Friday, January 05, 2007

Here's another new section I'll update from time to time as the mood strikes me, collecting spells I've created for the Buffy Sorcery system.

Protective Bio-Coating

PL: 4
Quick Cast: No
Requirements: A blend of various chemiclals that are frighteningly easy to find, refined through a process that takes several hours.  The budding mad scientist doesn't have to be present for the whole brewing time, but what he does have to do takes about an hour.

Effect: The end result of this process is a lab that smells vaguely of sulpher and blueberries and a half-liter of blue goop with a texture not unlike runny geletin.  If you pour the goop onto an organic object, it will ooze forward and cover the entire object, up to something about person-sized.  Then, in about thirty very itchy seconds, it will "set" into a flexible coating like thick body-paint.  The person inside can move, speak, and breathe normally.  He just looks like a member of the Blue Man Group.  But it's probably worth it.  For 1 hour per SL on the Occultism test (or Science, if you swing that way), he has an armor value of 10 and a "buffer" of 100 Life Points.  Any damage he takes comes from these life points before it reaches him.  Once they're all gone, the blue coating dries up and flakes off.


The Protective Bio-Coating isn't going to turn you into superman.  It only protects against physical damage.  Fire, electricity, and psychic mind bolts will all still hurt someone wearing one.  It also gives some people hives, and extensive use has been linked to cancer in laboratory animals.

Breakdown
Casting Time: Lengthy -1
Scope: Noticable 1
Duration: Long (1 hr/SL) 1
Effect: Major 3

This spell is tailor-made for a budding Superscientist to make Assemblages out of.  I would be slightly hesitant to use it because there's nothing stopping him from brewing up enough for the whole group.  A pretty easy modification is to make the spell take Way Rare Ingredients, requiring some item of which the group has only one.  That'll keep him in line, most likely.  That drops the PL way down, too, which is good since Superscientists don't get a Sorcery bonus to their spellcasting tests.


Firespeaking


PL: 3
Quick Cast: yes
Scope: Noticeable
Duration: Long (1 hr/SL)

Requirements: Both the caster and the recipient(s) must be near a flame. If the caster is a Sorcerer, he just needs to concentrate on the people (up to 5 or so) he wishes to speak with. Normal casters need to chant and trace mystical symbols over the flame for a few minutes.

Effect: Firespeaking is a simple communication spell. When successfully cast, it creates a mystical connection between two (or more) flames. The caster can see and hear the person or persons he wishes to speak with, so long as they're close enough to a flame that he could hear them whisper. (Think of the flame as being the handset of a phone). The recipient can also see and hear the caster. If the caster chooses multiple recipients, they cannot see and hear each other unless they are using the same flame.

The spell lasts for several hours, or until the caster dismisses it (by putting out the flame, or just by concentrating if he's a Sorcerer).

This spell is useful, but limited. You can only Firespeak with people you have personally met well enough to remember. The image is limited to the flames. A candle doesn't leave much room for detail. Also, only the original recipients can see the image. Others just see shadowy shapes in the flames and hear murmering. Also, you can only have one Firespeaking going on at a time. If a second caster tries to contact you, he displaces the first one in a shower of sparks and a flare of light.

Despite its limitations, this remains a popular spell. Young enchanters make decent money preparing torches so that non-magicians can easily activate the spell to talk to distant friends, business partners, or relations.

Friday, January 05, 2007 8:02:52 PM (Central Standard Time, UTC-06:00)  #    Comments [0]Trackback
 Wednesday, January 03, 2007
If all has gone well, the Cinematic Unisystem Enchanted/Superscience Items section now has a new entry, "The Caster Pistol."  Yes, I liked Outlaw Star.  Thanks for asking.  I don't love you all enough to go catalog all the different shell types, though.  If someone else has a catalog of them, I'd be glad to see it, and I'd write them up.

Thursday, January 04, 2007 1:28:15 AM (Central Standard Time, UTC-06:00)  #    Comments [0]Trackback
 Saturday, December 30, 2006



As I threatened... er... promised... er... implied, DNAWC has updated.  Issue 4 was done with a dip pin and ink, rather than a sharpie marker.  I also had a lot more fun with the fonts.  In retrospect, it would have looked better if I'd carefully cut the bottom left caption so it was blocked by the contours of the drafting table, but that lies far beyond my feeble Photoshop skills.  Right now, about all I can do is clean up a stray line here or there and do the lettering.

