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    <title>The Astounding Mr. Goodner's Amazing Electric Widgets - Unisystem Widgets</title>
    <link>http://www.davidgoodner.com/</link>
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    <copyright>David Goodner</copyright>
    <lastBuildDate>Wed, 09 Jan 2013 23:26:52 GMT</lastBuildDate>
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      <dc:creator>David Goodner</dc:creator>
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        <p class="MsoNormal">
          <span style="color:#1f497d">A few more thoughts on a revised Unisystem</span>
        </p>
        <p class="MsoNormal">
          <span style="color:#1f497d"> </span>
        </p>
        <p class="MsoNormal">
          <span style="color:#1f497d">One of the biggest things I'd do is pare down the skill
list quite a bit - not quite so brutally as Cinematic Unisystem did, perhaps, but
still considerably.</span>
        </p>
        <p class="MsoNormal">
          <span style="color:#1f497d"> </span>
        </p>
        <p class="MsoNormal">
          <span style="color:#1f497d">Right now, there are several skills that demand a specialization,
and each specialization is a separate skill.  So if you want to be a pulp Science!
expert, you probably need to sink considerable XP into three or four Science (Specialty)
skills.  That's realistic and grainular, but it's not much fun.  </span>
        </p>
        <p class="MsoNormal">
          <span style="color:#1f497d"> </span>
        </p>
        <p class="MsoNormal">
          <span style="color:#1f497d">GURPS is already around for all your hyper-detailed system
needs.  My dream system is less weighty.  So I propose that all the automatically
specialized skills work differently.</span>
        </p>
        <p class="MsoNormal">
          <span style="color:#1f497d"> </span>
        </p>
        <p class="MsoNormal">
          <span style="color:#1f497d">First, you buy the skill and choose a primary focus. 
For example, Firearms (Pistol.)  Your skill with pistols is equal to whatever
points you put in the skill.  Your skill with any other firearm on earth is 2
points less.  If you want to become as skilled with a sub-machine gun as you
are with a pistol, you buy a new specialization for 3 XP.  Then you'd have Firearms
(Pistol, Sub-machine gun).  If you were really determined, you could buy every
type specialization available, but I think it'd be cheaper to just buy two more levels
of Firearms (Pistol) instead and just subtract 2 from all your pistol rolls if the
difference offends you.</span>
        </p>
        <p class="MsoNormal">
          <span style="color:#1f497d"> </span>
        </p>
        <p class="MsoNormal">
          <span style="color:#1f497d">Then I might still do some trimming of the skill list.</span>
        </p>
        <p class="MsoNormal">
          <span style="color:#1f497d"> </span>
        </p>
        <p class="MsoNormal">
          <span style="color:#1f497d">Beautician should probably be an Art specialty, just to
keep things simple.  I'm very iffy about the Gambling skill.  Gambling really
seems more to be a mix of Interrogate, Notice, and Academics (Math).  Both of
those skills are kind of particular.  If a game holds out a skill like Beautician
or Gambling, it's kind of promising players who take that skill that they'll have
something to do.</span>
        </p>
        <p class="MsoNormal">
          <span style="color:#1f497d"> </span>
        </p>
        <p class="MsoNormal">
          <span style="color:#1f497d">Beautician gets a bit of a pass because you can use it
to improve your appearance, which then gives you a bonus on social skill rolls. 
There's a direct, mechanical effect that is useful for many settings.  I just
wafffle on whether it merits a separate skill or not, and in my more minimalist moments,
on whether the bonus is realistic in a fairly grainy system.  </span>
        </p>
        <p class="MsoNormal">
          <span style="color:#1f497d"> </span>
        </p>
        <p class="MsoNormal">
          <span style="color:#1f497d">Gambling is a little more iffy.  The activity of
gambling is a great social situation for gaming, and gambling can make you money,
which can be important if the players are keeping track of cash closely enough. 
But having a Gambling skill that requires as much investment as the gun guy's firearms
skill seems dubious.</span>
        </p>
        <p class="MsoNormal">
          <span style="color:#1f497d"> </span>
        </p>
        <p class="MsoNormal">
          <span style="color:#1f497d">(Of course, I'm also on the cusp of saying all combat
skills should be Special skills, too...)</span>
        </p>
        <p class="MsoNormal">
          <span style="color:#1f497d"> </span>
        </p>
        <p class="MsoNormal">
          <span style="color:#1f497d">Another skill that spends some time on my mental chopping
block is Research.  In real life, anyone with just about any Academics (whatever)
skill learns how to do some basic research, so you should probably be able to default
Academics (whatever) for Research at -2.  I can see leaving it in, however, since
it provides an information gathering skill to go along with Investigate and various
social skills.  The brainy guy has a way to contribute.  But then again,
he would anyway, and he'd have several extra build points to spend on Dodge. 
Hmm...</span>
        </p>
        <p class="MsoNormal">
          <span style="color:#1f497d"> </span>
        </p>
        <p class="MsoNormal">
          <span style="color:#1f497d">Computers and Computer Hacking also threaten to get merged. 
Hacking could just be a specialty of Computers and/or Hacking difficulties could be
really high.  In much the same way, Survelance and Electronic Survelance should
probably be merged.  </span>
        </p>
        <p class="MsoNormal">
          <span style="color:#1f497d"> </span>
        </p>
        <p class="MsoNormal">
          <span style="color:#1f497d">Last on my list of skills to think about is Instruction. 
It has a neat little mechanic, whereby PCs can glean a few extra XP for specific skills. 
But it's a very fiddly little mechanic since you have to keep track of multiple Successes
across weeks of game time.  And it encourages the Players to chisel.  So
in my brave new world, I'd probably get rid of it.</span>
        </p>
        <p class="MsoNormal">
          <span style="color:#1f497d"> </span>
        </p>
        <p class="MsoNormal">
          <span style="color:#1f497d">Oh wait, not last.  There's still Martial Arts.</span>
        </p>
        <p class="MsoNormal">
          <span style="color:#1f497d"> </span>
        </p>
        <p class="MsoNormal">
          <span style="color:#1f497d">Core book Martial Arts is really simple: Pay a premium
for your "hit people" skill and you get to do a little extra damage and parry melee
weapons.  Since Dodging actually takes an action in this game, that's a really
nice deal.</span>
        </p>
        <p class="MsoNormal">
          <span style="color:#1f497d"> </span>
        </p>
        <p class="MsoNormal">
          <span style="color:#1f497d">Then the Mystery Codex introduced maneuvers, with a fiddly
little system for buying multiple  special moves at different skill levels with
points you get from your martial arts skill.  It was never clear in the rules
where the mythical "other points gained during play" were supposed to come from. 
Were they XP?  Were they Instruction points?  Did the Point Fairly bring
them?</span>
        </p>
        <p class="MsoNormal">
          <span style="color:#1f497d"> </span>
        </p>
        <p class="MsoNormal">
          <span style="color:#1f497d">(Answer: I'm pretty sure they're supposed to be XP)</span>
        </p>
        <p class="MsoNormal">
          <span style="color:#1f497d"> </span>
        </p>
        <p class="MsoNormal">
          <span style="color:#1f497d">I think for the most part, I'd just ignore that whole
system and only use it if I were running a dedicated martial arts game.  Somewhere
down the line, I might think of reworking it, too, to remove the focus from specific
moves to mechanical effects like a basic strike that does your normal damage, another
strike that's a little harder to use but does more damage, and so on.  You can
describe them as "punch," "kick," or "arm-lock" as appropriate for your style.</span>
        </p>
        <p class="MsoNormal">
          <span style="color:#1f497d"> </span>
        </p>
        <span style="color:#1f497d">So anyway, that's hardly the last word on Unisystem skills,
but it's a pretty good start.  See you tomorrow for (probably) more lame personal
stuff.</span>
        <p>
        </p>
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      </body>
      <title>Unisystem is Perfect, Except... (part 2)</title>
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      <pubDate>Wed, 09 Jan 2013 23:26:52 GMT</pubDate>
      <description>&lt;p class="MsoNormal"&gt;
&lt;span style="color:#1f497d"&gt;A few more thoughts on a revised Unisystem&lt;/span&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="color:#1f497d"&gt;&amp;nbsp;&lt;/span&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="color:#1f497d"&gt;One of the biggest things I'd do is pare down the skill
list quite a bit - not quite so brutally as Cinematic Unisystem did, perhaps, but
still considerably.&lt;/span&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="color:#1f497d"&gt;&amp;nbsp;&lt;/span&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="color:#1f497d"&gt;Right now, there are several skills that demand a specialization,
and each specialization is a separate skill.&amp;nbsp; So if you want to be a pulp Science!
expert, you probably need to sink considerable XP into three or four Science (Specialty)
skills.&amp;nbsp; That's realistic and grainular, but it's not much fun.&amp;nbsp; &lt;/span&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="color:#1f497d"&gt;&amp;nbsp;&lt;/span&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="color:#1f497d"&gt;GURPS is already around for all your hyper-detailed system
needs.&amp;nbsp; My dream system is less weighty.&amp;nbsp; So I propose that all the automatically
specialized skills work differently.&lt;/span&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="color:#1f497d"&gt;&amp;nbsp;&lt;/span&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="color:#1f497d"&gt;First, you buy the skill and choose a primary focus.&amp;nbsp;
For example, Firearms (Pistol.)&amp;nbsp; Your skill with pistols is equal to whatever
points you put in the skill.&amp;nbsp; Your skill with any other firearm on earth is 2
points less.&amp;nbsp; If you want to become as skilled with a sub-machine gun as you
are with a pistol, you buy a new specialization for 3 XP.&amp;nbsp; Then you'd have Firearms
(Pistol, Sub-machine gun).&amp;nbsp; If you were really determined, you could buy every
type specialization available, but I think it'd be cheaper to just buy two more levels
of Firearms (Pistol) instead and just subtract 2 from all your pistol rolls if the
difference offends you.&lt;/span&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="color:#1f497d"&gt;&amp;nbsp;&lt;/span&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="color:#1f497d"&gt;Then I might still do some trimming of the skill list.&lt;/span&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="color:#1f497d"&gt;&amp;nbsp;&lt;/span&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="color:#1f497d"&gt;Beautician should probably be an Art specialty, just to
keep things simple.&amp;nbsp; I'm very iffy about the Gambling skill.&amp;nbsp; Gambling really
seems more to be a mix of Interrogate, Notice, and Academics (Math).&amp;nbsp; Both of
those skills are kind of particular.&amp;nbsp; If a game holds out a skill like Beautician
or Gambling, it's kind of promising players who take that skill that they'll have
something to do.&lt;/span&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="color:#1f497d"&gt;&amp;nbsp;&lt;/span&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="color:#1f497d"&gt;Beautician gets a bit of a pass because you can use it
to improve your appearance, which then gives you a bonus on social skill rolls.&amp;nbsp;
There's a direct, mechanical effect that is useful for many settings.&amp;nbsp; I just
wafffle on whether it merits a separate skill or not, and in my more minimalist moments,
on whether the bonus is realistic in a fairly grainy system.&amp;nbsp; &lt;/span&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="color:#1f497d"&gt;&amp;nbsp;&lt;/span&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="color:#1f497d"&gt;Gambling is a little more iffy.&amp;nbsp; The activity of
gambling is a great social situation for gaming, and gambling can make you money,
which can be important if the players are keeping track of cash closely enough.&amp;nbsp;
But having a Gambling skill that requires as much investment as the gun guy's firearms
skill seems dubious.&lt;/span&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="color:#1f497d"&gt;&amp;nbsp;&lt;/span&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="color:#1f497d"&gt;(Of course, I'm also on the cusp of saying all combat
skills should be Special skills, too...)&lt;/span&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="color:#1f497d"&gt;&amp;nbsp;&lt;/span&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="color:#1f497d"&gt;Another skill that spends some time on my mental chopping
block is Research.&amp;nbsp; In real life, anyone with just about any Academics (whatever)
skill learns how to do some basic research, so you should probably be able to default
Academics (whatever) for Research at -2.&amp;nbsp; I can see leaving it in, however, since
it provides an information gathering skill to go along with Investigate and various
social skills.&amp;nbsp; The brainy guy has a way to contribute.&amp;nbsp; But then again,
he would anyway, and he'd have several extra build points to spend on Dodge.&amp;nbsp;
Hmm...&lt;/span&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="color:#1f497d"&gt;&amp;nbsp;&lt;/span&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="color:#1f497d"&gt;Computers and Computer Hacking also threaten to get merged.&amp;nbsp;
Hacking could just be a specialty of Computers and/or Hacking difficulties could be
really high.&amp;nbsp; In much the same way, Survelance and Electronic Survelance should
probably be merged.&amp;nbsp; &lt;/span&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="color:#1f497d"&gt;&amp;nbsp;&lt;/span&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="color:#1f497d"&gt;Last on my list of skills to think about is Instruction.&amp;nbsp;
It has a neat little mechanic, whereby PCs can glean a few extra XP for specific skills.&amp;nbsp;
But it's a very fiddly little mechanic since you have to keep track of multiple Successes
across weeks of game time.&amp;nbsp; And it encourages the Players to chisel.&amp;nbsp; So
in my brave new world, I'd probably get rid of it.&lt;/span&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="color:#1f497d"&gt;&amp;nbsp;&lt;/span&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="color:#1f497d"&gt;Oh wait, not last.&amp;nbsp; There's still Martial Arts.&lt;/span&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="color:#1f497d"&gt;&amp;nbsp;&lt;/span&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="color:#1f497d"&gt;Core book Martial Arts is really simple: Pay a premium
for your "hit people" skill and you get to do a little extra damage and parry melee
weapons.&amp;nbsp; Since Dodging actually takes an action in this game, that's a really
nice deal.&lt;/span&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="color:#1f497d"&gt;&amp;nbsp;&lt;/span&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="color:#1f497d"&gt;Then the Mystery Codex introduced maneuvers, with a fiddly
little system for buying multiple&amp;nbsp; special moves at different skill levels with
points you get from your martial arts skill.&amp;nbsp; It was never clear in the rules
where the mythical "other points gained during play" were supposed to come from.&amp;nbsp;
Were they XP?&amp;nbsp; Were they Instruction points?&amp;nbsp; Did the Point Fairly bring
them?&lt;/span&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="color:#1f497d"&gt;&amp;nbsp;&lt;/span&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="color:#1f497d"&gt;(Answer: I'm pretty sure they're supposed to be XP)&lt;/span&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="color:#1f497d"&gt;&amp;nbsp;&lt;/span&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="color:#1f497d"&gt;I think for the most part, I'd just ignore that whole
system and only use it if I were running a dedicated martial arts game.&amp;nbsp; Somewhere
down the line, I might think of reworking it, too, to remove the focus from specific
moves to mechanical effects like a basic strike that does your normal damage, another
strike that's a little harder to use but does more damage, and so on.&amp;nbsp; You can
describe them as "punch," "kick," or "arm-lock" as appropriate for your style.&lt;/span&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="color:#1f497d"&gt;&amp;nbsp;&lt;/span&gt;
&lt;/p&gt;
&lt;span style="color:#1f497d"&gt;So anyway, that's hardly the last word on Unisystem skills,
but it's a pretty good start.&amp;nbsp; See you tomorrow for (probably) more lame personal
stuff.&lt;/span&gt;
&lt;p&gt;
&lt;/p&gt;
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      <category>Unisystem Widgets</category>
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      <dc:creator>David Goodner</dc:creator>
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        <p class="MsoNormal">
My Unisystem fan cred is fairly well established.  Classic Unisystem is my go-to
system for just about anything.  It’s My Favorite System ™, as it were.
</p>
        <p class="MsoNormal">
 
</p>
        <p class="MsoNormal">
But noodling around with systems is fun, and I’ve picked up some new ideas over the
years that I’d like to apply to Unisystem.  So this series of articles is kind
of my working document for Classic Unisystem: Dave Edition.  I have no illusions
that it’s for everyone.  It may not even be for me.  I’m not sure how much
of this stuff I’m going to implement.  I’m just kicking around some ideas.
</p>
        <p class="MsoNormal">
 
</p>
        <p class="MsoNormal">
So let’s look at what I think could use some improvement:
</p>
        <p class="MsoNormal">
 
</p>
        <p class="MsoNormal">
The Glass Ninja Problem – Damage increases with power levels.  Life Points don’t
increase as fast.  So after a while, you have a problem where anything that can
hurt the characters is instantly fatal.  I have proposed a patch for that in
the past, but it’s inelegant.
</p>
        <p class="MsoNormal">
 
</p>
        <p class="MsoNormal">
Fiddly Skill List – Unisystem shows its’ GURPS roots in its skill list, with scads
of individual weapon skills, science skills, knowledge skills, and a few over-specialized
skills like Beautician and Gambling that seem not to get much use, so they’re a trap
for the unwary.
</p>
        <p class="MsoNormal">
 
</p>
        <p class="MsoNormal">
No Player Narration Mechanic – Cinematic Unisystem addressed this very directly with
Drama Points.  As-written, Drama Points are too powerful for Classic Unisystem. 
“You automatically roll a 10” and “here, have half your life-points back” are just
a bit too gonzo for the slightly lower-key characters of the Classic flavor.  
</p>
        <p class="MsoNormal">
 
</p>
        <p class="MsoNormal">
Disadvantages that Give Build Points – I go back and forth on this one.  Lately,
influenced by  my friend Steve, I’ve come to think that most disadvantages shouldn’t
give you an immediate pay-off.  If you take Adversary (Evil guy named Bob) 5,
you’re kind of double-dipping.  You get 5 points now, AND you get rewarded by
getting to choose a major adversary for the group.  Worse, you’re creating a
problem for the whole group, since you just know that Bob isn’t going to leave the
other PCs alone.  And worse still, if you’re using Drama Points you tend to get
Drama Points whenever your Drawbacks come into play, so you get rewarded for Bob’s
enmity on an ongoing basis.
</p>
        <p class="MsoNormal">
 
</p>
        <p class="MsoNormal">
Which always seemed fine to me until lately.  And I guess it’s still fine, but
if I’m messing around with everything else, why not that, too?
</p>
        <p class="MsoNormal">
 
</p>
        <p class="MsoNormal">
All Over The Place Power Levels – Metaphysics are kind of clunky as-written. 
Invocations are a way better buy than anything else in the core book.  (But hey,
the game’s called WitchCraft, not PsiCraft, DivineCraft, or NecroCraft)  Also,
the psi powers have stupid names.
</p>
        <p class="MsoNormal">
 
</p>
It would be kind of nice to have some uniformity.  Not a total generic powers
system, though.  That’d take a lot of the fun out of the game for me.  Having
characters who can do the same kind of things differently is really neat.  So
if I address this point much, it won’t be a complete overhaul.<p></p><img width="0" height="0" src="http://www.davidgoodner.com/aggbug.ashx?id=348c3caa-768d-45d8-be92-e68d97329fcb" /></body>
      <title>Unisystem is Perfect, Except...</title>
      <guid isPermaLink="false">http://www.davidgoodner.com/PermaLink,guid,348c3caa-768d-45d8-be92-e68d97329fcb.aspx</guid>
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      <pubDate>Fri, 04 Jan 2013 04:14:06 GMT</pubDate>
      <description>&lt;p class="MsoNormal"&gt;
My Unisystem fan cred is fairly well established.&amp;nbsp; Classic Unisystem is my go-to
system for just about anything.&amp;nbsp; It’s My Favorite System ™, as it were.
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&amp;nbsp;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
But noodling around with systems is fun, and I’ve picked up some new ideas over the
years that I’d like to apply to Unisystem.&amp;nbsp; So this series of articles is kind
of my working document for Classic Unisystem: Dave Edition.&amp;nbsp; I have no illusions
that it’s for everyone.&amp;nbsp; It may not even be for me.&amp;nbsp; I’m not sure how much
of this stuff I’m going to implement.&amp;nbsp; I’m just kicking around some ideas.
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&amp;nbsp;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
So let’s look at what I think could use some improvement:
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&amp;nbsp;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
The Glass Ninja Problem – Damage increases with power levels.&amp;nbsp; Life Points don’t
increase as fast.&amp;nbsp; So after a while, you have a problem where anything that can
hurt the characters is instantly fatal.&amp;nbsp; I have proposed a patch for that in
the past, but it’s inelegant.
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&amp;nbsp;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
Fiddly Skill List – Unisystem shows its’ GURPS roots in its skill list, with scads
of individual weapon skills, science skills, knowledge skills, and a few over-specialized
skills like Beautician and Gambling that seem not to get much use, so they’re a trap
for the unwary.
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&amp;nbsp;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
No Player Narration Mechanic – Cinematic Unisystem addressed this very directly with
Drama Points.&amp;nbsp; As-written, Drama Points are too powerful for Classic Unisystem.&amp;nbsp;
“You automatically roll a 10” and “here, have half your life-points back” are just
a bit too gonzo for the slightly lower-key characters of the Classic flavor.&amp;nbsp; 
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&amp;nbsp;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
Disadvantages that Give Build Points – I go back and forth on this one.&amp;nbsp; Lately,
influenced by&amp;nbsp; my friend Steve, I’ve come to think that most disadvantages shouldn’t
give you an immediate pay-off.&amp;nbsp; If you take Adversary (Evil guy named Bob) 5,
you’re kind of double-dipping.&amp;nbsp; You get 5 points now, AND you get rewarded by
getting to choose a major adversary for the group.&amp;nbsp; Worse, you’re creating a
problem for the whole group, since you just know that Bob isn’t going to leave the
other PCs alone.&amp;nbsp; And worse still, if you’re using Drama Points you tend to get
Drama Points whenever your Drawbacks come into play, so you get rewarded for Bob’s
enmity on an ongoing basis.
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&amp;nbsp;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
Which always seemed fine to me until lately.&amp;nbsp; And I guess it’s still fine, but
if I’m messing around with everything else, why not that, too?
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&amp;nbsp;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
All Over The Place Power Levels – Metaphysics are kind of clunky as-written.&amp;nbsp;
Invocations are a way better buy than anything else in the core book.&amp;nbsp; (But hey,
the game’s called WitchCraft, not PsiCraft, DivineCraft, or NecroCraft)&amp;nbsp; Also,
the psi powers have stupid names.
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&amp;nbsp;
&lt;/p&gt;
It would be kind of nice to have some uniformity.&amp;nbsp; Not a total generic powers
system, though.&amp;nbsp; That’d take a lot of the fun out of the game for me.&amp;nbsp; Having
characters who can do the same kind of things differently is really neat.&amp;nbsp; So
if I address this point much, it won’t be a complete overhaul.&lt;p&gt;
&lt;/p&gt;
&lt;img width="0" height="0" src="http://www.davidgoodner.com/aggbug.ashx?id=348c3caa-768d-45d8-be92-e68d97329fcb" /&gt;</description>
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      <category>Unisystem Widgets</category>
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      <body xmlns="http://www.w3.org/1999/xhtml">Hey Gamer Nation,<br /><br />
A day early and a bit short since I'm probably going to be crazy busy for the next
couple days getting stuff squared away for Gen Con, here's the revised combat cards.<br /><br />
First, the PDF : <a href="http://www.davidgoodner.com/content/binary/Unisystem%20Combat%20Card%20Blank%20mk2.pdf">Unisystem
Combat Card Blank mk2.pdf (8.25 KB)</a><br /><br />
Second, the blank card .pub file : <a href="http://www.davidgoodner.com/content/binary/Unisystem%20index%20Blank%20mk2.pub">Unisystem
index Blank mk2.pub (144 KB)</a><br /><br />
And finally, the black border version I use myself : <a href="http://www.davidgoodner.com/content/binary/Unisystem%20index%20Fill%20mk2.pub">Unisystem
index Fill mk2.pub (145 KB)</a><br /><br />
I may not see you this weekend or next weekend, since I'll be at Gen Con.  Usually,
I do at least upload a few pictures.<br /><img width="0" height="0" src="http://www.davidgoodner.com/aggbug.ashx?id=0ea2255e-51a2-466d-941b-ee402587ea38" /></body>
      <title>Unisystem Combat Cards mk 2</title>
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      <link>http://www.davidgoodner.com/PermaLink,guid,0ea2255e-51a2-466d-941b-ee402587ea38.aspx</link>
      <pubDate>Sat, 30 Jul 2011 00:21:07 GMT</pubDate>
      <description>Hey Gamer Nation,&lt;br&gt;
&lt;br&gt;
A day early and a bit short since I'm probably going to be crazy busy for the next
couple days getting stuff squared away for Gen Con, here's the revised combat cards.&lt;br&gt;
&lt;br&gt;
First, the PDF : &lt;a href="http://www.davidgoodner.com/content/binary/Unisystem%20Combat%20Card%20Blank%20mk2.pdf"&gt;Unisystem
Combat Card Blank mk2.pdf (8.25 KB)&lt;/a&gt;
&lt;br&gt;
&lt;br&gt;
Second, the blank card .pub file : &lt;a href="http://www.davidgoodner.com/content/binary/Unisystem%20index%20Blank%20mk2.pub"&gt;Unisystem
index Blank mk2.pub (144 KB)&lt;/a&gt;
&lt;br&gt;
&lt;br&gt;
And finally, the black border version I use myself : &lt;a href="http://www.davidgoodner.com/content/binary/Unisystem%20index%20Fill%20mk2.pub"&gt;Unisystem
index Fill mk2.pub (145 KB)&lt;/a&gt;
&lt;br&gt;
&lt;br&gt;
I may not see you this weekend or next weekend, since I'll be at Gen Con.&amp;nbsp; Usually,
I do at least upload a few pictures.&lt;br&gt;
&lt;img width="0" height="0" src="http://www.davidgoodner.com/aggbug.ashx?id=0ea2255e-51a2-466d-941b-ee402587ea38" /&gt;</description>
      <comments>http://www.davidgoodner.com/CommentView,guid,0ea2255e-51a2-466d-941b-ee402587ea38.aspx</comments>
      <category>Downloadable Widgets;Unisystem Widgets</category>
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      <dc:creator>David Goodner</dc:creator>
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      <body xmlns="http://www.w3.org/1999/xhtml">Hey all,<br /><br />
We just played our first session of Hyperseed, so I got to try out my shiny new combat
cards.  A battle with four PCs and seven NPCs went very smooth.  There were
only two little hiccups, which I will probably fix with revised cards.<br /><br />
Problem 1 is that for unnamed NPCs, there's no good place to label each instance of
a character.  I had six soldiers with identical stats, and I had to squeeze in
a little number for each one.<br /><br />
Problem 2 is that I've decided for my game at least, Endurance is important to track. 
One of my PCs uses Mindheal/Mindkill, and the easiest way for him to be effective
is to zap enemies with his Mindkill 3 pain effect and wipe out their Essence or Endurance,
which both tend to be smaller numbers than Life Points.  (And less murdery)<br /><br />
My cards have no Endurance slot, since I needed room for Initiative.  That's
okay for mooks and non-powered guys.  Their Endurance and Essence pools tend
to be pretty close, so the Mindkill guy isn't unfairly penalized.  But the PCs
will eventually be facing other psychics who have Essence pools considerably higher
than their Life Points.<br /><br />
I think I'm going to shift Initiative to the top bar and squeeze in an Endurance slot. 
This will probably also mean I split the Life Pool and Endurance Pool trackers into
smaller boxes.<br /><br />
I'll see if I can get that done this week to keep my one update per week streak going.<br /><p></p><img width="0" height="0" src="http://www.davidgoodner.com/aggbug.ashx?id=a83741f3-5ba1-46cc-932e-3268e6780b36" /></body>
      <title>Unisystem Combat Cards After Action Report</title>
      <guid isPermaLink="false">http://www.davidgoodner.com/PermaLink,guid,a83741f3-5ba1-46cc-932e-3268e6780b36.aspx</guid>
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      <pubDate>Mon, 25 Jul 2011 14:46:43 GMT</pubDate>
      <description>Hey all,&lt;br&gt;
&lt;br&gt;
We just played our first session of Hyperseed, so I got to try out my shiny new combat
cards.&amp;nbsp; A battle with four PCs and seven NPCs went very smooth.&amp;nbsp; There were
only two little hiccups, which I will probably fix with revised cards.&lt;br&gt;
&lt;br&gt;
Problem 1 is that for unnamed NPCs, there's no good place to label each instance of
a character.&amp;nbsp; I had six soldiers with identical stats, and I had to squeeze in
a little number for each one.&lt;br&gt;
&lt;br&gt;
Problem 2 is that I've decided for my game at least, Endurance is important to track.&amp;nbsp;
One of my PCs uses Mindheal/Mindkill, and the easiest way for him to be effective
is to zap enemies with his Mindkill 3 pain effect and wipe out their Essence or Endurance,
which both tend to be smaller numbers than Life Points.&amp;nbsp; (And less murdery)&lt;br&gt;
&lt;br&gt;
My cards have no Endurance slot, since I needed room for Initiative.&amp;nbsp; That's
okay for mooks and non-powered guys.&amp;nbsp; Their Endurance and Essence pools tend
to be pretty close, so the Mindkill guy isn't unfairly penalized.&amp;nbsp; But the PCs
will eventually be facing other psychics who have Essence pools considerably higher
than their Life Points.&lt;br&gt;
&lt;br&gt;
I think I'm going to shift Initiative to the top bar and squeeze in an Endurance slot.&amp;nbsp;
This will probably also mean I split the Life Pool and Endurance Pool trackers into
smaller boxes.&lt;br&gt;
&lt;br&gt;
I'll see if I can get that done this week to keep my one update per week streak going.&lt;br&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;img width="0" height="0" src="http://www.davidgoodner.com/aggbug.ashx?id=a83741f3-5ba1-46cc-932e-3268e6780b36" /&gt;</description>
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      <category>Unisystem Widgets</category>
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      <dc:creator>David Goodner</dc:creator>
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      <body xmlns="http://www.w3.org/1999/xhtml">Hi campers.  This makes three weeks
in a row.  It's been a crazy-busy weekend, though, so this is going to be a pretty
short contribution.<br /><br />
We just did Chargen for my Hyperseed game last week, which reminded me of something
I don't totally dig about Classic Unisystem.  The skills get really fiddly. 
It's realistic, but not particularly heroic.  But then again, it's also not totally
necessary.<br /><br />
Take the basic melee skill.  The game says you have to specialize the skill,
and based on the way characters are written, the idea seems to be that a fully-trained
historical warrior would have three or four different weapon skills, one for swords,
one for axes, and so on.<br /><br />
But you don't really NEED to do that.  You can use similar weapons at a penalty. 
So if you want to be a rocking swordsman who's also competent with axes, spears, and
numchucks, you're mathematically better off increasing your Sword skill by two than
trying to buy three other skills up to a similar level.<br /><br />
Similarly, Science and Academics are skills you're supposed to specialize.  But
rather than penalizing players who would like to play characters who are really well-read
or trained in science (instead of being Navy SEAL ninja gunfighters), I think you
could probably take one Science or Academics skill and just use the others at a penalty.<br /><br />
And to keep things simple, the penalty is either -1 or -2.  Mostly -1. That way,
you can also just buy an extra Specialty and even your skills out if you want to play
a guy who's generally competent with everything instead of an expert in just one.<br /><br />
So anyway, that's it for this week.  Happy birthday to my favorite niece. 
(Her birthday was yesterday, but the party was this afternoon)<br /><br />
See you later.<br /><p></p><img width="0" height="0" src="http://www.davidgoodner.com/aggbug.ashx?id=3b3a23af-ac4b-4ff7-b2a3-8215224c8bd6" /></body>
      <title>Unisystem Rules Tweaks: Classic Skills for the Lazy</title>
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      <pubDate>Sun, 24 Jul 2011 00:38:03 GMT</pubDate>
      <description>Hi campers.&amp;nbsp; This makes three weeks in a row.&amp;nbsp; It's been a crazy-busy weekend, though, so this is going to be a pretty short contribution.&lt;br&gt;
&lt;br&gt;
We just did Chargen for my Hyperseed game last week, which reminded me of something
I don't totally dig about Classic Unisystem.&amp;nbsp; The skills get really fiddly.&amp;nbsp;
It's realistic, but not particularly heroic.&amp;nbsp; But then again, it's also not totally
necessary.&lt;br&gt;
&lt;br&gt;
Take the basic melee skill.&amp;nbsp; The game says you have to specialize the skill,
and based on the way characters are written, the idea seems to be that a fully-trained
historical warrior would have three or four different weapon skills, one for swords,
one for axes, and so on.&lt;br&gt;
&lt;br&gt;
But you don't really NEED to do that.&amp;nbsp; You can use similar weapons at a penalty.&amp;nbsp;
So if you want to be a rocking swordsman who's also competent with axes, spears, and
numchucks, you're mathematically better off increasing your Sword skill by two than
trying to buy three other skills up to a similar level.&lt;br&gt;
&lt;br&gt;
Similarly, Science and Academics are skills you're supposed to specialize.&amp;nbsp; But
rather than penalizing players who would like to play characters who are really well-read
or trained in science (instead of being Navy SEAL ninja gunfighters), I think you
could probably take one Science or Academics skill and just use the others at a penalty.&lt;br&gt;
&lt;br&gt;
And to keep things simple, the penalty is either -1 or -2.&amp;nbsp; Mostly -1. That way,
you can also just buy an extra Specialty and even your skills out if you want to play
a guy who's generally competent with everything instead of an expert in just one.&lt;br&gt;
&lt;br&gt;
So anyway, that's it for this week.&amp;nbsp; Happy birthday to my favorite niece.&amp;nbsp;
(Her birthday was yesterday, but the party was this afternoon)&lt;br&gt;
&lt;br&gt;
See you later.&lt;br&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;img width="0" height="0" src="http://www.davidgoodner.com/aggbug.ashx?id=3b3a23af-ac4b-4ff7-b2a3-8215224c8bd6" /&gt;</description>
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      <category>Unisystem Widgets</category>
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      <dc:creator>David Goodner</dc:creator>
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      <body xmlns="http://www.w3.org/1999/xhtml">First of all, a note: I've added a PDF
to the Unisystem Chronicler's Screen.  I meant to upload the PDF the first time,
but I'd saved it to the wrong folder and wasn't paying attention.<br /><br />
Now, on to business:<br /><br />
Here's another inovation I'm planning on using in my Unisystem game.  I like
the simplified stats from Cinematic Unisystem.  I tried them out in an All Flesh
game a couple years back, and ran into a problem.  Classic characters don't have
Drama Points, and therefore don't do well against enemies who always roll a 6.<br /><br />
Another thing I've tried and liked recently was initiative cards for D&amp;D. 
They provide a place for every character in the initiative order, and a handy spot
for marking down hit points and whatnot.  So I wanted to do something along those
lines for my new game.  I'm terribly disorganized, so anything that can help
me is worth looking at.<br /><br />
So I kind of combined those ideas.  I wanted to get a functional character sheet
down to an index card.<br /><br />
This is the result.<br /><br /><br /><img src="http://www.davidgoodner.com/content/binary/Unisystem%20index%20example.png" border="0" height="618" width="800" /><br /><br /><br />
They're not quite perfect yet.  I may muck around with the design a little to
get Endurance on there, since it's not quite fair that the PCs need to keep track
of it but the NPCs don't.  But I think it'll be okay.  Major NPCs still
have a full character sheet, since I plan to only have to deal with one or two at
a time.  Mooks will probably tend to die before Endurance could become an issue.<br /><br />
I use Hard to Kill as a way to beef up the opponents.  Mooks who are more set
decoration than real threat have none.  Challenging guys who I don't want to
see falling over immediately will have three levels.  Tough guys who are supposed
to be able to challenge several PCs have all five (or more if they're supernatural
beings).  I like to have most of my NPCs in a given fight with little or no HTK,
but with a bunch of NPCs, so they start off dangerous, and become less so with every
round or two.  Nerves of Steel, Situational Awareness, and especially Fast Reaction
Time are judged the same way.  Most folks shouldn't have them, and if you give
them to every opponent, that sucks for the PCs, so most guys don't have them. 
Only opponents who are supposed to be really dangerous do.  And I only worry
about Nerves of Steel if the PCs have powers that can generate Fear tests.<br /><br />
Attributes shouldn't be tough to figure out.  Simplified stats are pretty much
like the ones in Cinematic Unisystem.  I actually considered splitting Brains
into two stats: One for perception and willpower type stuff, and another one for knowledge
skills.  But I decided to stick with the Unisystem standard for now.<br /><br />
Now, I have slightly different ideas about calculating Simplified stats than the official
party line.  When I do my characters, I don't bother to calculate them exactly. 
I first build characters so a lot of their key stats will be pretty easy to average,
then I just rough it out.  The goons with Str 3, Dex 4, End 3, Int 2, Per 3,
Will 2 who are supposed to be pretty good at fighting but not too amazingly bright
probably have combat skills about 4, other physical skills about 3, and brainy type
skills at 2.<br /><br />
Mostly, mooks who should be easy to take down have stats that will average less than
or equal to the most of the PCs.  Challenging opponents will average a little
higher.  Really tough guys will be four points or more higher, meaning the PCs
need to be very careful even fighting one.<br /><br />
For a Classic game, I think you need to roll dice even for the mooks, so you calculate
the simplified stats without adding 6.<br /><br />
So our mooks would have Combat 8, Muscles 6, Brains 4.<br /><br />
Down in the Notes field, I put the damage for a few common attacks and any Qualities
besides Hard to Kill, Fast Reaction Time, Situational Awareness, and Nerves of Steel. 
(Those go up at the top for easy reference during combat.)<br /><br />
For download, here's a PDF designed to print out three cards at a time on Avrey 5388
card pages:<br /><br /><a href="http://www.davidgoodner.com/content/binary/Unisystem%20Combat%20Card.pdf">Unisystem
Combat Card.pdf (7.8 KB)</a><br /><br />
Here's a Publisher file of the same document:<br /><br /><br /><a href="http://www.davidgoodner.com/content/binary/Unisystem%20index%20Blank.pub">Unisystem
index Blank.pub (136 KB)</a><br /><br />
And here's a Publisher file of the spiffy ones I use in my own game, where the top
stripe is black and the character's name or label appears in white:<br /><br /><br /><a href="http://www.davidgoodner.com/content/binary/Unisystem%20index%20Fill.pub">Unisystem
index Fill.pub (137 KB)</a><img width="0" height="0" src="http://www.davidgoodner.com/aggbug.ashx?id=3cd51173-b440-4046-8f20-fb06125d54bb" /></body>
      <title>Unisystem Combat Cards</title>
      <guid isPermaLink="false">http://www.davidgoodner.com/PermaLink,guid,3cd51173-b440-4046-8f20-fb06125d54bb.aspx</guid>
      <link>http://www.davidgoodner.com/PermaLink,guid,3cd51173-b440-4046-8f20-fb06125d54bb.aspx</link>
      <pubDate>Sat, 16 Jul 2011 17:52:49 GMT</pubDate>
      <description>First of all, a note: I've added a PDF to the Unisystem Chronicler's Screen.&amp;nbsp; I meant to upload the PDF the first time, but I'd saved it to the wrong folder and wasn't paying attention.&lt;br&gt;
&lt;br&gt;
Now, on to business:&lt;br&gt;
&lt;br&gt;
Here's another inovation I'm planning on using in my Unisystem game.&amp;nbsp; I like
the simplified stats from Cinematic Unisystem.&amp;nbsp; I tried them out in an All Flesh
game a couple years back, and ran into a problem.&amp;nbsp; Classic characters don't have
Drama Points, and therefore don't do well against enemies who always roll a 6.&lt;br&gt;
&lt;br&gt;
Another thing I've tried and liked recently was initiative cards for D&amp;amp;D.&amp;nbsp;
They provide a place for every character in the initiative order, and a handy spot
for marking down hit points and whatnot.&amp;nbsp; So I wanted to do something along those
lines for my new game.&amp;nbsp; I'm terribly disorganized, so anything that can help
me is worth looking at.&lt;br&gt;
&lt;br&gt;
So I kind of combined those ideas.&amp;nbsp; I wanted to get a functional character sheet
down to an index card.&lt;br&gt;
&lt;br&gt;
This is the result.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;img src="http://www.davidgoodner.com/content/binary/Unisystem%20index%20example.png" border="0" height="618" width="800"&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
They're not quite perfect yet.&amp;nbsp; I may muck around with the design a little to
get Endurance on there, since it's not quite fair that the PCs need to keep track
of it but the NPCs don't.&amp;nbsp; But I think it'll be okay.&amp;nbsp; Major NPCs still
have a full character sheet, since I plan to only have to deal with one or two at
a time.&amp;nbsp; Mooks will probably tend to die before Endurance could become an issue.&lt;br&gt;
&lt;br&gt;
I use Hard to Kill as a way to beef up the opponents.&amp;nbsp; Mooks who are more set
decoration than real threat have none.&amp;nbsp; Challenging guys who I don't want to
see falling over immediately will have three levels.&amp;nbsp; Tough guys who are supposed
to be able to challenge several PCs have all five (or more if they're supernatural
beings).&amp;nbsp; I like to have most of my NPCs in a given fight with little or no HTK,
but with a bunch of NPCs, so they start off dangerous, and become less so with every
round or two.&amp;nbsp; Nerves of Steel, Situational Awareness, and especially Fast Reaction
Time are judged the same way.&amp;nbsp; Most folks shouldn't have them, and if you give
them to every opponent, that sucks for the PCs, so most guys don't have them.&amp;nbsp;
Only opponents who are supposed to be really dangerous do.&amp;nbsp; And I only worry
about Nerves of Steel if the PCs have powers that can generate Fear tests.&lt;br&gt;
&lt;br&gt;
Attributes shouldn't be tough to figure out.&amp;nbsp; Simplified stats are pretty much
like the ones in Cinematic Unisystem.&amp;nbsp; I actually considered splitting Brains
into two stats: One for perception and willpower type stuff, and another one for knowledge
skills.&amp;nbsp; But I decided to stick with the Unisystem standard for now.&lt;br&gt;
&lt;br&gt;
Now, I have slightly different ideas about calculating Simplified stats than the official
party line.&amp;nbsp; When I do my characters, I don't bother to calculate them exactly.&amp;nbsp;
I first build characters so a lot of their key stats will be pretty easy to average,
then I just rough it out.&amp;nbsp; The goons with Str 3, Dex 4, End 3, Int 2, Per 3,
Will 2 who are supposed to be pretty good at fighting but not too amazingly bright
probably have combat skills about 4, other physical skills about 3, and brainy type
skills at 2.&lt;br&gt;
&lt;br&gt;
Mostly, mooks who should be easy to take down have stats that will average less than
or equal to the most of the PCs.&amp;nbsp; Challenging opponents will average a little
higher.&amp;nbsp; Really tough guys will be four points or more higher, meaning the PCs
need to be very careful even fighting one.&lt;br&gt;
&lt;br&gt;
For a Classic game, I think you need to roll dice even for the mooks, so you calculate
the simplified stats without adding 6.&lt;br&gt;
&lt;br&gt;
So our mooks would have Combat 8, Muscles 6, Brains 4.&lt;br&gt;
&lt;br&gt;
Down in the Notes field, I put the damage for a few common attacks and any Qualities
besides Hard to Kill, Fast Reaction Time, Situational Awareness, and Nerves of Steel.&amp;nbsp;
(Those go up at the top for easy reference during combat.)&lt;br&gt;
&lt;br&gt;
For download, here's a PDF designed to print out three cards at a time on Avrey 5388
card pages:&lt;br&gt;
&lt;br&gt;
&lt;a href="http://www.davidgoodner.com/content/binary/Unisystem%20Combat%20Card.pdf"&gt;Unisystem
Combat Card.pdf (7.8 KB)&lt;/a&gt;
&lt;br&gt;
&lt;br&gt;
Here's a Publisher file of the same document:&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;a href="http://www.davidgoodner.com/content/binary/Unisystem%20index%20Blank.pub"&gt;Unisystem
index Blank.pub (136 KB)&lt;/a&gt;
&lt;br&gt;
&lt;br&gt;
And here's a Publisher file of the spiffy ones I use in my own game, where the top
stripe is black and the character's name or label appears in white:&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;a href="http://www.davidgoodner.com/content/binary/Unisystem%20index%20Fill.pub"&gt;Unisystem
index Fill.pub (137 KB)&lt;/a&gt;&lt;img width="0" height="0" src="http://www.davidgoodner.com/aggbug.ashx?id=3cd51173-b440-4046-8f20-fb06125d54bb" /&gt;</description>
      <comments>http://www.davidgoodner.com/CommentView,guid,3cd51173-b440-4046-8f20-fb06125d54bb.aspx</comments>
      <category>Downloadable Widgets;Unisystem Widgets</category>
    </item>
    <item>
      <trackback:ping>http://www.davidgoodner.com/Trackback.aspx?guid=ea104013-acb8-442b-8dd0-c78fdcf94868</trackback:ping>
      <pingback:server>http://www.davidgoodner.com/pingback.aspx</pingback:server>
      <pingback:target>http://www.davidgoodner.com/PermaLink,guid,ea104013-acb8-442b-8dd0-c78fdcf94868.aspx</pingback:target>
      <dc:creator>David Goodner</dc:creator>
      <wfw:comment>http://www.davidgoodner.com/CommentView,guid,ea104013-acb8-442b-8dd0-c78fdcf94868.aspx</wfw:comment>
      <wfw:commentRss>http://www.davidgoodner.com/SyndicationService.asmx/GetEntryCommentsRss?guid=ea104013-acb8-442b-8dd0-c78fdcf94868</wfw:commentRss>
      <slash:comments>2</slash:comments>
      <body xmlns="http://www.w3.org/1999/xhtml">As I mentioned, I'm setting up a new Unisystem
campaign about psychic teenagers defending the world from aliens and running from
the government.  I'm using Classic Unisystem.  I have the WitchCraft Chronicler's
Shield, but it's not really very good, IMO.  There's a good bit of wasted space,
and there are tables that run across the creases.  It's okay if a table runs
across a concave crease, but if it runs across a convex crease, you can't see both
sides at the same time unless you can get your screen to sit really flat.<br /><br />
So I spent the afternoon laying out a new screen.  I have a generic GM Screen
with four panels, so I did four pages.  Print them on both sides, and you and
your players will have virtually every common table.  For my specific game, I
wanted to fit on the Seer Power Art and Strength tables, but I didn't quite have room
for that.  So I added the Explosives tables instead.<br /><br />
The end result is very utilitarian, but functional.  Enjoy.<br /><p></p><a href="http://www.davidgoodner.com/content/binary/Unisystem%20Screen.pub">Unisystem
Screen.pub (205 KB)</a>  The original Publisher file, which you can edit to your
heart's content.<br /><br /><br /><a href="http://www.davidgoodner.com/content/binary/Unisystem%20Screen.pdf">Unisystem
Screen.pdf (44.75 KB)</a>  A PDF, which I meant to upload in the first place. 
Sorry for any inconvenience.<br /><img width="0" height="0" src="http://www.davidgoodner.com/aggbug.ashx?id=ea104013-acb8-442b-8dd0-c78fdcf94868" /></body>
      <title>New Unisystem Chronicler's Screen</title>
      <guid isPermaLink="false">http://www.davidgoodner.com/PermaLink,guid,ea104013-acb8-442b-8dd0-c78fdcf94868.aspx</guid>
      <link>http://www.davidgoodner.com/PermaLink,guid,ea104013-acb8-442b-8dd0-c78fdcf94868.aspx</link>
      <pubDate>Sun, 10 Jul 2011 00:47:36 GMT</pubDate>
      <description>As I mentioned, I'm setting up a new Unisystem campaign about psychic teenagers defending the world from aliens and running from the government.&amp;nbsp; I'm using Classic Unisystem.&amp;nbsp; I have the WitchCraft Chronicler's Shield, but it's not really very good, IMO.&amp;nbsp; There's a good bit of wasted space, and there are tables that run across the creases.&amp;nbsp; It's okay if a table runs across a concave crease, but if it runs across a convex crease, you can't see both sides at the same time unless you can get your screen to sit really flat.&lt;br&gt;
&lt;br&gt;
So I spent the afternoon laying out a new screen.&amp;nbsp; I have a generic GM Screen
with four panels, so I did four pages.&amp;nbsp; Print them on both sides, and you and
your players will have virtually every common table.&amp;nbsp; For my specific game, I
wanted to fit on the Seer Power Art and Strength tables, but I didn't quite have room
for that.&amp;nbsp; So I added the Explosives tables instead.&lt;br&gt;
&lt;br&gt;
The end result is very utilitarian, but functional.&amp;nbsp; Enjoy.&lt;br&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;a href="http://www.davidgoodner.com/content/binary/Unisystem%20Screen.pub"&gt;Unisystem
Screen.pub (205 KB)&lt;/a&gt;&amp;nbsp; The original Publisher file, which you can edit to your
heart's content.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;a href="http://www.davidgoodner.com/content/binary/Unisystem%20Screen.pdf"&gt;Unisystem
Screen.pdf (44.75 KB)&lt;/a&gt;&amp;nbsp; A PDF, which I meant to upload in the first place.&amp;nbsp;
Sorry for any inconvenience.&lt;br&gt;
&lt;img width="0" height="0" src="http://www.davidgoodner.com/aggbug.ashx?id=ea104013-acb8-442b-8dd0-c78fdcf94868" /&gt;</description>
      <comments>http://www.davidgoodner.com/CommentView,guid,ea104013-acb8-442b-8dd0-c78fdcf94868.aspx</comments>
      <category>Downloadable Widgets;Unisystem Widgets</category>
    </item>
    <item>
      <trackback:ping>http://www.davidgoodner.com/Trackback.aspx?guid=9eb97fae-aa67-418a-bca9-a02c2e860195</trackback:ping>
      <pingback:server>http://www.davidgoodner.com/pingback.aspx</pingback:server>
      <pingback:target>http://www.davidgoodner.com/PermaLink,guid,9eb97fae-aa67-418a-bca9-a02c2e860195.aspx</pingback:target>
      <dc:creator>David Goodner</dc:creator>
      <wfw:comment>http://www.davidgoodner.com/CommentView,guid,9eb97fae-aa67-418a-bca9-a02c2e860195.aspx</wfw:comment>
      <wfw:commentRss>http://www.davidgoodner.com/SyndicationService.asmx/GetEntryCommentsRss?guid=9eb97fae-aa67-418a-bca9-a02c2e860195</wfw:commentRss>
      <body xmlns="http://www.w3.org/1999/xhtml">I'm warming up to use Unisystem for an
all psychics game, so I wanted to beef up the selection of powers a little bit. 
My first entry is Mindjump - somewhat inspired by the Jumper movie (which is vastly
inferior to the novel, but had really cool special effects)<br /><br /><!--[if gte mso 9]><xml>
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<![endif]--><p class="MsoNormal">
Mindjump
</p><p class="MsoNormal">
 
