 Monday, September 04, 2006
I have just added "The Hellrider" to my Unisystem Qualities collection, completely suitable for an Angel or Buffy game. Enjoy.
 Friday, September 01, 2006
Here's the latest. For some reason, I enjoy making up Investigators more than Champions for Angel. Maybe it's just because there are so many more interesting adult archetypes than high school students. Anyway, this one breaks my general rule against having more than one "professional" Package Quality, but she really merits the exception, as I'm sure you'll agree. In fact, I could make a Champion version who might work better. As is, I had to shaft her computer skill, and she needs more Contacts.
The Former FBI AgentInvestigator
Attributes Strength: 2 Dexterity: 3 Constitution: 2 Intelligence: 5 Perception: 5 Willpower: 4
Life Points: 26 Drama Ponts: 20
Qualities and Drawbacks Attractiveness Quality: 3, Brainiac: 1, Contacts (various) 2, Ex-Detective: 1,
Occult Investigator: 1, Nerves of Steel: 1, Secret: 3, Adversary (Evil Govt.
Conspiracy): 3, Emotional Problems - Fear of Commitment: 1, Honorable: 1,
Recurring Nightmares: 1
Skills: Acrobatics: 0, Art: 0, Computers: 1, Crime: 2, Doctor: 5,
Driving: 1, Getting Medieval: 0, Gun Fu: 4, Influence: 3, Knowledge: 2, Kung
Fu: 1, Languages: 1, Mr. Fix-it: 0, Notice: 3, Occultism: 3, Science: 4,
Sports: 0
Combat Maneuvers
|
Aiming (Gun-Fu)
|
9
|
none
|
Adds Sucess Levels to shooting roll
|
|
Dodge (Kung Fu)
|
4
|
|
Defense action
|
|
Punch
|
4
|
4
|
Bashing. Basic nuckle sandwich
|
|
Gunshot
|
7
|
Varies by weapon
|
Bullet Damage. Ranged attack modifiers apply
|
Background on the Former FBI Agent
It all started with my crazyass partner, but now he's
missing... probably dead... and I'm on my own.
I've lost my job, my medical license, and my academic standing. But if they thought that would make me stop,
they don't know me at all.
I should start at the beginning, though. I used to work for the FBI as a forensic
scientist. My superiors assigned me as a
partner to a wildcard agent with possibly the worst reputation in the
agency. I never did figure out who I pissed
off. He was a real loon, beliving in
demonic possession, psychic powers, and alien abductions.
Two out of three ain't bad.
We started digging through old cases that had been closed
for lack of evidence and otherwise forgotten, looking at weird stuff that
nobody else wanted to acknowledge. And
they weren't too happy about us doing it, either, especially when we started
turning up leads about something called "The Initiative" and finding
out that basically everyone in the government had sold their souls (literally,
in some cases) to a lawfirm called Wolfram & Hart.
That was when things went to hell in the proverbial
handbasket. I've been kidnapped,
operated on, and generally mindscrewed more ways than I know how to
describe. I've seen things I never
believed in. And I've lost just about
evrerything I care about.
But if they thought that was going to stop me, they were
wrong. I still had strings to pull. Now I've got a new identity, a PI license,
and a small agency I pretty much run out of my house. I've been recruiting, though. And my new allies and I are trying this a
whole new way. If we can't drag the
monsters out into the light, we'll hunt them in the shadows. Their secrets are weapons, and I know just
how to make every wound we inflict hurt.
Quote: "Traditionally, we'd play some 'good cop, bad
cop now,' but instead, we're going to play 'bad cop, worse cop.' And the only right you have in here is the
right to tell me everything I want to know before my friend mister bad-cop uses
your ligiments for his knitting."
Roleplaying the Former FBI Agent
You used to be a skeptic, and in a way you still are. Now you're just a skeptic who knows vampires
and demons are real. But you're still
more likely to rely on forensic evidence than divinations, signs, and
omens. It works well, since many of the
perps you hunt now know how to confound the oracles, but aren't so good at
covering their tracks from UV sensors and computer hacking.
You find yourself conflicted these days. The people you're working with now are the
kind of people you used to laugh at, or try to put away. And they're really the best you can
find. It's a scary old world.
Suggested Equipment
Gun, Recroom full of forensic equipment bought off Ebay,
fake badge.