There will almost certainly be a 5th installment.  I have a wacom tablet I haven't used much.  Learning to ink digitally seems like a good idea, so my plan is to draw it in pencil, scan the pencils, and ink over them with the tablet.  And if that doesn't work out, I'll go back to pen and ink. :)

This isn't my only web comic.  I'm working, slowly, on a more serious one with my friend, Lisa Hartjes.  When we've got the first issue done (about 12 more pages, I think) we'll start posting.  In the meantime, I may decide to post some of the artwork for that here.

I should really put up some new gaming content one of these days.  The thing is, I've used up most of the old stuff, and nothing has really grabbed my attention for new stuff.  Still, I can't very well be a rogue game writer if I don't write any game stuff, so I should try to dig up something.

See y'all later.
Sunday, December 31, 2006 12:14:38 AM (Central Standard Time, UTC-06:00)  #    Comments [0]Trackback
 Monday, December 04, 2006
Victory was actually mine five days ago, at 10:45 PM central time.  I finished the first draft of my NaNo.  I'd technically "won" two days earlier by breaking 50,000 words, but I didn't consider the job finished until I got to the end of the story.

Now I'm letting it sit for a while before I decide what to do with it.  I think it's a decent beginning of a book, but it needs a lot of work.

In the meantime, I'm not sure what I'm doing next.  Probably just focusing on the very slowly progressing webcomic I'm working on with Lisa.

I'll try to come up for something to amuse my legions of fans before too long, though.

Monday, December 04, 2006 8:43:41 PM (Central Standard Time, UTC-06:00)  #    Comments [0]Trackback
 Wednesday, November 01, 2006
Hi y'all.  Things have been quiet here for a few weeks, and now I'm ready to tell you why.  I've been getting ready to write a novel.  Every year, on November 1st, thousands of people join in the task of trying to write a short (50,000 word) novel in 30 days.  Since the inception of National Novel Writing Month, every year previous to this one, I remembered that fact some time after November 12.  But this year someone reminded me ahead of time and I have decided to go for it.

During the past several weeks, I've mulled over ideas and pulled together an outline and some character descriptions.  And today, about four hours ago, I started writing.  As of right this minute, I have 1230 words or so.

I'm trying to decide if I want to post the novel here, or leave it more private.  At the very least, I think I'll get around to writing up some of the characters in Unisystem, just for the amusement value.  Since I'm not exactly using the Buffy setting, there will be some compromises, but they might still be useful as NPCs.

But mostly I'll be writing like mad, since I need to write about 1667 words a day, seven days a week, to finish on time.

We will return to our (ir)regularly scheduled gaming content in about a month. :)

Wednesday, November 01, 2006 8:52:14 PM (Central Daylight Time, UTC-05:00)  #    Comments [1]Trackback
 Friday, September 22, 2006

Acherix (Aka Hive Demons)

 

The Acherix demons are not native to Earth and never arrive on their own.  Instead, they must be summoned here.  This, unfortunately, is something that all to many sorcerers are willing to do, as having control over an Acherix colony gives one vast power.  This is a dangerous path to power, however.  A hive is a hungry thing, and more than one occultist with more knowledge than wisdom has found himself in the feeding pits of his own colony.

 

Short of a nuclear strike, an Acherix colony is difficult to remove.  A group of dedicated hunters might kill scores, or even hundreds, of workers and slaves, but still might never reach the queen or her drones.  As long she survives, she can breed up a new colony.

 

The infestation begins when someone summons the queen, using the ritual of Belial’s Wine and inducing a chosen victim to drink the bitter draught.  Within a few days, she will be transformed into a queen, and will start picking drones.  The summoner would be wise to protect himself from the queen’s wiles, as she can be most persuasive.