</p><p class="MsoNormal">
This is the power of teleportation.<span style="mso-spacerun:yes">  </span>Mindjumpers
are able to briefly transform themselves into pure Essence, leave the physical plane
and enter the Otherworlds where space and time flow differently, and then exit somewhere
else.<span style="mso-spacerun:yes">  </span>Teleportation is difficult, and
causes considerable strain.<span style="mso-spacerun:yes">  </span>Jumpers have
to be very skilled to avoid emerging weakened and confused on the other end.
</p><p class="MsoNormal">
 
</p><p class="MsoNormal">
Using Mindjump
</p><p class="MsoNormal">
Mindjump is most obviously used for teleporting, but moving any major distance requires
significant Strength. <span style="mso-spacerun:yes"> </span>Mindjump’s key effect
is the ability to “ripple” in and out of reality for brief moments, which can let
a skilled Seer seem to be immaterial like a spirit.
</p><p class="MsoNormal">
 
</p><p class="MsoNormal">
A Jumper can teleport a distance indicated on the Mindjump Strength table.<span style="mso-spacerun:yes">  </span>The
difficulty is modified by how much extra mass he wishes to carry and how familiar
he is with his location.<span style="mso-spacerun:yes">  </span>The greater his
level of Success, the less traumatic the jump is.<span style="mso-spacerun:yes">  </span>(See
the Mindjump Success Table)<span style="mso-spacerun:yes">  </span>Failure means
the Seer is stunned for one turn, and doesn’t teleport at all.<span style="mso-spacerun:yes">  </span>A
single success level will let him get where he’s going, but he’ll be at penalties
to further actions for the turn (or the next, if he teleports at the end of his turn).<span style="mso-spacerun:yes">  </span>Further
levels of Success reduce the penalties.<span style="mso-spacerun:yes">  </span>A
Seer teleporting less than his maximum distance reduces all penalties for himself
by one level of Success per Strength level he has above the needed distance.
</p><p class="MsoNormal">
 
</p><p class="MsoNormal">
Passengers on a jump face the same trauma, but don’t have the same resilience.<span style="mso-spacerun:yes">  </span>Passengers
on a jump who do not have Mindjump Art must make a difficult Willpower test in place
of the Mindjump Art test.<span style="mso-spacerun:yes">  </span>Failure has
no additional affect, but Success levels reduce the penalties to extra actions the
same as they would for the Mindjumper.
</p><p class="MsoNormal">
 
</p><p class="MsoNormal">
Mindjump works best when the Jumper can impart real motion to his jump.<span style="mso-spacerun:yes">  </span>Having
to jump from a completely still start is more difficult.
</p><p class="MsoNormal">
 
</p><p class="MsoNormal">
Further, as Mindjump involves the flow of Essence, Jumpers cannot teleport across
Wards or similar Essence barriers, and a Jumper bound with material that restricts
the flow of Essence (such as Orikalk manacles) cannot Jump.
</p><p class="MsoNormal">
 
</p><p class="MsoNormal">
Using Mindjump Offensively
</p><p class="MsoNormal">
Mindjump is not much useful for attack by itself, but it allows a jumper to surprise
most opponents.<span style="mso-spacerun:yes">  </span>A Seer with Mindjump strength
of at least 2 can teleport to attack from an unexpected angle.<span style="mso-spacerun:yes">  </span>He
jumps as normal, taking any penalties, and each success level on the Mindjump Art
task adds one to his attack roll for his next attack.<span style="mso-spacerun:yes">  </span>If
he has already moved in this turn, the jump counts as an extra action, with all attendant
penalties.<span style="mso-spacerun:yes">  </span>This can also be a defensive
technique, in which the Seer teleports away from danger, gaining a bonus to any other
defenses instead of attack rolls.<span style="mso-spacerun:yes">  </span>But
for that matter, he could just teleport away from battle entirely.
</p><p class="MsoNormal">
 
</p><p class="MsoNormal">
A Seer with Mindjump can also deliberately grapple an opponent and teleport him, counting
on the transport trauma to weaken him.<span style="mso-spacerun:yes">  </span>The
Seer must succeed in the attempt to grapple, and the defender can defend as normal.<span style="mso-spacerun:yes">  </span>If
the Seer maintains the grab, he can teleport with the target as if the target were
a passenger.<span style="mso-spacerun:yes">  </span>He can execute multiple jumps
in a turn with the usual multiple action penalties, which will stack penalties on
his target.<span style="mso-spacerun:yes">  </span>That generally makes the target
an easy mark for some other sort of attack on the next turn.
</p><p class="MsoNormal">
 
</p><p class="MsoNormal">
Using Mindjump Defensively
</p><p class="MsoNormal">
Mindjump is very useful for defense.<span style="mso-spacerun:yes">  </span>The
simplest use is to teleport far away from anything that could harm the Seer.<span style="mso-spacerun:yes">  </span>But
while this is quite safe, it makes continued combat difficult.<span style="mso-spacerun:yes">  </span>Another
use, available even for Seers with a Strength of 1, is to ripple out of the physical
realm to avoid attacks.<span style="mso-spacerun:yes">  </span>A Mindjump dodge
works just like an ordinary defensive test, using Willpower + Mindjump Art.<span style="mso-spacerun:yes">  </span>The
only difference is that Mindjumping can let you dodge things you ordinarily couldn’t
dodge like bullets or area-effect explosions.<span style="mso-spacerun:yes">  </span>Of
course all the usual penalties apply for teleporting.
</p><p class="MsoNormal">
 
</p><p class="MsoNormal">
Mindjump Strength Table
</p><table class="MsoTableGrid" style="border-collapse:collapse;border:none;mso-border-alt:solid windowtext .5pt;&#xD;&#xA; mso-yfti-tbllook:1184;mso-padding-alt:0in 5.4pt 0in 5.4pt" border="1" cellpadding="0" cellspacing="0"><tbody><tr style="mso-yfti-irow:0;mso-yfti-firstrow:yes"><td style="width:77.4pt;border:solid windowtext 1.0pt;&#xD;&#xA;  mso-border-alt:solid windowtext .5pt;padding:0in 5.4pt 0in 5.4pt" valign="top" width="103"><p class="MsoNormal"><span style="font-size:11.0pt">Strength</span></p></td><td style="width:401.4pt;border:solid windowtext 1.0pt;&#xD;&#xA;  border-left:none;mso-border-left-alt:solid windowtext .5pt;mso-border-alt:&#xD;&#xA;  solid windowtext .5pt;padding:0in 5.4pt 0in 5.4pt" valign="top" width="535"><p class="MsoNormal"><span style="font-size:11.0pt">Distance</span></p></td></tr><tr style="mso-yfti-irow:1"><td style="width:77.4pt;border:solid windowtext 1.0pt;&#xD;&#xA;  border-top:none;mso-border-top-alt:solid windowtext .5pt;mso-border-alt:solid windowtext .5pt;&#xD;&#xA;  padding:0in 5.4pt 0in 5.4pt" valign="top" width="103"><p class="MsoNormal" style="text-align:center" align="center"><span style="font-size:11.0pt">1</span></p></td><td style="width:401.4pt;border-top:none;border-left:&#xD;&#xA;  none;border-bottom:solid windowtext 1.0pt;border-right:solid windowtext 1.0pt;&#xD;&#xA;  mso-border-top-alt:solid windowtext .5pt;mso-border-left-alt:solid windowtext .5pt;&#xD;&#xA;  mso-border-alt:solid windowtext .5pt;padding:0in 5.4pt 0in 5.4pt" valign="top" width="535"><p class="MsoNormal"><span style="font-size:11.0pt">No distance.<span style="mso-spacerun:yes">  </span>Can
only “ripple” in place.<span style="mso-spacerun:yes">  </span>Can use Mindjump
Art in place of Escapism.</span></p></td></tr><tr style="mso-yfti-irow:2"><td style="width:77.4pt;border:solid windowtext 1.0pt;&#xD;&#xA;  border-top:none;mso-border-top-alt:solid windowtext .5pt;mso-border-alt:solid windowtext .5pt;&#xD;&#xA;  padding:0in 5.4pt 0in 5.4pt" valign="top" width="103"><p class="MsoNormal" style="text-align:center" align="center"><span style="font-size:11.0pt">2</span></p></td><td style="width:401.4pt;border-top:none;border-left:&#xD;&#xA;  none;border-bottom:solid windowtext 1.0pt;border-right:solid windowtext 1.0pt;&#xD;&#xA;  mso-border-top-alt:solid windowtext .5pt;mso-border-left-alt:solid windowtext .5pt;&#xD;&#xA;  mso-border-alt:solid windowtext .5pt;padding:0in 5.4pt 0in 5.4pt" valign="top" width="535"><p class="MsoNormal"><span style="font-size:11.0pt">Can jump 1 yard (meter) per each level of Willpower
+ Mindjump Strength.</span></p></td></tr><tr style="mso-yfti-irow:3"><td style="width:77.4pt;border:solid windowtext 1.0pt;&#xD;&#xA;  border-top:none;mso-border-top-alt:solid windowtext .5pt;mso-border-alt:solid windowtext .5pt;&#xD;&#xA;  padding:0in 5.4pt 0in 5.4pt" valign="top" width="103"><p class="MsoNormal" style="text-align:center" align="center"><span style="font-size:11.0pt">3</span></p></td><td style="width:401.4pt;border-top:none;border-left:&#xD;&#xA;  none;border-bottom:solid windowtext 1.0pt;border-right:solid windowtext 1.0pt;&#xD;&#xA;  mso-border-top-alt:solid windowtext .5pt;mso-border-left-alt:solid windowtext .5pt;&#xD;&#xA;  mso-border-alt:solid windowtext .5pt;padding:0in 5.4pt 0in 5.4pt" valign="top" width="535"><p class="MsoNormal"><span style="font-size:11.0pt">Can jump 5 yards (meters) per each level of Willpower
+ Mindjump Strength.</span></p></td></tr><tr style="mso-yfti-irow:4"><td style="width:77.4pt;border:solid windowtext 1.0pt;&#xD;&#xA;  border-top:none;mso-border-top-alt:solid windowtext .5pt;mso-border-alt:solid windowtext .5pt;&#xD;&#xA;  padding:0in 5.4pt 0in 5.4pt" valign="top" width="103"><p class="MsoNormal" style="text-align:center" align="center"><span style="font-size:11.0pt">5</span></p></td><td style="width:401.4pt;border-top:none;border-left:&#xD;&#xA;  none;border-bottom:solid windowtext 1.0pt;border-right:solid windowtext 1.0pt;&#xD;&#xA;  mso-border-top-alt:solid windowtext .5pt;mso-border-left-alt:solid windowtext .5pt;&#xD;&#xA;  mso-border-alt:solid windowtext .5pt;padding:0in 5.4pt 0in 5.4pt" valign="top" width="535"><p class="MsoNormal"><span style="font-size:11.0pt">Can jump 50 yards (meters) per each level of Willpower
+ Mindjump Strength.</span></p></td></tr><tr style="mso-yfti-irow:5"><td style="width:77.4pt;border:solid windowtext 1.0pt;&#xD;&#xA;  border-top:none;mso-border-top-alt:solid windowtext .5pt;mso-border-alt:solid windowtext .5pt;&#xD;&#xA;  padding:0in 5.4pt 0in 5.4pt" valign="top" width="103"><p class="MsoNormal" style="text-align:center" align="center"><span style="font-size:11.0pt">6</span></p></td><td style="width:401.4pt;border-top:none;border-left:&#xD;&#xA;  none;border-bottom:solid windowtext 1.0pt;border-right:solid windowtext 1.0pt;&#xD;&#xA;  mso-border-top-alt:solid windowtext .5pt;mso-border-left-alt:solid windowtext .5pt;&#xD;&#xA;  mso-border-alt:solid windowtext .5pt;padding:0in 5.4pt 0in 5.4pt" valign="top" width="535"><p class="MsoNormal"><span style="font-size:11.0pt">Can jump 100 yards (meters) per each level of Willpower
+ Mindjump Strength.</span></p></td></tr><tr style="mso-yfti-irow:6"><td style="width:77.4pt;border:solid windowtext 1.0pt;&#xD;&#xA;  border-top:none;mso-border-top-alt:solid windowtext .5pt;mso-border-alt:solid windowtext .5pt;&#xD;&#xA;  padding:0in 5.4pt 0in 5.4pt" valign="top" width="103"><p class="MsoNormal" style="text-align:center" align="center"><span style="font-size:11.0pt">10</span></p></td><td style="width:401.4pt;border-top:none;border-left:&#xD;&#xA;  none;border-bottom:solid windowtext 1.0pt;border-right:solid windowtext 1.0pt;&#xD;&#xA;  mso-border-top-alt:solid windowtext .5pt;mso-border-left-alt:solid windowtext .5pt;&#xD;&#xA;  mso-border-alt:solid windowtext .5pt;padding:0in 5.4pt 0in 5.4pt" valign="top" width="535"><p class="MsoNormal"><span style="font-size:11.0pt">Can jump 1 mile (1.5 kilometers) for each level of
Willpower + Mindjump Strength.</span></p></td></tr><tr style="mso-yfti-irow:7;mso-yfti-lastrow:yes"><td style="width:77.4pt;border:solid windowtext 1.0pt;&#xD;&#xA;  border-top:none;mso-border-top-alt:solid windowtext .5pt;mso-border-alt:solid windowtext .5pt;&#xD;&#xA;  padding:0in 5.4pt 0in 5.4pt" valign="top" width="103"><p class="MsoNormal" style="text-align:center" align="center"><span style="font-size:11.0pt">15+</span></p></td><td style="width:401.4pt;border-top:none;border-left:&#xD;&#xA;  none;border-bottom:solid windowtext 1.0pt;border-right:solid windowtext 1.0pt;&#xD;&#xA;  mso-border-top-alt:solid windowtext .5pt;mso-border-left-alt:solid windowtext .5pt;&#xD;&#xA;  mso-border-alt:solid windowtext .5pt;padding:0in 5.4pt 0in 5.4pt" valign="top" width="535"><p class="MsoNormal"><span style="font-size:11.0pt">Range increases to 20 miles (kilometers) for each level
of Willpower + Mindjump Strength</span></p></td></tr></tbody></table><p class="MsoNormal">
 
</p><p class="MsoNormal">
Mindjump Art Table
</p><table class="MsoTableGrid" style="border-collapse:collapse;border:none;mso-border-alt:solid windowtext .5pt;&#xD;&#xA; mso-yfti-tbllook:1184;mso-padding-alt:0in 5.4pt 0in 5.4pt" border="1" cellpadding="0" cellspacing="0"><tbody><tr style="mso-yfti-irow:0;mso-yfti-firstrow:yes"><td style="width:1.2in;border:solid windowtext 1.0pt;&#xD;&#xA;  mso-border-alt:solid windowtext .5pt;padding:0in 5.4pt 0in 5.4pt" valign="top" width="115"><p class="MsoNormal"><span style="font-size:11.0pt">Level of Success</span></p></td><td style="width:5.45in;border:solid windowtext 1.0pt;&#xD;&#xA;  border-left:none;mso-border-left-alt:solid windowtext .5pt;mso-border-alt:&#xD;&#xA;  solid windowtext .5pt;padding:0in 5.4pt 0in 5.4pt" valign="top" width="523"><p class="MsoNormal"><span style="font-size:11.0pt">Result</span></p></td></tr><tr style="mso-yfti-irow:1"><td style="width:1.2in;border:solid windowtext 1.0pt;&#xD;&#xA;  border-top:none;mso-border-top-alt:solid windowtext .5pt;mso-border-alt:solid windowtext .5pt;&#xD;&#xA;  padding:0in 5.4pt 0in 5.4pt" valign="top" width="115"><p class="MsoNormal"><span style="font-size:11.0pt">1</span></p></td><td style="width:5.45in;border-top:none;border-left:&#xD;&#xA;  none;border-bottom:solid windowtext 1.0pt;border-right:solid windowtext 1.0pt;&#xD;&#xA;  mso-border-top-alt:solid windowtext .5pt;mso-border-left-alt:solid windowtext .5pt;&#xD;&#xA;  mso-border-alt:solid windowtext .5pt;padding:0in 5.4pt 0in 5.4pt" valign="top" width="523"><p class="MsoNormal"><span style="font-size:11.0pt">-5 to all actions for one turn.</span></p></td></tr><tr style="mso-yfti-irow:2"><td style="width:1.2in;border:solid windowtext 1.0pt;&#xD;&#xA;  border-top:none;mso-border-top-alt:solid windowtext .5pt;mso-border-alt:solid windowtext .5pt;&#xD;&#xA;  padding:0in 5.4pt 0in 5.4pt" valign="top" width="115"><p class="MsoNormal"><span style="font-size:11.0pt">2</span></p></td><td style="width:5.45in;border-top:none;border-left:&#xD;&#xA;  none;border-bottom:solid windowtext 1.0pt;border-right:solid windowtext 1.0pt;&#xD;&#xA;  mso-border-top-alt:solid windowtext .5pt;mso-border-left-alt:solid windowtext .5pt;&#xD;&#xA;  mso-border-alt:solid windowtext .5pt;padding:0in 5.4pt 0in 5.4pt" valign="top" width="523"><p class="MsoNormal"><span style="font-size:11.0pt">-2 to all actions for one turn.</span></p></td></tr><tr style="mso-yfti-irow:3"><td style="width:1.2in;border:solid windowtext 1.0pt;&#xD;&#xA;  border-top:none;mso-border-top-alt:solid windowtext .5pt;mso-border-alt:solid windowtext .5pt;&#xD;&#xA;  padding:0in 5.4pt 0in 5.4pt" valign="top" width="115"><p class="MsoNormal"><span style="font-size:11.0pt">3</span></p></td><td style="width:5.45in;border-top:none;border-left:&#xD;&#xA;  none;border-bottom:solid windowtext 1.0pt;border-right:solid windowtext 1.0pt;&#xD;&#xA;  mso-border-top-alt:solid windowtext .5pt;mso-border-left-alt:solid windowtext .5pt;&#xD;&#xA;  mso-border-alt:solid windowtext .5pt;padding:0in 5.4pt 0in 5.4pt" valign="top" width="523"><p class="MsoNormal"><span style="font-size:11.0pt">-1 to all actions for one turn.</span></p></td></tr><tr style="mso-yfti-irow:4;mso-yfti-lastrow:yes"><td style="width:1.2in;border:solid windowtext 1.0pt;&#xD;&#xA;  border-top:none;mso-border-top-alt:solid windowtext .5pt;mso-border-alt:solid windowtext .5pt;&#xD;&#xA;  padding:0in 5.4pt 0in 5.4pt" valign="top" width="115"><p class="MsoNormal"><span style="font-size:11.0pt">4</span></p></td><td style="width:5.45in;border-top:none;border-left:&#xD;&#xA;  none;border-bottom:solid windowtext 1.0pt;border-right:solid windowtext 1.0pt;&#xD;&#xA;  mso-border-top-alt:solid windowtext .5pt;mso-border-left-alt:solid windowtext .5pt;&#xD;&#xA;  mso-border-alt:solid windowtext .5pt;padding:0in 5.4pt 0in 5.4pt" valign="top" width="523"><p class="MsoNormal"><span style="font-size:11.0pt">No penalty to actions.</span></p></td></tr></tbody></table><p class="MsoNormal">
 
