Monday, September 04, 2006
I have just added "The Hellrider" to my Unisystem Qualities collection, completely suitable for an Angel or Buffy game.  Enjoy.

Monday, September 04, 2006 11:43:13 PM (Central Daylight Time, UTC-05:00)  #    Comments [3]Trackback
 Friday, September 01, 2006
Here's the latest.  For some reason, I enjoy making up Investigators more than Champions for Angel.  Maybe it's just because there are so many more interesting adult archetypes than high school students.  Anyway, this one breaks my general rule against having more than one "professional" Package Quality, but she really merits the exception, as I'm sure you'll agree.  In fact, I could make a Champion version who might work better.  As is, I had to shaft her computer skill, and she needs more Contacts.

The Former FBI Agent

Investigator

Attributes
Strength: 2 Dexterity: 3 Constitution: 2
Intelligence: 5 Perception: 5 Willpower: 4 

Life Points: 26
Drama Ponts: 20

Qualities and Drawbacks
Attractiveness Quality: 3, Brainiac: 1, Contacts (various) 2, Ex-Detective: 1, Occult Investigator: 1, Nerves of Steel: 1, Secret: 3, Adversary (Evil Govt. Conspiracy): 3, Emotional Problems - Fear of Commitment: 1, Honorable: 1, Recurring Nightmares: 1

Skills:
Acrobatics: 0, Art: 0, Computers: 1, Crime: 2, Doctor: 5, Driving: 1, Getting Medieval: 0, Gun Fu: 4, Influence: 3, Knowledge: 2, Kung Fu: 1, Languages: 1, Mr. Fix-it: 0, Notice: 3, Occultism: 3, Science: 4, Sports: 0

Combat Maneuvers

Aiming (Gun-Fu)

9

none

Adds Sucess Levels to shooting roll

Dodge (Kung Fu)

4

 

Defense action

Punch

4

4

Bashing.  Basic nuckle sandwich

Gunshot

7

Varies by weapon

Bullet Damage.  Ranged attack modifiers apply

Background on the Former FBI Agent

It all started with my crazyass partner, but now he's missing... probably dead... and I'm on my own.  I've lost my job, my medical license, and my academic standing.  But if they thought that would make me stop, they don't know me at all.

I should start at the beginning, though.  I used to work for the FBI as a forensic scientist.  My superiors assigned me as a partner to a wildcard agent with possibly the worst reputation in the agency.  I never did figure out who I pissed off.  He was a real loon, beliving in demonic possession, psychic powers, and alien abductions.

Two out of three ain't bad.

We started digging through old cases that had been closed for lack of evidence and otherwise forgotten, looking at weird stuff that nobody else wanted to acknowledge.  And they weren't too happy about us doing it, either, especially when we started turning up leads about something called "The Initiative" and finding out that basically everyone in the government had sold their souls (literally, in some cases) to a lawfirm called Wolfram & Hart.

That was when things went to hell in the proverbial handbasket.  I've been kidnapped, operated on, and generally mindscrewed more ways than I know how to describe.  I've seen things I never believed in.  And I've lost just about evrerything I care about.

But if they thought that was going to stop me, they were wrong.  I still had strings to pull.  Now I've got a new identity, a PI license, and a small agency I pretty much run out of my house.  I've been recruiting, though.  And my new allies and I are trying this a whole new way.  If we can't drag the monsters out into the light, we'll hunt them in the shadows.  Their secrets are weapons, and I know just how to make every wound we inflict hurt.

Quote: "Traditionally, we'd play some 'good cop, bad cop now,' but instead, we're going to play 'bad cop, worse cop.'  And the only right you have in here is the right to tell me everything I want to know before my friend mister bad-cop uses your ligiments for his knitting."

Roleplaying the Former FBI Agent

You used to be a skeptic, and in a way you still are.  Now you're just a skeptic who knows vampires and demons are real.  But you're still more likely to rely on forensic evidence than divinations, signs, and omens.  It works well, since many of the perps you hunt now know how to confound the oracles, but aren't so good at covering their tracks from UV sensors and computer hacking.

You find yourself conflicted these days.  The people you're working with now are the kind of people you used to laugh at, or try to put away.  And they're really the best you can find.  It's a scary old world.

Suggested Equipment

Gun, Recroom full of forensic equipment bought off Ebay, fake badge.

Friday, September 01, 2006 7:44:28 PM (Central Daylight Time, UTC-05:00)  #    Comments [1]Trackback
 Tuesday, August 29, 2006
Here's one more Angel Archetype shamelessly stolen from popular culture.  Perhaps her inclusion will inspire me to do one other.  It'd be a great use for the "Criminal" Quality.

