Tuesday, August 29, 2006
Here's one more Angel Archetype shamelessly stolen from popular culture.  Perhaps her inclusion will inspire me to do one other.  It'd be a great use for the "Criminal" Quality.

The Preacher's Kid

Investigator

Attributes
Strength: 2 Dexterity: 3 Constitution: 2
Intelligence: 3 Perception: 3 Willpower: 4

Life Points: 41
Drama Points: 20

Qualities and Drawbacks
Nerves of Steel: 1, Attractiveness Quality: 2, Hard to Kill: 5, Artist: 1, Emotional Problems - Fear of Commitment: 1, Recurring Nightmares: 1, Screwed Up Adolescent: 1, Honorable: 2
       
Skills
Acrobatics: 0, Art: 5, Computers: 1, Crime: 1, Doctor: 1, Driving: 2, Getting Medieval: 2, Gun Fu: 3, Influence: 4, Knowledge: 1, Kung Fu: 1, Languages: 1, Mr. Fix-it: 1, Notice: 2, Occultism: 3, Science: 1, Sports: 2

Combat Moves

Maneuver

Bonus

Damage

Notes

Aiming (Gun-Fu)

6

none

Adds Sucess Levels to shooting roll

Dodge (Getting Medieval)

5

 

Defense Action.

Flamethrower (Makeshift)

4

See Notes

Fire.  30 points, all Fire then 3 points per turn until target out.  Item may explode. Flammable items ignite

Gunshot

6

Varies by weapon

Bullet Damage.  Ranged attack modifiers apply

Stake

5

4

Slash/Stab.

Through the Heart

3

 

X5 damage for vampires

Background on the Preacher's Kid
I haven't told too many people my story.  Who would believe me?  The ones I have, they ask me how I can still believe in God after what I've seen.  I ask them what other choice I have.  I've looked hell in the face, and I owe my life to a theif and murderer, but God brought me out of it.
 
And now I'm trying to do His work.
 
Rolling out of Mexico in an empty RV with no father, no brother, and a dufflebag full of blood money, I wasn't sure what to do.  I didn't feel like I could go home again.  What would I say?  Dad didn't have any other family, and Mom's people never had any use for us.  So I kind of dropped off the radar, staying in trailer parks, shopping late at night when I wouldn't have to deal with anybody.  But eventually I needed to /know./  Were those the only monsters?  Could I ever feel safe again?
 
I found some people who could tell me.  Turns out those weren't the only monsters.  But maybe I'll feel safe again one day.  They're teaching me to fight, and to hunt.  I turned up at a good time for them.  The last of the money I had was enough to bail them out of a tight spot, so they kind of adopted me.
 
So far, I'm strictly a "support" person, but give me a couple years and I'll be an mmm, mmm warrior of God.
 
Quote: "I've been in tighter spots than this.  Come back after you spend the night in a titty-bar full of vampires with only some bikers and the guy who kidnapped you for protection and THEN complain about how much trouble we're in."
 
Roleplaying the Preacher's Kid

Despite all you've seen and done, you're a remarkably good, hopeful person.  While the rest of your team is generally focused on smiting the forces of evil (and let's face it, that's a good thing to do), you're more concerned with helping out the innocent.  Whenever possible, you'll curb their baser impulses.
 
But when it comes to fighting monsters, all bets are off.
 
Suggested Equipment
Winnebago, Gun, Holy Water, Crucifix, Bible

Tuesday, August 29, 2006 7:33:48 PM (Central Daylight Time, UTC-05:00)  #    Comments [3]Trackback
 Saturday, August 26, 2006

Hi y'all.  Here's the first world I've ever created in Fractal Terrains by sculpting from a flat world instead of just generating a random one and tweaking it.

