enthusiastic greeting, but better than “drop dead, creep.”

“Hi,” I say back.  “What are you doing here?”

She looks back over her shoulder at the gate into the park.  “Karate lessons,” she says.

“Cool,” I say, wracking my brain for something to keep the conversation going.  “What style?”

The signal changes, and she starts out across the street.  I have to jog a few steps to catch up.

Over her shoulder, she answers me.  “It’s this obscure style you never would have heard of.  I can’t pronounce it very well.”

“That’s cool,” I say.  I can almost see the reflection of the neon “STUPID” sign on my forehead in a car’s windshield.  “Where’ you headed.”

“Home.  My subway stop is about three blocks away.”

“I’ll walk with you,” I say, pulling up even with her.

“Whatever,” she says.  She’s not carrying her CD player, but I know if she had it she would put the headphones on.  That’s the way she closes people out, that and her sunglasses.

We go down to the terminal and I search my pockets.  Thank God, I have a subway token.  I don’t know why I’m still following her.  The train arrives, and she gets on, and I still haven’t managed to ask her out.  Hell, I haven’t even asked her how she was doing.

“I can get home by myself,” she says, and I can tell I’m starting to piss her off.

“I don’t mind,” I tell her.  “This city can be dangerous at night.”

It was supposed to be all cool and macho, and she was supposed to be impressed, or get kind of mad and amused all at once, but she gives me this unreadable look and just says, “yeah…”

The train stops a few times before she gets off.  The terminal is almost deserted.  There’s just this homeless guy curled up in the corner, all in rags and this big coat and with a beat up old hat.

Tina looks over at him and her nose wrinkles up like she smells something rank.

I sort of move around so I’m in between her and him.  “Don’t worry.  It’s just a bum.”

She looks scared, really scared.  I’ve never seen her show any emotion this strong before.  She grabs my jacket and pulls me toward the steps.  “Let’s get out of here,” she says.

The old guy gets up slowly.  He does smell pretty bad, I notice as he staggers over to use.  He grins real big, with ugly, rotten teeth, which is all I can see under the greasy old hat and the ratty scarf.

“Hey, Girlie, you’re not supposed to be here.”  His voice is rough and high pitched.  He giggles.  “You’re going to be in big, big trouble.”

I look at his hands.  They’re big and bent and gnarled and covered in scabs.  Tina is still pulling on my jacket.

The old guy is right in my face.  The stench is overpowering, and he’s all ugly, with red eyes.

“Back off!” I yell, and shove him away.

He staggers back, just a little.  He never stops laughing while he takes a swing at me.  I almost get my arm up in time.  I hear Tina shriek.  Everything is moving slow, like in a movie.  Then my head explodes.

*    *    *

Jim goes down from a backhand.  His head cracks up against the tiles with a distinctly unhealthy thud.  I don’t have time to pay much attention.  The vampire is still advancing, and Nick says Leeches usually come in groups.

I can feel the Rage coming.  My vision starts to go red, but I fight it back.  If I Rage out now, Jim is dead, and probably me too.  I drop into a fighting stance as the weight of my Crinos form settles around me, all the time trying to remember everything I can about Leeches:  never look them in the eyes; you’re stronger most of the time; go for the head.  Also, Nick says that the leeches in New York are pack animals.  If you can make one run, the others are likely to run, too.

Sure enough, two more come out of the shadows at the back of the terminal.  I rush the first one, the ugly one.  The smell of him fills my nostrils.

He bares his fangs.

My Rage rises in me, but I control it, and I’m moving like lightning.  I hit him twice before he can react.  Once, my claws bat down his arms.  Then I have his throat in my jaws.  His flesh is cold and dead and unclean.

He hits me before I get a good grip, and I feel my ribs buckle.  I shake him in my jaws, doing my best to ignore the sour-rancid-sweet taste in my mouth and the pain in my chest.

One of the others is closing fast.  His fangs are out and he has claws instead of hands. 
The ugly one isn’t moving anymore, so I throw the body to slow him down, and let out a howl that echoes through the tunnels.

Too late to dodge, I see flames dancing across the third one’s hands, and a tongue of fire lances out at me.  I spin to get away, but my side explodes in pain.  The all-consuming fear rises in me, but I choke it back.  I can’t run now.  My gym bag took the most damage.  It’s burning.