The Preacher's Kid

Investigator

Attributes
Strength: 2 Dexterity: 3 Constitution: 2
Intelligence: 3 Perception: 3 Willpower: 4

Life Points: 41
Drama Points: 20

Qualities and Drawbacks
Nerves of Steel: 1, Attractiveness Quality: 2, Hard to Kill: 5, Artist: 1, Emotional Problems - Fear of Commitment: 1, Recurring Nightmares: 1, Screwed Up Adolescent: 1, Honorable: 2
       
Skills
Acrobatics: 0, Art: 5, Computers: 1, Crime: 1, Doctor: 1, Driving: 2, Getting Medieval: 2, Gun Fu: 3, Influence: 4, Knowledge: 1, Kung Fu: 1, Languages: 1, Mr. Fix-it: 1, Notice: 2, Occultism: 3, Science: 1, Sports: 2

Combat Moves

Maneuver

Bonus

Damage

Notes

Aiming (Gun-Fu)

6

none

Adds Sucess Levels to shooting roll

Dodge (Getting Medieval)

5

 

Defense Action.

Flamethrower (Makeshift)

4

See Notes

Fire.  30 points, all Fire then 3 points per turn until target out.  Item may explode. Flammable items ignite

Gunshot

6

Varies by weapon

Bullet Damage.  Ranged attack modifiers apply

Stake

5

4

Slash/Stab.

Through the Heart

3

 

X5 damage for vampires

Background on the Preacher's Kid
I haven't told too many people my story.  Who would believe me?  The ones I have, they ask me how I can still believe in God after what I've seen.  I ask them what other choice I have.  I've looked hell in the face, and I owe my life to a theif and murderer, but God brought me out of it.
 
And now I'm trying to do His work.
 
Rolling out of Mexico in an empty RV with no father, no brother, and a dufflebag full of blood money, I wasn't sure what to do.  I didn't feel like I could go home again.  What would I say?  Dad didn't have any other family, and Mom's people never had any use for us.  So I kind of dropped off the radar, staying in trailer parks, shopping late at night when I wouldn't have to deal with anybody.  But eventually I needed to /know./  Were those the only monsters?  Could I ever feel safe again?
 
I found some people who could tell me.  Turns out those weren't the only monsters.  But maybe I'll feel safe again one day.  They're teaching me to fight, and to hunt.  I turned up at a good time for them.  The last of the money I had was enough to bail them out of a tight spot, so they kind of adopted me.
 
So far, I'm strictly a "support" person, but give me a couple years and I'll be an mmm, mmm warrior of God.
 
Quote: "I've been in tighter spots than this.  Come back after you spend the night in a titty-bar full of vampires with only some bikers and the guy who kidnapped you for protection and THEN complain about how much trouble we're in."
 
Roleplaying the Preacher's Kid

Despite all you've seen and done, you're a remarkably good, hopeful person.  While the rest of your team is generally focused on smiting the forces of evil (and let's face it, that's a good thing to do), you're more concerned with helping out the innocent.  Whenever possible, you'll curb their baser impulses.
 
But when it comes to fighting monsters, all bets are off.
 
Suggested Equipment
Winnebago, Gun, Holy Water, Crucifix, Bible

Tuesday, August 29, 2006 7:33:48 PM (Central Daylight Time, UTC-05:00)  #    Comments [3]Trackback
 Saturday, August 26, 2006

Hi y'all.  Here's the first world I've ever created in Fractal Terrains by sculpting from a flat world instead of just generating a random one and tweaking it.

This is something of a work in progress.  Everything is too smooth since I haven't roughened it any.  The elevations are kind of "flat" too, but that's on purpose.  I find that a lot of contours don't translate well to CC2 maps, so I deliberately set up the terrain just to give me an idea of where mountains and  hills should be instead of an exact representation of the world.  I'm still finetuning it, though.

Once I get it to where I'm happy, I'll probably post a new version of this.

This is the map I'm working on for the "Kickin' it Old School" stuff, by the way.  I still haven't figured out how I'm going to do floating islands.


Saturday, August 26, 2006 5:15:19 PM (Central Daylight Time, UTC-05:00)  #    Comments [0]Trackback
 Wednesday, August 23, 2006

David's Nearly Adequate Web Comic

#3





Okay, this disappearing text thing is driving me nuts.

But anyway, here's the last of the three I did.  I have rough drafts of around twenty.  Perhaps I'll do the rest, but they take a while, and I have other things to do with my time.  If, for some odd reason, you really like what you've seen so far, let me know and I'll factor that into my decision-making.
Wednesday, August 23, 2006 11:43:16 PM (Central Daylight Time, UTC-05:00)  #    Comments [0]Trackback
 Tuesday, August 22, 2006

David's Nearly Adequate Web Comic

#2




Here's number two.  (I really wonder why the text keeps disappearing when I edit posts with graphics)

I finished up number 3 today.  I'll post it later.  Then I'll have to see how much time I have, since each of these things takes a couple hours, and I have other projects to work on.
Tuesday, August 22, 2006 7:46:29 PM (Central Daylight Time, UTC-05:00)  #    Comments [0]Trackback
 Sunday, August 20, 2006

David's Nearly Adequate Web Comic

#1




How odd.  I would have sworn there was some content here before.  Oh well, I'll just do the introduction again.