 

Thereafter, the queen and her drones retreat to a place of safety and begin to breed.  Their complete transformation takes one full moon, during which time they will acquire a few initial hosts for workers and warriors.  The hive will be established somewhere safe, often isolated or well hidden.  Acherix are far from mindless.  Their hives will be defended as well as humans could defend them, and will always have some kind of cover that explains their isolation and behavior.  Doomsday cults were popular in past centuries, as were isolated villages, although these could run short of humans before the hive grew very big.  Today, cults are still popular, but so are survivalist communities and subterranean homeless “cities.”  And those are fairly limited possibilities.  A queen with the proper resources at her disposal, or with a wise “handler” could set up a popular religious movement, a housing subdivision, or perhaps even a corporation.  The colony might have interests all over the world, although it will always have a central hive where all members spend at least some of their time.  Extensive seperation from the hive weakens a lone member.  After about a week, they start losing one point off each of their attributes per day until Strength and Constitution both reach zero, at which point the acherix dies.

 

Types of Acherix

 

The Queen

The queen always requires a female host, and prefers an attractive one.  (If the initial offering isn't attractive enough, the Queen will emerge very angry and nearly uncontrollable, and will, after likely killing the summoner, magically transform the host to be pretty enough.)  Somewhat like a vampire, the Acherix queen demon overwhelms the human soul while maintaining the body and mind.  And very similar to a vampire, the queen has new goals.  She wants drones, and she wants sex.  Then she wants a safe place to breed.  She may pursue these goals in different orders.

 

 

 

Name: Acherix Queen (Stage 1)

Motivation: "Do me, baby."

Critter Type: Demon

Attributes: Strength 3, Dexterity 7, Constitution 3, Intelligence 3, Perception 3, Willpower 5

Ability Scores: Combat 20, Muscles 12, Smarts 12

Life Points: 99

Drama Points: 5

Special Abilities: Emotion Control: Lust (-3 to resist), Infection, Increased Life Points, Hard to Kill 5, Hypnosis 3, Natural Weapon (Str x2 shashing + paralytic venom), Regeneration (Con/hour), Supernatural Senses (Basic, Night vision)

 

Combat Maneuvers

Maneuver

Bonus

Base Damage

Notes

Dodge

20

None

Defensive Action

Grapple

22

None

Resisted by Dodge

Kick

19

4 Bash

 

Punch

20

3 Bash

 

Stinger

20

12 Slashing

+ Venom

 

Description

At this stage, the Queen looks pretty much like a normal person, most of the time.  There's a stinger in her throat that can extend like a whip, about three feet long.  It's razor sharp, and delivers a paralizing poison (Roll Constitution to resist.  Each SL on the hit roll adds a progressive -1 penalty).  Further doses of the venom can turn a male victim into an Acherix Drone (see below)  She wants sex, lots of sex.  And fairly soon she'll start producing eggs, which must be implanted in hosts (either male or female).

 

Name: Acherix Queen (Stage 2)

Motivation: "All will love me."

Critter Type: Demon

Attributes: Strength 3, Dex 7, Con 8, Intelligence 3, Perception 3, Willpower 9

Ability Scores: Combat 20, Muscles 12, Smarts 12

Life Points: 134

Drama Points: 5

Special Abilities: Armor 10, Emotion Control: Lust or Worship (-5 to resist), Infection, Increased Life Points, Hard to Kill 10, Hypnosis 3, Natural Weapon (Str x4 slashing + paralytic venom), Regeneration (Con/minute), Supernatural Senses (Basic, Night vision, Telepathic link to all "children"), Telepathy.

 

Special Drawbacks: Limited mobility.  The Queen can't move on her own at more than about a foot per combat turn.  She is easily outmaneuvered, and could well be too large to ever leave her nest.  Antisocial Impulses (Anger and Greed)

 

Combat Maneuvers

Maneuver

Bonus

Base Damage

Notes

Dodge

10

None

Defensive Action.  Mobility Penalty.

Grapple

22

None

Resisted by Dodge

Stinger

20

12 Slashing

+ Venom

 

Description

A fully evolved Acherix Queen is barely recognizable as human.  Her limbs atrophy and her belly swells to monstrous proportions to support almost daily multiple births.  Plates of chiton cover her body in places, and her face is stretched by mandibles and antennae.  She can no longer speak, as her mouth-stinger is now much larger and longer.  She can hardly move on her own, and is constantly tended by dedicated workers and drones.

 

Her lust is unabaited, and her mindcontrolled drones are only too happy to service her.  However, her temper is very short.  If her "children" fail to please her, she kills them.  Drones are particularly vulnerable.