</p><p class="MsoNormal">
Mindjump Difficulty Table (All penalties are cumulative)
</p><table class="MsoTableGrid" style="border-collapse:collapse;border:none;mso-border-alt:solid windowtext .5pt;&#xD;&#xA; mso-yfti-tbllook:1184;mso-padding-alt:0in 5.4pt 0in 5.4pt" border="1" cellpadding="0" cellspacing="0"><tbody><tr style="mso-yfti-irow:0;mso-yfti-firstrow:yes"><td style="width:162.9pt;border:solid windowtext 1.0pt;&#xD;&#xA;  mso-border-alt:solid windowtext .5pt;padding:0in 5.4pt 0in 5.4pt" valign="top" width="217"><p class="MsoNormal"><span style="font-size:11.0pt">Carrying up to half your mass</span></p></td><td style="width:315.9pt;border:solid windowtext 1.0pt;&#xD;&#xA;  border-left:none;mso-border-left-alt:solid windowtext .5pt;mso-border-alt:&#xD;&#xA;  solid windowtext .5pt;padding:0in 5.4pt 0in 5.4pt" valign="top" width="421"><p class="MsoNormal"><span style="font-size:11.0pt">-1</span></p></td></tr><tr style="mso-yfti-irow:1"><td style="width:162.9pt;border:solid windowtext 1.0pt;&#xD;&#xA;  border-top:none;mso-border-top-alt:solid windowtext .5pt;mso-border-alt:solid windowtext .5pt;&#xD;&#xA;  padding:0in 5.4pt 0in 5.4pt" valign="top" width="217"><p class="MsoNormal"><span style="font-size:11.0pt">Carrying your mass</span></p></td><td style="width:315.9pt;border-top:none;border-left:&#xD;&#xA;  none;border-bottom:solid windowtext 1.0pt;border-right:solid windowtext 1.0pt;&#xD;&#xA;  mso-border-top-alt:solid windowtext .5pt;mso-border-left-alt:solid windowtext .5pt;&#xD;&#xA;  mso-border-alt:solid windowtext .5pt;padding:0in 5.4pt 0in 5.4pt" valign="top" width="421"><p class="MsoNormal"><span style="font-size:11.0pt">-1 for each extra</span></p></td></tr><tr style="mso-yfti-irow:2"><td style="width:162.9pt;border:solid windowtext 1.0pt;&#xD;&#xA;  border-top:none;mso-border-top-alt:solid windowtext .5pt;mso-border-alt:solid windowtext .5pt;&#xD;&#xA;  padding:0in 5.4pt 0in 5.4pt" valign="top" width="217"><p class="MsoNormal"><span style="font-size:11.0pt">Cannot see destination</span></p></td><td style="width:315.9pt;border-top:none;border-left:&#xD;&#xA;  none;border-bottom:solid windowtext 1.0pt;border-right:solid windowtext 1.0pt;&#xD;&#xA;  mso-border-top-alt:solid windowtext .5pt;mso-border-left-alt:solid windowtext .5pt;&#xD;&#xA;  mso-border-alt:solid windowtext .5pt;padding:0in 5.4pt 0in 5.4pt" valign="top" width="421"><p class="MsoNormal"><span style="font-size:11.0pt">-1</span></p></td></tr><tr style="mso-yfti-irow:3"><td style="width:162.9pt;border:solid windowtext 1.0pt;&#xD;&#xA;  border-top:none;mso-border-top-alt:solid windowtext .5pt;mso-border-alt:solid windowtext .5pt;&#xD;&#xA;  padding:0in 5.4pt 0in 5.4pt" valign="top" width="217"><p class="MsoNormal"><span style="font-size:11.0pt">Have never seen destination</span></p></td><td style="width:315.9pt;border-top:none;border-left:&#xD;&#xA;  none;border-bottom:solid windowtext 1.0pt;border-right:solid windowtext 1.0pt;&#xD;&#xA;  mso-border-top-alt:solid windowtext .5pt;mso-border-left-alt:solid windowtext .5pt;&#xD;&#xA;  mso-border-alt:solid windowtext .5pt;padding:0in 5.4pt 0in 5.4pt" valign="top" width="421"><p class="MsoNormal"><span style="font-size:11.0pt">-2</span></p></td></tr><tr style="mso-yfti-irow:4"><td style="width:162.9pt;border:solid windowtext 1.0pt;&#xD;&#xA;  border-top:none;mso-border-top-alt:solid windowtext .5pt;mso-border-alt:solid windowtext .5pt;&#xD;&#xA;  padding:0in 5.4pt 0in 5.4pt" valign="top" width="217"><p class="MsoNormal"><span style="font-size:11.0pt">Have never been to destination</span></p></td><td style="width:315.9pt;border-top:none;border-left:&#xD;&#xA;  none;border-bottom:solid windowtext 1.0pt;border-right:solid windowtext 1.0pt;&#xD;&#xA;  mso-border-top-alt:solid windowtext .5pt;mso-border-left-alt:solid windowtext .5pt;&#xD;&#xA;  mso-border-alt:solid windowtext .5pt;padding:0in 5.4pt 0in 5.4pt" valign="top" width="421"><p class="MsoNormal"><span style="font-size:11.0pt">-3</span></p></td></tr><tr style="mso-yfti-irow:5;mso-yfti-lastrow:yes"><td style="width:162.9pt;border:solid windowtext 1.0pt;&#xD;&#xA;  border-top:none;mso-border-top-alt:solid windowtext .5pt;mso-border-alt:solid windowtext .5pt;&#xD;&#xA;  padding:0in 5.4pt 0in 5.4pt" valign="top" width="217"><p class="MsoNormal"><span style="font-size:11.0pt">Must jump while immobile</span></p></td><td style="width:315.9pt;border-top:none;border-left:&#xD;&#xA;  none;border-bottom:solid windowtext 1.0pt;border-right:solid windowtext 1.0pt;&#xD;&#xA;  mso-border-top-alt:solid windowtext .5pt;mso-border-left-alt:solid windowtext .5pt;&#xD;&#xA;  mso-border-alt:solid windowtext .5pt;padding:0in 5.4pt 0in 5.4pt" valign="top" width="421"><p class="MsoNormal"><span style="font-size:11.0pt">-3</span></p></td></tr></tbody></table><br /><p></p><img width="0" height="0" src="http://www.davidgoodner.com/aggbug.ashx?id=9eb97fae-aa67-418a-bca9-a02c2e860195" /></body>
      <title>Mindjump</title>
      <guid isPermaLink="false">http://www.davidgoodner.com/PermaLink,guid,9eb97fae-aa67-418a-bca9-a02c2e860195.aspx</guid>
      <link>http://www.davidgoodner.com/PermaLink,guid,9eb97fae-aa67-418a-bca9-a02c2e860195.aspx</link>
      <pubDate>Sun, 15 May 2011 23:38:33 GMT</pubDate>
      <description>I'm warming up to use Unisystem for an all psychics game, so I wanted to beef up the selection of powers a little bit.&amp;nbsp; My first entry is Mindjump - somewhat inspired by the Jumper movie (which is vastly inferior to the novel, but had really cool special effects)&lt;br&gt;
&lt;br&gt;
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&lt;p class="MsoNormal"&gt;
Mindjump
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&amp;nbsp;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
This is the power of teleportation.&lt;span style="mso-spacerun:yes"&gt;&amp;nbsp; &lt;/span&gt;Mindjumpers
are able to briefly transform themselves into pure Essence, leave the physical plane
and enter the Otherworlds where space and time flow differently, and then exit somewhere
else.&lt;span style="mso-spacerun:yes"&gt;&amp;nbsp; &lt;/span&gt;Teleportation is difficult, and
causes considerable strain.&lt;span style="mso-spacerun:yes"&gt;&amp;nbsp; &lt;/span&gt;Jumpers have
to be very skilled to avoid emerging weakened and confused on the other end.
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&amp;nbsp;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
Using Mindjump
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
Mindjump is most obviously used for teleporting, but moving any major distance requires
significant Strength. &lt;span style="mso-spacerun:yes"&gt;&amp;nbsp;&lt;/span&gt;Mindjump’s key effect
is the ability to “ripple” in and out of reality for brief moments, which can let
a skilled Seer seem to be immaterial like a spirit.
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&amp;nbsp;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
A Jumper can teleport a distance indicated on the Mindjump Strength table.&lt;span style="mso-spacerun:yes"&gt;&amp;nbsp; &lt;/span&gt;The
difficulty is modified by how much extra mass he wishes to carry and how familiar
he is with his location.&lt;span style="mso-spacerun:yes"&gt;&amp;nbsp; &lt;/span&gt;The greater his
level of Success, the less traumatic the jump is.&lt;span style="mso-spacerun:yes"&gt;&amp;nbsp; &lt;/span&gt;(See
the Mindjump Success Table)&lt;span style="mso-spacerun:yes"&gt;&amp;nbsp; &lt;/span&gt;Failure means
the Seer is stunned for one turn, and doesn’t teleport at all.&lt;span style="mso-spacerun:yes"&gt;&amp;nbsp; &lt;/span&gt;A
single success level will let him get where he’s going, but he’ll be at penalties
to further actions for the turn (or the next, if he teleports at the end of his turn).&lt;span style="mso-spacerun:yes"&gt;&amp;nbsp; &lt;/span&gt;Further
levels of Success reduce the penalties.&lt;span style="mso-spacerun:yes"&gt;&amp;nbsp; &lt;/span&gt;A
Seer teleporting less than his maximum distance reduces all penalties for himself
by one level of Success per Strength level he has above the needed distance.
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&amp;nbsp;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
Passengers on a jump face the same trauma, but don’t have the same resilience.&lt;span style="mso-spacerun:yes"&gt;&amp;nbsp; &lt;/span&gt;Passengers
on a jump who do not have Mindjump Art must make a difficult Willpower test in place
of the Mindjump Art test.&lt;span style="mso-spacerun:yes"&gt;&amp;nbsp; &lt;/span&gt;Failure has
no additional affect, but Success levels reduce the penalties to extra actions the
same as they would for the Mindjumper.
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&amp;nbsp;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
Mindjump works best when the Jumper can impart real motion to his jump.&lt;span style="mso-spacerun:yes"&gt;&amp;nbsp; &lt;/span&gt;Having
to jump from a completely still start is more difficult.
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&amp;nbsp;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
Further, as Mindjump involves the flow of Essence, Jumpers cannot teleport across
Wards or similar Essence barriers, and a Jumper bound with material that restricts
the flow of Essence (such as Orikalk manacles) cannot Jump.
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&amp;nbsp;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
Using Mindjump Offensively
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
Mindjump is not much useful for attack by itself, but it allows a jumper to surprise
most opponents.&lt;span style="mso-spacerun:yes"&gt;&amp;nbsp; &lt;/span&gt;A Seer with Mindjump strength
of at least 2 can teleport to attack from an unexpected angle.&lt;span style="mso-spacerun:yes"&gt;&amp;nbsp; &lt;/span&gt;He
jumps as normal, taking any penalties, and each success level on the Mindjump Art
task adds one to his attack roll for his next attack.&lt;span style="mso-spacerun:yes"&gt;&amp;nbsp; &lt;/span&gt;If
he has already moved in this turn, the jump counts as an extra action, with all attendant
penalties.&lt;span style="mso-spacerun:yes"&gt;&amp;nbsp; &lt;/span&gt;This can also be a defensive
technique, in which the Seer teleports away from danger, gaining a bonus to any other
defenses instead of attack rolls.&lt;span style="mso-spacerun:yes"&gt;&amp;nbsp; &lt;/span&gt;But
for that matter, he could just teleport away from battle entirely.
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&amp;nbsp;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
A Seer with Mindjump can also deliberately grapple an opponent and teleport him, counting
on the transport trauma to weaken him.&lt;span style="mso-spacerun:yes"&gt;&amp;nbsp; &lt;/span&gt;The
Seer must succeed in the attempt to grapple, and the defender can defend as normal.&lt;span style="mso-spacerun:yes"&gt;&amp;nbsp; &lt;/span&gt;If
the Seer maintains the grab, he can teleport with the target as if the target were
a passenger.&lt;span style="mso-spacerun:yes"&gt;&amp;nbsp; &lt;/span&gt;He can execute multiple jumps
in a turn with the usual multiple action penalties, which will stack penalties on
his target.&lt;span style="mso-spacerun:yes"&gt;&amp;nbsp; &lt;/span&gt;That generally makes the target
an easy mark for some other sort of attack on the next turn.
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&amp;nbsp;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
Using Mindjump Defensively
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
Mindjump is very useful for defense.&lt;span style="mso-spacerun:yes"&gt;&amp;nbsp; &lt;/span&gt;The
simplest use is to teleport far away from anything that could harm the Seer.&lt;span style="mso-spacerun:yes"&gt;&amp;nbsp; &lt;/span&gt;But
while this is quite safe, it makes continued combat difficult.&lt;span style="mso-spacerun:yes"&gt;&amp;nbsp; &lt;/span&gt;Another
use, available even for Seers with a Strength of 1, is to ripple out of the physical
realm to avoid attacks.&lt;span style="mso-spacerun:yes"&gt;&amp;nbsp; &lt;/span&gt;A Mindjump dodge
works just like an ordinary defensive test, using Willpower + Mindjump Art.&lt;span style="mso-spacerun:yes"&gt;&amp;nbsp; &lt;/span&gt;The
only difference is that Mindjumping can let you dodge things you ordinarily couldn’t
dodge like bullets or area-effect explosions.&lt;span style="mso-spacerun:yes"&gt;&amp;nbsp; &lt;/span&gt;Of
course all the usual penalties apply for teleporting.
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&amp;nbsp;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
Mindjump Strength Table
&lt;/p&gt;
&lt;table class="MsoTableGrid" style="border-collapse:collapse;border:none;mso-border-alt:solid windowtext .5pt;
 mso-yfti-tbllook:1184;mso-padding-alt:0in 5.4pt 0in 5.4pt" border="1" cellpadding="0" cellspacing="0"&gt;
&lt;tbody&gt;
&lt;tr style="mso-yfti-irow:0;mso-yfti-firstrow:yes"&gt;
&lt;td style="width:77.4pt;border:solid windowtext 1.0pt;
  mso-border-alt:solid windowtext .5pt;padding:0in 5.4pt 0in 5.4pt" valign="top" width="103"&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size:11.0pt"&gt;Strength&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="width:401.4pt;border:solid windowtext 1.0pt;
  border-left:none;mso-border-left-alt:solid windowtext .5pt;mso-border-alt:
  solid windowtext .5pt;padding:0in 5.4pt 0in 5.4pt" valign="top" width="535"&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size:11.0pt"&gt;Distance&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="mso-yfti-irow:1"&gt;
&lt;td style="width:77.4pt;border:solid windowtext 1.0pt;
  border-top:none;mso-border-top-alt:solid windowtext .5pt;mso-border-alt:solid windowtext .5pt;
  padding:0in 5.4pt 0in 5.4pt" valign="top" width="103"&gt;
&lt;p class="MsoNormal" style="text-align:center" align="center"&gt;
&lt;span style="font-size:11.0pt"&gt;1&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="width:401.4pt;border-top:none;border-left:
  none;border-bottom:solid windowtext 1.0pt;border-right:solid windowtext 1.0pt;
  mso-border-top-alt:solid windowtext .5pt;mso-border-left-alt:solid windowtext .5pt;
  mso-border-alt:solid windowtext .5pt;padding:0in 5.4pt 0in 5.4pt" valign="top" width="535"&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size:11.0pt"&gt;No distance.&lt;span style="mso-spacerun:yes"&gt;&amp;nbsp; &lt;/span&gt;Can
only “ripple” in place.&lt;span style="mso-spacerun:yes"&gt;&amp;nbsp; &lt;/span&gt;Can use Mindjump
Art in place of Escapism.&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="mso-yfti-irow:2"&gt;
&lt;td style="width:77.4pt;border:solid windowtext 1.0pt;
  border-top:none;mso-border-top-alt:solid windowtext .5pt;mso-border-alt:solid windowtext .5pt;
  padding:0in 5.4pt 0in 5.4pt" valign="top" width="103"&gt;
&lt;p class="MsoNormal" style="text-align:center" align="center"&gt;
&lt;span style="font-size:11.0pt"&gt;2&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="width:401.4pt;border-top:none;border-left:
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  mso-border-top-alt:solid windowtext .5pt;mso-border-left-alt:solid windowtext .5pt;
  mso-border-alt:solid windowtext .5pt;padding:0in 5.4pt 0in 5.4pt" valign="top" width="535"&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size:11.0pt"&gt;Can jump 1 yard (meter) per each level of Willpower
+ Mindjump Strength.&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="mso-yfti-irow:3"&gt;
&lt;td style="width:77.4pt;border:solid windowtext 1.0pt;
  border-top:none;mso-border-top-alt:solid windowtext .5pt;mso-border-alt:solid windowtext .5pt;
  padding:0in 5.4pt 0in 5.4pt" valign="top" width="103"&gt;
&lt;p class="MsoNormal" style="text-align:center" align="center"&gt;
&lt;span style="font-size:11.0pt"&gt;3&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="width:401.4pt;border-top:none;border-left:
  none;border-bottom:solid windowtext 1.0pt;border-right:solid windowtext 1.0pt;
  mso-border-top-alt:solid windowtext .5pt;mso-border-left-alt:solid windowtext .5pt;
  mso-border-alt:solid windowtext .5pt;padding:0in 5.4pt 0in 5.4pt" valign="top" width="535"&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size:11.0pt"&gt;Can jump 5 yards (meters) per each level of Willpower
+ Mindjump Strength.&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="mso-yfti-irow:4"&gt;
&lt;td style="width:77.4pt;border:solid windowtext 1.0pt;
  border-top:none;mso-border-top-alt:solid windowtext .5pt;mso-border-alt:solid windowtext .5pt;
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&lt;p class="MsoNormal" style="text-align:center" align="center"&gt;
&lt;span style="font-size:11.0pt"&gt;5&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="width:401.4pt;border-top:none;border-left:
  none;border-bottom:solid windowtext 1.0pt;border-right:solid windowtext 1.0pt;
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&lt;p class="MsoNormal"&gt;
&lt;span style="font-size:11.0pt"&gt;Can jump 50 yards (meters) per each level of Willpower
+ Mindjump Strength.&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="mso-yfti-irow:5"&gt;
&lt;td style="width:77.4pt;border:solid windowtext 1.0pt;
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&lt;p class="MsoNormal" style="text-align:center" align="center"&gt;
&lt;span style="font-size:11.0pt"&gt;6&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="width:401.4pt;border-top:none;border-left:
  none;border-bottom:solid windowtext 1.0pt;border-right:solid windowtext 1.0pt;
  mso-border-top-alt:solid windowtext .5pt;mso-border-left-alt:solid windowtext .5pt;
  mso-border-alt:solid windowtext .5pt;padding:0in 5.4pt 0in 5.4pt" valign="top" width="535"&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size:11.0pt"&gt;Can jump 100 yards (meters) per each level of Willpower
+ Mindjump Strength.&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="mso-yfti-irow:6"&gt;
&lt;td style="width:77.4pt;border:solid windowtext 1.0pt;
  border-top:none;mso-border-top-alt:solid windowtext .5pt;mso-border-alt:solid windowtext .5pt;
  padding:0in 5.4pt 0in 5.4pt" valign="top" width="103"&gt;
&lt;p class="MsoNormal" style="text-align:center" align="center"&gt;
&lt;span style="font-size:11.0pt"&gt;10&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="width:401.4pt;border-top:none;border-left:
  none;border-bottom:solid windowtext 1.0pt;border-right:solid windowtext 1.0pt;
  mso-border-top-alt:solid windowtext .5pt;mso-border-left-alt:solid windowtext .5pt;
  mso-border-alt:solid windowtext .5pt;padding:0in 5.4pt 0in 5.4pt" valign="top" width="535"&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size:11.0pt"&gt;Can jump 1 mile (1.5 kilometers) for each level of
Willpower + Mindjump Strength.&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="mso-yfti-irow:7;mso-yfti-lastrow:yes"&gt;
&lt;td style="width:77.4pt;border:solid windowtext 1.0pt;
  border-top:none;mso-border-top-alt:solid windowtext .5pt;mso-border-alt:solid windowtext .5pt;
  padding:0in 5.4pt 0in 5.4pt" valign="top" width="103"&gt;
&lt;p class="MsoNormal" style="text-align:center" align="center"&gt;
&lt;span style="font-size:11.0pt"&gt;15+&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="width:401.4pt;border-top:none;border-left:
  none;border-bottom:solid windowtext 1.0pt;border-right:solid windowtext 1.0pt;
  mso-border-top-alt:solid windowtext .5pt;mso-border-left-alt:solid windowtext .5pt;
  mso-border-alt:solid windowtext .5pt;padding:0in 5.4pt 0in 5.4pt" valign="top" width="535"&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size:11.0pt"&gt;Range increases to 20 miles (kilometers) for each level
of Willpower + Mindjump Strength&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p class="MsoNormal"&gt;
&amp;nbsp;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
Mindjump Art Table
&lt;/p&gt;
&lt;table class="MsoTableGrid" style="border-collapse:collapse;border:none;mso-border-alt:solid windowtext .5pt;
 mso-yfti-tbllook:1184;mso-padding-alt:0in 5.4pt 0in 5.4pt" border="1" cellpadding="0" cellspacing="0"&gt;
&lt;tbody&gt;
&lt;tr style="mso-yfti-irow:0;mso-yfti-firstrow:yes"&gt;
&lt;td style="width:1.2in;border:solid windowtext 1.0pt;
  mso-border-alt:solid windowtext .5pt;padding:0in 5.4pt 0in 5.4pt" valign="top" width="115"&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size:11.0pt"&gt;Level of Success&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="width:5.45in;border:solid windowtext 1.0pt;
  border-left:none;mso-border-left-alt:solid windowtext .5pt;mso-border-alt:
  solid windowtext .5pt;padding:0in 5.4pt 0in 5.4pt" valign="top" width="523"&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size:11.0pt"&gt;Result&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="mso-yfti-irow:1"&gt;
&lt;td style="width:1.2in;border:solid windowtext 1.0pt;
  border-top:none;mso-border-top-alt:solid windowtext .5pt;mso-border-alt:solid windowtext .5pt;
  padding:0in 5.4pt 0in 5.4pt" valign="top" width="115"&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size:11.0pt"&gt;1&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="width:5.45in;border-top:none;border-left:
  none;border-bottom:solid windowtext 1.0pt;border-right:solid windowtext 1.0pt;
  mso-border-top-alt:solid windowtext .5pt;mso-border-left-alt:solid windowtext .5pt;
  mso-border-alt:solid windowtext .5pt;padding:0in 5.4pt 0in 5.4pt" valign="top" width="523"&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size:11.0pt"&gt;-5 to all actions for one turn.&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="mso-yfti-irow:2"&gt;
&lt;td style="width:1.2in;border:solid windowtext 1.0pt;
  border-top:none;mso-border-top-alt:solid windowtext .5pt;mso-border-alt:solid windowtext .5pt;
  padding:0in 5.4pt 0in 5.4pt" valign="top" width="115"&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size:11.0pt"&gt;2&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="width:5.45in;border-top:none;border-left:
  none;border-bottom:solid windowtext 1.0pt;border-right:solid windowtext 1.0pt;
  mso-border-top-alt:solid windowtext .5pt;mso-border-left-alt:solid windowtext .5pt;
  mso-border-alt:solid windowtext .5pt;padding:0in 5.4pt 0in 5.4pt" valign="top" width="523"&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size:11.0pt"&gt;-2 to all actions for one turn.&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="mso-yfti-irow:3"&gt;
&lt;td style="width:1.2in;border:solid windowtext 1.0pt;
  border-top:none;mso-border-top-alt:solid windowtext .5pt;mso-border-alt:solid windowtext .5pt;
  padding:0in 5.4pt 0in 5.4pt" valign="top" width="115"&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size:11.0pt"&gt;3&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="width:5.45in;border-top:none;border-left:
  none;border-bottom:solid windowtext 1.0pt;border-right:solid windowtext 1.0pt;
  mso-border-top-alt:solid windowtext .5pt;mso-border-left-alt:solid windowtext .5pt;
  mso-border-alt:solid windowtext .5pt;padding:0in 5.4pt 0in 5.4pt" valign="top" width="523"&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size:11.0pt"&gt;-1 to all actions for one turn.&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="mso-yfti-irow:4;mso-yfti-lastrow:yes"&gt;
&lt;td style="width:1.2in;border:solid windowtext 1.0pt;
  border-top:none;mso-border-top-alt:solid windowtext .5pt;mso-border-alt:solid windowtext .5pt;
  padding:0in 5.4pt 0in 5.4pt" valign="top" width="115"&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size:11.0pt"&gt;4&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="width:5.45in;border-top:none;border-left:
  none;border-bottom:solid windowtext 1.0pt;border-right:solid windowtext 1.0pt;
  mso-border-top-alt:solid windowtext .5pt;mso-border-left-alt:solid windowtext .5pt;
  mso-border-alt:solid windowtext .5pt;padding:0in 5.4pt 0in 5.4pt" valign="top" width="523"&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size:11.0pt"&gt;No penalty to actions.&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p class="MsoNormal"&gt;
&amp;nbsp;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
Mindjump Difficulty Table (All penalties are cumulative)
&lt;/p&gt;
&lt;table class="MsoTableGrid" style="border-collapse:collapse;border:none;mso-border-alt:solid windowtext .5pt;
 mso-yfti-tbllook:1184;mso-padding-alt:0in 5.4pt 0in 5.4pt" border="1" cellpadding="0" cellspacing="0"&gt;
&lt;tbody&gt;
&lt;tr style="mso-yfti-irow:0;mso-yfti-firstrow:yes"&gt;
&lt;td style="width:162.9pt;border:solid windowtext 1.0pt;
  mso-border-alt:solid windowtext .5pt;padding:0in 5.4pt 0in 5.4pt" valign="top" width="217"&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size:11.0pt"&gt;Carrying up to half your mass&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="width:315.9pt;border:solid windowtext 1.0pt;
  border-left:none;mso-border-left-alt:solid windowtext .5pt;mso-border-alt:
  solid windowtext .5pt;padding:0in 5.4pt 0in 5.4pt" valign="top" width="421"&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size:11.0pt"&gt;-1&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="mso-yfti-irow:1"&gt;
&lt;td style="width:162.9pt;border:solid windowtext 1.0pt;
  border-top:none;mso-border-top-alt:solid windowtext .5pt;mso-border-alt:solid windowtext .5pt;
  padding:0in 5.4pt 0in 5.4pt" valign="top" width="217"&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size:11.0pt"&gt;Carrying your mass&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="width:315.9pt;border-top:none;border-left:
  none;border-bottom:solid windowtext 1.0pt;border-right:solid windowtext 1.0pt;
  mso-border-top-alt:solid windowtext .5pt;mso-border-left-alt:solid windowtext .5pt;
  mso-border-alt:solid windowtext .5pt;padding:0in 5.4pt 0in 5.4pt" valign="top" width="421"&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size:11.0pt"&gt;-1 for each extra&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="mso-yfti-irow:2"&gt;
&lt;td style="width:162.9pt;border:solid windowtext 1.0pt;
  border-top:none;mso-border-top-alt:solid windowtext .5pt;mso-border-alt:solid windowtext .5pt;
  padding:0in 5.4pt 0in 5.4pt" valign="top" width="217"&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size:11.0pt"&gt;Cannot see destination&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="width:315.9pt;border-top:none;border-left:
  none;border-bottom:solid windowtext 1.0pt;border-right:solid windowtext 1.0pt;
  mso-border-top-alt:solid windowtext .5pt;mso-border-left-alt:solid windowtext .5pt;
  mso-border-alt:solid windowtext .5pt;padding:0in 5.4pt 0in 5.4pt" valign="top" width="421"&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size:11.0pt"&gt;-1&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="mso-yfti-irow:3"&gt;
&lt;td style="width:162.9pt;border:solid windowtext 1.0pt;
  border-top:none;mso-border-top-alt:solid windowtext .5pt;mso-border-alt:solid windowtext .5pt;
  padding:0in 5.4pt 0in 5.4pt" valign="top" width="217"&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size:11.0pt"&gt;Have never seen destination&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="width:315.9pt;border-top:none;border-left:
  none;border-bottom:solid windowtext 1.0pt;border-right:solid windowtext 1.0pt;
  mso-border-top-alt:solid windowtext .5pt;mso-border-left-alt:solid windowtext .5pt;
  mso-border-alt:solid windowtext .5pt;padding:0in 5.4pt 0in 5.4pt" valign="top" width="421"&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size:11.0pt"&gt;-2&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="mso-yfti-irow:4"&gt;
&lt;td style="width:162.9pt;border:solid windowtext 1.0pt;
  border-top:none;mso-border-top-alt:solid windowtext .5pt;mso-border-alt:solid windowtext .5pt;
  padding:0in 5.4pt 0in 5.4pt" valign="top" width="217"&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size:11.0pt"&gt;Have never been to destination&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="width:315.9pt;border-top:none;border-left:
  none;border-bottom:solid windowtext 1.0pt;border-right:solid windowtext 1.0pt;
  mso-border-top-alt:solid windowtext .5pt;mso-border-left-alt:solid windowtext .5pt;
  mso-border-alt:solid windowtext .5pt;padding:0in 5.4pt 0in 5.4pt" valign="top" width="421"&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size:11.0pt"&gt;-3&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="mso-yfti-irow:5;mso-yfti-lastrow:yes"&gt;
&lt;td style="width:162.9pt;border:solid windowtext 1.0pt;
  border-top:none;mso-border-top-alt:solid windowtext .5pt;mso-border-alt:solid windowtext .5pt;
  padding:0in 5.4pt 0in 5.4pt" valign="top" width="217"&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size:11.0pt"&gt;Must jump while immobile&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="width:315.9pt;border-top:none;border-left:
  none;border-bottom:solid windowtext 1.0pt;border-right:solid windowtext 1.0pt;
  mso-border-top-alt:solid windowtext .5pt;mso-border-left-alt:solid windowtext .5pt;
  mso-border-alt:solid windowtext .5pt;padding:0in 5.4pt 0in 5.4pt" valign="top" width="421"&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size:11.0pt"&gt;-3&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;br&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;img width="0" height="0" src="http://www.davidgoodner.com/aggbug.ashx?id=9eb97fae-aa67-418a-bca9-a02c2e860195" /&gt;</description>
      <comments>http://www.davidgoodner.com/CommentView,guid,9eb97fae-aa67-418a-bca9-a02c2e860195.aspx</comments>
      <category>Unisystem Widgets</category>
    </item>
    <item>
      <trackback:ping>http://www.davidgoodner.com/Trackback.aspx?guid=9551f861-366d-4b21-bbec-025a92c996ad</trackback:ping>
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      <dc:creator>David Goodner</dc:creator>
      <wfw:comment>http://www.davidgoodner.com/CommentView,guid,9551f861-366d-4b21-bbec-025a92c996ad.aspx</wfw:comment>
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      <slash:comments>5</slash:comments>
      <body xmlns="http://www.w3.org/1999/xhtml">This one will be short and sweet, since
it's not a huge, vastly-thought out change.<br /><br />
Here's the deal: right now, Dex, particularly in Cinematic Unisystem, is the king
of stats.  Far and away, Dex is worth more than any other stat (With the exception
of Willpower if you're a Witch.  Then it's just far more valuable).  Dex
gives you your dodge, your to-hit, your number of attacks, and adds to your damage
in the form of extra Success Levels (and extra attacks).<br /><br />
This is somewhat emulative of Buffy (and Angel to a lesser extent) and it's a handy
way to keep the Slayer from needing a 9 STR to be as cool as Buffy.  But it has
some drawbacks.  When your Slayer does get that 9 STR, on top of her 7 or better
DEX, she's nigh-unstoppable.  And she can get there while largely ignoring two
of her physical attributes.  Also, it's really hard to build a big, strong guy
who's effective without being hyper-fast.  By the time he's strong enough to
make up for his lack of speed, the "glass ninja" effect really kicks in, and people
start going splat and looking like wall-art.<br /><br />
So I suggest a minor change: make STR and DEX interchangable for Melee attacks. 
Dex still wins on Initiative, number of actions, and defense, but now a big, strong,
slow guy can hit by plowing through defenses with brute force.  This only works
on attacks where pure strength matters.  Mostly, that'll be hand-to-hand or melee
weapon attacks.  I'm not even sure I'd apply it to thrown weapons, and for sure
it wouldn't apply to launched ones like bows or crossbows.<br /><br />
I might also suggest a new Defensive Maneuver called "Just Take it" which is Kung-fu
or Getting Medieval + CON.  It works just like Dodge, but the idea is that you
parry, shield your vitals with your arms, or whatever, and... well... just take it. 
I'd only allow it to apply to Bashing damage unless the defender has natural armor
or something - in which case he probably doesn't care as much.  I haven't thought
that one out yet.  It just occured to me while I was typing this post.<br /><br />
That's the kind of cutting-edge, up-to-the-minute, heavily-hyphenated game design
you get around here.<br /><p></p><img width="0" height="0" src="http://www.davidgoodner.com/aggbug.ashx?id=9551f861-366d-4b21-bbec-025a92c996ad" /></body>
      <title>Unisystem Rules Tweaks: Strength vs. Speed</title>
      <guid isPermaLink="false">http://www.davidgoodner.com/PermaLink,guid,9551f861-366d-4b21-bbec-025a92c996ad.aspx</guid>
      <link>http://www.davidgoodner.com/PermaLink,guid,9551f861-366d-4b21-bbec-025a92c996ad.aspx</link>
      <pubDate>Thu, 06 Sep 2007 19:47:24 GMT</pubDate>
      <description>This one will be short and sweet, since it's not a huge, vastly-thought out change.&lt;br&gt;
&lt;br&gt;
Here's the deal: right now, Dex, particularly in Cinematic Unisystem, is the king
of stats.&amp;nbsp; Far and away, Dex is worth more than any other stat (With the exception
of Willpower if you're a Witch.&amp;nbsp; Then it's just far more valuable).&amp;nbsp; Dex
gives you your dodge, your to-hit, your number of attacks, and adds to your damage
in the form of extra Success Levels (and extra attacks).&lt;br&gt;
&lt;br&gt;
This is somewhat emulative of Buffy (and Angel to a lesser extent) and it's a handy
way to keep the Slayer from needing a 9 STR to be as cool as Buffy.&amp;nbsp; But it has
some drawbacks.&amp;nbsp; When your Slayer does get that 9 STR, on top of her 7 or better
DEX, she's nigh-unstoppable.&amp;nbsp; And she can get there while largely ignoring two
of her physical attributes.&amp;nbsp; Also, it's really hard to build a big, strong guy
who's effective without being hyper-fast.&amp;nbsp; By the time he's strong enough to
make up for his lack of speed, the "glass ninja" effect really kicks in, and people
start going splat and looking like wall-art.&lt;br&gt;
&lt;br&gt;
So I suggest a minor change: make STR and DEX interchangable for Melee attacks.&amp;nbsp;
Dex still wins on Initiative, number of actions, and defense, but now a big, strong,
slow guy can hit by plowing through defenses with brute force.&amp;nbsp; This only works
on attacks where pure strength matters.&amp;nbsp; Mostly, that'll be hand-to-hand or melee
weapon attacks.&amp;nbsp; I'm not even sure I'd apply it to thrown weapons, and for sure
it wouldn't apply to launched ones like bows or crossbows.&lt;br&gt;
&lt;br&gt;
I might also suggest a new Defensive Maneuver called "Just Take it" which is Kung-fu
or Getting Medieval + CON.&amp;nbsp; It works just like Dodge, but the idea is that you
parry, shield your vitals with your arms, or whatever, and... well... just take it.&amp;nbsp;
I'd only allow it to apply to Bashing damage unless the defender has natural armor
or something - in which case he probably doesn't care as much.&amp;nbsp; I haven't thought
that one out yet.&amp;nbsp; It just occured to me while I was typing this post.&lt;br&gt;
&lt;br&gt;
That's the kind of cutting-edge, up-to-the-minute, heavily-hyphenated game design
you get around here.&lt;br&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;img width="0" height="0" src="http://www.davidgoodner.com/aggbug.ashx?id=9551f861-366d-4b21-bbec-025a92c996ad" /&gt;</description>
      <comments>http://www.davidgoodner.com/CommentView,guid,9551f861-366d-4b21-bbec-025a92c996ad.aspx</comments>
      <category>Unisystem Widgets</category>
    </item>
    <item>
      <trackback:ping>http://www.davidgoodner.com/Trackback.aspx?guid=34862f3a-80cc-4414-ae17-d5ddfaf9537d</trackback:ping>
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      <dc:creator>David Goodner</dc:creator>
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      <slash:comments>2</slash:comments>
      <title>Unisystem Rules Tweaks: Social Interaction</title>
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      <pubDate>Thu, 23 Aug 2007 23:14:43 GMT</pubDate>
      <description>



&lt;p class="MsoNormal"&gt;
&lt;span style="font-size: 10pt; font-family: Arial;"&gt;We return, dear readers, to the
Unisystem.&amp;nbsp; (Have we ever really left?)&amp;nbsp; I've been thinking about a lot
of things lately about how I like games to run.&amp;nbsp; Eventually, I might undertake
to design a game completely around the principals I'm mulling over, but for now I
want to see if I can implement the concepts in an existing game.&lt;/span&gt; 
&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size: 10pt; font-family: Arial;"&gt;Unisystem is a great one for this
purpose, since the system is so easy to tinker with in general.&amp;nbsp; For these articles,
I'm focusing on the Cinematic rules, but they'll adapt to Classic Unisystem almost
effortlessly.&lt;/span&gt; 
&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size: 10pt; font-family: Arial;"&gt;First up is the dreaded topic of
Social Skill Use on PCs.&lt;/span&gt; 
&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size: 10pt; font-family: Arial;"&gt;Any time an NPC does something
to a PC, it has the potential to be un-fun for the player.&amp;nbsp; Getting stabbed,
ensorcelled, or snuck past is no fun, but the results can be fun and the absence of
the possibility makes the whole game kind of boring.&amp;nbsp; Social skills are even
worse than physical ones, though.&amp;nbsp; The results of a physical action will tell
a player what happens to his character: You're hurt; You don't notice X; You're turned
into a frog.&amp;nbsp; Social skills, in theory, tell a player how he has to play his
character: You're in love with the evil princess; You're scared of the bully and have
to run away; You believe the war in 
&lt;st1:country-region w:st="on"&gt;
&lt;st1:place w:st="on"&gt;Iraq&lt;/st1:place&gt;
&lt;/st1:country-region&gt;
is completely just and logical.&lt;/span&gt; 
&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size: 10pt; font-family: Arial;"&gt;That can suck.&amp;nbsp; Not always,
of course.&amp;nbsp; Sometimes it's a lot of fun to play the besotted victim of a seductress,
or the enraged guy who goes after his own friends because he's been fooled or magically
charmed.&amp;nbsp; But some players really hate it.&amp;nbsp; Some are terrifically bad at
it.&amp;nbsp; And sometimes, even for the folks who normally like it, it's just not their
thing that night.&lt;/span&gt; 
&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size: 10pt; font-family: Arial;"&gt;Worse yet, basically social skills
come down to GM Fiat.&amp;nbsp; The rules tell you what happens in a concrete way when
you get stabbed, and exactly how to overcome the wounds.&amp;nbsp; All the rules usually
tell you about being conned, seduced, or intimidated is to roleplay it.&lt;/span&gt; 
&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size: 10pt; font-family: Arial;"&gt;So I wanted to come up with a system
that would be more concrete, without adding too much complexity or weight to the game.&amp;nbsp;
"Social hit points" might be really interesting, but honestly they don't quite work
like physical hit points anyway, and I'd have to add new stats and stuff to the game.&lt;/span&gt; 
&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size: 10pt; font-family: Arial;"&gt;Instead, I'm building off the Success
Level system and the system that allows complementary skill use to give you bonuses
or hit the other guy with penalties.&amp;nbsp; It works like this:&lt;/span&gt; 
&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size: 10pt; font-family: Arial;"&gt;When an NPC uses a social skill
on a PC, the GM states a goal like "he wants to get in your pants," or "she wants
to fool you into believing X."&amp;nbsp; He doesn't necessarily have to tell the player
the goal, because sometimes that would ruin the interaction, but he needs a baseline.&lt;/span&gt; 
&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size: 10pt; font-family: Arial;"&gt;With the goal in mind, the GM sets
a difficulty, taking into account things like the PC's Drawbacks and Qualities and
situational modifiers.&amp;nbsp; For example, if a she-vampire is trying to seduce a PC
and drag him off for dinner, and the PC has Lecherous -1, the PC is going to take
his lecherous penalty.&amp;nbsp; But if he also has Honorable 3 and leaving right now
would violate his code, the vamp might get a penalty to her roll, too.&lt;/span&gt; 
&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size: 10pt; font-family: Arial;"&gt;The test is Opposed, generally
using Willpower for the "defender" and Intelligence or Perception for the "attacker,"
but there are other ways to stack it out.&amp;nbsp; Influence is usually the relevant
skill unless you got all fancy with Wild Card skills.&amp;nbsp; (For you Classic users,
there's Orate, Seduction, Haggling, and whatnot.)&lt;/span&gt; 
&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size: 10pt; font-family: Arial;"&gt;If the attacker wins, the defender
has a choice.&amp;nbsp; Option A is to do whatever the GM says he's been convinced to
do, within reason.&amp;nbsp; Some goals might take multiple tests.&amp;nbsp; A vampire trying
to seduce a victim might need to get his attention, get him to dance with her, then
convince him to go off alone with her.&amp;nbsp; Option B is to accept a penalty to all
"mental" tests equal to the margin of success.&amp;nbsp; So if the vampire netted 3 SL,
the victim would be at a -3 to things like perception tests (he can't stop looking
at her), social tests (he's hung up on her and says stupid stuff or whatever), and
intelligence tests (he can't stop thinking about her).&amp;nbsp; Physical skills are only
affected conditionally.&amp;nbsp; Most of the time, they won't be.&amp;nbsp; The only major
exception you might want to consider is combat.&amp;nbsp; I'd impose the penalty to Initiative
and the first roll the PC makes in combat.&amp;nbsp; After that, fear for your life has
a remarkably focusing quality, and you ditch the penalty.&lt;/span&gt; 
&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size: 10pt; font-family: Arial;"&gt;Keep in mind that the skill penalty
is a "metagame" thing.&amp;nbsp; In some cases, it doesn't make much sense, but it's still
there to provide a mechanical consequence to failed Social tests.&lt;/span&gt; 
&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size: 10pt; font-family: Arial;"&gt;The penalty generally only hangs
around for a scene or so, or until something happens to nullify it.&amp;nbsp; In our running
vampire/victim example, the victim might shake off the penalty by spending a DP, or
by getting counter-seduced by one of his friends who he has a crush on.&amp;nbsp; And,
of course, all bets are off when the vamp bites him, unless he's in to that kind of
thing.&lt;/span&gt; 
&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size: 10pt; font-family: Arial;"&gt;The penalties also don't stack
up.&amp;nbsp; Only the highest result ever applies.&amp;nbsp; Even so, repeated attempts can
wear down a PC's resistance, so I might cap the penalty at -5 or -7.&amp;nbsp; To keep
the "dog pile effect" to a minimum, I'd also limit how many social rolls you can make
in a given time frame; say one every 10 minutes or half-hour for extended things.&lt;/span&gt; 
&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size: 10pt; font-family: Arial;"&gt;If the player chooses option A,
he should almost always earn a Drama Point, and maybe a bonus XP if he plays it really
well.&lt;/span&gt; 
&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size: 10pt; font-family: Arial;"&gt;This system would also work on
PC vs. PC social tests, but I generally try to avoid those in my game.&amp;nbsp; I'd rather
have the players agree on those.&amp;nbsp; There's a difference in social perception between
the GM/NPCs and another Player/PC that makes things more personal.&lt;/span&gt; 
&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p&gt;
&lt;span style="font-size: 10pt; font-family: Arial;"&gt;I suppose it'd also work for NPCs,
but I would generally choose to have my NPCs choose Option A rather than juggling
penalties and stuff.&lt;/span&gt;
&lt;/p&gt;
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      <category>Unisystem Widgets</category>
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      <dc:creator>David Goodner</dc:creator>
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      <title>Superstition and the Sword: Part 3 -- Supernatural Packages</title>
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      <pubDate>Thu, 21 Jun 2007 19:36:41 GMT</pubDate>
      <description>