 Tuesday, August 29, 2006
Here's one more Angel Archetype shamelessly stolen from popular culture. Perhaps her inclusion will inspire me to do one other. It'd be a great use for the "Criminal" Quality. The Preacher's KidInvestigator AttributesStrength: 2 Dexterity: 3 Constitution: 2 Intelligence: 3 Perception: 3 Willpower: 4 Life Points: 41 Drama Points: 20 Qualities and DrawbacksNerves of Steel: 1, Attractiveness Quality: 2, Hard to Kill: 5, Artist: 1, Emotional Problems - Fear of Commitment: 1, Recurring Nightmares: 1, Screwed Up Adolescent: 1, Honorable: 2 SkillsAcrobatics: 0, Art: 5, Computers: 1, Crime: 1, Doctor: 1, Driving: 2, Getting Medieval: 2, Gun Fu: 3, Influence: 4, Knowledge: 1, Kung Fu: 1, Languages: 1, Mr. Fix-it: 1, Notice: 2, Occultism: 3, Science: 1, Sports: 2 Combat Moves
|
Maneuver
|
Bonus
|
Damage
|
Notes
|
|
Aiming (Gun-Fu)
|
6
|
none
|
Adds Sucess Levels to shooting roll
|
|
Dodge (Getting Medieval)
|
5
|
|
Defense Action.
|
|
Flamethrower (Makeshift)
|
4
|
See Notes
|
Fire.
30 points, all Fire then 3 points per turn until target out. Item may explode. Flammable items ignite
|
|
Gunshot
|
6
|
Varies by weapon
|
Bullet Damage. Ranged attack modifiers apply
|
|
Stake
|
5
|
4
|
Slash/Stab.
|
|
Through the Heart
|
3
|
|
X5 damage for vampires
|
Background on the Preacher's KidI haven't told too many people my story. Who would believe me? The ones I have, they ask me how I can still believe in God after what I've seen. I ask them what other choice I have. I've looked hell in the face, and I owe my life to a theif and murderer, but God brought me out of it. And now I'm trying to do His work. Rolling out of Mexico in an empty RV with no father, no brother, and a dufflebag full of blood money, I wasn't sure what to do. I didn't feel like I could go home again. What would I say? Dad didn't have any other family, and Mom's people never had any use for us. So I kind of dropped off the radar, staying in trailer parks, shopping late at night when I wouldn't have to deal with anybody. But eventually I needed to /know./ Were those the only monsters? Could I ever feel safe again? I found some people who could tell me. Turns out those weren't the only monsters. But maybe I'll feel safe again one day. They're teaching me to fight, and to hunt. I turned up at a good time for them. The last of the money I had was enough to bail them out of a tight spot, so they kind of adopted me. So far, I'm strictly a "support" person, but give me a couple years and I'll be an mmm, mmm warrior of God. Quote: "I've been in tighter spots than this. Come back after you spend the night in a titty-bar full of vampires with only some bikers and the guy who kidnapped you for protection and THEN complain about how much trouble we're in." Roleplaying the Preacher's KidDespite all you've seen and done, you're a remarkably good, hopeful person. While the rest of your team is generally focused on smiting the forces of evil (and let's face it, that's a good thing to do), you're more concerned with helping out the innocent. Whenever possible, you'll curb their baser impulses. But when it comes to fighting monsters, all bets are off. Suggested EquipmentWinnebago, Gun, Holy Water, Crucifix, Bible
 Saturday, August 26, 2006
Hi y'all. Here's the first world I've ever created in
Fractal Terrains by sculpting from a flat world instead of just
generating a random one and tweaking it.
This is something of a work in progress. Everything is too smooth
since I haven't roughened it any. The elevations are kind of
"flat" too, but that's on purpose. I find that a lot of contours
don't translate well to CC2 maps, so I deliberately set up the terrain
just to give me an idea of where mountains and hills should be
instead of an exact representation of the world. I'm still
finetuning it, though.
Once I get it to where I'm happy, I'll probably post a new version of this.
This is the map I'm working on for the "Kickin' it Old School" stuff,
by the way. I still haven't figured out how I'm going to do
floating islands.
 Wednesday, August 23, 2006
David's Nearly Adequate Web Comic
#3
Okay, this disappearing text thing is driving me nuts.
But anyway, here's the last of the three I did. I have rough
drafts of around twenty. Perhaps I'll do the rest, but they take
a while, and I have other things to do with my time. If, for some
odd reason, you really like what you've seen so far, let me know and
I'll factor that into my decision-making.
 Tuesday, August 22, 2006
David's Nearly Adequate Web Comic
#2

Here's number two. (I really wonder why the text keeps disappearing when I edit posts with graphics)
I finished up number 3 today. I'll post it later. Then I'll
have to see how much time I have, since each of these things takes a
couple hours, and I have other projects to work on.
 Sunday, August 20, 2006
David's Nearly Adequate Web Comic
#1

How odd. I would have sworn there was some content here before. Oh well, I'll just do the introduction again.