Hello, and welcome to David's Nearly Adequate Web Comic, the comic that might update occasionally.

I have about twenty rough drafts drawn over a couple days of inspiration, but I never really intended to publish them.  Then, a few days ago, some people at the library where I am employed asked me if I'd contribute a couple comic strips to a web publication they're doing.  So I now have two of them inked and lettered.  All the artwork is done by hand.  All the lettering is done by Photoshop Elements, because I figured people would want to be able to read it.

These were pretty fun, and if they don't take too much of my time, I may keep doing them.  But don't pin your hopes for the future on it or anything. :)
Sunday, August 20, 2006 7:55:06 PM (Central Daylight Time, UTC-05:00)  #    Comments [0]Trackback
 Thursday, August 17, 2006

Guardian Demon

Character type: Hero

Attributes
Strength: 8 Dexterity: 6 Constitution: 8

Intelligence: 2 Perception: 3 Willpower: 2

Life Points: 98
Drama Points: 10

 

Qualities
Maulthite Demon: 1 (see my Unisystem Qualities entry), Natural Armor: 5, Regeneration: 1, Natural Weapon: 1, Nerves of Steel, Situational Awareness, Hard to Kill: 8, Fast Reaction Time, Antisocial Impulses (Violence): 1, Obligation: 3, Vulnerability (Magic), Age: 3, Immortal, Contacts (Demon Underground): 2, Resistance (pain): 2.

Drawbacks
Adversary (Demons and Whatnot): 5, Adversary (People you ticked off in a past life): 3, Honorable: 2, Humorless, Mental Problems - Cruelty: 1 (-1/0), Mental Problems - Recklessness: 1.

Skills
Acrobatics: 2, Art: 0, Computers: 0, Crime: 1, Doctor: 1, Driving: 0, Getting Medieval: 6, Gun Fu: 1, Influence: 1, Knowledge: 1, Kung Fu: 5, Languages: 1, Mr. Fix-it: 1, Notice: 1, Occultism: 2, Science: 0, Sports: 1.

 

Maneuver

Bonus

Damage

Notes

Disarm

10

none

Resisted by Parry

Dodge (Getting Medieval)

12

 

Defense Action.

Grapple

13

None

Impairment varies

Axe

12

40

Slashing, can use 2 hands

Stake

12

16

Slashing

(Through the Heart)

9

 

X4 for humans, x5 for vamps

Punch

11

16

Bashing.  Slashing for natural weapon.

 

Character Sheet by UniForge Version: 1.1. Last Modified 2006-08-17 14:33:01

Background on the Guardian Demon

My brethren and I were born for battle, serving demon lords and mortal sorcerers alike for centuries.  Countless times, I have died and been reborn in a life of endless battle.  My first master was a Blood Wizard of ancient Lemuria who sent me against the Atlantean host.  Later, I served a demonologist in the burning land of Al-Khem, and still later, a magi of Rome.

And in this age of light and steel and toxic smoke, I was summoned to serve a sorcerer of vicious cunning and boundless cruelty.  Great would have been the battles I fought, the kingdoms I brought to the ground.

Alas, it was not to be.  A group of children led by a Slayer disrupted the ritual by slaying my master-to-be in the middle of the summoning.  I arrived in the mortal world and was bound to the nearest magician, a mere slip of a girl who had been cowering behind a desk while the battle raged.

But I must serve her with all of my being.  Thus is my destiny, until I am slain and returned again to the dreaming blood.  So now I prey upon demons and vampires as I have in the past, but I am seldom allowed to eat them, and my mistress never wishes her share of my kills.

Mine is a vexing lot, but I will bear it, for that is my way.

Quote:  “Face me, Vampire, and I will rend you limb from limb, and feast on your entrails before I allow you the relief of death… um… if that’s okay, mistress.”

Roleplaying the Guardian Demon

You are a warrior born, consummate in skill, and in cruelty.  You have served bloodthirsty warlords, carnifex priests, and soul-destroying warlocks… and now an astigmatic vegetarian wicca who gets faint at the sight of blood.

You’re not really “evil” per se, just bloodthirsty and violent.  You’re pretty much as happy fighting vampires as you are slaughtering villages of innocent farmers.  In fact, you prefer a good fight over an easy slaughter.  You don’t understand a lot of this “protect the innocent” or “show mercy” stuff, but you’re bound to try.

Suggested Equipment

Big Axe, Overcoat, Broad-brimmed hat, Sunglasses.

Thursday, August 17, 2006 11:42:57 PM (Central Daylight Time, UTC-05:00)  #    Comments [0]Trackback