&lt;p class="MsoNormal"&gt;
Okay, now it's time for those long-awaited Supernatural Packages&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
The Gargoyles universe is home to several unusual creatures and to humans who have
traded (willingly or not) their humanity for something else.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Gargoyles
are relatively easy, but some of the others are a lot more fluid.&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style=""&gt;&amp;nbsp;&lt;/span&gt;
&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
Gargoyles - the Gargoyle package will appear below.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Basically,
Gargoyles are strong, can fly, can regenerate when they turn to stone, and have nasty
claws.&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style=""&gt;&amp;nbsp;&lt;/span&gt;
&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
Cyborgs - Cyborgs can have just about anything that can be mechanically grafted onto
them.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Gargoyles-verse prosthetics can run the gamut from
being indistinguishable from human parts without close examination to being large
and obvious.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;It is not at all uncommon for cyborgs to
be able to pass for human so long as they don't use their more obvious powers and
avoid metal detectors.&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style=""&gt;&amp;nbsp;&lt;/span&gt;
&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
Cyborgs have the disadvantage that some portion of their Life Points are tied to their
cybernetic parts.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;For every 5 points of Cybernetic Qualities
a character has, 25% of his LP no longer heal normally.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Instead,
he either needs a specific Regeneration power, or requires the services of someone
with a cybernetics lab and the Mr. Fix-it skill.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Additionally,
Directors can rule that some powers can be temporarily lost due to damage.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;The
Target Limb maneuver is particularly good for this.&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style=""&gt;&amp;nbsp;&lt;/span&gt;
&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
Demifey - Human (or possibly Gargoyle or something)/ Faerie hybrids are viable life
forms.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;The Third Race's genetics are remarkably adaptable.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Faerie
blood carries faerie magic.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Demifey characters often have
Sorcery, Supernatural Senses, and the like.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;These powers
take practice to develop, so demifey who are unaware of their heritage or reject it
might have very little power.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Demifey generally look like
normal members of their other race, with modest if any unusual features.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;They
are generally quite attractive and fit specimens, so adding modest stat boosts to
a demifey package is completely appropriate.&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style=""&gt;&amp;nbsp;&lt;/span&gt;
&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
Mutates - Techniques pioneered by Dr. Anton Sevarious allow human/animal DNA grafts
that produce viable life-forms.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Mutates generally have
powers that can be traced to real animals.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;A little Natural
Armor is fine.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Being bullet-proof would be kind of odd.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Distance
attacks are somewhat rare (but then again, electric eels.)&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style=""&gt;&amp;nbsp;&lt;/span&gt;
&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
Hybrids - All of the above are at least somewhat compatible.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Coldstone
was a cyborg/gargoyle.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;There's nothing but the fact that
you'll run out of points to stop you from making a cybernetic demifey gargoyle with
a suit of battle armor.&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style=""&gt;&amp;nbsp;&lt;/span&gt;
&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
Packages&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
To get you started, here are a few more obvious packages&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style=""&gt;&amp;nbsp;&lt;/span&gt;
&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;b&gt;Cyborg&lt;/b&gt; (20-point Quality)&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
Cyborgs have a lot of variation.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;This one is designed
for straight-up combat with gargoyles.&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
+2 Str, Dex, Con (6)&lt;br&gt;
Night Vision (1)&lt;br&gt;
Natural Armor 10 (10)&lt;br&gt;
Natural Weapons (wrist blades) Str x3 (2)&lt;br&gt;
Supernatural Attack (Optical Laser) 20 (8)&lt;br&gt;
Flight (Shoulder &amp;amp; boot Jets. &lt;span style=""&gt;&amp;nbsp;&lt;/span&gt;Boot jets can also be
used for Supernatural Attack) (5)&lt;br&gt;
Combat Computer (Situational Awareness, Fast Reaction Time) (7)&lt;br&gt;
Beholden (secret masters) (5)&lt;br&gt;
Cruel 2 (disassociative disorder)&lt;br&gt;
Appearance -2&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style=""&gt;
&lt;br&gt;
&lt;/span&gt;
&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style=""&gt;&amp;nbsp;&lt;/span&gt;
&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style=""&gt;&amp;nbsp;&lt;/span&gt;
&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;b&gt;Demifey&lt;/b&gt; (18-pont Quality)&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
Keep in mind that the Demifey are as varied as their Faerie parents, but here's a
fairly typical one.&lt;o:p&gt;
&lt;br&gt;
&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
Dex +3, Per, Will +2 (7)&lt;br&gt;
Appearance +5 (5)&lt;br&gt;
Immortal (0)&lt;br&gt;
Hypnosis (What do you See) (10)&lt;br&gt;
Supernatural Senses (Basic, the Sight) (4)&lt;br&gt;
Vulnerability (Can be bound by magic, iron does x3 damage) (5)&lt;br&gt;
Honorable 3 (bound by Faerie Law)&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
The demifey probably also has Sorcery, but it's not part of this Quality.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;It
might be fun to play him or her without it instead, perhaps replacing some of Hypnosis
with Emotion Control to represent a less developed ability.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;The
poor character might not know why iron is uncomfortable or why he can't seem to lie
or break a deal.&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;b&gt;Gargoyle&lt;/b&gt; (19-point Quality)&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
Gargoyles are stronger, faster, and tougher than humans, with sharp senses&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;They
get +4 Strength, +2 to Dexterity, +2 Constitution, and +2 Perception, and Natural
Toughness.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;They get 3 levels of Hard to Kill, and can
buy up to 5 more&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;They also have razor-sharp claws (Strx3
armor-piercing), gliding wings, and prehensile tails.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;When
in stone sleep, they regenerate Con/Minute, which also removes any poisons, but doesn't
cure diseases.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;They also have very sharp hearing, sense
of smell, and night-vision. 
&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
On the other hand they are ugly to human eyes, with Appearance -3.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Gargoyles
don't have human psychology, either.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;They feel a deep
need to protect.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;This translates to the Driving Goal flaw
at -2.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;A gargoyle's worst weakness, however, is their
vulnerability to sunlight.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Being exposed to sunlight turns
a gargoyle to stone.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;On the up-side, stone is fairly tough,
but modern man has plenty of ways to damage it.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Staying
indoors is no defense, either.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Once the sun is fully in
the sky (say, an ten minutes or so after sunrise) the transformation occurs regardless
of whether the gargoyle can see the sun or not - and gargoyles need exposure to the
sun.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Without it, they gradually become sickly and infertile. 
&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
Gargoyles are currently 2-point Minorities with no legal rights, but that's not figured
in to the cost of the Quality.&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
Gargoyles frequently have the Honorable Drawback, but this is not a requirement.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Those
who don't have Honorable often replace it with Cruel, but this, too, is a matter of
choice.&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;b&gt;Neo-gargoyle&lt;/b&gt; (27-point Quality)&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
Neo-gargoyles are Mutates built to have traits similar to gargoyles.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;They
were created for David Xanatos by Dr. Sevarious, but he ultimately lost control of
them.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Sevarious may have created more than the initial
group.&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
Neo-gargoyles combine the traits of big cats and bats or raptors, along with those
of electric eels.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;They get +3 Strength, +2 Dexterity and
Constitution, and +2 Perception.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;They also get +3 levels
of Hard to Kill and can by up to five more.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;They have
Str x3 claws, but theirs are not armor-piercing as a gargoyle's are.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Most
impressively, they can throw blasts of electricity doing 20 points of damage.&amp;nbsp;
These have limited use.&amp;nbsp; After a number of blasts equal to the Neo-Gargoyle's
CON score, he needs an hour or so to recharge.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;They have
gliding wings, but not prehensile tails.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;They have no
stone sleep, but regenerate at con/hr.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Like Gargoyles,
they have acute hearing and smell, and night-vision.&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
Neo-gargoyles have hair-trigger tempers, giving them one level of Antisocial Impulses:
Violence.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;They also look frightening to human eyes, with
appearance -3.
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
(Note: I really wish I could make htis one come in for 20 points or less, but supernatural
attacks are VERY expensive)&lt;br&gt;
&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;b&gt;Neo-Werewolf&lt;/b&gt; (14-point Quality)&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
One of Sevarious' most popular conversions is to simply graft some predator's DNA
to a human's.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;The result is a&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;stronger,
faster, meaner creature.&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
A new-werewolf is a mutate with (generally) wolf DNA.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;This
conveys Str + 2, Dex +2, Con +2, Per +2 (with a minimum of 5), Acute Hearing and Acute
Smell, as well as Enhanced Smell, meaning the neo-werewolf can track by scent.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Neo-werewolves
are tough with 3 levels of Hard to Kill and an option on 5 more.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;They
also have Strength x2 claws and fangs.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;The wolf's hardy
constitution provides Con/hr regeneration.&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
Wolf DNA produces severe problems in humans.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;The neo-werewolf
has -2 appearance and Antisocial Impulses: Violence at 2, as well as one level of
Cruelty (and individuals can take more separately).&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Neo-werewolves
have no vulnerability to silver beyond what one would expect.&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
And, with that, you should have enough to play a Gargoyles game, or add Gargoyles
and their associated hangers-on to your Angel and Buffy games.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Enjoy.
&lt;/p&gt;
&lt;p&gt;
&lt;/p&gt;
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      <title>Superstition and the Sword: Part 2 -- Character Creation</title>
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      <pubDate>Thu, 14 Jun 2007 02:25:03 GMT</pubDate>
      <description>

&lt;p class="MsoNormal"&gt;
At least at the moment, I'm not going to bother to write a lot of setting exposition,
so we'll start roughly in what would be Chapter 2 of a normal Eden RPG book.&amp;nbsp;
Here, we'll take a brief run-through of attributes, skills, and existing Qualities
and Drawbacks.&amp;nbsp; New Qualities and Drawbacks will be in part 3.&amp;nbsp; (Yes, 
&lt;st1:State w:st="on"&gt;
&lt;st1:place w:st="on"&gt;Virginia&lt;/st1:place&gt;
&lt;/st1:State&gt;
, there is a Gargoyles Quality.&amp;nbsp; There's probably a Santa Claus, too, but we'll
talk about him under the Fey later on.)&lt;br&gt;
&amp;nbsp;&lt;br&gt;
Attributes - nothing much needs to change about Attributes.&lt;br&gt;
&amp;nbsp;&lt;br&gt;
Skills - the standard Cinematic Unisystem skill list works just fine for the Gargoyles
world.&amp;nbsp; Occultism clues you in on the secret history of the world, and lets you
know about magic and the faeries.&lt;br&gt;
&amp;nbsp;&lt;br&gt;
Qualities - ah yes, here's the meat of the thing.&lt;br&gt;
&amp;nbsp;&lt;br&gt;
Attractiveness - The current system, elegant in its simplicity, lumps all matters
of personal appearance into the Attractiveness Quality.&amp;nbsp; So a Gargoyle might
start off with -3 Attractiveness to represent his inhuman appearance, but could then
buy it up as far as he wanted.&amp;nbsp; Goliath, who's got a way with the ladies, might
have spent 5 points or so to get an effective Attractiveness of 2.&lt;br&gt;
&amp;nbsp;&lt;br&gt;
I don't really like that.&amp;nbsp; It's okay in Buffy or Angel, where most of the characters
are human, but in a Gargoyles game, it's very possible that all the PCs will be Gargoyles,
so it's a little wonky.&amp;nbsp; I'm seriously considering splitting Attractiveness into
two Qualities/Drawbacks.&amp;nbsp; One would measure your aesthetic Attractiveness, and
the other would measure your deviation from human norms.&amp;nbsp; "Fearsomeness" would
be a Drawback that makes your basic form scary/ugly to humans.&amp;nbsp; It'd give you
a negative modifier to Influence tests not based on fear, no matter how high your
Attractiveness is - except for dealing with people who are used to your unusual form
in some way.&amp;nbsp; For them, your Attractiveness kicks in.&amp;nbsp; Possibly rather than
all or nothing, the two add/subtract from one another, so a Gargoyle with -3 Fearsomeness
and +1 Attractiveness is only two points scary on first impressions.&lt;br&gt;
&amp;nbsp;&lt;br&gt;
When I get to the point of writing up characters, I'll decide whether to adopt this
or not, but I think it makes a neat alternate rule.&lt;br&gt;
&amp;nbsp;&lt;br&gt;
Enchanted/Superscience item - The relatively high tech level of the Gargoyles setting
means that 1-2 point items are frequently not worth paying for with Quality points.&amp;nbsp;
They can just be purchased with sufficient wealth or obtained through Organizations.&amp;nbsp;
Higher-level items should still be bought for 2 points per PL.&lt;br&gt;
&amp;nbsp;&lt;br&gt;
Optionally, something that would be incredibly expensive like a battlesuit (Which
is really several PL 4-ish items all mushed together) can be purchased as a Supernatural
package Quality.&amp;nbsp; The Dual Form Drawback is appropriate to represent the fact
that you can't walk around in your battlesuit all the time.&lt;br&gt;
&lt;br&gt;
As I've mentioned, I think there's an Eden-approved method for this in All Tomorrow's
Zombies.&amp;nbsp; It involves buying the Robot Quality and whatever add-ons you'd like.&amp;nbsp;
That seems workable to me. &amp;nbsp;&lt;br&gt;
&amp;nbsp;&lt;br&gt;
Enchanting/Superscience - Enchanting is completely gone.&amp;nbsp; Mortal magicians can
create potions and charms through a variety of spells, through the Sorcery quality.&amp;nbsp;
More powerful items are purely the purview of the Third Race.&lt;br&gt;
&amp;nbsp;&lt;br&gt;
Superscience is easier than it is in Buffy.&amp;nbsp; Superscience devices no longer require
special ingredients.&amp;nbsp; Money works.&amp;nbsp; This will be discussed more completely
later on.&amp;nbsp; Your Superscience Quality can never be a higher level than your Science
skill, and you should probably really have Science of at least 4 before you pick up
Superscience.&amp;nbsp; 6 would be better.&amp;nbsp; We're probably going to talk about new
uses of Superscience to cover metagenetics and cybernetics.&lt;br&gt;
&amp;nbsp;&lt;br&gt;
Occult Library - I think Occult Library works just fine as-is.&lt;br&gt;
&amp;nbsp;&lt;br&gt;
Rank - Rank now explicitly buys up your standing in an Organization, granting you
more autonomy (but also more responsibility).&amp;nbsp; We'll talk more about Organizations
when I get into new Qualities/Drawbacks.&amp;nbsp; You can have Rank in several groups.&amp;nbsp;
For instance, an undercover police investigator might have rank in the Police and
in an organized crime ring.&amp;nbsp; Almost all Illuminati members also have Rank in
some other group.&amp;nbsp; In fact, that's frequently why they were recruited into the
Illuminati.&lt;br&gt;
&amp;nbsp;&lt;br&gt;
Robot - The Robot Quality from Buffy is a decent starting point for any robotic characters,
but there's no reason to limit yourself so.&amp;nbsp; Instead, build Robots like Demons
and Supernatural characters from Angel.&amp;nbsp; Robots can have Drawbacks like Beholden
from Armageddon (which I might list down in the next part, for simplicity sake).&amp;nbsp;
They could also have variations of Antisocial Tendencies, Mental Problems, Emotional
Problems and the like to represent programming imperatives.&lt;br&gt;
&amp;nbsp;&lt;br&gt;
Cyborgs work pretty much the same way, except they can recover (depending on how many
cybernetic parts they have) 75%, 50%, or 25% of their Life Points without a Mr. Fix-it
test.&amp;nbsp; Cyborgs who are nothing but a brain in a robot body work just like normal
robots.&amp;nbsp; Drawbacks like Cruel are appropriate to represent the dehumanizing effect
of losing so much of your essential humanity.&amp;nbsp; (Then again, Jackal and Hyena
were already pretty twisted)&lt;br&gt;
&amp;nbsp;&lt;br&gt;
Sorcery - Sorcery works as-is, except that I'd drop it to 3-points per level and remove
the TK.&amp;nbsp; Pretty much only Faeries have Sorcery, and some of them might instead
have 2-point per level Magic Domains, which are pretty much Invocations as per the
conversion rules in the Magic Box.&lt;br&gt;
&amp;nbsp;&lt;br&gt;
Vampire - no Vampires have shown up in Gargoyles, thus far.&amp;nbsp; If they do, the
existing Vampire Quality probably won't really work for them, but do whatever you
want with your own game.&lt;br&gt;
&amp;nbsp;&lt;br&gt;
Wealth - Wealth, at high levels, gives you free levels of the Organization Quality.&amp;nbsp;
At level 4, you get 5 Organization points.&amp;nbsp; At level 5, you get 10.&amp;nbsp; Beyond
level 5, Wealth would start to describe the resources of nations.&amp;nbsp; Characters
might actually be that rich (like David Xanatos), but level 5 represents the limit
of their liquid assets, so this Quality is capped at 5.&amp;nbsp; (To keep the Director
sane, really)&lt;br&gt;
&amp;nbsp;&lt;br&gt;
Supernatural Qualities - Note that many Supernatural Qualities are appropriate for
Demifey, Mutates, and Cyborgs.&lt;br&gt;
&amp;nbsp;&lt;br&gt;
Natural Attack - New to this Quality is an Armor-Piercing kicker for 2 points.&amp;nbsp;
It'll probably work with Supernatural Attack, too, but I'd be more hesitant to apply
it.&lt;br&gt;
&amp;nbsp;&lt;br&gt;
Supernatural Senses - New to this Quality is night-vision, costing 1 point.&lt;br&gt;
&amp;nbsp;&lt;br&gt;
Okay, so I think that does it for existing Qualities.&amp;nbsp; Next up are the new ones.&lt;br&gt;
&amp;nbsp;&lt;br&gt;
Magical Conduit (2-point per level Quality)&lt;br&gt;
A Magical Conduit is a mystical artifact that allows a human to freely work magic.&amp;nbsp;
Each level of Focus allows a non-Sorcerer to Quick-Cast spells of a power level up
to the level of the Quality.&amp;nbsp; A would-be magician can only control a Conduit
of a strength equal to or less than his Occultism level.&amp;nbsp; Otherwise, his spells
have the chance to go seriously awry - using the miscast rules in Buffy.&amp;nbsp; A Magical
Conduit is essentially an enchanted item, and can be lost. &amp;nbsp;&lt;br&gt;
&amp;nbsp;&lt;br&gt;
Magery (1-point per level Quality)&lt;br&gt;
Magery provides bonus points on Sorcery checks.&amp;nbsp; The maximum rating of this Quality
is 5 levels.&lt;br&gt;
&amp;nbsp;&lt;br&gt;
Organization (Variable Quality)&lt;br&gt;
The Organization Quality provides a character (or characters, it is possible to pool
levels) additional Organization points.&lt;br&gt;
&amp;nbsp;&lt;br&gt;
Supernatural Qualities - Supernatural Qualities are possessed by such creatures as
Gargoyles, Demifey, Mutates, and Cyborgs.&amp;nbsp; To create such a character, you build
a package Quality by picking the positive and negative traits you want to be intrinsic
to your character's "race."&amp;nbsp; (In the case of a cyborg or mutate, it might be
a race consisting of a single creature, of course.&amp;nbsp; Each demifey might be unique,
as well)&lt;br&gt;
&amp;nbsp;&lt;br&gt;
Extra Limb - Variable Quality&lt;br&gt;
You have one or more extra prehensile limbs.&amp;nbsp; Extra feet don't really cost you
anything.&amp;nbsp; This Quality doesn't grant you any additional actions, but it can
allow your actions to affect more people.&amp;nbsp; If you had, say, ten tentacles, you
might be able to grab ten people a few at a time and hold/crush them all.&lt;br&gt;
&amp;nbsp;&lt;br&gt;
One limb costs you 1 point.&amp;nbsp; 2 to 4 additional limbs cost 2 points.&amp;nbsp; 5 or
more cost 5 points.&amp;nbsp; In practical terms, 10 limbs is probably a good limit to
this Quality.&amp;nbsp; Extensible limbs that significantly increase your reach add a
1-point kicker if you can reach about 10 feet (3 meters or so), and 2 points if you
want to be able to reach even further.&amp;nbsp; And at some point you're just getting
silly.&amp;nbsp; Particularly at the higher levels, your limbs don't have to be static
limbs.&amp;nbsp; An amorphous mass that can extend multiple tendrils might vary from no
limbs up to ten, depending on his mood.&lt;br&gt;
&amp;nbsp;&lt;br&gt;
Magical Affinity (2-point per level Quality)&lt;br&gt;
Each level of Magical Affinity gives you a +1 bonus on Sorcery tests, up to a maximum
of 5.&amp;nbsp; Unlike Buffy Sorcery, there is no progressive spell-casting penalty, so
there is no point in taking this Quality beyond 5 levels.&amp;nbsp; The prerequisite for
this Quality is Sorcery.&lt;br&gt;
&amp;nbsp;&lt;br&gt;
Special Movement (Variable Quality)&lt;br&gt;
This Quality imparts more freedom of movement.&amp;nbsp; Characters can have more than
one type.&amp;nbsp; For instance, Gargoyles have the first level of Climbing, and Gliding,
for 3 total points and pretty much as much freedom of movement as someone who can
just fly.&lt;br&gt;
Climbing: 1 point for climbing with claws/special gear.&amp;nbsp; 2 points for spider-like
wall-crawling that lets you hang from the ceilings as well as scaling the walls and
climb smooth surfaces easily.&lt;br&gt;
Flight 3: points for flight that can be easily disrupted (like with wings), 5 points
for freeier flight.&lt;br&gt;
Gliding/swinging: 2 points.&amp;nbsp; It's pretty much just the lower level of Flight.&lt;br&gt;
Leaping: the ability to make prodigious vertical or horizontal leaps.&amp;nbsp; 2 points.&lt;br&gt;
&amp;nbsp;&lt;br&gt;
Superspeed (2-point per level Quality)&lt;br&gt;
Superspeed lets a character move really quickly.&amp;nbsp; It's generally tied to a single
type of movement, like running, swimming, or flying, depending on the character.&amp;nbsp;
Each level of Superspeed more or less doubles the character's maximum speed.&amp;nbsp;
At level 3, the character can move as fast as a car in the city.&amp;nbsp; At 4, he's
approaching race-car speeds, and at 5, he's... well, really fast.&amp;nbsp; Superspeed
doesn't allow any extra attacks.&amp;nbsp; For that, you're going to want obnoxiously
high Dexterity.&lt;br&gt;
&lt;br&gt;
I think that covers new Qualities.&amp;nbsp; I was planning to do Packages as part of
this post, but it's getting late tonight and I still have some work to do on them.&amp;nbsp;
I'll do them next.&amp;nbsp; Really, you don't HAVE to have package qualities to start
using this stuff, so I don't feel too bad about leaving you waiting.&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
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      <title>Superstition and the Sword: Part 1 -- Magic</title>
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      <pubDate>Sun, 03 Jun 2007 03:46:46 GMT</pubDate>
      <description>
&lt;p class="MsoNormal"&gt;
I figured I'd start with the hardest part first.&amp;nbsp; Well, that's not strictly true.&amp;nbsp;
I have most of the other parts worked out already, but magic is a toughie, and some
of the other stuff hinges on how it works.&lt;br&gt;
&lt;br&gt;
Buffy magic is a very robust system, but it doesn't fit the Gargoyles flavor.&amp;nbsp;
Buffy Sorcerers have an entirely diferent set of problems than Gargoyles ones.&amp;nbsp;
The high probability of spells going awry doesn't really fit, and the progressive
-2 per turn seems a little off, too.&lt;br&gt;
&lt;br&gt;
All we know about magic comes from Demona, the Magus, the Archmage, and various faeries.&amp;nbsp;
And really, there's not a lot.&amp;nbsp; Normal humans hardly ever cast spells (compared
to the amount of time they spend doing other stuff).&amp;nbsp; Faeries, on the other hand,
sling magic around all the time, although it does seem to wear them out after a while.&lt;br&gt;
&lt;br&gt;
For humans and gargoyles, the rule seems to be that it's very hard to cast spells
spontaneously.&amp;nbsp; The Magus only ever does it once, and he dies from it.&amp;nbsp;
I think the Archemage throws around some nasty spells, but it's been a while since
I've watched it.&amp;nbsp; I'm going to go with the assumption that for the most part,
magic in Gargoyles is through rituals, or through using magical devices.&amp;nbsp; For
instance, it was likely a property of Titania's Mirror that Demona could use a simple
ritual to summon Puck - rather than a "spell" of Demona's.
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;br&gt;
EDIT:&amp;nbsp; Something else I've thought of
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
One thing I might change, although I'd do so with some trepidation, is to make spell
formulas a little more flexible.&amp;nbsp; Spell R&amp;amp;D is pretty hard.&amp;nbsp; If your
books don't have a spell for turning people into statues, you're probably never going
to be able to turn people into statues.&amp;nbsp; But if your books DO have a spell for
turning people into statues, you can probably turn one person into a statue, or a
dozen, or a million if you're good enough to marshal the magical energies.&amp;nbsp; And
you can do so under different circumstances, like "the next person I touch" or "everyone
in the sound of my voice."
&lt;/p&gt;
&lt;br&gt;
What this means is that the spells you know are listed with their minimal effect and
starting PL, and you can pick and choose modifiers.&amp;nbsp; Make the spell work longer
or faster or bigger, and the PL goes up.&amp;nbsp; Make it take rare ingredients or year-long
rituals, and it goes down.&lt;br&gt;
&lt;br&gt;
That's a scary level of freedom, though.&amp;nbsp; I've already learned that WitchCraft
style Invocations are frighteningly poweful, and those just let a magician do one
kind of effect.&amp;nbsp; So I'll have to think about it.&amp;nbsp; Sometimes play balance
has to win over simulation of the source material.&lt;br&gt;
&lt;br&gt;
&lt;p class="MsoNormal"&gt;
So anyway, the Sorcery quality is really, really rare.&amp;nbsp; Human magicians learn
rote spells and need either elaborate rituals or a magical conduit to work their mojo.&amp;nbsp;
A magical conduit is an Enchanted Item that - just to keep things simple - provides
the holder with the ability to Quick Cast spells up to its Power Level.&amp;nbsp; It doesn't
provide the bonus points.&amp;nbsp; Instead, that's going to be a Quality called - because
I like GURPS - Magery.&amp;nbsp; Levels of Magery up to 5 add to your Occultism skill
to cast spells.&amp;nbsp; Since I'm already dinging you at roughly 2 points per level
for Quick Casting, I'll just make that Quality a 1-point per level Quality.&amp;nbsp;
And if you want Telekinesis, you have to pay for it the old-fashioned way.&lt;br&gt;
&lt;br&gt;
I think I'll leave Sorcery in, but make the prerequisite for learning it be something
like Occultism greater than 10.&amp;nbsp; And I might turn it into a sort of "Wild Card
Skill" so it advances a lot more slowly.&lt;br&gt;
&lt;br&gt;
On the other hand, Gargoyles magicians don't seem to have too much trouble with spells
going awry.&amp;nbsp; A spell can fail if you're not talented enough to cast it, and what
it's supposed to do might not actually be what you think it does, but it's not going
to do something radically different.&amp;nbsp; Magic seems very legalistic.&amp;nbsp; A spell
to make you as enduring as the mountain stones may just turn you to stone.&lt;br&gt;
&lt;br&gt;
(Although I have a private theory that if Xanatos had immersed himself in the cauldron,
it would have made him immortal - he would have shed his stone skin like a Gargoyle.&amp;nbsp;
I think Puck didn't want Xanatos to be immortal because then&amp;nbsp; he'd be stuck as
Owen for all eternity, so he did something to scare Xanatos off.&amp;nbsp; Greg Wiesman
doesn't actually agree with me, but what does he know?)&lt;br&gt;
&lt;br&gt;
Faeries have it different.&amp;nbsp; They seem to be able to just whip out with spells
that do just about anything at the drop of a hat.&amp;nbsp; They also DO seem to suffer
from some degradation of their powers.&amp;nbsp; Puck says he'll need a long nap after
The Mirror.&lt;br&gt;
&lt;br&gt;
Ergo, Faeries DO have Sorcery, which costs 5 points per level and lets them Quick
Cast spells.&amp;nbsp; I'll keep the Quality at 5 points per level even though it doesn't
include telekinesis because it will include the ability to improvise spells.&amp;nbsp;
Faeries just whip out with the magic whenever they want.&lt;br&gt;
&lt;br&gt;
I'm also making one other major change - Magic can kill you.&amp;nbsp; If you throw a
Quick Cast spell of a higher PL than your Sorcery or available conduit, you take physical
damage from it.&amp;nbsp; I think I'll make it five times the PL of the spell.&amp;nbsp; That'll
REALLY limit what magicians can do without their tools.&lt;br&gt;
&lt;br&gt;
Faeries can also have other powers.&amp;nbsp; In fact, not all faeries or demifey need
to have Sorcery.&amp;nbsp; They might rely on innate powers that are more reliable, if
less versatile.&amp;nbsp; For those, the Angel supernatural Qualities will do most of
the job.&lt;br&gt;
&lt;br&gt;
So then there's Enchanting and Superscience.&lt;br&gt;
&lt;br&gt;
Magic items are really rare in the Gargoyles-verse, and most of the ones I can think
of are actually Faerie creations: the Eye of Odin, Titania's Mirror, the Phoenix Gate,
and probably Excalibur.&amp;nbsp; The Grimorium is something of an unknown, as is the
Gae Bolga.&amp;nbsp; I think I might limit Enchanting either to just level 1 for humans,
or entirely to Faeries.&amp;nbsp; Or maybe not.&amp;nbsp; There's a dearth of evidence on
the subject.&lt;br&gt;
&lt;br&gt;
Superscience, on the other hand, should be easier than it is in the Buffyverse.&amp;nbsp;
Robots, blasters, floating factories, and whatnot are all common enough not to raise
eyebrows, even if they're not ubiquitous.&amp;nbsp; So Superscience works as written -
you have to have a high Science skill to have it, and it costs 5 points per level.&amp;nbsp;
The only difference is that Superscience gadgets no longer require a special ingredient.&amp;nbsp;
Instead, rare ingredients can lower the effective Power Level like they do for Sorcery
spells.&lt;br&gt;
&lt;br&gt;
And I think that covers everything magic-related.&amp;nbsp; We're going to discuss a slightly
different way to approach the Enchanted Item Quality a little later on.&amp;nbsp; It works
okay for some devices, but is really bad for things like exo-armor.&lt;br&gt;
&lt;br&gt;
If I get my hands on All Tomorrow's Zombies before I write the next segment, I'll
see what 
&lt;st1:city w:st="on"&gt;
&lt;st1:place w:st="on"&gt;Eden&lt;/st1:place&gt;
&lt;/st1:city&gt;
did for battle suits there.&amp;nbsp; I think they went with a variation of the Robot
Quality, which probably works pretty well.&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;img width="0" height="0" src="http://www.davidgoodner.com/aggbug.ashx?id=6ba88498-bd1e-421f-ad54-9746e625663a" /&gt;</description>
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      <category>Unisystem Widgets</category>
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      <dc:creator>David Goodner</dc:creator>
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      <slash:comments>4</slash:comments>
      <title>Superstition and the Sword: Introduction</title>
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      <pubDate>Wed, 23 May 2007 19:29:28 GMT</pubDate>
      <description>&lt;p class="MsoNormal"&gt;
&lt;span style="font-size: 10pt; font-family: Arial;"&gt;One thousand years ago, Superstition
and the sword ruled...&lt;/span&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size: 10pt; font-family: Arial;"&gt;I am a raving Gargoyles fanboy.&amp;nbsp;
I loved the cartoon, enjoyed the Gargoyles Saga fan-fiction project (which I should
probably look in on again one of these days.&amp;nbsp; I'm a fickle raving fanboy), and
am really enjoying the new comic.&amp;nbsp; Freed from the bounds of a kid's show, Gargoyles
is really coming into its own.&lt;/span&gt; 
&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size: 10pt; font-family: Arial;"&gt;I am also a raving Unisystem fanboy.&lt;/span&gt; 
&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size: 10pt; font-family: Arial;"&gt;I think you see where this is going.&lt;/span&gt; 
&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size: 10pt; font-family: Arial;"&gt;Tweaking the Unisystem rules so
they'll work for the Gargoyles universe isn't going to be all that big a job, but
it'll give me something to post about for a few weeks.&amp;nbsp; I'm going to do it piecemeal
here, and maybe at the end I'll write it all up nice and put it in a PDF.&lt;/span&gt; 
&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size: 10pt; font-family: Arial;"&gt;First off, let's look at what we're
doing.&amp;nbsp; While you /could/ just write up a Gargoyle Quality and call it good,
you wouldn't really have done everything right.&amp;nbsp; Sorcery needs some work, as
does Superscience, and the Gargoyels setting has some slightly different underpinnings
than the Buffyverse.&amp;nbsp; Getting that extra bit of harmony is what will make this
take longer than a few paragraphs.&lt;/span&gt; 
&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size: 10pt; font-family: Arial;"&gt;Here's what I have in mind:&lt;/span&gt; 
&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size: 10pt; font-family: Arial;"&gt;Magic - Magicians in the Gargoyles
universe need spellbooks - not just for learning spells, but for casting them.&amp;nbsp;
On the other hand, they can improvise spells very rapidly.&amp;nbsp; The Occult Library
Quality and the Sorcery rules are in for a change.&amp;nbsp; Beyond that, there are some
rules about magic in Gargoyles that I want to get right.&lt;script&gt;"mb","\u003c/font\&gt;\u003c/div\&gt;\n\u003cdiv\&gt;&amp;nbsp;\u003c/div\&gt;\n\u003cdiv\&gt;\u003cfont face\u003d\"Arial\" size\u003d\"2\"\&gt;Enchanting - Nobody in the Gargoyles universe seems \nto produce magic items except the Faeries.&amp;nbsp; Assemblages seem to be okay, \nthough.&amp;nbsp; So Enchanting is probably going to be limited to 1 level - or \nperhaps just folded into whatever Sorcery turns into.\u003c/font\&gt;\u003c/div\&gt;\n\u003cdiv\&gt;&amp;nbsp;\u003c/div\&gt;\n\u003cdiv\&gt;\u003cfont face\u003d\"Arial\" size\u003d\"2\"\&gt;Superscience - Giant floating factories, robots, \nbattle armor, black-market blasters... the Gargoyles universe has a lot of high \ntechnology that people don&amp;#39;t really bat an eye at.&amp;nbsp; It&amp;#39;s going to take some \nwork to get all that right.\u003c/font\&gt;\u003c/div\&gt;\n\u003cdiv\&gt;&amp;nbsp;\u003c/div\&gt;\n\u003cdiv\&gt;\u003cfont face\u003d\"Arial\" size\u003d\"2\"\&gt;Organizations - Private armies and secret societies \nare a big part of the Gargoyles setting.&amp;nbsp; The Organization rules in Angel \nare an okay start, but they don&amp;#39;t really make any provision for characters like \nXanatos or the higher-ups in the Illuminati (whoever they are).&amp;nbsp; I&amp;#39;ll \nprobably do something with the Rank and Wealth Qualities, and possibly build a \nnew Organization Quality that will let characters buy Organization \npoints.\u003c/font\&gt;\u003c/div\&gt;\n\u003cdiv\&gt;&amp;nbsp;\u003c/div\&gt;\n\u003cdiv\&gt;\u003cfont face\u003d\"Arial\" size\u003d\"2\"\&gt;New Qualities - Obviously, there&amp;#39;s going to be a \nGargoyle racial package.&amp;nbsp; Cyborgs, Mutates, and other strangeness will also \nmake appearances.&amp;nbsp; An outright Faerie is possibly too powerful for a PC, \nbut half-fey like Fox will be within reasonable limits.&amp;nbsp; And I&amp;#39;ll give \nlesser Faeries a try, too.&amp;nbsp; But no player is going to get to play \nThor.&amp;nbsp; Just don&amp;#39;t ask.\u003c/font\&gt;\u003c/div\&gt;\n\u003cdiv\&gt;&amp;nbsp;\u003c/div\&gt;\n\u003cdiv\&gt;\u003cfont face\u003d\"Arial\" size\u003d\"2\"\&gt;Archetypes - Particularly if I decide to wrap this \nall up in a shiney PDF wrapper, I&amp;#39;ll want to do some archetypes.&amp;nbsp; Gargoyles \nis a setting that runs to Champions more than Investigators.&amp;nbsp; The less \ncompetent characters are generally bit players.&amp;nbsp; That doesn&amp;#39;t mean you have \nto play your game that way, though, so I may throw in some lower-end characters, \ntoo.\u003c/font\&gt;\u003c/div\&gt;\n\u003cdiv\&gt;&amp;nbsp;\u003c/div\&gt;\n\u003cdiv\&gt;\u003cfont face\u003d\"Arial\" size\u003d\"2\"\&gt;The Cast - I&amp;#39;m not sure I&amp;#39;m going to bother with \nthis.&amp;nbsp; All it really seems good for is arguments about whether Goliath is \nstronger than Broadway or if Fox has a 3 Attractivness or a 5.&amp;nbsp; In my \npersonal gaming, I tend to prefer to carve out a new corner of the setting, \nrather than play in the established sandbox.&amp;nbsp; I really doubt I&amp;#39;ll do the \nwhole cast, but I might do the core group of Goliath, Hudson, Broadway, \nLexington, Brooklyn, Elisa, Xanatos, and Demona.",1]
);