I pull it off my shoulder, glad that I decided to leave the strap pretty long, and throw it at the bastard Leech who burned me. 

The melting, burning nylon bag hits him in the face, and that’s enough for them.  The Vampires turn and run back down the tunnels.  The ugly one’s body is still laying in the subway tunnel.  I hope he gets hit by a train.   

My rage is all gone, and I sink to my knees back in my real body.  I want to collapse altogether, but there’s no time.  My ribs are still tender, and my whole left side hurts with a hot, throbbing itch.  At least my clothes weren’t ruined since they go into limbo or somewhere when I change.

My hands aren’t too bloody.  I use the inside of my jacket to wipe off the blood, mouth, too.  Can’t forget that.  Then I look over at Jim. 

He’s not in good shape.

My muscles feel like molten lead, but I rush over and cradle his head in my lap while I check his injuries.  I really don’t need to know what’s wrong with him, exactly, but one of the Gifts the spirits taught me lets me heal wounds.  With my soul, I feel the cracks in his skull and the blood leaking inside.  His life-force is ebbing away.  He’ll die if I don’t do something.
I’m so tired, but I gather all the energy I have left and ask Gaia to help me.  The Goddess answers and I dip my soul into his, so for a second we’re as close as any two people can be.  My energies caress his back into life, and I can feel the bones in his skull knitting back together, the tissues healing.  His breathing stabilizes, his heart starts beating in perfect 4/4 time, and I know what Donna felt when she worked in the Emergency Room.
His eyes flutter open and he looks up at me.

“Jim, are you OK?” I ask, even though I already know.

“What happened?” he asks.  His voice is still a little weak.

“What do you remember?” I need to know.  I know he can’t have seen me change, but what else might have seen?

He touches the back of his head gingerly.  “There was this homeless guy, and he was bothering you, and… and?” he looks a little blank.

I smile down at him.  “You don’t remember the shoving match?”

“No.”  He sits up carefully.

“You pushed the guy away, and he tried to hit you.  Then you fell and hit your head, and I screamed, and he ran away.”  I help him stand up as I answer.

He looks around.  Luckily, he doesn’t look down the tunnel.  “Where’s your bag?” he asks, all confused.

I want to laugh, or scream, as I sort of herd him up the stairs before he can notice the smoldering pile of nylon, or the dead body.  “The old guy took it when he ran.  If he wants my spare clothes and a sweaty towel, I guess he needs them more than me.  I keep all the important stuff in here anyway,” I tell him, pointing at my hip-pouch.  “I just want to get home, OK?”

*    *    *


So I guess I wasn’t much of a protector, and I still didn’t ask her out.  We walk about five blocks to her apartment building.  She’s favoring one side, so I know the bum hurt her more than she’s telling me.

Her parents, or guardians, or whatever, seem real nice.  They make sympathetic noises when she tells them what happened, and Mr. Barrows insists on driving me home.  But he can’t find his keys, and Mrs. Barrows is making tea in the kitchen.

So for a minute we’re alone.

The lump in my throat feels like a watermelon.  “Uh… Tina… I kinda’ wanted to ask you something, sort of.”  I keep going while I can, ‘cause if I stop now I’ll never get another chance.  “Do you maybe want to go out with me some time?  The Drama Club has this dance coming up, and I thought maybe we could…”

She’s sitting on the couch just across from me.  Actually, I sat down on the couch to be across from her.  Anyway, she’s all curled up on herself and she leans forward on her knees.  She puts a finger to my lips, and her touch is so light that I could be imaging it. 
I don’t think I’ve ever seen her touch anybody on purpose before tonight, not even to shake hands.

And she says, “Jim, shhh.”

I stop talking, which is good, ‘cause I’m pretty sure I was about to say something stupid.

“God, this is rough,” she says.  “Jim.  I don’t want to go out with you…”

I knew that’s what she was going to say, but knowing didn’t make it any better.

And she’s still talking.  “I don’t want to go out with anybody.  Not right now, ya’ know?”

So I have to say, “Yeah, I understand.  No big deal.”  What else am I gonna’ do?   Tell her she’s a bitch?  If I thought that I wouldn’t want to date her.