This is something of a work in progress.  Everything is too smooth since I haven't roughened it any.  The elevations are kind of "flat" too, but that's on purpose.  I find that a lot of contours don't translate well to CC2 maps, so I deliberately set up the terrain just to give me an idea of where mountains and  hills should be instead of an exact representation of the world.  I'm still finetuning it, though.

Once I get it to where I'm happy, I'll probably post a new version of this.

This is the map I'm working on for the "Kickin' it Old School" stuff, by the way.  I still haven't figured out how I'm going to do floating islands.


Saturday, August 26, 2006 5:15:19 PM (Central Daylight Time, UTC-05:00)  #    Comments [3]Trackback
 Wednesday, August 23, 2006

David's Nearly Adequate Web Comic

#3





Okay, this disappearing text thing is driving me nuts.

But anyway, here's the last of the three I did.  I have rough drafts of around twenty.  Perhaps I'll do the rest, but they take a while, and I have other things to do with my time.  If, for some odd reason, you really like what you've seen so far, let me know and I'll factor that into my decision-making.
Wednesday, August 23, 2006 11:43:16 PM (Central Daylight Time, UTC-05:00)  #    Comments [0]Trackback
 Tuesday, August 22, 2006

David's Nearly Adequate Web Comic

#2




Here's number two.  (I really wonder why the text keeps disappearing when I edit posts with graphics)

I finished up number 3 today.  I'll post it later.  Then I'll have to see how much time I have, since each of these things takes a couple hours, and I have other projects to work on.
Tuesday, August 22, 2006 7:46:29 PM (Central Daylight Time, UTC-05:00)  #    Comments [0]Trackback
 Sunday, August 20, 2006

David's Nearly Adequate Web Comic

#1




How odd.  I would have sworn there was some content here before.  Oh well, I'll just do the introduction again.

Hello, and welcome to David's Nearly Adequate Web Comic, the comic that might update occasionally.

I have about twenty rough drafts drawn over a couple days of inspiration, but I never really intended to publish them.  Then, a few days ago, some people at the library where I am employed asked me if I'd contribute a couple comic strips to a web publication they're doing.  So I now have two of them inked and lettered.  All the artwork is done by hand.  All the lettering is done by Photoshop Elements, because I figured people would want to be able to read it.

These were pretty fun, and if they don't take too much of my time, I may keep doing them.  But don't pin your hopes for the future on it or anything. :)
Sunday, August 20, 2006 7:55:06 PM (Central Daylight Time, UTC-05:00)  #    Comments [0]Trackback
 Thursday, August 17, 2006

Guardian Demon

Character type: Hero

Attributes
Strength: 8 Dexterity: 6 Constitution: 8

Intelligence: 2 Perception: 3 Willpower: 2

Life Points: 98
Drama Points: 10

 

Qualities
Maulthite Demon: 1 (see my Unisystem Qualities entry), Natural Armor: 5, Regeneration: 1, Natural Weapon: 1, Nerves of Steel, Situational Awareness, Hard to Kill: 8, Fast Reaction Time, Antisocial Impulses (Violence): 1, Obligation: 3, Vulnerability (Magic), Age: 3, Immortal, Contacts (Demon Underground): 2, Resistance (pain): 2.

Drawbacks
Adversary (Demons and Whatnot): 5, Adversary (People you ticked off in a past life): 3, Honorable: 2, Humorless, Mental Problems - Cruelty: 1 (-1/0), Mental Problems - Recklessness: 1.

Skills
Acrobatics: 2, Art: 0, Computers: 0, Crime: 1, Doctor: 1, Driving: 0, Getting Medieval: 6, Gun Fu: 1, Influence: 1, Knowledge: 1, Kung Fu: 5, Languages: 1, Mr. Fix-it: 1, Notice: 1, Occultism: 2, Science: 0, Sports: 1.

 

Maneuver

Bonus

Damage

Notes

Disarm

10

none

Resisted by Parry

Dodge (Getting Medieval)

12

 

Defense Action.