//--&gt;
&lt;/script&gt;
&lt;/span&gt;
&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size: 10pt; font-family: Arial;"&gt;Enchanting - Nobody in the Gargoyles
universe seems to produce magic items except the Faeries.&amp;nbsp; Assemblages seem to
be okay, though.&amp;nbsp; So Enchanting is probably going to be limited to 1 level -
or perhaps just folded into whatever Sorcery turns into.&lt;/span&gt; 
&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size: 10pt; font-family: Arial;"&gt;Superscience - Giant floating factories,
robots, battle armor, black-market blasters... the Gargoyles universe has a lot of
high technology that people don't really bat an eye at.&amp;nbsp; It's going to take some
work to get all that right.&lt;/span&gt; 
&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size: 10pt; font-family: Arial;"&gt;Organizations - Private armies
and secret societies are a big part of the Gargoyles setting.&amp;nbsp; The Organization
rules in Angel are an okay start, but they don't really make any provision for characters
like Xanatos or the higher-ups in the Illuminati (whoever they are).&amp;nbsp; I'll probably
do something with the Rank and Wealth Qualities, and possibly build a new Organization
Quality that will let characters buy Organization points.&lt;/span&gt; 
&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size: 10pt; font-family: Arial;"&gt;New Qualities - Obviously, there's
going to be a Gargoyle racial package.&amp;nbsp; Cyborgs, Mutates, and other strangeness
will also make appearances.&amp;nbsp; An outright Faerie is possibly too powerful for
a PC, but half-fey like Fox will be within reasonable limits.&amp;nbsp; And I'll give
lesser Faeries a try, too.&amp;nbsp; But no player is going to get to play Thor.&amp;nbsp;
Just don't ask.&lt;/span&gt; 
&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p&gt;
&lt;span style="font-size: 10pt; font-family: Arial;"&gt;Archetypes - Particularly if I
decide to wrap this all up in a shiny PDF wrapper, I'll want to do some archetypes.&amp;nbsp;
Gargoyles is a setting that runs to Champions more than Investigators.&amp;nbsp; The less
competent characters are generally bit players.&amp;nbsp; That doesn't mean you have to
play your game that way, though, so I may throw in some lower-end characters, too.&lt;/span&gt;
&lt;/p&gt;
&lt;p&gt;
I'm trying to do one Blog post per week, more or less, so you'll see something here
soon.&lt;br&gt;
&lt;span style="font-size: 10pt; font-family: Arial;"&gt;&lt;/span&gt;
&lt;/p&gt;
&lt;img width="0" height="0" src="http://www.davidgoodner.com/aggbug.ashx?id=56621f2c-024b-4b64-8c82-da7d1db467f1" /&gt;</description>
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      <category>Unisystem Widgets</category>
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      <dc:creator>David Goodner</dc:creator>
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      <slash:comments>2</slash:comments>
      <body xmlns="http://www.w3.org/1999/xhtml">The time has come.  I've waited on
Eden for a long time, but they've had some severe logjam issues for the past year
or so, and with the end of the Buffy/Angel license, it's unlikely that this will ever
be published in its current form anyway.<br /><br />
(That said, if the Eden guys read it and they really like it, I'm totally open to
publishing it or reworking the rules into another product)<br /><br />
I'm a big Ghostbusters fan.  I loved the first movie, really liked the second
movie, and loved both iterations of the cartoon.  I played the hell out of the
old WEG version of Ghostbusters and GBI.  I wore the pips off two ghost dice
and repainted both of them, twice.<br /><br />
I'm also a big fan of the Cinematic Unisystem, which should be news to nobody. 
And, while I liked the original Ghostbusters RPG, I don't think it's the only possible
take on the material.  WEG Ghostbusters played up the slapstick elements of the
setting for a game that's a really humorous romp.  But the movies, and particularly
the cartoons, remind me more of the light-hearted side of Buffy and Angel.  Danger
is a little more serioius, and the world is a little less comedic, while still being
witty.<br /><br />
So, back in July of 2006, I wrote a conversion of Ghostbusters to Buffy/Angel. 
"Spook Stopers Inc" is pretty much GBI, dropped into the Buffyverse, which isn't a
perfect fit, but it gets by.  If I were really going to run a Spook Stoppers
game, I'd probably remove all the Buffyverse-specific stuff and just use the rules
for a more ghost-heavy, Champion-light setting.<br /><br />
I, not having Acrobat, had no easy way to set this up as a PDF, so my friend, Lisa
Hartjes did the honors.  I actually DO have a way to do PDFs now, so I might
do a slightly spiffier one with graphics and stuff somewhere down the line, but for
now this one will get the point across.<br /><br /><br /><p></p><a href="http://www.davidgoodner.com/content/binary/spookstoppers.pdf">spookstoppers.pdf
(333.63 KB)</a><img width="0" height="0" src="http://www.davidgoodner.com/aggbug.ashx?id=eaefbe01-570f-4341-8472-0e1969267f9d" /></body>
      <title>Spook Stoppers</title>
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      <pubDate>Mon, 12 Feb 2007 20:39:51 GMT</pubDate>
      <description>The time has come.&amp;nbsp; I've waited on Eden for a long time, but they've had some severe logjam issues for the past year or so, and with the end of the Buffy/Angel license, it's unlikely that this will ever be published in its current form anyway.&lt;br&gt;
&lt;br&gt;
(That said, if the Eden guys read it and they really like it, I'm totally open to
publishing it or reworking the rules into another product)&lt;br&gt;
&lt;br&gt;
I'm a big Ghostbusters fan.&amp;nbsp; I loved the first movie, really liked the second
movie, and loved both iterations of the cartoon.&amp;nbsp; I played the hell out of the
old WEG version of Ghostbusters and GBI.&amp;nbsp; I wore the pips off two ghost dice
and repainted both of them, twice.&lt;br&gt;
&lt;br&gt;
I'm also a big fan of the Cinematic Unisystem, which should be news to nobody.&amp;nbsp;
And, while I liked the original Ghostbusters RPG, I don't think it's the only possible
take on the material.&amp;nbsp; WEG Ghostbusters played up the slapstick elements of the
setting for a game that's a really humorous romp.&amp;nbsp; But the movies, and particularly
the cartoons, remind me more of the light-hearted side of Buffy and Angel.&amp;nbsp; Danger
is a little more serioius, and the world is a little less comedic, while still being
witty.&lt;br&gt;
&lt;br&gt;
So, back in July of 2006, I wrote a conversion of Ghostbusters to Buffy/Angel.&amp;nbsp;
"Spook Stopers Inc" is pretty much GBI, dropped into the Buffyverse, which isn't a
perfect fit, but it gets by.&amp;nbsp; If I were really going to run a Spook Stoppers
game, I'd probably remove all the Buffyverse-specific stuff and just use the rules
for a more ghost-heavy, Champion-light setting.&lt;br&gt;
&lt;br&gt;
I, not having Acrobat, had no easy way to set this up as a PDF, so my friend, Lisa
Hartjes did the honors.&amp;nbsp; I actually DO have a way to do PDFs now, so I might
do a slightly spiffier one with graphics and stuff somewhere down the line, but for
now this one will get the point across.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;a href="http://www.davidgoodner.com/content/binary/spookstoppers.pdf"&gt;spookstoppers.pdf
(333.63 KB)&lt;/a&gt;&lt;img width="0" height="0" src="http://www.davidgoodner.com/aggbug.ashx?id=eaefbe01-570f-4341-8472-0e1969267f9d" /&gt;</description>
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      <category>Downloadable Widgets;Unisystem Widgets</category>
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      <slash:comments>34</slash:comments>
      <body xmlns="http://www.w3.org/1999/xhtml">
        <p>
          <i>Here's another new section I'll update from time to time as the mood strikes me,
collecting spells I've created for the Buffy Sorcery system.</i>
          <br />
        </p>
        <h2>Protective Bio-Coating<br /></h2>
        <p>
          <b>PL</b>:<b></b>4<br /><b>Quick Cast</b>: No<br /><b>Requirements</b>: A blend of various chemiclals that are frighteningly easy to
find, refined through a process that takes several hours.  The budding mad scientist
doesn't have to be present for the whole brewing time, but what he does have to do
takes about an hour.
</p>
        <p>
          <b>Effect</b>: The end result of this process is a lab that smells vaguely of sulpher
and blueberries and a half-liter of blue goop with a texture not unlike runny geletin. 
If you pour the goop onto an organic object, it will ooze forward and cover the entire
object, up to something about person-sized.  Then, in about thirty very itchy
seconds, it will "set" into a flexible coating like thick body-paint.  The person
inside can move, speak, and breathe normally.  He just looks like a member of
the Blue Man Group.  But it's probably worth it.  For 1 hour per SL on the
Occultism test (or Science, if you swing that way), he has an armor value of 10 and
a "buffer" of 100 Life Points.  Any damage he takes comes from these life points
before it reaches him.  Once they're all gone, the blue coating dries up and
flakes off.
</p>
        <p>
          <br />
The Protective Bio-Coating isn't going to turn you into superman.  It only protects
against physical damage.  Fire, electricity, and psychic mind bolts will all
still hurt someone wearing one.  It also gives some people hives, and extensive
use has been linked to cancer in laboratory animals.
</p>
        <p>
          <b>Breakdown</b>
          <br />
          <i>Casting Time</i>: Lengthy -1<br /><i>Scope</i>: Noticable 1<br /><i>Duration</i>: Long (1 hr/SL) 1<br /><i>Effect</i>: Major 3<br /><br />
This spell is tailor-made for a budding Superscientist to make Assemblages out of. 
I would be slightly hesitant to use it because there's nothing stopping him from brewing
up enough for the whole group.  A pretty easy modification is to make the spell
take Way Rare Ingredients, requiring some item of which the group has only one. 
That'll keep him in line, most likely.  That drops the PL way down, too, which
is good since Superscientists don't get a Sorcery bonus to their spellcasting tests.
</p>
        <h2>
          <br />
        </h2>
        <h2>Firespeaking
</h2>
        <br />
        <b>PL</b>: 3<br /><b>Quick Cast</b>: yes<br /><b>Scope</b>: Noticeable<br /><b>Duration</b>: Long (1 hr/SL)<br /><br /><b>Requirements</b>: Both the caster and the recipient(s) must be near a flame. If
the caster is a Sorcerer, he just needs to concentrate on the people (up to 5 or so)
he wishes to speak with. Normal casters need to chant and trace mystical symbols over
the flame for a few minutes.<br /><br /><b>Effect</b>: Firespeaking is a simple communication spell. When successfully cast,
it creates a mystical connection between two (or more) flames. The caster can see
and hear the person or persons he wishes to speak with, so long as they're close enough
to a flame that he could hear them whisper. (Think of the flame as being the handset
of a phone). The recipient can also see and hear the caster. If the caster chooses
multiple recipients, they cannot see and hear each other unless they are using the
same flame.<br /><br />
The spell lasts for several hours, or until the caster dismisses it (by putting out
the flame, or just by concentrating if he's a Sorcerer).<br /><br />
This spell is useful, but limited. You can only Firespeak with people you have personally
met well enough to remember. The image is limited to the flames. A candle doesn't
leave much room for detail. Also, only the original recipients can see the image.
Others just see shadowy shapes in the flames and hear murmering. Also, you can only
have one Firespeaking going on at a time. If a second caster tries to contact you,
he displaces the first one in a shower of sparks and a flare of light.<br /><br />
Despite its limitations, this remains a popular spell. Young enchanters make decent
money preparing torches so that non-magicians can easily activate the spell to talk
to distant friends, business partners, or relations.<p></p><img width="0" height="0" src="http://www.davidgoodner.com/aggbug.ashx?id=389568e5-5cc5-4990-b908-f9fea2dc18b3" /></body>
      <title>Cinematic Unisystem Spells</title>
      <guid isPermaLink="false">http://www.davidgoodner.com/PermaLink,guid,389568e5-5cc5-4990-b908-f9fea2dc18b3.aspx</guid>
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      <pubDate>Fri, 05 Jan 2007 20:02:52 GMT</pubDate>
      <description>&lt;p&gt;
&lt;i&gt;Here's another new section I'll update from time to time as the mood strikes me,
collecting spells I've created for the Buffy Sorcery system.&lt;/i&gt;
&lt;br&gt;
&lt;/p&gt;
&lt;h2&gt;Protective Bio-Coating&lt;br&gt;
&lt;/h2&gt;
&lt;p&gt;
&lt;b&gt;PL&lt;/b&gt;:&lt;b&gt; &lt;/b&gt;4&lt;br&gt;
&lt;b&gt;Quick Cast&lt;/b&gt;: No&lt;br&gt;
&lt;b&gt;Requirements&lt;/b&gt;: A blend of various chemiclals that are frighteningly easy to
find, refined through a process that takes several hours.&amp;nbsp; The budding mad scientist
doesn't have to be present for the whole brewing time, but what he does have to do
takes about an hour.
&lt;/p&gt;
&lt;p&gt;
&lt;b&gt;Effect&lt;/b&gt;: The end result of this process is a lab that smells vaguely of sulpher
and blueberries and a half-liter of blue goop with a texture not unlike runny geletin.&amp;nbsp;
If you pour the goop onto an organic object, it will ooze forward and cover the entire
object, up to something about person-sized.&amp;nbsp; Then, in about thirty very itchy
seconds, it will "set" into a flexible coating like thick body-paint.&amp;nbsp; The person
inside can move, speak, and breathe normally.&amp;nbsp; He just looks like a member of
the Blue Man Group.&amp;nbsp; But it's probably worth it.&amp;nbsp; For 1 hour per SL on the
Occultism test (or Science, if you swing that way), he has an armor value of 10 and
a "buffer" of 100 Life Points.&amp;nbsp; Any damage he takes comes from these life points
before it reaches him.&amp;nbsp; Once they're all gone, the blue coating dries up and
flakes off.
&lt;/p&gt;
&lt;p&gt;
&lt;br&gt;
The Protective Bio-Coating isn't going to turn you into superman.&amp;nbsp; It only protects
against physical damage.&amp;nbsp; Fire, electricity, and psychic mind bolts will all
still hurt someone wearing one.&amp;nbsp; It also gives some people hives, and extensive
use has been linked to cancer in laboratory animals.
&lt;/p&gt;
&lt;p&gt;
&lt;b&gt;Breakdown&lt;/b&gt;
&lt;br&gt;
&lt;i&gt;Casting Time&lt;/i&gt;: Lengthy -1&lt;br&gt;
&lt;i&gt;Scope&lt;/i&gt;: Noticable 1&lt;br&gt;
&lt;i&gt;Duration&lt;/i&gt;: Long (1 hr/SL) 1&lt;br&gt;
&lt;i&gt;Effect&lt;/i&gt;: Major 3&lt;br&gt;
&lt;br&gt;
This spell is tailor-made for a budding Superscientist to make Assemblages out of.&amp;nbsp;
I would be slightly hesitant to use it because there's nothing stopping him from brewing
up enough for the whole group.&amp;nbsp; A pretty easy modification is to make the spell
take Way Rare Ingredients, requiring some item of which the group has only one.&amp;nbsp;
That'll keep him in line, most likely.&amp;nbsp; That drops the PL way down, too, which
is good since Superscientists don't get a Sorcery bonus to their spellcasting tests.
&lt;/p&gt;
&lt;h2&gt;
&lt;br&gt;
&lt;/h2&gt;
&lt;h2&gt;Firespeaking
&lt;/h2&gt;
&lt;br&gt;
&lt;b&gt;PL&lt;/b&gt;: 3&lt;br&gt;
&lt;b&gt;Quick Cast&lt;/b&gt;: yes&lt;br&gt;
&lt;b&gt;Scope&lt;/b&gt;: Noticeable&lt;br&gt;
&lt;b&gt;Duration&lt;/b&gt;: Long (1 hr/SL)&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Requirements&lt;/b&gt;: Both the caster and the recipient(s) must be near a flame. If
the caster is a Sorcerer, he just needs to concentrate on the people (up to 5 or so)
he wishes to speak with. Normal casters need to chant and trace mystical symbols over
the flame for a few minutes.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Effect&lt;/b&gt;: Firespeaking is a simple communication spell. When successfully cast,
it creates a mystical connection between two (or more) flames. The caster can see
and hear the person or persons he wishes to speak with, so long as they're close enough
to a flame that he could hear them whisper. (Think of the flame as being the handset
of a phone). The recipient can also see and hear the caster. If the caster chooses
multiple recipients, they cannot see and hear each other unless they are using the
same flame.&lt;br&gt;
&lt;br&gt;
The spell lasts for several hours, or until the caster dismisses it (by putting out
the flame, or just by concentrating if he's a Sorcerer).&lt;br&gt;
&lt;br&gt;
This spell is useful, but limited. You can only Firespeak with people you have personally
met well enough to remember. The image is limited to the flames. A candle doesn't
leave much room for detail. Also, only the original recipients can see the image.
Others just see shadowy shapes in the flames and hear murmering. Also, you can only
have one Firespeaking going on at a time. If a second caster tries to contact you,
he displaces the first one in a shower of sparks and a flare of light.&lt;br&gt;
&lt;br&gt;
Despite its limitations, this remains a popular spell. Young enchanters make decent
money preparing torches so that non-magicians can easily activate the spell to talk
to distant friends, business partners, or relations.&lt;p&gt;
&lt;/p&gt;
&lt;img width="0" height="0" src="http://www.davidgoodner.com/aggbug.ashx?id=389568e5-5cc5-4990-b908-f9fea2dc18b3" /&gt;</description>
      <comments>http://www.davidgoodner.com/CommentView,guid,389568e5-5cc5-4990-b908-f9fea2dc18b3.aspx</comments>
      <category>Unisystem Widgets</category>
    </item>
    <item>
      <trackback:ping>http://www.davidgoodner.com/Trackback.aspx?guid=e50e773b-08e4-42f0-ae0c-348a13084d3b</trackback:ping>
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      <dc:creator>David Goodner</dc:creator>
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      <slash:comments>5</slash:comments>
      <title>Cinematic Unisystem Baddies 2: Acherix</title>
      <guid isPermaLink="false">http://www.davidgoodner.com/PermaLink,guid,e50e773b-08e4-42f0-ae0c-348a13084d3b.aspx</guid>
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      <pubDate>Sat, 23 Sep 2006 00:30:33 GMT</pubDate>
      <description>&lt;h1 class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;Acherix (Aka Hive Demons)
&lt;/h1&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" /&gt;
&lt;o:p&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&amp;nbsp;&lt;/font&gt;
&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;The Acherix demons are not native
to Earth and never arrive on their own.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;Instead,
they must be summoned here.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;This, unfortunately,
is something that all to many sorcerers are willing to do, as having control over
an Acherix colony gives one vast power.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;This
is a dangerous path to power, however.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;A
hive is a hungry thing, and more than one occultist with more knowledge than wisdom
has found himself in the feeding pits of his own colony.&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;o:p&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&amp;nbsp;&lt;/font&gt;
&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;Short of a nuclear strike, an Acherix
colony is difficult to remove.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;A group
of dedicated hunters might kill scores, or even hundreds, of workers and slaves, but
still might never reach the queen or her drones.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;As
long she survives, she can breed up a new colony.&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;o:p&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&amp;nbsp;&lt;/font&gt;
&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;The infestation begins when someone
summons the queen, using the ritual of Belial’s Wine and inducing a chosen victim
to drink the bitter draught.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;Within a
few days, she will be transformed into a queen, and will start picking drones.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;The
summoner would be wise to protect himself from the queen’s wiles, as she can be most
persuasive.&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;o:p&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&amp;nbsp;&lt;/font&gt;
&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;Thereafter, the queen and her drones
retreat to a place of safety and begin to breed.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;Their
complete transformation takes one full moon, during which time they will acquire a
few initial hosts for workers and warriors.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;The
hive will be established somewhere safe, often isolated or well hidden.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;Acherix
are far from mindless.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;Their hives will
be defended as well as humans could defend them, and will always have some kind of
cover that explains their isolation and behavior.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;Doomsday
cults were popular in past centuries, as were isolated villages, although these could
run short of humans before the hive grew very big.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;Today,
cults are still popular, but so are survivalist communities and subterranean homeless
“cities.”&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;And those are fairly limited
possibilities.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;A queen with the proper
resources at her disposal, or with a wise “handler” could set up a popular religious
movement, a housing subdivision, or perhaps even a corporation.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;The
colony might have interests all over the world, although it will always have a central
hive where all members spend at least some of their time.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;Extensive
seperation from the hive weakens a lone member.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;After
about a week, they start losing one point off each of their attributes per day until
Strength and Constitution both reach zero, at which point the acherix dies.&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;o:p&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&amp;nbsp;&lt;/font&gt;
&lt;/o:p&gt;
&lt;/p&gt;
&lt;h2 class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;Types of Acherix
&lt;/h2&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;o:p&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&amp;nbsp;&lt;/font&gt;
&lt;/o:p&gt;
&lt;/p&gt;
&lt;h3 class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;The Queen
&lt;/h3&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;The queen always requires a female
host, and prefers an attractive one.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;(If
the initial offering isn't attractive enough, the Queen will emerge very angry and
nearly uncontrollable, and will, after likely killing the summoner, magically transform
the host to be pretty enough.)&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;Somewhat
like a vampire, the Acherix queen demon overwhelms the human soul while maintaining
the body and mind.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;And very similar to
a vampire, the queen has new goals.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;She
wants drones, and she wants sex.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;Then
she wants a safe place to breed.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;She
may pursue these goals in different orders.&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;o:p&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&amp;nbsp;&lt;/font&gt;
&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;o:p&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&amp;nbsp;&lt;/font&gt;
&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;o:p&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&amp;nbsp;&lt;/font&gt;
&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&lt;strong&gt;Name:&lt;/strong&gt; Acherix Queen
(Stage 1)&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&lt;strong&gt;Motivation:&lt;/strong&gt; "Do
me, baby."&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&lt;strong&gt;Critter Type:&lt;/strong&gt; Demon&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&lt;strong&gt;Attributes:&lt;/strong&gt; Strength
3, Dexterity 7, Constitution 3, Intelligence 3, Perception 3, Willpower 5&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&lt;strong&gt;Ability Scores:&lt;/strong&gt; Combat
20, Muscles 12, Smarts 12&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&lt;strong&gt;Life Points:&lt;/strong&gt; 99&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&lt;strong&gt;Drama Points:&lt;/strong&gt; 5&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&lt;strong&gt;Special Abilities:&lt;/strong&gt; Emotion
Control: Lust (-3 to resist), Infection, Increased Life Points, Hard to Kill 5, Hypnosis
3, Natural Weapon (Str x2 shashing + paralytic venom), Regeneration (Con/hour), Supernatural
Senses (Basic, Night vision)&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;o:p&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&amp;nbsp;&lt;/font&gt;
&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&lt;strong&gt;Combat Maneuvers&lt;/strong&gt;&lt;/font&gt;
&lt;/p&gt;
&lt;p&gt;
&lt;table class=MsoNormalTable style="BORDER-RIGHT: medium none; BORDER-TOP: medium none; MARGIN: auto auto auto 5.4pt; BORDER-LEFT: medium none; BORDER-BOTTOM: medium none; BORDER-COLLAPSE: collapse; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 0in 5.4pt 0in 5.4pt; mso-border-insideh: .5pt solid windowtext; mso-border-insidev: .5pt solid windowtext" cellspacing=0 cellpadding=0 border=1&gt;
&lt;tbody&gt;
&lt;tr style="HEIGHT: 0.25in; mso-yfti-irow: 0; mso-yfti-firstrow: yes"&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: windowtext 1pt solid; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: windowtext 1pt solid; WIDTH: 1.75in; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt" valign=top width=168&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;Maneuver&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: windowtext 1pt solid; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: #e0dfe3; WIDTH: 1in; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt" valign=top width=96&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;Bonus&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: windowtext 1pt solid; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: #e0dfe3; WIDTH: 81pt; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt" valign=top width=108&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;Base Damage&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: windowtext 1pt solid; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: #e0dfe3; WIDTH: 2in; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt" valign=top width=192&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;Notes&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="HEIGHT: 0.25in; mso-yfti-irow: 1"&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: windowtext 1pt solid; WIDTH: 1.75in; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=168&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;Dodge&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: #e0dfe3; WIDTH: 1in; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=96&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;20&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: #e0dfe3; WIDTH: 81pt; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=108&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;None&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: #e0dfe3; WIDTH: 2in; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=192&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;Defensive Action&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="HEIGHT: 0.25in; mso-yfti-irow: 2"&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: windowtext 1pt solid; WIDTH: 1.75in; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=168&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;Grapple&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: #e0dfe3; WIDTH: 1in; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=96&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;22&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: #e0dfe3; WIDTH: 81pt; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=108&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;None&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: #e0dfe3; WIDTH: 2in; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=192&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;Resisted by Dodge&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="HEIGHT: 0.25in; mso-yfti-irow: 3"&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: windowtext 1pt solid; WIDTH: 1.75in; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=168&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;Kick&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: #e0dfe3; WIDTH: 1in; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=96&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;19&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: #e0dfe3; WIDTH: 81pt; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=108&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;4 Bash&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: #e0dfe3; WIDTH: 2in; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=192&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;o:p&gt;
&lt;font face="Times New Roman" color=#000000&gt;&amp;nbsp;&lt;/font&gt;
&lt;/o:p&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="HEIGHT: 0.25in; mso-yfti-irow: 4"&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: windowtext 1pt solid; WIDTH: 1.75in; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=168&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;Punch&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: #e0dfe3; WIDTH: 1in; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=96&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;20&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: #e0dfe3; WIDTH: 81pt; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=108&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;3 Bash&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: #e0dfe3; WIDTH: 2in; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=192&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;o:p&gt;
&lt;font face="Times New Roman" color=#000000&gt;&amp;nbsp;&lt;/font&gt;
&lt;/o:p&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="HEIGHT: 0.25in; mso-yfti-irow: 5; mso-yfti-lastrow: yes"&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: windowtext 1pt solid; WIDTH: 1.75in; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=168&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;Stinger&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: #e0dfe3; WIDTH: 1in; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=96&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;20&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: #e0dfe3; WIDTH: 81pt; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=108&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;12 Slashing&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: #e0dfe3; WIDTH: 2in; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=192&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;+ Venom&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;o:p&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&amp;nbsp;&lt;/font&gt;
&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&lt;strong&gt;Description&lt;/strong&gt;&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;At this stage, the Queen looks pretty
much like a normal person, most of the time.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;There's
a stinger in her throat that can extend like a whip, about three feet long.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;It's
razor sharp, and delivers a paralizing poison (Roll Constitution to resist.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;Each
SL on the hit roll adds a progressive -1 penalty).&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;Further
doses of the venom can turn a male victim into an Acherix Drone (see below)&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;She
wants sex, lots of sex.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;And fairly soon
she'll start producing eggs, which must be implanted in hosts (either male or female).&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;o:p&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&amp;nbsp;&lt;/font&gt;
&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&lt;strong&gt;Name:&lt;/strong&gt; Acherix Queen
(Stage 2)&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&lt;strong&gt;Motivation:&lt;/strong&gt; "All
will love me."&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&lt;strong&gt;Critter Type:&lt;/strong&gt; Demon&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&lt;strong&gt;Attributes:&lt;/strong&gt; Strength
3, Dex 7, Con 8, Intelligence 3, Perception 3, Willpower 9&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&lt;strong&gt;Ability Scores:&lt;/strong&gt; Combat
20, Muscles 12, Smarts 12&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&lt;strong&gt;Life Points:&lt;/strong&gt; 134&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&lt;strong&gt;Drama Points:&lt;/strong&gt; 5&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&lt;strong&gt;Special Abilities:&lt;/strong&gt; Armor
10, Emotion Control: Lust or Worship (-5 to resist), Infection, Increased Life Points,
Hard to Kill 10, Hypnosis 3, Natural Weapon (Str x4 slashing + paralytic venom), Regeneration
(Con/minute), Supernatural Senses (Basic, Night vision, Telepathic link to all "children"),
Telepathy.&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;o:p&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&amp;nbsp;&lt;/font&gt;
&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&lt;strong&gt;Special Drawbacks:&lt;/strong&gt; Limited
mobility.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;The Queen can't move on her
own at more than about a foot per combat turn.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;She
is easily outmaneuvered, and could well be too large to ever leave her nest.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;Antisocial
Impulses (Anger and Greed)&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;o:p&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&amp;nbsp;&lt;/font&gt;
&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&lt;strong&gt;Combat Maneuvers&lt;/strong&gt;&lt;/font&gt;
&lt;/p&gt;
&lt;p&gt;
&lt;table class=MsoNormalTable style="BORDER-RIGHT: medium none; BORDER-TOP: medium none; MARGIN: auto auto auto 5.4pt; BORDER-LEFT: medium none; BORDER-BOTTOM: medium none; BORDER-COLLAPSE: collapse; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 0in 5.4pt 0in 5.4pt; mso-border-insideh: .5pt solid windowtext; mso-border-insidev: .5pt solid windowtext" cellspacing=0 cellpadding=0 border=1&gt;
&lt;tbody&gt;
&lt;tr style="HEIGHT: 0.25in; mso-yfti-irow: 0; mso-yfti-firstrow: yes"&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: windowtext 1pt solid; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: windowtext 1pt solid; WIDTH: 1.75in; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt" valign=top width=168&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;Maneuver&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: windowtext 1pt solid; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: #e0dfe3; WIDTH: 1in; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt" valign=top width=96&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;Bonus&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: windowtext 1pt solid; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: #e0dfe3; WIDTH: 81pt; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt" valign=top width=108&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;Base Damage&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: windowtext 1pt solid; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: #e0dfe3; WIDTH: 2in; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt" valign=top width=192&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;Notes&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="HEIGHT: 0.25in; mso-yfti-irow: 1"&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: windowtext 1pt solid; WIDTH: 1.75in; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=168&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;Dodge&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: #e0dfe3; WIDTH: 1in; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=96&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;10&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: #e0dfe3; WIDTH: 81pt; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=108&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;None&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: #e0dfe3; WIDTH: 2in; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=192&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;Defensive Action.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;Mobility
Penalty.&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="HEIGHT: 0.25in; mso-yfti-irow: 2"&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: windowtext 1pt solid; WIDTH: 1.75in; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=168&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;Grapple&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: #e0dfe3; WIDTH: 1in; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=96&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;22&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: #e0dfe3; WIDTH: 81pt; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=108&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;None&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: #e0dfe3; WIDTH: 2in; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=192&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;Resisted by Dodge&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="HEIGHT: 0.25in; mso-yfti-irow: 3; mso-yfti-lastrow: yes"&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: windowtext 1pt solid; WIDTH: 1.75in; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=168&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;Stinger&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: #e0dfe3; WIDTH: 1in; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=96&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;20&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: #e0dfe3; WIDTH: 81pt; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=108&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;12 Slashing&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: #e0dfe3; WIDTH: 2in; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=192&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;+ Venom&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;o:p&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&amp;nbsp;&lt;/font&gt;
&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&lt;strong&gt;Description&lt;/strong&gt;&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;A fully evolved Acherix Queen is
barely recognizable as human.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;Her limbs
atrophy and her belly swells to monstrous proportions to support almost daily multiple
births.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;Plates of chiton cover her body
in places, and her face is stretched by mandibles and antennae.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;She
can no longer speak, as her mouth-stinger is now much larger and longer.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;She
can hardly move on her own, and is constantly tended by dedicated workers and drones.&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;o:p&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&amp;nbsp;&lt;/font&gt;
&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;Her lust is unabaited, and her mindcontrolled
drones are only too happy to service her.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;However,
her temper is very short.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;If her "children"
fail to please her, she kills them.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;Drones
are particularly vulnerable.&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;o:p&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&amp;nbsp;&lt;/font&gt;
&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;o:p&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&amp;nbsp;&lt;/font&gt;
&lt;/o:p&gt;
&lt;/p&gt;
&lt;h3 class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;Drones
&lt;/h3&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;The Queen's first few victims will
be males, generally attractive males.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;One
by one, She'll seduce them, magically or otherwise, and have sex with them.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;Then
she'll sting them into oblivion.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;When
the unfortunate guy wakes up from "getting lucky" in about twelve hours, he will be
an Acherix Drone.&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;o:p&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&amp;nbsp;&lt;/font&gt;
&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;Drones are completely devoted to
the Queen.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;They'll do whatever she needs
them to do.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;Initially, there are two
things: Keep the Queen happy and bring her hosts for her first eggs.&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;o:p&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&amp;nbsp;&lt;/font&gt;
&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;Drones look pretty human, though
as they get older, their insect-like features become more prominent.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;By
the time the Queen is in stage 2, most of her initial drones now have compound eyes
and stubby antennae, and have lost the ability to speak.&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&lt;/font&gt;&amp;nbsp;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&lt;strong&gt;Name:&lt;/strong&gt; Acherix Drone&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&lt;strong&gt;Motivation:&lt;/strong&gt; "We
love you, mummie."&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&lt;strong&gt;Critter Type:&lt;/strong&gt; Demon&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&lt;strong&gt;Attributes:&lt;/strong&gt; Strength
3, Dex 3, Con 3, Intelligence 2, Perception 2, Willpower 2&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&lt;strong&gt;Ability Scores:&lt;/strong&gt; Combat
12, Muscles 12, Smarts 10&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&lt;strong&gt;Life Points:&lt;/strong&gt; 54&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&lt;strong&gt;Drama Points:&lt;/strong&gt; 1&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&lt;strong&gt;Special Abilities:&lt;/strong&gt; Armor
5, Increased Life Points, Natural Weapon (Str x2 slashing), Regeneration (Con/hour),
Supernatural Senses (Basic).&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;o:p&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&amp;nbsp;&lt;/font&gt;
&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&lt;strong&gt;Combat Maneuvers&lt;/strong&gt;&lt;/font&gt;
&lt;/p&gt;
&lt;p&gt;
&lt;table class=MsoNormalTable style="BORDER-RIGHT: medium none; BORDER-TOP: medium none; MARGIN: auto auto auto 5.4pt; BORDER-LEFT: medium none; BORDER-BOTTOM: medium none; BORDER-COLLAPSE: collapse; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 0in 5.4pt 0in 5.4pt; mso-border-insideh: .5pt solid windowtext; mso-border-insidev: .5pt solid windowtext" cellspacing=0 cellpadding=0 border=1&gt;
&lt;tbody&gt;
&lt;tr style="HEIGHT: 0.25in; mso-yfti-irow: 0; mso-yfti-firstrow: yes"&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: windowtext 1pt solid; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: windowtext 1pt solid; WIDTH: 1.75in; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt" valign=top width=168&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;Maneuver&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: windowtext 1pt solid; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: #e0dfe3; WIDTH: 1in; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt" valign=top width=96&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;Bonus&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: windowtext 1pt solid; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: #e0dfe3; WIDTH: 81pt; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt" valign=top width=108&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;Base Damage&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: windowtext 1pt solid; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: #e0dfe3; WIDTH: 2in; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt" valign=top width=192&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;Notes&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="HEIGHT: 0.25in; mso-yfti-irow: 1"&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: windowtext 1pt solid; WIDTH: 1.75in; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=168&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;Dodge&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: #e0dfe3; WIDTH: 1in; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=96&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;12&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: #e0dfe3; WIDTH: 81pt; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=108&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;None&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: #e0dfe3; WIDTH: 2in; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=192&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;Defensive Action&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="HEIGHT: 0.25in; mso-yfti-irow: 2"&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: windowtext 1pt solid; WIDTH: 1.75in; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=168&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;Kick&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: #e0dfe3; WIDTH: 1in; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=96&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;11&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: #e0dfe3; WIDTH: 81pt; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=108&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;4 Bash&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: #e0dfe3; WIDTH: 2in; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=192&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;o:p&gt;
&lt;font face="Times New Roman" color=#000000&gt;&amp;nbsp;&lt;/font&gt;