 

 

Drones

The Queen's first few victims will be males, generally attractive males.  One by one, She'll seduce them, magically or otherwise, and have sex with them.  Then she'll sting them into oblivion.  When the unfortunate guy wakes up from "getting lucky" in about twelve hours, he will be an Acherix Drone.

 

Drones are completely devoted to the Queen.  They'll do whatever she needs them to do.  Initially, there are two things: Keep the Queen happy and bring her hosts for her first eggs.

 

Drones look pretty human, though as they get older, their insect-like features become more prominent.  By the time the Queen is in stage 2, most of her initial drones now have compound eyes and stubby antennae, and have lost the ability to speak.

 

Name: Acherix Drone

Motivation: "We love you, mummie."

Critter Type: Demon

Attributes: Strength 3, Dex 3, Con 3, Intelligence 2, Perception 2, Willpower 2

Ability Scores: Combat 12, Muscles 12, Smarts 10

Life Points: 54

Drama Points: 1

Special Abilities: Armor 5, Increased Life Points, Natural Weapon (Str x2 slashing), Regeneration (Con/hour), Supernatural Senses (Basic).

 

Combat Maneuvers

Maneuver

Bonus

Base Damage

Notes

Dodge

12

None

Defensive Action

Kick

11

4 Bash

 

Grapple

14

None

Resisted by Dodge

Melee Weapon

12

Varies

 

Parry

12

None

Defensive Action.  -2 against thrown attacks

Punch

12

3 Bash

 

 

Workers

Once the Queen has drones, she needs workers.  Before her transformation goes too far, she can recruit a few herself, but a lot of them will be recruited by the drones.  Hosts for workers can be male or female.  Their creation is a simple matter.  Once the queen lays eggs, those eggs need to be kept warm and provided with food when they hatch into larva.  So the queen inserts into the stomach of a paralized human, where they grow, eventually eating most of the human host's internal organs and taking over the body. The process is excruciatingly painful for the host, who doesn't die until it is complete.

 

Workers are completely loyal to the queen and not as limited as Drones.  They do all the hard work like maintaining and expanding the hive and dealing with the public.  They're not much good in a fight, but will defend the nest to the death.

 

Name: Acherix Worker

Motivation: "We hear and obey"

Critter Type: Demon

Attributes: Strength 5, Dex 2, Con 4, Intelligence 2, Perception 2, Willpower 2

Ability Scores: Combat 10, Muscles 16, Smarts 10

Life Points: 56

Drama Points: 1

Special Abilities: Armor 5, Increased Life Points, Natural Weapon (Str x2 slashing), Regeneration (Con/hour), Supernatural Senses (Basic).

 

Combat Maneuvers

Maneuver

Bonus

Base Damage

Notes

Dodge

10

None

Defensive Action

Kick

9

6 Bash

 

Grapple

12

None

Resisted by Dodge

Melee Weapon

10

Varies

 

Parry

10

None

Defensive Action.  -2 against thrown attacks

Punch

10

5 Bash

 

Warriors

 

Worker drones modify a few of the queen's eggs out of every batch to be warriors.  The warriors are more powerful, but more limited than the workers.  They can look mostly human, although there's something "off" about a warrior, but when they need to fight, they transform into armor-clad, clawed, fang-mawed monstrosities easily as powerful as any vampire.

 

Warriors mostly guard the hive.  They leave it very rarely, excpet to help workers on missions.  Warriors are incredible bloodhounds.  They can follow a scent trail anywhere.  Even in human form, their mouths and jaws have been modified too heavily to permit speach.  They are armed with stingers similar to the queen's, albiet without the infectious properties.

 

Name: Acherix Warrior

Motivation: "Kill, Mangle, Maim!"

Critter Type: Demon

Attributes: Strength 7, Dex 6, Con 6, Intelligence 2, Perception 6, Willpower 2

Ability Scores: Combat 18, Muscles 20, Smarts 10

Life Points: 82

Drama Points: 1

Special Abilities: Armor 10, Increased Life Points, Natural Weapon (Str x3 slashing + paralytic venom), Regeneration (Con/hour), Supernatural Senses (Basic, Tracking).

 

Combat Maneuvers

Maneuver

Bonus

Base Damage

Notes

Dodge

18

None

Defensive Action

Claw

18

21 Slash

 

Kick

17

8 Bash

 

Grapple

20

None

Resisted by Dodge

Melee Weapon

18

Varies

 

Parry