“It’s not you, not at all.  You have to understand that.  My life… right now…”  I can tell that it hurts her, and that she’s trying to make me feel better, but that just makes it worse.

It would be easier to hate her, to say something to make her hate me, but I say, “Yeah, OK, but we’ll still see each other in class, right?  And maybe we can go out to a movie or something some time, just as friends.”

She says, “yeah, maybe,” and looks down into her lap.  She leaves out, “and maybe a giant meteor will smack into Jersey tomorrow.”

Then Mr. Barrows comes out with his coat and his keys, and we head out.

Before we’re out the door, Tina says, real soft, “Jim?” and I look back at her.  “I’ll see you tomorrow.”

Thursday, April 19, 2007 7:32:08 PM (Central Daylight Time, UTC-05:00)  #    Comments [3]Trackback
 Monday, April 16, 2007
I haven't had much to post lately, but here's some nifty stuff.  These are the original drawings that Lisa will transform into nice, pretty buttons for Domino Girls, so all my loyal fans can have a Domino Girls link on their web pages.

I'd been trying to come up with a good logo for a long time, and it clicked a few days ago.  These were the result.





Tuesday, April 17, 2007 2:11:30 AM (Central Daylight Time, UTC-05:00)  #    Comments [3]Trackback
 Tuesday, March 20, 2007

Blink

Welcome to what might be a new feature for The Astounding Mr. Goodner's Amazing Electric Widgets: "Beyond the Game Shelf."  By the title, I of course mean real life - or at least non-gaming related stuff.  I read more genre fiction than is probably good for me: fantasy novels, comics, horror, science-fiction.  And a lot of it inspires my gaming.  I read mainstream fiction, too, and that's a good resource as well.  If you can stand the plots, nothing in this world will teach you more about character interaction than a romance novel.  (Albeit a fairly limited view of character interaction, but the ability to generate conflict without violence or external stakes is a valuable one)

But fiction is just a tiny slice of the world, and it's filtered through the needs of a story.  There's so much more out there that's worth a look.  So, recently, I've resolved to start reading more non-fiction.

Of course, as enlightening as that is, there's not really any reason for me to inflict my reading on you.  I'm not really interested in writing book reviews, and even if I was, I'm sure you could find other people to write them better.  So why are we here?  Well, I apply a lot of what I read or pick up from other sources to my gaming just like the movies I watch and the comics and books I read.

So, let's get started.  Today I ran across a book called Blink, by Malcolm Gladwell.

Brief review

Blink is a book about how we think without thinking, our instinctive judgments that are often correct.  Every person has the ability to take in a situation at a glance - Gladwell calls it "thin-slicing."  The book opens with an example: a museum is offered a rare statue in amazing condition.  They proceed cautiously, hiring experts to study the style, provenance, even the stone with the most advanced techniques available.  The experts agree that the statue is likely genuine.  Except that several other experts simply take one look at the statue and are convinced it's a fraud.  And they were right.  In a second, with just a glance, they got better information than a team of lawyers, investigators, and art experts could compile in months.

Blink is all about why and how, and what it means.

The book covers cognition, instinct, and how our instincts can be manipulated.  Then it goes on to talk about how and why our instincts mislead us or fail us.  It's written for popular consumption, so there's not much in the way of technical language.  The writing was lively and easy to follow, with lots of examples.  In fact, every section was built around case studies to illustrate the points.

After reading it, I have what I consider to be a good lay-person's knowledge about cognition, instinct, and reflexive decisions.  I learned a bit about how they affect people unawares (like the fact that the package your ice cream comes in affects the way it tastes), and how they can be trained.

But What Does It All Mean?

The real point of all this is how I think Blink might affect my gaming.  I'll focus on three areas.

Playing

From a player's perspective, I began to see just how limited the world revealed in an RPG really is.  An expert on ancient Greek art can take one look at a statue and tell whether it is genuine or fake.  He won't know how he knows, but he'll know.  But as a player, I'm limited to what the GM tells me.  Finding out the statue is fake probably involves asking for a perception roll of some kind, if I even think to ask.  Thinking to ask involves me realizing the statue is important, whereas in real life, an art expert constantly makes these judgments.