&lt;/o:p&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="HEIGHT: 0.25in; mso-yfti-irow: 3"&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: windowtext 1pt solid; WIDTH: 1.75in; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=168&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;Grapple&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: #e0dfe3; WIDTH: 1in; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=96&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;14&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: #e0dfe3; WIDTH: 81pt; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=108&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;None&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: #e0dfe3; WIDTH: 2in; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=192&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;Resisted by Dodge&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="HEIGHT: 0.25in; mso-yfti-irow: 4"&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: windowtext 1pt solid; WIDTH: 1.75in; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=168&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;Melee Weapon&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: #e0dfe3; WIDTH: 1in; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=96&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;12&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: #e0dfe3; WIDTH: 81pt; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=108&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;Varies&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: #e0dfe3; WIDTH: 2in; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=192&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;o:p&gt;
&lt;font face="Times New Roman" color=#000000&gt;&amp;nbsp;&lt;/font&gt;
&lt;/o:p&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="HEIGHT: 0.25in; mso-yfti-irow: 5"&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: windowtext 1pt solid; WIDTH: 1.75in; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=168&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;Parry&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: #e0dfe3; WIDTH: 1in; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=96&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;12&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: #e0dfe3; WIDTH: 81pt; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=108&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;None&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: #e0dfe3; WIDTH: 2in; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=192&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;Defensive Action.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;-2
against thrown attacks&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="HEIGHT: 0.25in; mso-yfti-irow: 6; mso-yfti-lastrow: yes"&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: windowtext 1pt solid; WIDTH: 1.75in; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=168&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;Punch&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: #e0dfe3; WIDTH: 1in; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=96&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;12&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: #e0dfe3; WIDTH: 81pt; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=108&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;3 Bash&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: #e0dfe3; WIDTH: 2in; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=192&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;o:p&gt;
&lt;font face="Times New Roman" color=#000000&gt;&amp;nbsp;&lt;/font&gt;
&lt;/o:p&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;o:p&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&amp;nbsp;&lt;/font&gt;
&lt;/o:p&gt;
&lt;/p&gt;
&lt;h3 class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;Workers
&lt;/h3&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;Once the Queen has drones, she needs
workers.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;Before her transformation goes
too far, she can recruit a few herself, but a lot of them will be recruited by the
drones.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;Hosts for workers can be male
or female.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;Their creation is a simple
matter.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;Once the queen lays eggs, those
eggs need to be kept warm and provided with food when they hatch into larva.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;So
the queen inserts into the stomach of a paralized human, where they grow, eventually
eating most of the human host's internal organs and taking over the body. The process
is excruciatingly painful for the host, who doesn't die until it is complete.&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;o:p&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&amp;nbsp;&lt;/font&gt;
&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;Workers are completely loyal to
the queen and not as limited as Drones.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;They
do all the hard work like maintaining and expanding the hive and dealing with the
public.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;They're not much good in a fight,
but will defend the nest to the death.&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;o:p&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&amp;nbsp;&lt;/font&gt;
&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&lt;strong&gt;Name:&lt;/strong&gt; Acherix Worker&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&lt;strong&gt;Motivation:&lt;/strong&gt; "We
hear and obey"&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&lt;strong&gt;Critter Type:&lt;/strong&gt; Demon&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&lt;strong&gt;Attributes:&lt;/strong&gt; Strength
5, Dex 2, Con 4, Intelligence 2, Perception 2, Willpower 2&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&lt;strong&gt;Ability Scores:&lt;/strong&gt; Combat
10, Muscles 16, Smarts 10&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&lt;strong&gt;Life Points:&lt;/strong&gt; 56&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&lt;strong&gt;Drama Points:&lt;/strong&gt; 1&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&lt;strong&gt;Special Abilities:&lt;/strong&gt; Armor
5, Increased Life Points, Natural Weapon (Str x2 slashing), Regeneration (Con/hour),
Supernatural Senses (Basic).&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;o:p&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&amp;nbsp;&lt;/font&gt;
&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&lt;strong&gt;Combat Maneuvers&lt;/strong&gt;&lt;/font&gt;
&lt;/p&gt;
&lt;p&gt;
&lt;table class=MsoNormalTable style="BORDER-RIGHT: medium none; BORDER-TOP: medium none; MARGIN: auto auto auto 5.4pt; BORDER-LEFT: medium none; BORDER-BOTTOM: medium none; BORDER-COLLAPSE: collapse; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 0in 5.4pt 0in 5.4pt; mso-border-insideh: .5pt solid windowtext; mso-border-insidev: .5pt solid windowtext" cellspacing=0 cellpadding=0 border=1&gt;
&lt;tbody&gt;
&lt;tr style="HEIGHT: 0.25in; mso-yfti-irow: 0; mso-yfti-firstrow: yes"&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: windowtext 1pt solid; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: windowtext 1pt solid; WIDTH: 1.75in; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt" valign=top width=168&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;Maneuver&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: windowtext 1pt solid; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: #e0dfe3; WIDTH: 1in; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt" valign=top width=96&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;Bonus&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: windowtext 1pt solid; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: #e0dfe3; WIDTH: 81pt; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt" valign=top width=108&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;Base Damage&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: windowtext 1pt solid; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: #e0dfe3; WIDTH: 2in; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt" valign=top width=192&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;Notes&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="HEIGHT: 0.25in; mso-yfti-irow: 1"&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: windowtext 1pt solid; WIDTH: 1.75in; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=168&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;Dodge&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: #e0dfe3; WIDTH: 1in; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=96&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;10&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: #e0dfe3; WIDTH: 81pt; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=108&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;None&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: #e0dfe3; WIDTH: 2in; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=192&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;Defensive Action&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="HEIGHT: 0.25in; mso-yfti-irow: 2"&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: windowtext 1pt solid; WIDTH: 1.75in; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=168&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;Kick&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: #e0dfe3; WIDTH: 1in; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=96&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;9&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: #e0dfe3; WIDTH: 81pt; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=108&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;6 Bash&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: #e0dfe3; WIDTH: 2in; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=192&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;o:p&gt;
&lt;font face="Times New Roman" color=#000000&gt;&amp;nbsp;&lt;/font&gt;
&lt;/o:p&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="HEIGHT: 0.25in; mso-yfti-irow: 3"&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: windowtext 1pt solid; WIDTH: 1.75in; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=168&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;Grapple&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: #e0dfe3; WIDTH: 1in; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=96&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;12&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: #e0dfe3; WIDTH: 81pt; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=108&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;None&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: #e0dfe3; WIDTH: 2in; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=192&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;Resisted by Dodge&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="HEIGHT: 0.25in; mso-yfti-irow: 4"&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: windowtext 1pt solid; WIDTH: 1.75in; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=168&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;Melee Weapon&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: #e0dfe3; WIDTH: 1in; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=96&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;10&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: #e0dfe3; WIDTH: 81pt; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=108&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;Varies&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: #e0dfe3; WIDTH: 2in; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=192&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;o:p&gt;
&lt;font face="Times New Roman" color=#000000&gt;&amp;nbsp;&lt;/font&gt;
&lt;/o:p&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="HEIGHT: 0.25in; mso-yfti-irow: 5"&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: windowtext 1pt solid; WIDTH: 1.75in; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=168&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;Parry&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: #e0dfe3; WIDTH: 1in; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=96&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;10&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: #e0dfe3; WIDTH: 81pt; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=108&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;None&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: #e0dfe3; WIDTH: 2in; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=192&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;Defensive Action.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;-2
against thrown attacks&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="HEIGHT: 0.25in; mso-yfti-irow: 6; mso-yfti-lastrow: yes"&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: windowtext 1pt solid; WIDTH: 1.75in; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=168&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;Punch&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: #e0dfe3; WIDTH: 1in; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=96&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;10&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: #e0dfe3; WIDTH: 81pt; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=108&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;5 Bash&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: #e0dfe3; WIDTH: 2in; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=192&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;o:p&gt;
&lt;font face="Times New Roman" color=#000000&gt;&amp;nbsp;&lt;/font&gt;
&lt;/o:p&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;/p&gt;
&lt;h3 class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;Warriors
&lt;/h3&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&lt;/font&gt;&amp;nbsp;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;Worker drones modify a few of the
queen's eggs out of every batch to be warriors.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;The
warriors are more powerful, but more limited than the workers.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;They
can look mostly human, although there's something "off" about a warrior, but when
they need to fight, they transform into armor-clad, clawed, fang-mawed monstrosities
easily as powerful as any vampire.&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;o:p&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&amp;nbsp;&lt;/font&gt;
&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;Warriors mostly guard the hive.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;They
leave it very rarely, excpet to help workers on missions.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;Warriors
are incredible bloodhounds.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;They can
follow a scent trail anywhere.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;Even in
human form, their mouths and jaws have been modified too heavily to permit speach.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;They
are armed with stingers similar to the queen's, albiet without the infectious properties.&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;o:p&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&amp;nbsp;&lt;/font&gt;
&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&lt;strong&gt;Name:&lt;/strong&gt; Acherix Warrior&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&lt;strong&gt;Motivation:&lt;/strong&gt; "Kill,
Mangle, Maim!"&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&lt;strong&gt;Critter Type:&lt;/strong&gt; Demon&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&lt;strong&gt;Attributes:&lt;/strong&gt; Strength
7, Dex 6, Con 6, Intelligence 2, Perception 6, Willpower 2&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&lt;strong&gt;Ability Scores:&lt;/strong&gt; Combat
18, Muscles 20, Smarts 10&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&lt;strong&gt;Life Points:&lt;/strong&gt; 82&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&lt;strong&gt;Drama Points:&lt;/strong&gt; 1&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&lt;strong&gt;Special Abilities:&lt;/strong&gt; Armor
10, Increased Life Points, Natural Weapon (Str x3 slashing + paralytic venom), Regeneration
(Con/hour), Supernatural Senses (Basic, Tracking).&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;o:p&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&amp;nbsp;&lt;/font&gt;
&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&lt;strong&gt;Combat Maneuvers&lt;/strong&gt;&lt;/font&gt;
&lt;/p&gt;
&lt;p&gt;
&lt;table class=MsoNormalTable style="BORDER-RIGHT: medium none; BORDER-TOP: medium none; MARGIN: auto auto auto 5.4pt; BORDER-LEFT: medium none; BORDER-BOTTOM: medium none; BORDER-COLLAPSE: collapse; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 0in 5.4pt 0in 5.4pt; mso-border-insideh: .5pt solid windowtext; mso-border-insidev: .5pt solid windowtext" cellspacing=0 cellpadding=0 border=1&gt;
&lt;tbody&gt;
&lt;tr style="HEIGHT: 0.25in; mso-yfti-irow: 0; mso-yfti-firstrow: yes"&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: windowtext 1pt solid; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: windowtext 1pt solid; WIDTH: 1.75in; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt" valign=top width=168&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;Maneuver&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: windowtext 1pt solid; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: #e0dfe3; WIDTH: 1in; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt" valign=top width=96&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;Bonus&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: windowtext 1pt solid; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: #e0dfe3; WIDTH: 81pt; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt" valign=top width=108&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;Base Damage&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: windowtext 1pt solid; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: #e0dfe3; WIDTH: 2in; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt" valign=top width=192&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;Notes&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="HEIGHT: 0.25in; mso-yfti-irow: 1"&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: windowtext 1pt solid; WIDTH: 1.75in; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=168&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;Dodge&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: #e0dfe3; WIDTH: 1in; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=96&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;18&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: #e0dfe3; WIDTH: 81pt; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=108&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;None&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: #e0dfe3; WIDTH: 2in; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=192&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;Defensive Action&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="HEIGHT: 0.25in; mso-yfti-irow: 2"&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: windowtext 1pt solid; WIDTH: 1.75in; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=168&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;Claw&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: #e0dfe3; WIDTH: 1in; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=96&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;18&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: #e0dfe3; WIDTH: 81pt; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=108&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;21 Slash&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: #e0dfe3; WIDTH: 2in; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=192&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;o:p&gt;
&lt;font face="Times New Roman" color=#000000&gt;&amp;nbsp;&lt;/font&gt;
&lt;/o:p&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="HEIGHT: 0.25in; mso-yfti-irow: 3"&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: windowtext 1pt solid; WIDTH: 1.75in; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=168&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;Kick&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: #e0dfe3; WIDTH: 1in; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=96&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;17&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: #e0dfe3; WIDTH: 81pt; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=108&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;8 Bash&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: #e0dfe3; WIDTH: 2in; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=192&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;o:p&gt;
&lt;font face="Times New Roman" color=#000000&gt;&amp;nbsp;&lt;/font&gt;
&lt;/o:p&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="HEIGHT: 0.25in; mso-yfti-irow: 4"&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: windowtext 1pt solid; WIDTH: 1.75in; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=168&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;Grapple&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: #e0dfe3; WIDTH: 1in; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=96&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;20&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: #e0dfe3; WIDTH: 81pt; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=108&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;None&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: #e0dfe3; WIDTH: 2in; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=192&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;Resisted by Dodge&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="HEIGHT: 0.25in; mso-yfti-irow: 5"&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: windowtext 1pt solid; WIDTH: 1.75in; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=168&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;Melee Weapon&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: #e0dfe3; WIDTH: 1in; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=96&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;18&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: #e0dfe3; WIDTH: 81pt; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=108&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;Varies&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: #e0dfe3; WIDTH: 2in; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=192&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;o:p&gt;
&lt;font face="Times New Roman" color=#000000&gt;&amp;nbsp;&lt;/font&gt;
&lt;/o:p&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="HEIGHT: 0.25in; mso-yfti-irow: 6"&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: windowtext 1pt solid; WIDTH: 1.75in; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=168&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;Parry&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: #e0dfe3; WIDTH: 1in; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=96&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;18&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: #e0dfe3; WIDTH: 81pt; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=108&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;None&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: #e0dfe3; WIDTH: 2in; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=192&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;Defensive Action.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;-2
against thrown attacks&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="HEIGHT: 0.25in; mso-yfti-irow: 7; mso-yfti-lastrow: yes"&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: windowtext 1pt solid; WIDTH: 1.75in; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=168&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;Stinger&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: #e0dfe3; WIDTH: 1in; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=96&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;18&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: #e0dfe3; WIDTH: 81pt; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=108&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;21 Slash&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #e0dfe3; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: #e0dfe3; WIDTH: 2in; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; HEIGHT: 0.25in; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign=top width=192&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000&gt;+ Venom&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;o:p&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&amp;nbsp;&lt;/font&gt;
&lt;/o:p&gt;
&lt;/p&gt;
&lt;h2 class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;New Spell
&lt;/h2&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;o:p&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&amp;nbsp;&lt;/font&gt;
&lt;/o:p&gt;
&lt;/p&gt;
&lt;h3 class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;Ritual of Belial's Wine
&lt;/h3&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&lt;strong&gt;Quick Cast:&lt;/strong&gt; No&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&lt;strong&gt;Power Level:&lt;/strong&gt; 1
(technically 0)&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/font&gt;&amp;nbsp;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; Six
ounces of Royal Jelly from a single beehive.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;Various
rare and noxious ingredients.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;A dozen
apricots picked by a virgin girl on a night of a full moon.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;The
ingredients are mixed together according to an ancient formula and allowed to ferment
for a full lunar year.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;On each night
of the&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;full moon, the cask must be placed
in a mystical circle and chanted over for a full hour, beginning at midnight.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;(Fully
prepared casks are available from certian shady dealers.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;Sometimes
on eBay)&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;On the thirteenth full moon,
the magician pours the resulting brew into a vessel along with a live queen bee larva
and recites a magical chant.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;If she's
done everything correctly, the larva will disolve in a flash of steam and the mead-like
brew will take on a dark, red color like deep wine.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;To
use the spell, the caster must get a female human (no vampires, demons, or whatnot)
to drink the entire glass.&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;o:p&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&amp;nbsp;&lt;/font&gt;
&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&lt;strong&gt;Effects:&lt;/strong&gt; Belial's
Wine transforms a female human into an Acherix Queen.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;The
full transformation takes place over the course of a day, with growing symptoms leading
up to her becoming a full-fledged stage-one Acherix Queen.&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;o:p&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&amp;nbsp;&lt;/font&gt;
&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font size=3&gt;&lt;font color=#000000&gt;&lt;font face="Times New Roman"&gt;At first, she becomes
more attractive and alluring.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;The effect
is more psychological and mystical than physical.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;She
gets the benefits of the Attractiveness Quality without necessarily changing physically.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;Every
three hours, she gets one additional point of Attractiveness.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;Every
eight hours, she gets one additional point of Mental Problems (Lecherous) to go along
with it.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;She is not incurable until the
passing of the 24th hour.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;Before that,
various purification rituals might save her.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;The
longer the delay, the greater the risk.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;The
cure involves coughing up the Queen Larva now growing within the host.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;The
victim has to make a Survival Test with a penalty of -1 for every three hours she's
been infected.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&lt;/font&gt;&amp;nbsp;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;Modern surgical techniques could
reduce the risk, but you'd be amazed how often that doesn't come up.&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;o:p&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&amp;nbsp;&lt;/font&gt;
&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&lt;strong&gt;Breakdown&lt;/strong&gt;&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;Participants: 1&lt;span style="mso-tab-count: 1"&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;+0&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;Casting Time: Very Lengthy -2&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;Scope: Noticeable +1&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;Duration: Slowest -3&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;Spell Requirements: Unusual Ingredients/Difficult
Use -1&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;Effect: Awesome +5&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;o:p&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&amp;nbsp;&lt;/font&gt;
&lt;/o:p&gt;
&lt;/p&gt;
&lt;h2 class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;New Enchanted Item
&lt;/h2&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;o:p&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&amp;nbsp;&lt;/font&gt;
&lt;/o:p&gt;
&lt;/p&gt;
&lt;h3 class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;The Eye of Belial
&lt;/h3&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&lt;strong&gt;Power Level:&lt;/strong&gt; 6&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/font&gt;&amp;nbsp;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&lt;strong&gt;Appearance:&lt;/strong&gt; For
all its power, the Eye of Belial is not very impressive to look upon.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;It
looks like a round gemstone a little bigger than an inch in diameter, cut from deep
black stone into a multitude of hexagonal facets.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;It
was carved, so the legends say, from a gem within the hell dimension from which the
Acherix originate.&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&lt;/font&gt;&amp;nbsp;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; To
use the Eye, the user has to insert it into one of his own eye&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;sockets (which must be emptied out
first).&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;That's really it.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;After
that, the user reaps all the benefits of the Eye.&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&lt;/font&gt;&amp;nbsp;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&lt;strong&gt;Effect:&lt;/strong&gt; The most
obvious effect of the Eye of Belial is that the user can still see out of it somewhat
normally, assuming it's not covered by an eye patch or something.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;He
still has depth perception, but now also has, if not 360 degree vision, at least wider
than human normal.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;This provides two
points of Perception bonus.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;But that's
hardly worth gouging out one of your own eyes.&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;o:p&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&amp;nbsp;&lt;/font&gt;
&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;Any Acherix workers, warriors, or
drones who see the wearer of the Eye will react to him as if he were part of their
hive, unless the queen orders them otherwise.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;He
can also try to command an Acherix queen, enslaving her will.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;This
works as an opposed Willpower doubled test, for which the wearer of the Eye gets a
2-point bonus.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;Fully mature queens gain
a great deal of willpower.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;More than
one summoner has learned this to his cost.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;A
few things can tip the balance in his favor, though.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;Half
of his Sorcery levels (if any) are added to his Willpower for purposes of the test.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;Situational
modifiers can apply as well.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;If the wearer
of the eye acts like a drone (which I will leave as an exercise for the reader's imagination),
the queen is more likely to respond favorably to him. &lt;span style="mso-spacerun: yes"&gt;&amp;nbsp;&lt;/span&gt;Bribery
works, too.&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;o:p&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&amp;nbsp;&lt;/font&gt;
&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;If the queen ever breaks free of
his control, though, all bets are off.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;Warriors,
workers, and drones will see the wearer of the eye as an enemy.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;He
might be able to re-establish control, if he's powerful, but more often he ends up
getting eaten.&lt;/font&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;o:p&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&amp;nbsp;&lt;/font&gt;
&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;
&lt;font face="Times New Roman" color=#000000 size=3&gt;&lt;strong&gt;Breakdown:&lt;/strong&gt; I didn’t
actually do the breakdown.&lt;span style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/span&gt;Choosing PL
6 was just an arbitrary point that seemed appropriate, and makes it hard enough that
most PCs won’t think about making one.&lt;/font&gt;
&lt;/p&gt;
&lt;img width="0" height="0" src="http://www.davidgoodner.com/aggbug.ashx?id=e50e773b-08e4-42f0-ae0c-348a13084d3b" /&gt;</description>
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      <dc:creator>David Goodner</dc:creator>
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      <slash:comments>4</slash:comments>
      <body xmlns="http://www.w3.org/1999/xhtml">I really dig the Storm Dragons and Tao
Chi, particularly the way Tao Chi stays just barely out of wire-fu territory. 
The martial arts powers from Enter the Zombie are a lot more visually impressive,
but don't quite fit with the WitchCraft vibe.  And yet, Tao Chi users are sort
of limited.  Pretty much, what you can use Tao Chi for is hitting people. 
Hitting people is all well and good, but there's more to life than that.  So
I've written some new powers.  None of these are playtested yet.  I'd be
interested in hearing from anyone who uses them.  Or who just wants to talk about
them, for that matter.<br /><br /><h3>Body Equilibrium
</h3>
Masters of this ability can perform amazing feats of agility, running up walls, nearly
flying. To activate this power, the Chi Master must spend enough Essence for the effect
he wants and roll Willpower + Body Equilibrium. Two points will allow the character
to double his leaping distance, and eleminate any penalties due to treacherous ground.
4 points will allow the character to triple his leaping distance and run up walls
at his full running speed. 6 points will allow him to run along any solid surface,
even if it would not normally hold his weight (also useful for not tripping landmines),
and jump 4 times his normal distance. He is immune to being tripped or otherwise falling,
so long as there is something under his feet. 8 points will allow him to nearly fly,
jumping 5 times his normal distance, and running even across water. Body Equilibrium
lasts for one Turn per Success Level.<br /><br /><br /><h3>Circle of Awareness
</h3>
The Chi Master has learned to attune his Chi to the world around him, becoming supernaturally
aware of his environment. To establish the Circle, the Chi Master spends 2 Essence
per yard (meter) of radius, and rolls Perception + Circle of Awareness. The Chi Master
cannot be surprised by anything that originates within the bounds of his Circle. He
gets to defend against any attack, so long as he has actions available to do so, regardless
of direction. Similarly, The success levels The Circle test are added to any Perception
tests he makes. The Circle lasts for Success Level in minutes. If the Chi Master wishes
to maintain his circle for longer (for instance if he is standing guard), he may maintain
the circle for longer by spending 1 more Essence to extend the duration by as many
minutes as he originally earned. This power is very meditative in nature. A Chi Master
must be completely focused on one task to use it. Activating your Circle of Awareness
for guard duty, and then playing video games will produce very high scores on your
video games, but will not really help you with guard duty.<br /><br /><br /><h3>Fade from Mind's Eye
</h3>
This technique allows the Chi Master to subtly redirect the flows of Chi so that those
around him are unaware of his presence. Masters of this technique can literally walk
into a room full of enemies, strike, and flee without being seen.<br /><br />
To activate this technique, the Chi Master spends 3 points of Essence for each -1
penalty to Perception tasks relating to him. The effect lasts for a number of minutes
equal to the Success Levels he generates, and may be extended by paying 3 points of
Essence for each additional minute. While so protected, the Chi Master is very difficult
to spot, so long as he makes reasonable efforts to disguise his presence. He must
remain hidden with some level of cover or concealment for the power to work, but far
less than might otherwise be necessary.<br /><br />
Anyone who sees the Chi Master while he tries to activate this power is unaffected,
so wise Chi Masters either activate it before encountering witnesses, or use some
sort of distraction, like flash bombs or smoke grenades to provide cover.<br /><br />
I may add to this later.  I have ideas for a few more that I've never quite hashed
out.  And I'm still thinking about how I might undertake Greater Tao Chi abilities. 
My favorite method is to say that Chi Mastery 10+ substitutes for the "Old Soul" prerequisite
for Enlightened, and the Greater Tao Chi powers are really just Abhijaha powers with
a new name.<br /><img width="0" height="0" src="http://www.davidgoodner.com/aggbug.ashx?id=1fb80dd2-bbf3-478d-ad60-d4d65465e60b" /></body>
      <title>New Tao Chi Powers</title>
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      <pubDate>Tue, 19 Sep 2006 02:43:15 GMT</pubDate>
      <description>I really dig the Storm Dragons and Tao Chi, particularly the way Tao Chi stays just barely out of wire-fu territory.&amp;nbsp; The martial arts powers from Enter the Zombie are a lot more visually impressive, but don't quite fit with the WitchCraft vibe.&amp;nbsp; And yet, Tao Chi users are sort of limited.&amp;nbsp; Pretty much, what you can use Tao Chi for is hitting people.&amp;nbsp; Hitting people is all well and good, but there's more to life than that.&amp;nbsp; So I've written some new powers.&amp;nbsp; None of these are playtested yet.&amp;nbsp; I'd be interested in hearing from anyone who uses them.&amp;nbsp; Or who just wants to talk about them, for that matter.&lt;br&gt;
&lt;br&gt;
&lt;h3&gt;Body Equilibrium
&lt;/h3&gt;
Masters of this ability can perform amazing feats of agility, running up walls, nearly
flying. To activate this power, the Chi Master must spend enough Essence for the effect
he wants and roll Willpower + Body Equilibrium. Two points will allow the character
to double his leaping distance, and eleminate any penalties due to treacherous ground.
4 points will allow the character to triple his leaping distance and run up walls
at his full running speed. 6 points will allow him to run along any solid surface,
even if it would not normally hold his weight (also useful for not tripping landmines),
and jump 4 times his normal distance. He is immune to being tripped or otherwise falling,
so long as there is something under his feet. 8 points will allow him to nearly fly,
jumping 5 times his normal distance, and running even across water. Body Equilibrium
lasts for one Turn per Success Level.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;h3&gt;Circle of Awareness
&lt;/h3&gt;
The Chi Master has learned to attune his Chi to the world around him, becoming supernaturally
aware of his environment. To establish the Circle, the Chi Master spends 2 Essence
per yard (meter) of radius, and rolls Perception + Circle of Awareness. The Chi Master
cannot be surprised by anything that originates within the bounds of his Circle. He
gets to defend against any attack, so long as he has actions available to do so, regardless
of direction. Similarly, The success levels The Circle test are added to any Perception
tests he makes. The Circle lasts for Success Level in minutes. If the Chi Master wishes
to maintain his circle for longer (for instance if he is standing guard), he may maintain
the circle for longer by spending 1 more Essence to extend the duration by as many
minutes as he originally earned. This power is very meditative in nature. A Chi Master
must be completely focused on one task to use it. Activating your Circle of Awareness
for guard duty, and then playing video games will produce very high scores on your
video games, but will not really help you with guard duty.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;h3&gt;Fade from Mind's Eye
&lt;/h3&gt;
This technique allows the Chi Master to subtly redirect the flows of Chi so that those
around him are unaware of his presence. Masters of this technique can literally walk
into a room full of enemies, strike, and flee without being seen.&lt;br&gt;
&lt;br&gt;
To activate this technique, the Chi Master spends 3 points of Essence for each -1
penalty to Perception tasks relating to him. The effect lasts for a number of minutes
equal to the Success Levels he generates, and may be extended by paying 3 points of
Essence for each additional minute. While so protected, the Chi Master is very difficult
to spot, so long as he makes reasonable efforts to disguise his presence. He must
remain hidden with some level of cover or concealment for the power to work, but far
less than might otherwise be necessary.&lt;br&gt;
&lt;br&gt;
Anyone who sees the Chi Master while he tries to activate this power is unaffected,
so wise Chi Masters either activate it before encountering witnesses, or use some
sort of distraction, like flash bombs or smoke grenades to provide cover.&lt;br&gt;
&lt;br&gt;
I may add to this later.&amp;nbsp; I have ideas for a few more that I've never quite hashed
out.&amp;nbsp; And I'm still thinking about how I might undertake Greater Tao Chi abilities.&amp;nbsp;
My favorite method is to say that Chi Mastery 10+ substitutes for the "Old Soul" prerequisite
for Enlightened, and the Greater Tao Chi powers are really just Abhijaha powers with
a new name.&lt;br&gt;
&lt;img width="0" height="0" src="http://www.davidgoodner.com/aggbug.ashx?id=1fb80dd2-bbf3-478d-ad60-d4d65465e60b" /&gt;</description>
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      <dc:creator>David Goodner</dc:creator>
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      <slash:comments>3</slash:comments>
      <title>Angel Archetypes 2: The Perfect Weapon (corrected)</title>
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      <pubDate>Wed, 13 Sep 2006 23:55:51 GMT</pubDate>
      <description>&lt;i&gt;For some strange reason, I can't seem to edit the original post.&amp;nbsp; This one
is slightly cleaned up since my other one had a few small errors in format&lt;br&gt;
&lt;br&gt;
&lt;/i&gt; 
&lt;h2&gt;The Perfect Weapon
&lt;/h2&gt;
&lt;p class="MsoNormal"&gt;
Character type: Champion&lt;br&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;b&gt;Attributes&lt;/b&gt;
&lt;br&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
Strength: 5 (+1 from Demon Hunter, + 1 from Athlete)&lt;br&gt;
Dexterity: 5 (+1 from Athlete)&lt;br&gt;
Constitution: 5 (+1 from Demon Hunter)&lt;br&gt;
Intelligence: 2&lt;br&gt;
Perception: 5 (+1 from Demon Hunter)&lt;br&gt;
Willpower: 4
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
Life Points: 65&lt;br&gt;
Drama Points: 10
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;b&gt;Qualities&lt;/b&gt; (20 + 10 from Drawbacks)&lt;br&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
Demon Hunter, Athlete, Attractiveness Quality: 3, Nanjin Adept, Supernatural Senses
- Empathy (from Perfect Weapon), Hard to Kill: 5 (From Perfect Weapon), Natural Toughness
(from Perfect Weapon), Situational Awareness (from Perfect Weapon), Nerves of Steel
(from Perfect Weapon), Fast Reaction Time (from Perfect Weapon), Perfect Weapon, 
&lt;br&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;b&gt;Drawbacks&lt;/b&gt; (10)&lt;br&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
Physical Disibality - Impaired Language: 3 (from Perfect Weapon), Adversary ("Father"):
5, Adversary (Various): 1 (From Demon Hunter), Antisocial Impulses (Violence): 1 (from
Perfect Weapon), Honorable: 2, Mental Problems - Delusions (Supernaturals are evil):
1 (From Demon Hunter), Outcast
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;b&gt;Skills &lt;/b&gt;(30) 
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
Acrobatics: 5, Art: 0, Computers: 0, Crime: 4, Doctor: 1, Driving: 0, Getting Medieval:
6 (+1 from Demon Hunter), Gun Fu: 0, Influence: 0, Knowledge: 0, Kung Fu: 6 (+1 from
Demon Hunter), Languages: 0, Mr. Fix-it: 0, Notice: 5, Occultism: 3, Science: 0, Sports:
4, Wild Card: 0 
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;b&gt;Combat Moves&lt;/b&gt;
&lt;/p&gt;
&lt;table class="MsoNormalTable" style="border: medium none ; width: 441pt; margin-left: 5.4pt; border-collapse: collapse;" border="1" cellpadding="0" cellspacing="0" width="588"&gt;
&lt;tbody&gt;
&lt;tr style="height: 0.25in;"&gt;
&lt;td style="border: 1pt solid windowtext; padding: 0in 5.4pt; width: 1.25in; height: 0.25in;" valign="top" width="120"&gt;
&lt;p class="MsoNormal"&gt;
Maneuver
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: solid solid solid none; border-color: windowtext windowtext windowtext -moz-use-text-color; border-width: 1pt 1pt 1pt medium; padding: 0in 5.4pt; width: 1.25in; height: 0.25in;" valign="top" width="120"&gt;
&lt;p class="MsoNormal"&gt;
Bonus
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: solid solid solid none; border-color: windowtext windowtext windowtext -moz-use-text-color; border-width: 1pt 1pt 1pt medium; padding: 0in 5.4pt; width: 1in; height: 0.25in;" valign="top" width="96"&gt;
&lt;p class="MsoNormal"&gt;
Damage