Grapple

13

None

Impairment varies

Axe

12

40

Slashing, can use 2 hands

Stake

12

16

Slashing

(Through the Heart)

9

 

X4 for humans, x5 for vamps

Punch

11

16

Bashing.  Slashing for natural weapon.

 

Character Sheet by UniForge Version: 1.1. Last Modified 2006-08-17 14:33:01

Background on the Guardian Demon

My brethren and I were born for battle, serving demon lords and mortal sorcerers alike for centuries.  Countless times, I have died and been reborn in a life of endless battle.  My first master was a Blood Wizard of ancient Lemuria who sent me against the Atlantean host.  Later, I served a demonologist in the burning land of Al-Khem, and still later, a magi of Rome.

And in this age of light and steel and toxic smoke, I was summoned to serve a sorcerer of vicious cunning and boundless cruelty.  Great would have been the battles I fought, the kingdoms I brought to the ground.

Alas, it was not to be.  A group of children led by a Slayer disrupted the ritual by slaying my master-to-be in the middle of the summoning.  I arrived in the mortal world and was bound to the nearest magician, a mere slip of a girl who had been cowering behind a desk while the battle raged.

But I must serve her with all of my being.  Thus is my destiny, until I am slain and returned again to the dreaming blood.  So now I prey upon demons and vampires as I have in the past, but I am seldom allowed to eat them, and my mistress never wishes her share of my kills.

Mine is a vexing lot, but I will bear it, for that is my way.

Quote:  “Face me, Vampire, and I will rend you limb from limb, and feast on your entrails before I allow you the relief of death… um… if that’s okay, mistress.”

Roleplaying the Guardian Demon

You are a warrior born, consummate in skill, and in cruelty.  You have served bloodthirsty warlords, carnifex priests, and soul-destroying warlocks… and now an astigmatic vegetarian wicca who gets faint at the sight of blood.

You’re not really “evil” per se, just bloodthirsty and violent.  You’re pretty much as happy fighting vampires as you are slaughtering villages of innocent farmers.  In fact, you prefer a good fight over an easy slaughter.  You don’t understand a lot of this “protect the innocent” or “show mercy” stuff, but you’re bound to try.

Suggested Equipment

Big Axe, Overcoat, Broad-brimmed hat, Sunglasses.

Thursday, August 17, 2006 11:42:57 PM (Central Daylight Time, UTC-05:00)  #    Comments [0]Trackback
 Sunday, August 13, 2006

Actually, just one map this time - a fantasy coliseum.  It's fairly sketchy, but it doesn't need to be a lot more.  It's for a PbEM fantasy game I'm running.  I'll be using it as a battle map for a scene that's going on right now.  Perhaps it'll come in handy later, too.


Sunday, August 13, 2006 8:08:46 PM (Central Daylight Time, UTC-05:00)  #    Comments [1]Trackback
 Saturday, August 12, 2006

Hello Everybody!

In my continuing quest to become an adequate user of Campaign Cartographer, I've now started working on interior maps.  Presented below is a mid-century service station based off of various pictures from Google Image Search.  My concept of the place is that it's a converted house.  The two bathrooms and the garage would have been additions on a shotgun style house.  The up-stairs apartment would have been added when the garage was put on, giving whoever ran the shop a place to live.

I'm not 100% thrilled with this map.  There's no basic dungeons template of convenient size, so my map has no borders.  Life goes on.  (I  have an idea for a future project, though - a set of "Map Border" segments you could attatch to any map like some of the wall symbol segments.  That'll happen once after I learn to draw symbols, if ever.)  I substituted symbols in other places, too.  The store counter is really a desk set, the garage doors are sliding doors, and the stairs are a little funky since there wasn't really an "L" shaped stair like I wanted.  It gets the point across, though.

So, without furhter ado,

First Floor
Saturday, August 12, 2006 8:07:11 PM (Central Daylight Time, UTC-05:00)  #    Comments [0]Trackback