Friday, January 26, 2007
Oops, I went off to watch Pan's Labyrinth last night (good movie) and forgot to give you another Domino Girls teaser.




Dominio Girls is about a couple of girls who practice somewhat Voodoo-inspired magic, so they're bound to run into ghosts sooner or later.  I'm still working on how I'll portray ghosts to get a hazy, translucent effect in pen and ink with relatively little shading.  I think the second one works pretty well.  I just need to smooth out the transitions between "solid" and "misty."
Friday, January 26, 2007 1:25:03 PM (Central Standard Time, UTC-06:00)  #    Comments [0]Trackback
 Sunday, January 21, 2007
I have added two new Qualities to the Unisystem Qualities section: "Gift of the Gab" and "Natural Born Killer."  (I really gotta stop with the humorous Quality titles)

Both were inspired by Jack of All Trades from One of the Living.  As I am now running an All Flesh Must Be Eaten campaign, you can expect to see more of this kind of thing.

Sunday, January 21, 2007 7:35:50 PM (Central Standard Time, UTC-06:00)  #    Comments [0]Trackback
 Thursday, January 18, 2007
This one is more experimentation, blending pencils with inks for a little more depth of tone.  At the size and speed I'm using, extensive stippling or crosshatching isn't practical, so I'm exploring other options.




The anatomy is a little screwed up.  I inked this one in a hurry.  I'm fairly happy with the general effect.  Computer coloring (grayscaling?) will probably work out better, if I can build up enough skills to be able to do that in a reasonable timeframe.

Domino Girls goes live on February 1.  I'll have to see if I have enough stuff for three more previews.  I'll try to do at least two.  And it's really time for some more non DG content on this blog.  I'll have to try to find some of that.
Friday, January 19, 2007 1:18:56 AM (Central Standard Time, UTC-06:00)  #    Comments [3]Trackback
 Monday, January 15, 2007
Two pictures today, an early sketch of Diana, and one of Phoebe that's been colorized.


Here's Diana, although I got somewhat better at drwing her hair.  Sharp-eyed readers might notice faint vertical lines marring the drawing.  (They showed up better before I compressed the picture for the web.)  That's because I do a lot of my sketches on the backs of pieces of paper I print out at work.  Reuising is recycling, after all.  I cut the paper in half to make it fit neatly in my workspace, which doesn't leave a lot of room for big sketches, but it's good for thumbnails and just playing around.




And here's Phoebe, who actually has arms in the comic, but does not yet appear in color.  We're still working on a way to do color that doesn't take too long.  I'm a really slow artist with a full time job, and I don't want to spend every spare moment working on the comic, so we're limited in what we can do.

Diana and Phoebe originated as WitchCraft characters (further verifying that Eden Studios owns my soul), and were originally identical tiwns.  They became fraternal twins for the comic because that would make it easier to tell them apart.  That also meant I could make Phoebe brighter and more flamboyant, and Diana darker and more somber, in keeping with their respective personalities.
Monday, January 15, 2007 4:01:45 PM (Central Standard Time, UTC-06:00)  #    Comments [0]Trackback
 Thursday, January 11, 2007
Okay, time for some more preview artwork.




That's the gas station I posted a map of earlier.  The maps even came in a little handy.
Friday, January 12, 2007 1:21:32 AM (Central Standard Time, UTC-06:00)  #    Comments [1]Trackback
 Monday, January 08, 2007
Beginning in February (2/01/07, at 12:01 AM Eastern Time, I believe, but don't quote me on that) I will be providing artwork for another web comic - one significantly different from David's Nearly Adequate Web Comic.  Don't worry, though.  Nothing will interfere with the rigid schedule of updates I'm currently maintaining for DNAWC.

The new comic is called Domino Girls, and you can check it out at dominogirls.lisahartjes.com

Domino Girls is a modern occult story about a twin sisters who travel the country, playing jazz and blues and fighting monsters.

Here's an early peek at some of the art.  I'll post more later.