On the other hand, I'm starting to re-think the way I think about combat.  One really interesting section talked about the way our perceptions shift under stress.  As your heart rate goes up, your brain filters out extraneous data so you can focus on the task at hand.  At about 110, you reach a sweet-spot where distractions are distant, and the world seems to move in slow motion.  But past that spot, your performance rapidly diminishes.  Tunnel vision sets in, your ability to make rational decisions is impaired.  Even your coordination drops as blood retracts from your surface muscles to protect you from injury.  Trained cops can completely lose it.  And the psychological aftermath of a shooting can be devastating.  This is stuff I knew before, but it helps to be reminded.

I enjoy playing cool, steady combat monsters, but I should give a lot more consideration to how a less seasoned character would behave in a fight.  I should also give more thought to the kind of psychology that makes someone find a firefight exciting, but not cripplingly scary.  It's probably not a happy place to go.

GM-ing

All the above applies from the other side as GM.  I need to think about ways to convey a lot of subtle information very quickly.  What I'm thinking of is a look a each character's skills and stats to get some general thresholds of info.  In my beloved Unisystem, it might go like this.  (This is a rough draft.  I haven't thought all this completely through yet)

Perception + Skill total of 2 or so: The PC is actively impaired.  He gets outright disinformation sometimes, unless he takes time to look carefully.  In combat, he could easily get tunnel vision and not notice the movement of any characters or environmental factors other than his chosen target.  He'll see his target in the most threatening possible way.  He won't be able to hear much at all.

Perception + Skill total of 4 or so: The PC knows what would be obvious to an average person.  Almost everything I tell him would be true, but he wouldn't always get told everything.  I'd throw in really obvious social cues like "the guard looks bored" or "the guy walking by looks kind of dangerous."  The player would have to ask for more, and would need to rely on perception tests.  In combat, he tends to have a tight focus, and might not notice anything beyond it.  Situational Awareness obviously negates most of these penalties.  That's what it's for.

Perception + Skill of 8-ish: Now you're talking about a major expert.  The baseline knowledge I'd give this guy is really high.  Without even a skill roll, he could spot a fake statue unless it was REALLY good (but he'd need to do research and tests to PROVE what he knows).  A people expert would be able to tell more about the people he meets - I'd still probably use opposed tests for some things, but not all of them.  A combatant with this kind of skill is aware of almost everything going on around him, and can easily stay in control of himself.

Perception + Skill of 10 or more: Now you're talking about someone with godlike instincts.  He's the kind of person who, if he's a musician, can identify another musician's style from just a note or two.  As a combatant, I might even start giving someone like this hints about what his opponent is going to do next.  Unless something unrelated to the fight pushes him over the edge, he probably never loses control.

I don't know how much of that I'd implement formally, or what I might add to it, but at the very least I'm going to start keeping it in mind.  The guy playing the mechanical genius can probably tell when an engine has problems just by walking by.  The girl who's an Olympic triathlete (read "Sniper") probably has the ability to size up ranges without even thinking about it.  I should just tell her "it's right on the edge of medium range" before she even asks.

Designing

I'm a pretty rules-lite kind of designer.  If I were to design a game, there wouldn't be weighty systems to support casual perception, but I can kind of see how someone would go about designing them.  For a rules-heavy kind of game, a combat system that takes into account tunnel vision and the like might be kind of neat.

For a game that deals with psychology like Unknown Armies or World of Darkness, a system to measure the initial effects of stress might be as interesting as the existing systems that measure the aftermath.  Say you enter combat and roll some kind of willpower test, modified by your previous combat experience.  It might be part of your initiative roll.  The result gives you modifiers to know what's going on around you.  A bad roll could send you into kind of a berserker rage against one target, completely unaware of the other potential threats, or worse yet unaware that your target isn't really a threat at all.  A good roll might give you extra actions, or the ability to change your action based on what other characters choose to do because you're so hyper-aware.

But, like I said, I'm a rules-lite kind of guy.

So anyway, that's Blink.  If I get the time to sit down with it, I think the next one of these will be How to cheat at Everything, by Simon Lovell.  I skimmed it at work a couple days ago, and it had some really interesting stuff.  But don't count on it.  The whole point of this blog is that I don't have to be consistent. :)

Wednesday, March 21, 2007 12:09:28 AM (Central Daylight Time, UTC-05:00)  #    Comments [0]Trackback