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: solid solid solid none; border-color: windowtext windowtext windowtext -moz-use-text-color; border-width: 1pt 1pt 1pt medium; padding: 0in 5.4pt; width: 189pt; height: 0.25in;" valign="top" width="252"&gt;
&lt;p class="MsoNormal"&gt;
Notes
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="height: 17.25pt;"&gt;
&lt;td style="border-style: none solid solid; border-color: -moz-use-text-color windowtext windowtext; border-width: medium 1pt 1pt; padding: 0in 5.4pt; width: 1.25in; height: 17.25pt;" valign="top" width="120"&gt;
&lt;p class="MsoNormal"&gt;
Catch Weapon
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 1.25in; height: 17.25pt;" valign="top" width="120"&gt;
&lt;p class="MsoNormal"&gt;
8
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 1in; height: 17.25pt;" valign="top" width="96"&gt;
&lt;p class="MsoNormal"&gt;
None
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 189pt; height: 17.25pt;" valign="top" width="252"&gt;
&lt;p class="MsoNormal"&gt;
Ranged Defense Action
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="height: 17.25pt;"&gt;
&lt;td style="border-style: none solid solid; border-color: -moz-use-text-color windowtext windowtext; border-width: medium 1pt 1pt; padding: 0in 5.4pt; width: 1.25in; height: 17.25pt;" valign="top" width="120"&gt;
&lt;p class="MsoNormal"&gt;
Decapitation
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 1.25in; height: 17.25pt;" valign="top" width="120"&gt;
&lt;p class="MsoNormal"&gt;
8
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 1in; height: 17.25pt;" valign="top" width="96"&gt;
&lt;p class="MsoNormal"&gt;
Varies
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 189pt; height: 17.25pt;" valign="top" width="252"&gt;
&lt;p class="MsoNormal"&gt;
Total damage x 5
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="height: 17.25pt;"&gt;
&lt;td style="border-style: none solid solid; border-color: -moz-use-text-color windowtext windowtext; border-width: medium 1pt 1pt; padding: 0in 5.4pt; width: 1.25in; height: 17.25pt;" valign="top" width="120"&gt;
&lt;p class="MsoNormal"&gt;
Disarm (GM)
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 1.25in; height: 17.25pt;" valign="top" width="120"&gt;
&lt;p class="MsoNormal"&gt;
11
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 1in; height: 17.25pt;" valign="top" width="96"&gt;
&lt;p class="MsoNormal"&gt;
None
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 189pt; height: 17.25pt;" valign="top" width="252"&gt;
&lt;p class="MsoNormal"&gt;
Resisted by Parry
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="height: 17.25pt;"&gt;
&lt;td style="border-style: none solid solid; border-color: -moz-use-text-color windowtext windowtext; border-width: medium 1pt 1pt; padding: 0in 5.4pt; width: 1.25in; height: 17.25pt;" valign="top" width="120"&gt;
&lt;p class="MsoNormal"&gt;
Disarm (KF)
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 1.25in; height: 17.25pt;" valign="top" width="120"&gt;
&lt;p class="MsoNormal"&gt;
10
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 1in; height: 17.25pt;" valign="top" width="96"&gt;
&lt;p class="MsoNormal"&gt;
None
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 189pt; height: 17.25pt;" valign="top" width="252"&gt;
&lt;p class="MsoNormal"&gt;
Resisted by Parry
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="height: 17.25pt;"&gt;
&lt;td style="border-style: none solid solid; border-color: -moz-use-text-color windowtext windowtext; border-width: medium 1pt 1pt; padding: 0in 5.4pt; width: 1.25in; height: 17.25pt;" valign="top" width="120"&gt;
&lt;p class="MsoNormal"&gt;
Dodge 
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 1.25in; height: 17.25pt;" valign="top" width="120"&gt;
&lt;p class="MsoNormal"&gt;
13
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 1in; height: 17.25pt;" valign="top" width="96"&gt;
&lt;p class="MsoNormal"&gt;
None
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 189pt; height: 17.25pt;" valign="top" width="252"&gt;
&lt;p class="MsoNormal"&gt;
Defense Action
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="height: 17.25pt;"&gt;
&lt;td style="border-style: none solid solid; border-color: -moz-use-text-color windowtext windowtext; border-width: medium 1pt 1pt; padding: 0in 5.4pt; width: 1.25in; height: 17.25pt;" valign="top" width="120"&gt;
&lt;p class="MsoNormal"&gt;
Grapple
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 1.25in; height: 17.25pt;" valign="top" width="120"&gt;
&lt;p class="MsoNormal"&gt;
15
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 1in; height: 17.25pt;" valign="top" width="96"&gt;
&lt;p class="MsoNormal"&gt;
None
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 189pt; height: 17.25pt;" valign="top" width="252"&gt;
&lt;p class="MsoNormal"&gt;
Impairment Varries
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="height: 17.25pt;"&gt;
&lt;td style="border-style: none solid solid; border-color: -moz-use-text-color windowtext windowtext; border-width: medium 1pt 1pt; padding: 0in 5.4pt; width: 1.25in; height: 17.25pt;" valign="top" width="120"&gt;
&lt;p class="MsoNormal"&gt;
Jump Kick
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 1.25in; height: 17.25pt;" valign="top" width="120"&gt;
&lt;p class="MsoNormal"&gt;
10
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 1in; height: 17.25pt;" valign="top" width="96"&gt;
&lt;p class="MsoNormal"&gt;
18 bash
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 189pt; height: 17.25pt;" valign="top" width="252"&gt;
&lt;p class="MsoNormal"&gt;
Dex + Acrobatics roll adds SL to damage
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="height: 17.25pt;"&gt;
&lt;td style="border-style: none solid solid; border-color: -moz-use-text-color windowtext windowtext; border-width: medium 1pt 1pt; padding: 0in 5.4pt; width: 1.25in; height: 17.25pt;" valign="top" width="120"&gt;
&lt;p class="MsoNormal"&gt;
Kick
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 1.25in; height: 17.25pt;" valign="top" width="120"&gt;
&lt;p class="MsoNormal"&gt;
12
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 1in; height: 17.25pt;" valign="top" width="96"&gt;
&lt;p class="MsoNormal"&gt;
12 bash
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 189pt; height: 17.25pt;" valign="top" width="252"&gt;
&lt;p class="MsoNormal"&gt;
&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="height: 17.25pt;"&gt;
&lt;td style="border-style: none solid solid; border-color: -moz-use-text-color windowtext windowtext; border-width: medium 1pt 1pt; padding: 0in 5.4pt; width: 1.25in; height: 17.25pt;" valign="top" width="120"&gt;
&lt;p class="MsoNormal"&gt;
Parry
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 1.25in; height: 17.25pt;" valign="top" width="120"&gt;
&lt;p class="MsoNormal"&gt;
13
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 1in; height: 17.25pt;" valign="top" width="96"&gt;
&lt;p class="MsoNormal"&gt;
None
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 189pt; height: 17.25pt;" valign="top" width="252"&gt;
&lt;p class="MsoNormal"&gt;
Defense Action; -2 against ranged attacks
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="height: 17.25pt;"&gt;
&lt;td style="border-style: none solid solid; border-color: -moz-use-text-color windowtext windowtext; border-width: medium 1pt 1pt; padding: 0in 5.4pt; width: 1.25in; height: 17.25pt;" valign="top" width="120"&gt;
&lt;p class="MsoNormal"&gt;
Punch
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 1.25in; height: 17.25pt;" valign="top" width="120"&gt;
&lt;p class="MsoNormal"&gt;
13
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 1in; height: 17.25pt;" valign="top" width="96"&gt;
&lt;p class="MsoNormal"&gt;
10 bash
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 189pt; height: 17.25pt;" valign="top" width="252"&gt;
&lt;p class="MsoNormal"&gt;
&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="height: 16.5pt;"&gt;
&lt;td style="border-style: none solid solid; border-color: -moz-use-text-color windowtext windowtext; border-width: medium 1pt 1pt; padding: 0in 5.4pt; width: 1.25in; height: 16.5pt;" valign="top" width="120"&gt;
&lt;p class="MsoNormal"&gt;
Stake
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 1.25in; height: 16.5pt;" valign="top" width="120"&gt;
&lt;p class="MsoNormal"&gt;
13
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 1in; height: 16.5pt;" valign="top" width="96"&gt;
&lt;p class="MsoNormal"&gt;
10 slash
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 189pt; height: 16.5pt;" valign="top" width="252"&gt;
&lt;p class="MsoNormal"&gt;
&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="height: 10.5pt;"&gt;
&lt;td style="border-style: none solid solid; border-color: -moz-use-text-color windowtext windowtext; border-width: medium 1pt 1pt; padding: 0in 5.4pt; width: 1.25in; height: 10.5pt;" valign="top" width="120"&gt;
&lt;p class="MsoNormal"&gt;
Through the Heart
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 1.25in; height: 10.5pt;" valign="top" width="120"&gt;
&lt;p class="MsoNormal"&gt;
10
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 1in; height: 10.5pt;" valign="top" width="96"&gt;
&lt;p class="MsoNormal"&gt;
10 slash
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 189pt; height: 10.5pt;" valign="top" width="252"&gt;
&lt;p class="MsoNormal"&gt;
x 5 damage for vampires; x 4 for other folks
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="height: 10.5pt;"&gt;
&lt;td style="border-style: none solid solid; border-color: -moz-use-text-color windowtext windowtext; border-width: medium 1pt 1pt; padding: 0in 5.4pt; width: 1.25in; height: 10.5pt;" valign="top" width="120"&gt;
&lt;p class="MsoNormal"&gt;
Sword
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 1.25in; height: 10.5pt;" valign="top" width="120"&gt;
&lt;p class="MsoNormal"&gt;
13
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 1in; height: 10.5pt;" valign="top" width="96"&gt;
&lt;p class="MsoNormal"&gt;
20 slash
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 189pt; height: 10.5pt;" valign="top" width="252"&gt;
&lt;p class="MsoNormal"&gt;
&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="height: 17.25pt;"&gt;
&lt;td style="border-style: none solid solid; border-color: -moz-use-text-color windowtext windowtext; border-width: medium 1pt 1pt; padding: 0in 5.4pt; width: 1.25in; height: 17.25pt;" valign="top" width="120"&gt;
&lt;p class="MsoNormal"&gt;
Takedown
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 1.25in; height: 17.25pt;" valign="top" width="120"&gt;
&lt;p class="MsoNormal"&gt;
13
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 1in; height: 17.25pt;" valign="top" width="96"&gt;
&lt;p class="MsoNormal"&gt;
5 bash
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 189pt; height: 17.25pt;" valign="top" width="252"&gt;
&lt;p class="MsoNormal"&gt;
Knocks target down
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p class="MsoNormal"&gt;
&lt;b&gt;Background on the Perfect Weapon&lt;/b&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
Words are... hard for me.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;I was raised with no words.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;My...
father... made sure no one spoke to me.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Where you learned
to speak, I learned to... move.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;I learned to fight.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;I
learned to kill.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;He wanted me to be... like him?&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Worse?&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Better.&lt;span style=""&gt; 
&lt;br&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
Someone else can say it better.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Words are hard for me.&lt;span style=""&gt; 
&lt;br&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;i&gt;We found her in the midst of a pack of Nosferatu, killing them at least as easily
as a young Slayer might.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;As best I've been able to determine,
her "father" was a member of the order of Turaka who killed any mortal parents she
might have had and took her to raise himself.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;This behavior
is not unknown amongst vampires with sufficient age to have become sentimental and
sufficient willpower to be able to resist the lure of easy food.&lt;span style=""&gt; 
&lt;br&gt;
&lt;/span&gt;&lt;/i&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;i&gt;What &lt;b&gt;is&lt;/b&gt; unusual is what he did with her.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;He
made sure she never heard human speech at all.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Instead,
from the time she could walk, he forced her into a regimen of physical training, teaching
her acrobatics, stealth, and combat... all in complete silence.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;I
can only imagine how that worked.&lt;span style=""&gt; 
&lt;br&gt;
&lt;/span&gt;&lt;/i&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;i&gt;She has been trained by the best warriors, hunters, and assassins on the planet,
and possibly beyond.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Her body and mind have been honed
into perfect tools of violence.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Her abilities border on
supernatural.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;She "reads" people's body language as easily
as you or I would read a book.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;She knows what you're going
to do as soon as you do.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;She can see your every weakness,
possibly even know what you're thinking.&lt;span style=""&gt; 
&lt;br&gt;
&lt;/span&gt;&lt;/i&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;i&gt;And she always wins at Roshambo.&lt;span style=""&gt; 
&lt;br&gt;
&lt;/span&gt;&lt;/i&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;i&gt;She is not the most forthcoming, but I have managed to piece together the rest.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Her
"father" intended to allow her to reach physical maturity, then slay her so she'd
rise again as a vampire herself.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;He did not reckon on
her extraordinary perception.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;She saw his intentions at
some point and broke away, and now she hunts vampires with all the fervor with which
she would have hunted humans.&lt;span style=""&gt; 
&lt;br&gt;
&lt;/span&gt;&lt;/i&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;i&gt;We have more or less adopted her, if only to keep her under nominal control.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Left
to her own devices, she has no sense of perspective and no idea when to quit.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;She
also has almost no ability to deal with modern society.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;She
can only barely speak a few words, and is completely illiterate.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;In
fact, I think she's severely dyslexic.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Her spatial and
linguistic thought centers are irrevocably intertwined.&lt;span style=""&gt; 
&lt;br&gt;
&lt;/span&gt;&lt;/i&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;i&gt;Nonetheless, I hope we will be able to improve her quality of life, and god forgive
me, we need her on our side.&lt;/i&gt;&lt;span style=""&gt; 
&lt;br&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;i&gt;Quote: "..."&lt;/i&gt;&lt;span style=""&gt; 
&lt;br&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;b&gt;Roleplaying the Perfect Weapon&lt;/b&gt;&lt;span style=""&gt; 
&lt;br&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
You're a highly-trained, utterly ruthless assassin, except that you have a deep regard
for life.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;You don't mind killing vampires.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;In
fact, you like it.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;But you don't want to kill humans.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Hurting
them is fine, though.&lt;span style=""&gt; 
&lt;br&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
You're also a teenage girl (or boy, if you'd prefer.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;We're
not sexist here), with all the hormone-driven insanity that brings.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;And
things are really complicated for you.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;On one hand, you
have no social skills at all.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;On the other hand, you can
tell what other people are thinking by just looking at them.&lt;span style=""&gt; 
&lt;br&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
So now you hunt monsters, knowing that at some point a showdown with your "father"
is inevitable, and you try to figure out how to be a person instead of just a weapon.&lt;span style=""&gt; 
&lt;br&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;b&gt;Sample Equipment&lt;/b&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
Sword, Leather armor, Throwing Knives (bat-shaped shrunken optional)
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
Character Sheet by UniForge Version: 1.1. Last Modified 2006-08-07 17:25:32&lt;br&gt;
&lt;/p&gt;
&lt;i&gt;Comments: As I said, not quite perfect.&amp;nbsp; Cassie should be able to understand
any language, which is an ability worth two or three points.&amp;nbsp; But then again,
she probably understands only basic, declarative, concrete concepts, so I guess it
all evens out.&lt;/i&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;img width="0" height="0" src="http://www.davidgoodner.com/aggbug.ashx?id=e67dd0ed-f931-4bbe-a3a0-c7f405a34513" /&gt;</description>
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      <category>Unisystem Widgets</category>
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      <dc:creator>David Goodner</dc:creator>
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      <body xmlns="http://www.w3.org/1999/xhtml">
        <i>I'm starting a collection of Full Unisystem
stuff.  I don't know how much it will grow, though.  WitchCraft and Armageddon
are a little less fun to write enchanted items for, since they're generally just sub-effects
of various existing powers.  If I start needing items with interesting history
behind them, I'll probably post them here.  The plot hooks and whatnot are more
useful than the stats in that case.<br /><br />
I might also see about converting some of these to Buffy items.  We shall see.<br /><br />
First up, one from a game I played over on devermore.net.  The sequel game is
still running, and this item is still around.  Incidentally, I thank the nice
folks at RPG.net for helping me with the name.<br /></i>
        <h3>Die Märchenlanduhr
</h3>
"The Fairy-Tale Land Clock" is a 17th Century German clock made by the eccentric genius
Albrecht von Wittenberg. It is an ornate, baroque long case clock (aka. a grandfather
clock) with numerous animated figures that emerge to dance the hours. The clockworks
are insanely complex, and do different things in response to different hours or even
seasons.<br /><br />
But the clock's mundane aspects are the least of its properties. When placed on a
Place of Power and properly set, the clock reveals its true power. On the stroke of
midnight, the entire clock changes. The outer section of the face flips over in tiny
segments so that there are now 13 hours. The clock starts running backwards as well.
The figures rotate 180 degrees, revealing different sides. They begin to dance the
hours to a new, haunting chime tuned to a minor key. And a Gate to Faerie is opened.
It will remain open for thirteen hours, after a fashion. Anyone who goes through once
can go back through any time within thirteen hours of it opening, but it’s only a
round-trip. To go to Yessod, back to Malkuth, then to Yessod again would take two
days.<br /><br />
This effect can be turned off (for the safety and sanity of the clock owner) by turning
a special key within the clockworks. This deactivates the special figurines and changing
clock face, making the clock just act like a normal long case clock.<br /><br /><b>Effect:</b> Opens a Gate to a specific spot in the Faerie Lands of Yessod, at a
clock-tower on the border from Light and Darkness. Nearby is the massive Labyrinth.
The Clock itself is a Gate, and uses the Activate Gate effect, 13 hours of duration
purchased at 5 points per hour. (A special rule that players can’t do, just because
that’s scary) The<br /><b>Strength:</b> 8<br /><b>Recharge:</b> 4<br /><b>Essence Pool:</b> 90<br /><b>Uses:</b> 1 before the pool is drained<br /><p></p><img width="0" height="0" src="http://www.davidgoodner.com/aggbug.ashx?id=305ea6c1-e7b8-4302-aa20-1f66f844c8a6" /></body>
      <title>Full Unisystem Enchanted Items</title>
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      <pubDate>Mon, 11 Sep 2006 22:01:52 GMT</pubDate>
      <description>&lt;i&gt;I'm starting a collection of Full Unisystem stuff.&amp;nbsp; I don't know how much
it will grow, though.&amp;nbsp; WitchCraft and Armageddon are a little less fun to write
enchanted items for, since they're generally just sub-effects of various existing
powers.&amp;nbsp; If I start needing items with interesting history behind them, I'll
probably post them here.&amp;nbsp; The plot hooks and whatnot are more useful than the
stats in that case.&lt;br&gt;
&lt;br&gt;
I might also see about converting some of these to Buffy items.&amp;nbsp; We shall see.&lt;br&gt;
&lt;br&gt;
First up, one from a game I played over on devermore.net.&amp;nbsp; The sequel game is
still running, and this item is still around.&amp;nbsp; Incidentally, I thank the nice
folks at RPG.net for helping me with the name.&lt;br&gt;
&lt;/i&gt;
&lt;h3&gt;Die Märchenlanduhr
&lt;/h3&gt;
"The Fairy-Tale Land Clock" is a 17th Century German clock made by the eccentric genius
Albrecht von Wittenberg. It is an ornate, baroque long case clock (aka. a grandfather
clock) with numerous animated figures that emerge to dance the hours. The clockworks
are insanely complex, and do different things in response to different hours or even
seasons.&lt;br&gt;
&lt;br&gt;
But the clock's mundane aspects are the least of its properties. When placed on a
Place of Power and properly set, the clock reveals its true power. On the stroke of
midnight, the entire clock changes. The outer section of the face flips over in tiny
segments so that there are now 13 hours. The clock starts running backwards as well.
The figures rotate 180 degrees, revealing different sides. They begin to dance the
hours to a new, haunting chime tuned to a minor key. And a Gate to Faerie is opened.
It will remain open for thirteen hours, after a fashion. Anyone who goes through once
can go back through any time within thirteen hours of it opening, but it’s only a
round-trip. To go to Yessod, back to Malkuth, then to Yessod again would take two
days.&lt;br&gt;
&lt;br&gt;
This effect can be turned off (for the safety and sanity of the clock owner) by turning
a special key within the clockworks. This deactivates the special figurines and changing
clock face, making the clock just act like a normal long case clock.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Effect:&lt;/b&gt; Opens a Gate to a specific spot in the Faerie Lands of Yessod, at a
clock-tower on the border from Light and Darkness. Nearby is the massive Labyrinth.
The Clock itself is a Gate, and uses the Activate Gate effect, 13 hours of duration
purchased at 5 points per hour. (A special rule that players can’t do, just because
that’s scary) The&lt;br&gt;
&lt;b&gt;Strength:&lt;/b&gt; 8&lt;br&gt;
&lt;b&gt;Recharge:&lt;/b&gt; 4&lt;br&gt;
&lt;b&gt;Essence Pool:&lt;/b&gt; 90&lt;br&gt;
&lt;b&gt;Uses:&lt;/b&gt; 1 before the pool is drained&lt;br&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;img width="0" height="0" src="http://www.davidgoodner.com/aggbug.ashx?id=305ea6c1-e7b8-4302-aa20-1f66f844c8a6" /&gt;</description>
      <comments>http://www.davidgoodner.com/CommentView,guid,305ea6c1-e7b8-4302-aa20-1f66f844c8a6.aspx</comments>
      <category>Unisystem Widgets</category>
    </item>
    <item>
      <trackback:ping>http://www.davidgoodner.com/Trackback.aspx?guid=4720fb47-ab88-4a58-a9c3-49be259aa854</trackback:ping>
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      <dc:creator>David Goodner</dc:creator>
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      <slash:comments>2</slash:comments>
      <title>Cinematic Unisystem Enchanted/Superscience Items</title>
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      <pubDate>Mon, 11 Sep 2006 19:08:55 GMT</pubDate>
      <description>&lt;i&gt;Like the Spells and Qualities articles, this one will be updated from time to time.&lt;br&gt;
&lt;br&gt;
I started this item to be part of another Archetype, but I decided you'd have to be
insane to ever let anyone have this.&amp;nbsp; It makes a good plot device for a limited
duration, and it might work in some really high-powered game, or a one-on-one game,
but for a regular Buffy or Angel game, I think it's far too powerful for regular use.&lt;br&gt;
&lt;br&gt;
I might write up an evil version later on, which would work better as a plot device,
a'la Darth Rosenberg.&lt;br&gt;
&lt;br&gt;
&lt;/i&gt; 
&lt;h2&gt;Caster Pistol
&lt;/h2&gt;
&lt;p class="MsoNormal"&gt;
&lt;b&gt;Power Level&lt;/b&gt;: 6&lt;br&gt;
&lt;b&gt;Appearance&lt;/b&gt;: A Caster Pistol is normally an ornate, old-style pistol, and is
usually quite bulky.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;It fires Caster Shells, which are
shotgun-shell sized, metal, and come in a variety of colors.&lt;br&gt;
&lt;b&gt;Requirements&lt;/b&gt;: The Caster Pistol must be loaded with a Caster Shell and fired
as a normal pistol.&lt;br&gt;
&lt;b&gt;Effect&lt;/b&gt;: Hokey religions and ancient superstitions might not be a match for
a good gun at your side, but with a Caster Pistol, you can have both.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Caster
Pistols (and perhaps Caster Rifles, but they lack the personal touch) are created
in realms of magic and technology, and even there, the weapons aren't all that common.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;They're
difficult to make, difficult to arm, and exact a cost on the user.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;But
even with these disadvantages, they are powerful weapons in the right hands.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;The
Caster Pistol can let a non-Sorcerer fire off spells.&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
A Caster Pistol is generally a single-shot, breach loading pistol.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Double-barreled
and revolver variants are exponentially rarer.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Automatic
pistols of any description are virtually unknown, as they would have some severe drawbacks.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Few
arcane artificers even know the secrets of making them or their specialized ammunition
anymore.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;A Caster Pistol uses pistol ranges, and, if one
were to fire normal bullets in it, would have damage equal to a "Big Ass Pistol."&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;That
would be a terrible waste of potential, however, and might damage the delicate arcane
circuitry of the pistol.&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
The true ammunition of a Caster Pistol is a Caster Shell, about the size of a 12-gague
shotgun shell.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Caster Shells are essentially assemblages,
but they're difficult to make.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Besides the efforts involved
in casting the spell as normal, the gunsmith must also hand-craft each shell.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;This
requires a Mr. Fix-it test with a penalty equal to the power level of the spell being
imbued into the shell.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;WC: Gunsmithing cuts the penalty
in half.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Alternately, the WC: Castersmithing skill can
be used, which removes the penalty entirely.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;If the crafting
test fails, the shell is inert, even if the spellcasting test was successful.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;For
that matter, normal penalties for miscast spells apply, but only when the shell is
fired, which can lead to interesting situations.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;The shells
are made from orichalcium (which isn't really all that difficult to acquire.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;It's
just an alloy of bronze with a particular red hue.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Real
life is so boring sometimes.)&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;They change color and acquire
mystical symbols based on the spells imbued into them, such that an Occultism test
will tell a trained observer what a given shell does.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Inert
shells look just like live ones.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;There's no way to tell
if the Caster Shell is live without firing it.&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
(As such, we suggest that the Director keep the rolls used to craft shells secret,
to preserve the sense of wonder and adventure for the players.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Most
of the time, it's safe to assume a shell got the minimum SL for a successful casting
and not worry about it.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Inflicting defective or inert
shells on Cast Members is probably worth a Drama Point or two.)&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
So why didn't the weapon smiths of old crank out millions of these things and arm
every Tom, Dick, and Roland with one?&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Well, besides being
hard to make, the Caster Pistol has one big downside.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Spells
take mystical energy, and that energy has to come from somewhere.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Where
it comes from is the life-force of the user.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Every time
you fire a Caster Shell, you do so at the cost of a little piece of yourself.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Most
of the time, it's no big deal.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;You use little bits of
your life-force all the time.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;But the Caster Shells take
more than most people can easily deal with.&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
For Sorcerers, each Caster Shell fired counts as casting a spell of whatever power
level the Caster Shell contained.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;For normal folks, it's
more difficult.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;for Caster Shells with a PL of 3 or less,
there's no problem, but for shells with a PL of 4 or greater, the cost adds up quickly.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;When
a Cast Member engages in extensive Caster Pistol usage, keep track of the shells he
uses.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Once he stops (or whenever the Director thinks it's
a good point) he needs to make a Consciousness Test.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Each
shell with a PL of 4-6 adds a -1 penalty to the test.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Each
shell with a PL of 7+ adds a -2 penalty.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Instead of Constitution
doubled, use Constitution and Willpower for this test.&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
If the unlucky spellslinger fails the Consciousness test, he must immediately make
a Survival Test with 1/10th the penalty applied to the Consciousness Test.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;If
he fails the Survival Test, he falls into a coma and will lose 1 from all his stats
per day.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Once he's out of stat points, he dies, unless
heroic measures (or Drama Points) save him.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;If he passes
the Survival Test, he's merely in a coma for a while: 24 hours per point he failed
the test by, divided by his Constitution.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;So a spellslinger
with a Constitution of 2 who fails his Consciousness test by 4 points would be unconscious
for 2 days.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;If he'd only failed by 1 point, he'd be out
for 12 hours.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;And he should really think about building
up his endurance if he's going to go around firing Caster Shells indiscriminately.&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
Directors are free to determine what types of Caster Shells are available.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;It's
possible that the secrets of smithing them have been lost, so not even Enchanter/Superscientist
Cast Members can make new ones.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;By far most Caster Shells
are damaging spells, but if your Director is amenable, there are other options.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Healing
spells would seem like a bad idea, though.
&lt;/p&gt;
&lt;br&gt;
&lt;h2&gt;The Colt
&lt;/h2&gt;
&lt;br&gt;
&lt;b&gt;Power Level&lt;/b&gt;: 7&lt;br&gt;
&lt;b&gt;Appearance&lt;/b&gt;: A Colt Peacemaker, crafted by Samuel Colt himself, with a dark
finish and a handle made of wood from a hanging tree.&amp;nbsp; The barrel is engraved
with the latin motto "non timebo mala."&amp;nbsp; ("I will fear no evil.")&amp;nbsp; There
were originally thirteen bullets, each cast from the metal of a blessed cross.&amp;nbsp;
How many are left now is up to the Director.&lt;br&gt;
Requirements: The user shoots something he wants to kill.&amp;nbsp; This requires a normal
Gun-fu roll.&amp;nbsp; Period, hand-made revolvers aren't terribly accurate.&amp;nbsp; Increase
all range modifiers by +1.&amp;nbsp; The gun works normally if loaded with normal ammunition.&amp;nbsp;
Its true power is tied to the thirteen bullets.&lt;br&gt;
&lt;b&gt;Effect&lt;/b&gt;: When fired from the Colt, the magic bullets can kill anything, no matter
how invulnerable it normally might be.&amp;nbsp; So long as the shooter isn't specifically
aiming to wound (Targeting a limb, for instance) any shot is fatal.&amp;nbsp; Humans,
werewolves, vampires, demons, even hellgods are all vulnerable to the Colt.&lt;br&gt;
&lt;br&gt;
&lt;i&gt;Notes: This is more a plot device than something a player would use long-term,
but it might make a neat toy.&amp;nbsp; Say he's got 5 bullets left, and after that, he's
down 14 XP (if you charged him for it).&amp;nbsp; He'd want to be really choosy.&amp;nbsp;
And since he still has to hit, it's not a for-sure kill every time.&lt;/i&gt;
&lt;br&gt;
&lt;i&gt;&lt;/i&gt;
&lt;h2&gt;Emerald Flame of Life
&lt;/h2&gt;
&lt;b&gt;Power Level&lt;/b&gt;: 7 (Don't even think about trying to make one)&lt;br&gt;
&lt;b&gt;Appearance&lt;/b&gt;: A green lantern, and a green ring crafted from the same strange
green metal.&amp;nbsp; Only the lantern is really necessary.&amp;nbsp; The ring, though, acts
as a smaller, more convenient remote unit, and keeps anyone else from using the power
of the Lantern while it is worn.&lt;br&gt;
&lt;b&gt;Effect&lt;/b&gt;: The Emerald Flame of Life is an extraterrestrial source of vast power,
perhaps sent to Earth by the Powers that Be.&amp;nbsp; It grants the user the equivelent
of Sorcery 5, although rather than Occultism, the Emerald Flame requires its own Wild
Card skill.&amp;nbsp; Rather than "Spells" the ring can do pretty much whatever the user
can imagine, but it takes some time to figure out the more esoteric ones.&amp;nbsp; You
can (assuming your Director allows it) probably whip out any PL 3 effect or less that
you want.&amp;nbsp; Any others require you to purchase a special Quality called "Flame
Kenning." (2 points per level)&amp;nbsp; This gives you access to new effects just as
if you were a Witch with an Occult Library of the same value.&amp;nbsp; Invoking particularly
powerful ones for the first time might require a Drama Point.&amp;nbsp; 
&lt;br&gt;
&lt;br&gt;
The Emerald Flame also extends the life of its host.&amp;nbsp; If you began the game with
the Emerald Flame, that's a reason to buy the Age Quality.&amp;nbsp; If you've raised
your WC: Emerald Flame skill to at least 7, you can have the Ageless Quality, so long
as you possess the ring.&lt;br&gt;
&lt;br&gt;
The Emerald Flame of Life is not all-powerful, so users need to keep a few things
in mind.&amp;nbsp; First of all, since it is the power of green and growing things, it
is powerless against wood and plants, although processed plant fibers (cloth, rope,
etc...) are fair game.&amp;nbsp; Why?&amp;nbsp; The forces of magic are just weird, that's
why.&amp;nbsp; Also, the Flame is primarily a thing of White magic.&amp;nbsp; Using it for
evil is difficult.&amp;nbsp; Any negative effects resulting from backlash are bumped up
level.&amp;nbsp; So you're often wiser using the ring to protect yourself while just hitting
people in the conventional way, rather than blasting them with bolts of verdant fire.&amp;nbsp;
One final limitation: the ring can operate any distance from the lantern, even in
other dimensions, but it needs to touch the lantern every 24 hours.&amp;nbsp; If it doesn't,
then, starting on the 24th hour, it begins to lose 1 level of Sorcery every minute
until it has none.&amp;nbsp; When it hits zero, it loses all power until it touches the
lantern again.&lt;br&gt;
&lt;br&gt;
The Flame is not just a power source.&amp;nbsp; It is also an intelligent being with vast
wisdom.&amp;nbsp; The Bearer of the Flame can make friends with it, buying it as a Supernatural
Contact worth two points.&lt;br&gt;
&lt;p&gt;
&lt;/p&gt;
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      <title>Angel Archetypes 4: The Former FBI Agent</title>
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      <pubDate>Fri, 01 Sep 2006 19:44:28 GMT</pubDate>
      <description>&lt;i&gt;Here's the latest.&amp;nbsp; For some reason, I enjoy making up Investigators more
than Champions for Angel.&amp;nbsp; Maybe it's just because there are so many more interesting
adult archetypes than high school students.&amp;nbsp; Anyway, this one breaks my general
rule against having more than one "professional" Package Quality, but she really merits
the exception, as I'm sure you'll agree.&amp;nbsp; In fact, I could make a Champion version
who might work better.&amp;nbsp; As is, I had to shaft her computer skill, and she needs
more Contacts.&lt;br&gt;
&lt;br&gt;
&lt;/i&gt; 
&lt;h1&gt;The Former FBI Agent
&lt;/h1&gt;
&lt;p class="MsoNormal"&gt;
Investigator&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;b&gt;Attributes&lt;/b&gt;
&lt;o:p&gt;&lt;/o:p&gt;
&lt;br&gt;
Strength: 2 Dexterity: 3 Constitution: 2&lt;o:p&gt;&lt;/o:p&gt;
&lt;br&gt;
Intelligence: 5 Perception: 5 Willpower: 4&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
Life Points: 26&lt;br&gt;
Drama Ponts: 20&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;b&gt;Qualities and Drawbacks&lt;/b&gt;
&lt;o:p&gt;&lt;/o:p&gt;
&lt;br&gt;
Attractiveness Quality: 3, Brainiac: 1, Contacts (various) 2, Ex-Detective: 1, Occult
Investigator: 1, Nerves of Steel: 1, Secret: 3, Adversary (Evil Govt. Conspiracy):
3, Emotional Problems - Fear of Commitment: 1, Honorable: 1, Recurring Nightmares:
1&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;b&gt;Skills:&lt;/b&gt;
&lt;o:p&gt;&lt;/o:p&gt;
&lt;br&gt;
Acrobatics: 0, Art: 0, Computers: 1, Crime: 2, Doctor: 5, Driving: 1, Getting Medieval:
0, Gun Fu: 4, Influence: 3, Knowledge: 2, Kung Fu: 1, Languages: 1, Mr. Fix-it: 0,
Notice: 3, Occultism: 3, Science: 4, Sports: 0
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;b&gt;Combat Maneuvers&lt;/b&gt;
&lt;/p&gt;
&lt;table class="MsoNormalTable" style="width: 399pt; margin-left: 4.65pt; border-collapse: collapse;" border="0" cellpadding="0" cellspacing="0" width="532"&gt;
&lt;tbody&gt;
&lt;tr style="height: 36.75pt;"&gt;
&lt;td style="padding: 0in 5.4pt; width: 2in; height: 36.75pt;" valign="top" width="192"&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size: 9pt; font-family: Verdana; color: black;"&gt;Aiming (Gun-Fu)&lt;o:p&gt;&lt;/o:p&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="padding: 0in 5.4pt; width: 57pt; height: 36.75pt;" valign="top" width="76"&gt;
&lt;p class="MsoNormal" style="text-align: right;" align="right"&gt;
&lt;span style="font-size: 9pt; font-family: Verdana; color: black;"&gt;9&lt;o:p&gt;&lt;/o:p&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="padding: 0in 5.4pt; width: 0.75in; height: 36.75pt;" valign="top" width="72"&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size: 9pt; font-family: Verdana; color: black;"&gt;none&lt;o:p&gt;&lt;/o:p&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="padding: 0in 5.4pt; width: 2in; height: 36.75pt;" valign="top" width="192"&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size: 9pt; font-family: Verdana; color: black;"&gt;Adds Sucess Levels
to shooting roll&lt;o:p&gt;&lt;/o:p&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="height: 36.75pt;"&gt;
&lt;td style="padding: 0in 5.4pt; width: 2in; height: 36.75pt;" valign="top" width="192"&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size: 9pt; font-family: Verdana; color: black;"&gt;Dodge (Kung Fu)&lt;o:p&gt;&lt;/o:p&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="padding: 0in 5.4pt; width: 57pt; height: 36.75pt;" valign="top" width="76"&gt;
&lt;p class="MsoNormal" style="text-align: right;" align="right"&gt;
&lt;span style="font-size: 9pt; font-family: Verdana; color: black;"&gt;4&lt;o:p&gt;&lt;/o:p&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="padding: 0in 5.4pt; width: 0.75in; height: 36.75pt;" valign="top" width="72"&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size: 9pt; font-family: Verdana; color: black;"&gt;
&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="padding: 0in 5.4pt; width: 2in; height: 36.75pt;" valign="top" width="192"&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size: 9pt; font-family: Verdana; color: black;"&gt;Defense action&lt;o:p&gt;&lt;/o:p&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="height: 36.75pt;"&gt;
&lt;td style="padding: 0in 5.4pt; width: 2in; height: 36.75pt;" valign="top" width="192"&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size: 9pt; font-family: Verdana; color: black;"&gt;Punch&lt;o:p&gt;&lt;/o:p&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="padding: 0in 5.4pt; width: 57pt; height: 36.75pt;" valign="top" width="76"&gt;
&lt;p class="MsoNormal" style="text-align: right;" align="right"&gt;
&lt;span style="font-size: 9pt; font-family: Verdana; color: black;"&gt;4&lt;o:p&gt;&lt;/o:p&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="padding: 0in 5.4pt; width: 0.75in; height: 36.75pt;" x:num="" valign="top" width="72"&gt;
&lt;p class="MsoNormal" style="text-align: right;" align="right"&gt;
&lt;span style="font-size: 9pt; font-family: Verdana; color: black;"&gt;4&lt;o:p&gt;&lt;/o:p&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="padding: 0in 5.4pt; width: 2in; height: 36.75pt;" valign="top" width="192"&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size: 9pt; font-family: Verdana; color: black;"&gt;Bashing.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Basic
nuckle sandwich&lt;o:p&gt;&lt;/o:p&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="height: 36.75pt;"&gt;
&lt;td style="padding: 0in 5.4pt; width: 2in; height: 36.75pt;" valign="top" width="192"&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size: 9pt; font-family: Verdana; color: black;"&gt;Gunshot&lt;o:p&gt;&lt;/o:p&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="padding: 0in 5.4pt; width: 57pt; height: 36.75pt;" valign="top" width="76"&gt;
&lt;p class="MsoNormal" style="text-align: right;" align="right"&gt;
&lt;span style="font-size: 10pt; font-family: Arial;"&gt;7&lt;o:p&gt;&lt;/o:p&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="padding: 0in 5.4pt; width: 0.75in; height: 36.75pt;" valign="top" width="72"&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size: 9pt; font-family: Verdana; color: black;"&gt;Varies by weapon&lt;o:p&gt;&lt;/o:p&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="padding: 0in 5.4pt; width: 2in; height: 36.75pt;" valign="top" width="192"&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size: 9pt; font-family: Verdana; color: black;"&gt;Bullet Damage.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Ranged
attack modifiers apply&lt;o:p&gt;&lt;/o:p&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p class="MsoNormal"&gt;
&lt;b&gt;Background on the Former FBI Agent&lt;/b&gt;
&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
It all started with my crazyass partner, but now he's missing... probably dead...
and I'm on my own.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;I've lost my job, my medical license,
and my academic standing.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;But if they thought that would
make me stop, they don't know me at all.&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
I should start at the beginning, though.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;I used to work
for the FBI as a forensic scientist.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;My superiors assigned
me as a partner to a wildcard agent with possibly the worst reputation in the agency.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;I
never did figure out who I pissed off.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;He was a real loon,
beliving in demonic possession, psychic powers, and alien abductions.&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
Two out of three ain't bad.&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
We started digging through old cases that had been closed for lack of evidence and
otherwise forgotten, looking at weird stuff that nobody else wanted to acknowledge.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;And
they weren't too happy about us doing it, either, especially when we started turning
up leads about something called "The Initiative" and finding out that basically everyone
in the government had sold their souls (literally, in some cases) to a lawfirm called
Wolfram &amp;amp; Hart.&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
That was when things went to hell in the proverbial handbasket.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;I've
been kidnapped, operated on, and generally mindscrewed more ways than I know how to
describe.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;I've seen things I never believed in.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;And
I've lost just about evrerything I care about.&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
But if they thought that was going to stop me, they were wrong.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;I
still had strings to pull.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Now I've got a new identity,
a PI license, and a small agency I pretty much run out of my house.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;I've
been recruiting, though.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;And my new allies and I are trying