Hello, and welcome to David's Nearly Adequate Web Comic, the comic that might update occasionally.
I have about twenty rough drafts drawn over a couple days of
inspiration, but I never really intended to publish them. Then, a
few days ago, some people at the library where I am employed asked me
if I'd contribute a couple comic strips to a web publication they're
doing. So I now have two of them inked and lettered. All
the artwork is done by hand. All the lettering is done by
Photoshop Elements, because I figured people would want to be able to
read it.
These were pretty fun, and if they don't take too much of my time, I
may keep doing them. But don't pin your hopes for the future on
it or anything. :)
 Thursday, August 17, 2006
Guardian Demon
Character type: Hero
Attributes
Strength: 8 Dexterity: 6 Constitution: 8
Intelligence: 2 Perception: 3 Willpower: 2
Life Points: 98
Drama Points: 10
Qualities
Maulthite Demon: 1 (see my Unisystem Qualities entry), Natural Armor:
5, Regeneration: 1, Natural Weapon: 1, Nerves of Steel, Situational
Awareness, Hard to Kill: 8, Fast Reaction Time, Antisocial
Impulses (Violence): 1, Obligation: 3, Vulnerability (Magic), Age: 3,
Immortal, Contacts (Demon Underground): 2,
Resistance (pain): 2.
Drawbacks
Adversary (Demons and Whatnot): 5,
Adversary (People you ticked off in a past life): 3, Honorable: 2, Humorless, Mental Problems - Cruelty: 1 (-1/0),
Mental Problems - Recklessness: 1.
Skills
Acrobatics: 2, Art: 0, Computers: 0, Crime: 1, Doctor: 1, Driving: 0,
Getting Medieval: 6, Gun Fu: 1, Influence: 1, Knowledge: 1, Kung Fu: 5,
Languages: 1, Mr. Fix-it: 1, Notice: 1, Occultism: 2, Science: 0,
Sports: 1.
|
Maneuver
|
Bonus
|
Damage
|
Notes
|
|
Disarm
|
10
|
none
|
Resisted by Parry
|
|
Dodge (Getting Medieval)
|
12
|
|
Defense Action.
|
|
Grapple
|
13
|
None
|
Impairment varies
|
|
Axe
|
12
|
40
|
Slashing, can use 2 hands
|
|
Stake
|
12
|
16
|
Slashing
|
|
(Through the Heart)
|
9
|
|
X4 for humans, x5 for vamps
|
|
Punch
|
11
|
16
|
Bashing. Slashing for natural weapon.
|
Character Sheet by UniForge Version: 1.1. Last Modified 2006-08-17
14:33:01
Background on the Guardian Demon
My brethren and I were born for battle, serving demon lords
and mortal sorcerers alike for centuries.
Countless times, I have died and been reborn in a life of endless
battle. My first master was a Blood
Wizard of ancient Lemuria who sent me against the Atlantean host. Later, I served a demonologist in the burning
land of Al-Khem, and still later, a magi of Rome.
And in this age of light and steel and toxic smoke, I was
summoned to serve a sorcerer of vicious cunning and boundless cruelty. Great would have been the battles I fought,
the kingdoms I brought to the ground.
Alas, it was not to be.
A group of children led by a Slayer disrupted the ritual by slaying my
master-to-be in the middle of the summoning.
I arrived in the mortal world and was bound to the nearest magician, a
mere slip of a girl who had been cowering behind a desk while the battle raged.
But I must serve her with all of my being. Thus is my destiny, until I am slain and
returned again to the dreaming blood. So
now I prey upon demons and vampires as I have in the past, but I am seldom
allowed to eat them, and my mistress never wishes her share of my kills.
Mine is a vexing lot, but I will bear it, for that is my
way.
Quote: “Face me,
Vampire, and I will rend you limb from limb, and feast on your entrails before
I allow you the relief of death… um… if that’s okay, mistress.”
Roleplaying the Guardian Demon
You are a warrior born, consummate in skill, and in
cruelty. You have served bloodthirsty
warlords, carnifex priests, and soul-destroying warlocks… and now an astigmatic
vegetarian wicca who gets faint at the sight of blood.
You’re not really “evil” per se, just bloodthirsty and
violent. You’re pretty much as happy
fighting vampires as you are slaughtering villages of innocent farmers. In fact, you prefer a good fight over an easy
slaughter. You don’t understand a lot of
this “protect the innocent” or “show mercy” stuff, but you’re bound to try.
Suggested Equipment
Big Axe, Overcoat, Broad-brimmed hat, Sunglasses.
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