Monday, January 08, 2007 6:17:46 PM (Central Standard Time, UTC-06:00)  #    Comments [0]Trackback
 Saturday, January 06, 2007


Here's stirp 5, still in boring old pen and ink.  I tried digital inking, but I still have some kinks to work out.

Chris really wears a tiger T-shirt fairly often, but it's drawn better than that one.  And he's had a haircut fairly recently, so in real life his hair isn't quite so wild.  Mine is just about exactly as depicted.
Saturday, January 06, 2007 5:56:14 PM (Central Standard Time, UTC-06:00)  #    Comments [1]Trackback
 Friday, January 05, 2007

Here's another new section I'll update from time to time as the mood strikes me, collecting spells I've created for the Buffy Sorcery system.

Protective Bio-Coating

PL: 4
Quick Cast: No
Requirements: A blend of various chemiclals that are frighteningly easy to find, refined through a process that takes several hours.  The budding mad scientist doesn't have to be present for the whole brewing time, but what he does have to do takes about an hour.

Effect: The end result of this process is a lab that smells vaguely of sulpher and blueberries and a half-liter of blue goop with a texture not unlike runny geletin.  If you pour the goop onto an organic object, it will ooze forward and cover the entire object, up to something about person-sized.  Then, in about thirty very itchy seconds, it will "set" into a flexible coating like thick body-paint.  The person inside can move, speak, and breathe normally.  He just looks like a member of the Blue Man Group.  But it's probably worth it.  For 1 hour per SL on the Occultism test (or Science, if you swing that way), he has an armor value of 10 and a "buffer" of 100 Life Points.  Any damage he takes comes from these life points before it reaches him.  Once they're all gone, the blue coating dries up and flakes off.


The Protective Bio-Coating isn't going to turn you into superman.  It only protects against physical damage.  Fire, electricity, and psychic mind bolts will all still hurt someone wearing one.  It also gives some people hives, and extensive use has been linked to cancer in laboratory animals.

Breakdown
Casting Time: Lengthy -1
Scope: Noticable 1
Duration: Long (1 hr/SL) 1
Effect: Major 3

This spell is tailor-made for a budding Superscientist to make Assemblages out of.  I would be slightly hesitant to use it because there's nothing stopping him from brewing up enough for the whole group.  A pretty easy modification is to make the spell take Way Rare Ingredients, requiring some item of which the group has only one.  That'll keep him in line, most likely.  That drops the PL way down, too, which is good since Superscientists don't get a Sorcery bonus to their spellcasting tests.


Firespeaking


PL: 3
Quick Cast: yes
Scope: Noticeable
Duration: Long (1 hr/SL)

Requirements: Both the caster and the recipient(s) must be near a flame. If the caster is a Sorcerer, he just needs to concentrate on the people (up to 5 or so) he wishes to speak with. Normal casters need to chant and trace mystical symbols over the flame for a few minutes.

Effect: Firespeaking is a simple communication spell. When successfully cast, it creates a mystical connection between two (or more) flames. The caster can see and hear the person or persons he wishes to speak with, so long as they're close enough to a flame that he could hear them whisper. (Think of the flame as being the handset of a phone). The recipient can also see and hear the caster. If the caster chooses multiple recipients, they cannot see and hear each other unless they are using the same flame.

The spell lasts for several hours, or until the caster dismisses it (by putting out the flame, or just by concentrating if he's a Sorcerer).

This spell is useful, but limited. You can only Firespeak with people you have personally met well enough to remember. The image is limited to the flames. A candle doesn't leave much room for detail. Also, only the original recipients can see the image. Others just see shadowy shapes in the flames and hear murmering. Also, you can only have one Firespeaking going on at a time. If a second caster tries to contact you, he displaces the first one in a shower of sparks and a flare of light.

Despite its limitations, this remains a popular spell. Young enchanters make decent money preparing torches so that non-magicians can easily activate the spell to talk to distant friends, business partners, or relations.

Friday, January 05, 2007 8:02:52 PM (Central Standard Time, UTC-06:00)  #    Comments [10]Trackback