this a whole new way.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;If we can't drag the monsters out
into the light, we'll hunt them in the shadows.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Their
secrets are weapons, and I know just how to make every wound we inflict hurt.&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;i&gt;Quote: "Traditionally, we'd play some 'good cop, bad cop now,' but instead, we're
going to play 'bad cop, worse cop.'&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;And the only right
you have in here is the right to tell me everything I want to know before my friend
mister bad-cop uses your ligiments for his knitting."&lt;/i&gt;
&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;b&gt;Roleplaying the Former FBI Agent&lt;/b&gt;
&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
You used to be a skeptic, and in a way you still are.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Now
you're just a skeptic who knows vampires and demons are real.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;But
you're still more likely to rely on forensic evidence than divinations, signs, and
omens.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;It works well, since many of the perps you hunt
now know how to confound the oracles, but aren't so good at covering their tracks
from UV sensors and computer hacking.&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
You find yourself conflicted these days.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;The people you're
working with now are the kind of people you used to laugh at, or try to put away.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;And
they're really the best you can find.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;It's a scary old
world.&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;b&gt;Suggested Equipment&lt;/b&gt;
&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
Gun, Recroom full of forensic equipment bought off Ebay, fake badge.
&lt;/p&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;img width="0" height="0" src="http://www.davidgoodner.com/aggbug.ashx?id=b1796845-3d72-48ac-b495-5a623fc77d2e" /&gt;</description>
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      <dc:creator>David Goodner</dc:creator>
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      <title>Angel Archetypes 3: The Preacher's Kid</title>
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      <pubDate>Tue, 29 Aug 2006 19:33:48 GMT</pubDate>
      <description>Here's one more Angel Archetype shamelessly stolen from popular culture.&amp;nbsp; Perhaps her inclusion will inspire me to do one other.&amp;nbsp; It'd be a great use for the "Criminal" Quality.&lt;br&gt;
&lt;br&gt;
&lt;h1&gt;The Preacher's Kid
&lt;/h1&gt;
Investigator&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Attributes&lt;/b&gt;
&lt;br&gt;
Strength: 2 Dexterity: 3 Constitution: 2&lt;br&gt;
Intelligence: 3 Perception: 3 Willpower: 4&lt;br&gt;
&lt;br&gt;
Life Points: 41&lt;br&gt;
Drama Points: 20&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Qualities and Drawbacks&lt;/b&gt;
&lt;br&gt;
Nerves of Steel: 1, Attractiveness Quality: 2, Hard to Kill: 5, Artist: 1, Emotional
Problems - Fear of Commitment: 1, Recurring Nightmares: 1, Screwed Up Adolescent:
1, Honorable: 2&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 
&lt;br&gt;
&lt;b&gt;Skills&lt;/b&gt;
&lt;br&gt;
Acrobatics: 0, Art: 5, Computers: 1, Crime: 1, Doctor: 1, Driving: 2, Getting Medieval:
2, Gun Fu: 3, Influence: 4, Knowledge: 1, Kung Fu: 1, Languages: 1, Mr. Fix-it: 1,
Notice: 2, Occultism: 3, Science: 1, Sports: 2&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Combat Moves&lt;br&gt;
&lt;/b&gt; 
&lt;table class="MsoNormalTable" style="width: 399pt; margin-left: 4.65pt; border-collapse: collapse;" border="0" cellpadding="0" cellspacing="0" width="532"&gt;
&lt;tbody&gt;
&lt;tr style="height: 17.25pt;"&gt;
&lt;td style="padding: 0in 5.4pt; width: 2in; height: 17.25pt;" valign="top" width="192"&gt;
&lt;p class="MsoNormal"&gt;
&lt;b&gt;&lt;span style="font-size: 9pt; font-family: Verdana; color: black;"&gt;Maneuver&lt;o:p&gt;&lt;/o:p&gt;
&lt;/span&gt;&lt;/b&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="padding: 0in 5.4pt; width: 57pt; height: 17.25pt;" valign="top" width="76"&gt;
&lt;p class="MsoNormal"&gt;
&lt;b&gt;&lt;span style="font-size: 9pt; font-family: Verdana; color: black;"&gt;Bonus&lt;o:p&gt;&lt;/o:p&gt;
&lt;/span&gt;&lt;/b&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="padding: 0in 5.4pt; width: 0.75in; height: 17.25pt;" valign="top" width="72"&gt;
&lt;p class="MsoNormal"&gt;
&lt;b&gt;&lt;span style="font-size: 9pt; font-family: Verdana; color: black;"&gt;Damage&lt;o:p&gt;&lt;/o:p&gt;
&lt;/span&gt;&lt;/b&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="padding: 0in 5.4pt; width: 2in; height: 17.25pt;" valign="top" width="192"&gt;
&lt;p class="MsoNormal"&gt;
&lt;b&gt;&lt;span style="font-size: 9pt; font-family: Verdana; color: black;"&gt;Notes&lt;o:p&gt;&lt;/o:p&gt;
&lt;/span&gt;&lt;/b&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="height: 36.75pt;"&gt;
&lt;td style="padding: 0in 5.4pt; width: 2in; height: 36.75pt;" valign="top" width="192"&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size: 9pt; font-family: Verdana; color: black;"&gt;Aiming (Gun-Fu)&lt;o:p&gt;&lt;/o:p&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="padding: 0in 5.4pt; width: 57pt; height: 36.75pt;" valign="top" width="76"&gt;
&lt;p class="MsoNormal" style="text-align: right;" align="right"&gt;
&lt;span style="font-size: 9pt; font-family: Verdana; color: black;"&gt;6&lt;o:p&gt;&lt;/o:p&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="padding: 0in 5.4pt; width: 0.75in; height: 36.75pt;" valign="top" width="72"&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size: 9pt; font-family: Verdana; color: black;"&gt;none&lt;o:p&gt;&lt;/o:p&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="padding: 0in 5.4pt; width: 2in; height: 36.75pt;" valign="top" width="192"&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size: 9pt; font-family: Verdana; color: black;"&gt;Adds Sucess Levels
to shooting roll&lt;o:p&gt;&lt;/o:p&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="height: 36.75pt;"&gt;
&lt;td style="padding: 0in 5.4pt; width: 2in; height: 36.75pt;" valign="top" width="192"&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size: 9pt; font-family: Verdana; color: black;"&gt;Dodge (Getting Medieval)&lt;o:p&gt;&lt;/o:p&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="padding: 0in 5.4pt; width: 57pt; height: 36.75pt;" valign="top" width="76"&gt;
&lt;p class="MsoNormal" style="text-align: right;" align="right"&gt;
&lt;span style="font-size: 9pt; font-family: Verdana; color: black;"&gt;5&lt;o:p&gt;&lt;/o:p&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="padding: 0in 5.4pt; width: 0.75in; height: 36.75pt;" valign="top" width="72"&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size: 9pt; font-family: Verdana; color: black;"&gt;
&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="padding: 0in 5.4pt; width: 2in; height: 36.75pt;" valign="top" width="192"&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size: 9pt; font-family: Verdana; color: black;"&gt;Defense Action.&lt;o:p&gt;&lt;/o:p&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="height: 36.75pt;"&gt;
&lt;td style="padding: 0in 5.4pt; width: 2in; height: 36.75pt;" valign="top" width="192"&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size: 9pt; font-family: Verdana; color: black;"&gt;Flamethrower (Makeshift)&lt;o:p&gt;&lt;/o:p&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="padding: 0in 5.4pt; width: 57pt; height: 36.75pt;" valign="top" width="76"&gt;
&lt;p class="MsoNormal" style="text-align: right;" align="right"&gt;
&lt;span style="font-size: 10pt; font-family: Arial;"&gt;4&lt;o:p&gt;&lt;/o:p&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="padding: 0in 5.4pt; width: 0.75in; height: 36.75pt;" valign="top" width="72"&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size: 9pt; font-family: Verdana; color: black;"&gt;See Notes&lt;o:p&gt;&lt;/o:p&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="padding: 0in 5.4pt; width: 2in; height: 36.75pt;" valign="top" width="192"&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size: 9pt; font-family: Verdana; color: black;"&gt;Fire.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;30
points, all Fire then 3 points per turn until target out.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Item
may explode. Flammable items ignite&lt;o:p&gt;&lt;/o:p&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="height: 36.75pt;"&gt;
&lt;td style="padding: 0in 5.4pt; width: 2in; height: 36.75pt;" valign="top" width="192"&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size: 9pt; font-family: Verdana; color: black;"&gt;Gunshot&lt;o:p&gt;&lt;/o:p&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="padding: 0in 5.4pt; width: 57pt; height: 36.75pt;" valign="top" width="76"&gt;
&lt;p class="MsoNormal" style="text-align: right;" align="right"&gt;
&lt;span style="font-size: 10pt; font-family: Arial;"&gt;6&lt;o:p&gt;&lt;/o:p&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="padding: 0in 5.4pt; width: 0.75in; height: 36.75pt;" valign="top" width="72"&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size: 9pt; font-family: Verdana; color: black;"&gt;Varies by weapon&lt;o:p&gt;&lt;/o:p&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="padding: 0in 5.4pt; width: 2in; height: 36.75pt;" valign="top" width="192"&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size: 9pt; font-family: Verdana; color: black;"&gt;Bullet Damage.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Ranged
attack modifiers apply&lt;o:p&gt;&lt;/o:p&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="height: 36.75pt;"&gt;
&lt;td style="padding: 0in 5.4pt; width: 2in; height: 36.75pt;" valign="top" width="192"&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size: 9pt; font-family: Verdana; color: black;"&gt;Stake&lt;o:p&gt;&lt;/o:p&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="padding: 0in 5.4pt; width: 57pt; height: 36.75pt;" valign="top" width="76"&gt;
&lt;p class="MsoNormal" style="text-align: right;" align="right"&gt;
&lt;span style="font-size: 9pt; font-family: Verdana; color: black;"&gt;5&lt;o:p&gt;&lt;/o:p&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="padding: 0in 5.4pt; width: 0.75in; height: 36.75pt;" x:num="" valign="top" width="72"&gt;
&lt;p class="MsoNormal" style="text-align: right;" align="right"&gt;
&lt;span style="font-size: 9pt; font-family: Verdana; color: black;"&gt;4&lt;o:p&gt;&lt;/o:p&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="padding: 0in 5.4pt; width: 2in; height: 36.75pt;" valign="top" width="192"&gt;
&lt;p class="MsoNormal"&gt;
Slash/Stab.&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="height: 36.75pt;"&gt;
&lt;td style="padding: 0in 5.4pt; width: 2in; height: 36.75pt;" valign="top" width="192"&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size: 9pt; font-family: Verdana; color: black;"&gt;Through the Heart&lt;o:p&gt;&lt;/o:p&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="padding: 0in 5.4pt; width: 57pt; height: 36.75pt;" valign="top" width="76"&gt;
&lt;p class="MsoNormal" style="text-align: right;" align="right"&gt;
&lt;span style="font-size: 9pt; font-family: Verdana; color: black;"&gt;3&lt;o:p&gt;&lt;/o:p&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="padding: 0in 5.4pt; width: 0.75in; height: 36.75pt;" valign="top" width="72"&gt;
&lt;p class="MsoNormal" style="text-align: right;" align="right"&gt;
&lt;span style="font-size: 9pt; font-family: Verdana; color: black;"&gt;
&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="padding: 0in 5.4pt; width: 2in; height: 36.75pt;" valign="top" width="192"&gt;
&lt;p class="MsoNormal"&gt;
X5 damage for vampires&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;b&gt;Background on the Preacher's Kid&lt;/b&gt;
&lt;br&gt;
I haven't told too many people my story.&amp;nbsp; Who would believe me?&amp;nbsp; The ones
I have, they ask me how I can still believe in God after what I've seen.&amp;nbsp; I ask
them what other choice I have.&amp;nbsp; I've looked hell in the face, and I owe my life
to a theif and murderer, but God brought me out of it.&lt;br&gt;
&amp;nbsp;&lt;br&gt;
And now I'm trying to do His work. 
&lt;br&gt;
&amp;nbsp;&lt;br&gt;
Rolling out of Mexico in an empty RV with no father, no brother, and a dufflebag full
of blood money, I wasn't sure what to do.&amp;nbsp; I didn't feel like I could go home
again.&amp;nbsp; What would I say?&amp;nbsp; Dad didn't have any other family, and Mom's people
never had any use for us.&amp;nbsp; So I kind of dropped off the radar, staying in trailer
parks, shopping late at night when I wouldn't have to deal with anybody.&amp;nbsp; But
eventually I needed to /know./&amp;nbsp; Were those the only monsters?&amp;nbsp; Could I ever
feel safe again?&lt;br&gt;
&amp;nbsp;&lt;br&gt;
I found some people who could tell me.&amp;nbsp; Turns out those weren't the only monsters.&amp;nbsp;
But maybe I'll feel safe again one day.&amp;nbsp; They're teaching me to fight, and to
hunt.&amp;nbsp; I turned up at a good time for them.&amp;nbsp; The last of the money I had
was enough to bail them out of a tight spot, so they kind of adopted me.&lt;br&gt;
&amp;nbsp;&lt;br&gt;
So far, I'm strictly a "support" person, but give me a couple years and I'll be an
mmm, mmm warrior of God.&lt;br&gt;
&amp;nbsp;&lt;br&gt;
&lt;i&gt;Quote: "I've been in tighter spots than this.&amp;nbsp; Come back after you spend the
night in a titty-bar full of vampires with only some bikers and the guy who kidnapped
you for protection and THEN complain about how much trouble we're in."&lt;/i&gt;
&lt;br&gt;
&amp;nbsp;&lt;b&gt;
&lt;br&gt;
Roleplaying the Preacher's Kid&lt;/b&gt;
&lt;br&gt;
Despite all you've seen and done, you're a remarkably good, hopeful person.&amp;nbsp;
While the rest of your team is generally focused on smiting the forces of evil (and
let's face it, that's a good thing to do), you're more concerned with helping out
the innocent.&amp;nbsp; Whenever possible, you'll curb their baser impulses.&lt;br&gt;
&amp;nbsp;&lt;br&gt;
But when it comes to fighting monsters, all bets are off.&lt;br&gt;
&amp;nbsp;&lt;br&gt;
&lt;b&gt;Suggested Equipment&lt;/b&gt;
&lt;br&gt;
Winnebago, Gun, Holy Water, Crucifix, Bible&lt;br&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;img width="0" height="0" src="http://www.davidgoodner.com/aggbug.ashx?id=081c1791-b7c3-4229-a34a-faaa04be7a3f" /&gt;</description>
      <comments>http://www.davidgoodner.com/CommentView,guid,081c1791-b7c3-4229-a34a-faaa04be7a3f.aspx</comments>
      <category>Unisystem Widgets</category>
    </item>
    <item>
      <trackback:ping>http://www.davidgoodner.com/Trackback.aspx?guid=9d36ab5a-f7da-4dbf-84b7-a5bb13023f6a</trackback:ping>
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      <dc:creator>David Goodner</dc:creator>
      <wfw:comment>http://www.davidgoodner.com/CommentView,guid,9d36ab5a-f7da-4dbf-84b7-a5bb13023f6a.aspx</wfw:comment>
      <wfw:commentRss>http://www.davidgoodner.com/SyndicationService.asmx/GetEntryCommentsRss?guid=9d36ab5a-f7da-4dbf-84b7-a5bb13023f6a</wfw:commentRss>
      <title>Buffy Archetypes 7: the Guardian Demon</title>
      <guid isPermaLink="false">http://www.davidgoodner.com/PermaLink,guid,9d36ab5a-f7da-4dbf-84b7-a5bb13023f6a.aspx</guid>
      <link>http://www.davidgoodner.com/PermaLink,guid,9d36ab5a-f7da-4dbf-84b7-a5bb13023f6a.aspx</link>
      <pubDate>Thu, 17 Aug 2006 23:42:57 GMT</pubDate>
      <description>&lt;p&gt;
&lt;/p&gt;
&lt;h1&gt;&lt;span style="font-size: 10pt; font-family: Verdana; color: black;"&gt;Guardian Demon&lt;o:p&gt;&lt;/o:p&gt;
&lt;/span&gt;
&lt;/h1&gt;
&lt;p class="MsoNormal" style=""&gt;
&lt;span style="font-size: 10pt; font-family: Verdana; color: black;"&gt;
&lt;o:p&gt;&lt;/o:p&gt;
Character type: Hero&lt;o:p&gt;&lt;/o:p&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style=""&gt;
&lt;span style="font-size: 10pt; font-family: Verdana; color: black;"&gt;&lt;span style=""&gt;&lt;b&gt;Attributes&lt;/b&gt;&lt;/span&gt;
&lt;br&gt;
Strength: 8 Dexterity: 6 Constitution: 8&lt;o:p&gt;&lt;/o:p&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style=""&gt;
&lt;span style="font-size: 10pt; font-family: Verdana; color: black;"&gt;Intelligence: 2
Perception: 3 Willpower: 2&lt;o:p&gt;&lt;/o:p&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style=""&gt;
&lt;span style="font-size: 10pt; font-family: Verdana; color: black;"&gt;Life Points: 98&lt;br&gt;
Drama Points: 10&lt;o:p&gt;&lt;/o:p&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style=""&gt;
&lt;span style="font-size: 10pt; font-family: Verdana; color: black;"&gt;
&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style=""&gt;
&lt;span style="font-size: 10pt; font-family: Verdana; color: black;"&gt;&lt;b&gt;Qualities&lt;/b&gt;
&lt;br&gt;
Maulthite Demon: 1 (see my Unisystem Qualities entry), Natural Armor: 5, Regeneration:
1, Natural Weapon: 1, Nerves of Steel, Situational Awareness, Hard to Kill: 8, Fast
Reaction Time, Antisocial Impulses (Violence): 1, Obligation: 3, Vulnerability (Magic),
Age: 3, Immortal, Contacts (Demon Underground): 2, Resistance (pain): 2.&lt;br&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style=""&gt;
&lt;span style="font-size: 10pt; font-family: Verdana; color: black;"&gt;&lt;b&gt;Drawbacks&lt;/b&gt;
&lt;br&gt;
&lt;/span&gt;&lt;span style="font-size: 10pt; font-family: Verdana; color: black;"&gt;Adversary
(Demons and Whatnot): 5, Adversary (People you ticked off in a past life): 3, Honorable:
2, Humorless, Mental Problems - Cruelty: 1 (-1/0), Mental Problems - Recklessness:
1.&lt;/span&gt;
&lt;br&gt;
&lt;span style="font-size: 10pt; font-family: Verdana; color: black;"&gt;
&lt;o:p&gt;&lt;/o:p&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style=""&gt;
&lt;span style="font-size: 10pt; font-family: Verdana; color: black;"&gt;&lt;b&gt;Skills&lt;/b&gt;
&lt;br&gt;
Acrobatics: 2, Art: 0, Computers: 0, Crime: 1, Doctor: 1, Driving: 0, Getting Medieval:
6, Gun Fu: 1, Influence: 1, Knowledge: 1, Kung Fu: 5, Languages: 1, Mr. Fix-it: 1,
Notice: 1, Occultism: 2, Science: 0, Sports: 1. 
&lt;o:p&gt;&lt;/o:p&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style=""&gt;
&lt;span style="font-size: 10pt; font-family: Verdana; color: black;"&gt;
&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;table class="MsoNormalTable" style="width: 399pt; margin-left: 4.65pt; border-collapse: collapse;" border="0" cellpadding="0" cellspacing="0" width="532"&gt;
&lt;tbody&gt;
&lt;tr style="height: 0.25in;"&gt;
&lt;td style="border-style: none none solid; border-color: -moz-use-text-color -moz-use-text-color windowtext; border-width: medium medium 1pt; padding: 0in 5.4pt; width: 2in; height: 0.25in;" valign="top" width="192"&gt;
&lt;p class="MsoNormal"&gt;
&lt;b&gt;&lt;span style="font-size: 10pt; font-family: Verdana; color: black;"&gt;Maneuver&lt;o:p&gt;&lt;/o:p&gt;
&lt;/span&gt;&lt;/b&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none none solid; border-color: -moz-use-text-color -moz-use-text-color windowtext; border-width: medium medium 1pt; padding: 0in 5.4pt; width: 57pt; height: 0.25in;" valign="top" width="76"&gt;
&lt;p class="MsoNormal"&gt;
&lt;b&gt;&lt;span style="font-size: 10pt; font-family: Verdana; color: black;"&gt;Bonus&lt;o:p&gt;&lt;/o:p&gt;
&lt;/span&gt;&lt;/b&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none none solid; border-color: -moz-use-text-color -moz-use-text-color windowtext; border-width: medium medium 1pt; padding: 0in 5.4pt; width: 0.75in; height: 0.25in;" valign="top" width="72"&gt;
&lt;p class="MsoNormal"&gt;
&lt;b&gt;&lt;span style="font-size: 10pt; font-family: Verdana; color: black;"&gt;Damage&lt;o:p&gt;&lt;/o:p&gt;
&lt;/span&gt;&lt;/b&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none none solid; border-color: -moz-use-text-color -moz-use-text-color windowtext; border-width: medium medium 1pt; padding: 0in 5.4pt; width: 2in; height: 0.25in;" valign="top" width="192"&gt;
&lt;p class="MsoNormal"&gt;
&lt;b&gt;&lt;span style="font-size: 10pt; font-family: Verdana; color: black;"&gt;Notes&lt;o:p&gt;&lt;/o:p&gt;
&lt;/span&gt;&lt;/b&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="height: 27.75pt;"&gt;
&lt;td style="border-style: none none solid; border-color: -moz-use-text-color -moz-use-text-color windowtext; border-width: medium medium 1pt; padding: 0in 5.4pt; width: 2in; height: 27.75pt;" valign="top" width="192"&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size: 10pt; font-family: Verdana; color: black;"&gt;Disarm&lt;o:p&gt;&lt;/o:p&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none none solid; border-color: -moz-use-text-color -moz-use-text-color windowtext; border-width: medium medium 1pt; padding: 0in 5.4pt; width: 57pt; height: 27.75pt;" valign="top" width="76"&gt;
&lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;
&lt;span style="font-size: 10pt; font-family: Verdana; color: black;"&gt;10&lt;o:p&gt;&lt;/o:p&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none none solid; border-color: -moz-use-text-color -moz-use-text-color windowtext; border-width: medium medium 1pt; padding: 0in 5.4pt; width: 0.75in; height: 27.75pt;" valign="top" width="72"&gt;
&lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;
&lt;span style="font-size: 10pt; font-family: Verdana; color: black;"&gt;none&lt;o:p&gt;&lt;/o:p&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none none solid; border-color: -moz-use-text-color -moz-use-text-color windowtext; border-width: medium medium 1pt; padding: 0in 5.4pt; width: 2in; height: 27.75pt;" valign="top" width="192"&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size: 10pt; font-family: Verdana; color: black;"&gt;Resisted by Parry&lt;o:p&gt;&lt;/o:p&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="height: 27.75pt;"&gt;
&lt;td style="border-style: none none solid; border-color: -moz-use-text-color -moz-use-text-color windowtext; border-width: medium medium 1pt; padding: 0in 5.4pt; width: 2in; height: 27.75pt;" valign="top" width="192"&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size: 10pt; font-family: Verdana; color: black;"&gt;Dodge (Getting
Medieval)&lt;o:p&gt;&lt;/o:p&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none none solid; border-color: -moz-use-text-color -moz-use-text-color windowtext; border-width: medium medium 1pt; padding: 0in 5.4pt; width: 57pt; height: 27.75pt;" valign="top" width="76"&gt;
&lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;
&lt;span style="font-size: 10pt; font-family: Verdana; color: black;"&gt;12&lt;o:p&gt;&lt;/o:p&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none none solid; border-color: -moz-use-text-color -moz-use-text-color windowtext; border-width: medium medium 1pt; padding: 0in 5.4pt; width: 0.75in; height: 27.75pt;" valign="top" width="72"&gt;
&lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;
&lt;span style="font-size: 10pt; font-family: Verdana; color: black;"&gt;
&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none none solid; border-color: -moz-use-text-color -moz-use-text-color windowtext; border-width: medium medium 1pt; padding: 0in 5.4pt; width: 2in; height: 27.75pt;" valign="top" width="192"&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size: 10pt; font-family: Verdana; color: black;"&gt;Defense Action.&lt;o:p&gt;&lt;/o:p&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="height: 27.75pt;"&gt;
&lt;td style="border-style: none none solid; border-color: -moz-use-text-color -moz-use-text-color windowtext; border-width: medium medium 1pt; padding: 0in 5.4pt; width: 2in; height: 27.75pt;" valign="top" width="192"&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size: 10pt; font-family: Verdana; color: black;"&gt;Grapple&lt;o:p&gt;&lt;/o:p&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none none solid; border-color: -moz-use-text-color -moz-use-text-color windowtext; border-width: medium medium 1pt; padding: 0in 5.4pt; width: 57pt; height: 27.75pt;" valign="top" width="76"&gt;
&lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;
&lt;span style="font-size: 10pt; font-family: Verdana; color: black;"&gt;13&lt;o:p&gt;&lt;/o:p&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none none solid; border-color: -moz-use-text-color -moz-use-text-color windowtext; border-width: medium medium 1pt; padding: 0in 5.4pt; width: 0.75in; height: 27.75pt;" valign="top" width="72"&gt;
&lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;
&lt;span style="font-size: 10pt; font-family: Verdana; color: black;"&gt;None&lt;o:p&gt;&lt;/o:p&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none none solid; border-color: -moz-use-text-color -moz-use-text-color windowtext; border-width: medium medium 1pt; padding: 0in 5.4pt; width: 2in; height: 27.75pt;" valign="top" width="192"&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size: 10pt; font-family: Verdana; color: black;"&gt;Impairment varies&lt;o:p&gt;&lt;/o:p&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="height: 27.75pt;"&gt;
&lt;td style="border-style: none none solid; border-color: -moz-use-text-color -moz-use-text-color windowtext; border-width: medium medium 1pt; padding: 0in 5.4pt; width: 2in; height: 27.75pt;" valign="top" width="192"&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size: 10pt; font-family: Verdana; color: black;"&gt;Axe&lt;o:p&gt;&lt;/o:p&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none none solid; border-color: -moz-use-text-color -moz-use-text-color windowtext; border-width: medium medium 1pt; padding: 0in 5.4pt; width: 57pt; height: 27.75pt;" valign="top" width="76"&gt;
&lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;
&lt;span style="font-size: 10pt; font-family: Verdana; color: black;"&gt;12&lt;o:p&gt;&lt;/o:p&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none none solid; border-color: -moz-use-text-color -moz-use-text-color windowtext; border-width: medium medium 1pt; padding: 0in 5.4pt; width: 0.75in; height: 27.75pt;" valign="top" width="72"&gt;
&lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;
&lt;span style="font-size: 10pt; font-family: Verdana; color: black;"&gt;40&lt;o:p&gt;&lt;/o:p&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none none solid; border-color: -moz-use-text-color -moz-use-text-color windowtext; border-width: medium medium 1pt; padding: 0in 5.4pt; width: 2in; height: 27.75pt;" valign="top" width="192"&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size: 10pt; font-family: Verdana; color: black;"&gt;Slashing, can use
2 hands&lt;o:p&gt;&lt;/o:p&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="height: 27.75pt;"&gt;
&lt;td style="border-style: none none solid; border-color: -moz-use-text-color -moz-use-text-color windowtext; border-width: medium medium 1pt; padding: 0in 5.4pt; width: 2in; height: 27.75pt;" valign="top" width="192"&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size: 10pt; font-family: Verdana; color: black;"&gt;Stake&lt;o:p&gt;&lt;/o:p&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none none solid; border-color: -moz-use-text-color -moz-use-text-color windowtext; border-width: medium medium 1pt; padding: 0in 5.4pt; width: 57pt; height: 27.75pt;" valign="top" width="76"&gt;
&lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;
&lt;span style="font-size: 10pt; font-family: Verdana; color: black;"&gt;12&lt;o:p&gt;&lt;/o:p&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none none solid; border-color: -moz-use-text-color -moz-use-text-color windowtext; border-width: medium medium 1pt; padding: 0in 5.4pt; width: 0.75in; height: 27.75pt;" valign="top" width="72"&gt;
&lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;
&lt;span style="font-size: 10pt; font-family: Verdana; color: black;"&gt;16&lt;o:p&gt;&lt;/o:p&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none none solid; border-color: -moz-use-text-color -moz-use-text-color windowtext; border-width: medium medium 1pt; padding: 0in 5.4pt; width: 2in; height: 27.75pt;" valign="top" width="192"&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size: 10pt; font-family: Verdana; color: black;"&gt;Slashing&lt;o:p&gt;&lt;/o:p&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="height: 27.75pt;"&gt;
&lt;td style="border-style: none none solid; border-color: -moz-use-text-color -moz-use-text-color windowtext; border-width: medium medium 1pt; padding: 0in 5.4pt; width: 2in; height: 27.75pt;" valign="top" width="192"&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size: 10pt; font-family: Verdana; color: black;"&gt;(Through the Heart)&lt;o:p&gt;&lt;/o:p&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none none solid; border-color: -moz-use-text-color -moz-use-text-color windowtext; border-width: medium medium 1pt; padding: 0in 5.4pt; width: 57pt; height: 27.75pt;" valign="top" width="76"&gt;
&lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;
&lt;span style="font-size: 10pt; font-family: Verdana; color: black;"&gt;9&lt;o:p&gt;&lt;/o:p&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none none solid; border-color: -moz-use-text-color -moz-use-text-color windowtext; border-width: medium medium 1pt; padding: 0in 5.4pt; width: 0.75in; height: 27.75pt;" valign="top" width="72"&gt;
&lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;
&lt;span style="font-size: 10pt; font-family: Verdana; color: black;"&gt;
&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none none solid; border-color: -moz-use-text-color -moz-use-text-color windowtext; border-width: medium medium 1pt; padding: 0in 5.4pt; width: 2in; height: 27.75pt;" valign="top" width="192"&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size: 10pt; font-family: Verdana; color: black;"&gt;X4 for humans,
x5 for vamps&lt;o:p&gt;&lt;/o:p&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="height: 27.75pt;"&gt;
&lt;td style="border: medium none ; padding: 0in 5.4pt; width: 2in; height: 27.75pt;" valign="top" width="192"&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size: 10pt; font-family: Verdana; color: black;"&gt;Punch&lt;o:p&gt;&lt;/o:p&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border: medium none ; padding: 0in 5.4pt; width: 57pt; height: 27.75pt;" valign="top" width="76"&gt;
&lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;
&lt;span style="font-size: 10pt; font-family: Verdana; color: black;"&gt;11&lt;o:p&gt;&lt;/o:p&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border: medium none ; padding: 0in 5.4pt; width: 0.75in; height: 27.75pt;" valign="top" width="72"&gt;
&lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;
&lt;span style="font-size: 10pt; font-family: Verdana; color: black;"&gt;16&lt;o:p&gt;&lt;/o:p&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border: medium none ; padding: 0in 5.4pt; width: 2in; height: 27.75pt;" valign="top" width="192"&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size: 10pt; font-family: Verdana; color: black;"&gt;Bashing.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Slashing
for natural weapon.&lt;o:p&gt;&lt;/o:p&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p class="MsoNormal" style=""&gt;
&lt;span style="font-size: 10pt; font-family: Verdana; color: black;"&gt;
&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style=""&gt;
&lt;span style="font-size: 10pt; font-family: Verdana; color: black;"&gt;Character Sheet
by UniForge Version: 1.1. Last Modified 2006-08-17 14:33:01&lt;o:p&gt;&lt;/o:p&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;b&gt;Background on the Guardian Demon&lt;/b&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
My brethren and I were born for battle, serving demon lords and mortal sorcerers alike
for centuries.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Countless times, I have died and been reborn
in a life of endless battle.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;My first master was a Blood
Wizard of ancient Lemuria who sent me against the Atlantean host.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Later,
I served a demonologist in the burning land of Al-Khem, and still later, a magi of 
&lt;st1:place w:st="on"&gt;
&lt;st1:City w:st="on"&gt;Rome&lt;/st1:City&gt;
&lt;/st1:place&gt;
.
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
And in this age of light and steel and toxic smoke, I was summoned to serve a sorcerer
of vicious cunning and boundless cruelty.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Great would
have been the battles I fought, the kingdoms I brought to the ground.
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
Alas, it was not to be.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;A group of children led by a Slayer
disrupted the ritual by slaying my master-to-be in the middle of the summoning.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;I
arrived in the mortal world and was bound to the nearest magician, a mere slip of
a girl who had been cowering behind a desk while the battle raged.
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
But I must serve her with all of my being.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Thus is my
destiny, until I am slain and returned again to the dreaming blood.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;So
now I prey upon demons and vampires as I have in the past, but I am seldom allowed
to eat them, and my mistress never wishes her share of my kills.
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
Mine is a vexing lot, but I will bear it, for that is my way.
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;i&gt;Quote:&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;“Face me, Vampire, and I will rend you limb
from limb, and feast on your entrails before I allow you the relief of death… um…
if that’s okay, mistress.”&lt;/i&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;b&gt;Roleplaying the Guardian Demon&lt;/b&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
You are a warrior born, consummate in skill, and in cruelty.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;You
have served bloodthirsty warlords, carnifex priests, and soul-destroying warlocks…
and now an astigmatic vegetarian wicca who gets faint at the sight of blood.
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
You’re not really “evil” per se, just bloodthirsty and violent.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;You’re
pretty much as happy fighting vampires as you are slaughtering villages of innocent
farmers.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;In fact, you prefer a good fight over an easy
slaughter.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;You don’t understand a lot of this “protect
the innocent” or “show mercy” stuff, but you’re bound to try.
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;b&gt;Suggested Equipment&lt;/b&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
Big Axe, Overcoat, Broad-brimmed hat, Sunglasses.
&lt;/p&gt;
&lt;img width="0" height="0" src="http://www.davidgoodner.com/aggbug.ashx?id=9d36ab5a-f7da-4dbf-84b7-a5bb13023f6a" /&gt;</description>
      <comments>http://www.davidgoodner.com/CommentView,guid,9d36ab5a-f7da-4dbf-84b7-a5bb13023f6a.aspx</comments>
      <category>Unisystem Widgets</category>
    </item>
    <item>
      <trackback:ping>http://www.davidgoodner.com/Trackback.aspx?guid=00cb7459-a00f-459e-8108-40222d7e7994</trackback:ping>
      <pingback:server>http://www.davidgoodner.com/pingback.aspx</pingback:server>
      <pingback:target>http://www.davidgoodner.com/PermaLink,guid,00cb7459-a00f-459e-8108-40222d7e7994.aspx</pingback:target>
      <dc:creator>David Goodner</dc:creator>
      <wfw:comment>http://www.davidgoodner.com/CommentView,guid,00cb7459-a00f-459e-8108-40222d7e7994.aspx</wfw:comment>
      <wfw:commentRss>http://www.davidgoodner.com/SyndicationService.asmx/GetEntryCommentsRss?guid=00cb7459-a00f-459e-8108-40222d7e7994</wfw:commentRss>
      <title>Angel Archetypes 2: The Perfect Weapon</title>
      <guid isPermaLink="false">http://www.davidgoodner.com/PermaLink,guid,00cb7459-a00f-459e-8108-40222d7e7994.aspx</guid>
      <link>http://www.davidgoodner.com/PermaLink,guid,00cb7459-a00f-459e-8108-40222d7e7994.aspx</link>
      <pubDate>Mon, 07 Aug 2006 23:53:49 GMT</pubDate>
      <description>&lt;i&gt;I found a typo, so I have reposted this.&amp;nbsp; I hope it comes out in the right
order.&amp;nbsp; If not, I suppose you'll all live.&lt;br&gt;
&lt;br&gt;
This is a tribute to one of my favorite DC characters.&amp;nbsp; The conversion isn't
quite perfect, but it does well enough.&lt;br&gt;
&lt;br&gt;
&lt;/i&gt; 
&lt;h2&gt;The Perfect Weapon
&lt;/h2&gt;
&lt;p class="MsoNormal"&gt;
Character type: Champion&lt;br&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;b&gt;Attributes&lt;/b&gt;
&lt;br&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
Strength: 5 (+1 from Demon Hunter, + 1 from Athlete)&lt;br&gt;
Dexterity: 5 (+1 from Athlete)&lt;br&gt;
Constitution: 5 (+1 from Demon Hunter)&lt;br&gt;
Intelligence: 2&lt;br&gt;
Perception: 5 (+1 from Demon Hunter)&lt;br&gt;
Willpower: 4
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
Life Points: 65&lt;br&gt;
Drama Points: 10
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;b&gt;Qualities&lt;/b&gt; (20 + 10 from Drawbacks)&lt;br&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
Demon Hunter, Athlete, Attractiveness Quality: 3, Nanjin Adept, Supernatural Senses
- Empathy (from Perfect Weapon), Hard to Kill: 5 (From Perfect Weapon), Natural Toughness
(from Perfect Weapon), Situational Awareness (from Perfect Weapon), Nerves of Steel
(from Perfect Weapon), Fast Reaction Time (from Perfect Weapon), Perfect Weapon, 
&lt;br&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;b&gt;Drawbacks&lt;/b&gt; (10)&lt;br&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
Physical Disibality - Impaired Language: 3 (from Perfect Weapon), Adversary ("Father"):
5, Adversary (Various): 1 (From Demon Hunter), Antisocial Impulses (Violence): 1 (from
Perfect Weapon), Honorable: 2, Mental Problems - Delusions (Supernaturals are evil):
1 (From Demon Hunter), Outcast
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;b&gt;Skills &lt;/b&gt;(30) 
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
Acrobatics: 5, Art: 0, Computers: 0, Crime: 4, Doctor: 1, Driving: 0, Getting Medieval:
6 (+1 from Demon Hunter), Gun Fu: 0, Influence: 0, Knowledge: 0, Kung Fu: 6 (+1 from
Demon Hunter), Languages: 0, Mr. Fix-it: 0, Notice: 5, Occultism: 3, Science: 0, Sports:
4, Wild Card: 0 
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;b&gt;Combat Moves&lt;/b&gt;
&lt;/p&gt;
&lt;table class="MsoNormalTable" style="border: medium none ; width: 441pt; margin-left: 5.4pt; border-collapse: collapse;" border="1" cellpadding="0" cellspacing="0" width="588"&gt;
&lt;tbody&gt;
&lt;tr style="height: 0.25in;"&gt;
&lt;td style="border: 1pt solid windowtext; padding: 0in 5.4pt; width: 1.25in; height: 0.25in;" valign="top" width="120"&gt;
&lt;p class="MsoNormal"&gt;
Maneuver
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: solid solid solid none; border-color: windowtext windowtext windowtext -moz-use-text-color; border-width: 1pt 1pt 1pt medium; padding: 0in 5.4pt; width: 1.25in; height: 0.25in;" valign="top" width="120"&gt;
&lt;p class="MsoNormal"&gt;
Bonus
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: solid solid solid none; border-color: windowtext windowtext windowtext -moz-use-text-color; border-width: 1pt 1pt 1pt medium; padding: 0in 5.4pt; width: 1in; height: 0.25in;" valign="top" width="96"&gt;
&lt;p class="MsoNormal"&gt;
Damage
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: solid solid solid none; border-color: windowtext windowtext windowtext -moz-use-text-color; border-width: 1pt 1pt 1pt medium; padding: 0in 5.4pt; width: 189pt; height: 0.25in;" valign="top" width="252"&gt;
&lt;p class="MsoNormal"&gt;
Notes
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="height: 17.25pt;"&gt;
&lt;td style="border-style: none solid solid; border-color: -moz-use-text-color windowtext windowtext; border-width: medium 1pt 1pt; padding: 0in 5.4pt; width: 1.25in; height: 17.25pt;" valign="top" width="120"&gt;
&lt;p class="MsoNormal"&gt;
Catch Weapon
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 1.25in; height: 17.25pt;" valign="top" width="120"&gt;
&lt;p class="MsoNormal"&gt;
8
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 1in; height: 17.25pt;" valign="top" width="96"&gt;
&lt;p class="MsoNormal"&gt;
None
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 189pt; height: 17.25pt;" valign="top" width="252"&gt;
&lt;p class="MsoNormal"&gt;
Ranged Defense Action
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="height: 17.25pt;"&gt;
&lt;td style="border-style: none solid solid; border-color: -moz-use-text-color windowtext windowtext; border-width: medium 1pt 1pt; padding: 0in 5.4pt; width: 1.25in; height: 17.25pt;" valign="top" width="120"&gt;
&lt;p class="MsoNormal"&gt;
Decapitation
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 1.25in; height: 17.25pt;" valign="top" width="120"&gt;
&lt;p class="MsoNormal"&gt;
8
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 1in; height: 17.25pt;" valign="top" width="96"&gt;
&lt;p class="MsoNormal"&gt;
Varies
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 189pt; height: 17.25pt;" valign="top" width="252"&gt;
&lt;p class="MsoNormal"&gt;
Total damage x 5
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="height: 17.25pt;"&gt;
&lt;td style="border-style: none solid solid; border-color: -moz-use-text-color windowtext windowtext; border-width: medium 1pt 1pt; padding: 0in 5.4pt; width: 1.25in; height: 17.25pt;" valign="top" width="120"&gt;
&lt;p class="MsoNormal"&gt;
Disarm (GM)
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 1.25in; height: 17.25pt;" valign="top" width="120"&gt;
&lt;p class="MsoNormal"&gt;
11
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 1in; height: 17.25pt;" valign="top" width="96"&gt;
&lt;p class="MsoNormal"&gt;
None
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 189pt; height: 17.25pt;" valign="top" width="252"&gt;
&lt;p class="MsoNormal"&gt;
Resisted by Parry
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="height: 17.25pt;"&gt;
&lt;td style="border-style: none solid solid; border-color: -moz-use-text-color windowtext windowtext; border-width: medium 1pt 1pt; padding: 0in 5.4pt; width: 1.25in; height: 17.25pt;" valign="top" width="120"&gt;
&lt;p class="MsoNormal"&gt;
Disarm (KF)
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 1.25in; height: 17.25pt;" valign="top" width="120"&gt;
&lt;p class="MsoNormal"&gt;
10
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 1in; height: 17.25pt;" valign="top" width="96"&gt;
&lt;p class="MsoNormal"&gt;
None
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 189pt; height: 17.25pt;" valign="top" width="252"&gt;
&lt;p class="MsoNormal"&gt;
Resisted by Parry
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="height: 17.25pt;"&gt;
&lt;td style="border-style: none solid solid; border-color: -moz-use-text-color windowtext windowtext; border-width: medium 1pt 1pt; padding: 0in 5.4pt; width: 1.25in; height: 17.25pt;" valign="top" width="120"&gt;
&lt;p class="MsoNormal"&gt;
Dodge 
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 1.25in; height: 17.25pt;" valign="top" width="120"&gt;
&lt;p class="MsoNormal"&gt;
13
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 1in; height: 17.25pt;" valign="top" width="96"&gt;
&lt;p class="MsoNormal"&gt;
None
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 189pt; height: 17.25pt;" valign="top" width="252"&gt;
&lt;p class="MsoNormal"&gt;
Defense Action
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="height: 17.25pt;"&gt;
&lt;td style="border-style: none solid solid; border-color: -moz-use-text-color windowtext windowtext; border-width: medium 1pt 1pt; padding: 0in 5.4pt; width: 1.25in; height: 17.25pt;" valign="top" width="120"&gt;
&lt;p class="MsoNormal"&gt;
Grapple
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 1.25in; height: 17.25pt;" valign="top" width="120"&gt;
&lt;p class="MsoNormal"&gt;
15
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 1in; height: 17.25pt;" valign="top" width="96"&gt;
&lt;p class="MsoNormal"&gt;
None
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 189pt; height: 17.25pt;" valign="top" width="252"&gt;
&lt;p class="MsoNormal"&gt;
Impairment Varries
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="height: 17.25pt;"&gt;
&lt;td style="border-style: none solid solid; border-color: -moz-use-text-color windowtext windowtext; border-width: medium 1pt 1pt; padding: 0in 5.4pt; width: 1.25in; height: 17.25pt;" valign="top" width="120"&gt;
&lt;p class="MsoNormal"&gt;
Jump Kick
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 1.25in; height: 17.25pt;" valign="top" width="120"&gt;
&lt;p class="MsoNormal"&gt;
10
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 1in; height: 17.25pt;" valign="top" width="96"&gt;
&lt;p class="MsoNormal"&gt;
18 bash
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 189pt; height: 17.25pt;" valign="top" width="252"&gt;
&lt;p class="MsoNormal"&gt;
Dex + Acrobatics roll adds SL to damage
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="height: 17.25pt;"&gt;
&lt;td style="border-style: none solid solid; border-color: -moz-use-text-color windowtext windowtext; border-width: medium 1pt 1pt; padding: 0in 5.4pt; width: 1.25in; height: 17.25pt;" valign="top" width="120"&gt;
&lt;p class="MsoNormal"&gt;
Kick
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 1.25in; height: 17.25pt;" valign="top" width="120"&gt;
&lt;p class="MsoNormal"&gt;
12
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 1in; height: 17.25pt;" valign="top" width="96"&gt;
&lt;p class="MsoNormal"&gt;
12 bash
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 189pt; height: 17.25pt;" valign="top" width="252"&gt;
&lt;p class="MsoNormal"&gt;
&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="height: 17.25pt;"&gt;
&lt;td style="border-style: none solid solid; border-color: -moz-use-text-color windowtext windowtext; border-width: medium 1pt 1pt; padding: 0in 5.4pt; width: 1.25in; height: 17.25pt;" valign="top" width="120"&gt;
&lt;p class="MsoNormal"&gt;
Parry
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 1.25in; height: 17.25pt;" valign="top" width="120"&gt;
&lt;p class="MsoNormal"&gt;
13
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 1in; height: 17.25pt;" valign="top" width="96"&gt;
&lt;p class="MsoNormal"&gt;
None
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 189pt; height: 17.25pt;" valign="top" width="252"&gt;
&lt;p class="MsoNormal"&gt;
Defense Action; -2 against ranged attacks
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="height: 17.25pt;"&gt;
&lt;td style="border-style: none solid solid; border-color: -moz-use-text-color windowtext windowtext; border-width: medium 1pt 1pt; padding: 0in 5.4pt; width: 1.25in; height: 17.25pt;" valign="top" width="120"&gt;
&lt;p class="MsoNormal"&gt;
Punch
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 1.25in; height: 17.25pt;" valign="top" width="120"&gt;
&lt;p class="MsoNormal"&gt;
13
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 1in; height: 17.25pt;" valign="top" width="96"&gt;
&lt;p class="MsoNormal"&gt;
10 bash
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 189pt; height: 17.25pt;" valign="top" width="252"&gt;
&lt;p class="MsoNormal"&gt;
&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="height: 16.5pt;"&gt;
&lt;td style="border-style: none solid solid; border-color: -moz-use-text-color windowtext windowtext; border-width: medium 1pt 1pt; padding: 0in 5.4pt; width: 1.25in; height: 16.5pt;" valign="top" width="120"&gt;
&lt;p class="MsoNormal"&gt;
Stake
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 1.25in; height: 16.5pt;" valign="top" width="120"&gt;
&lt;p class="MsoNormal"&gt;
13
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 1in; height: 16.5pt;" valign="top" width="96"&gt;
&lt;p class="MsoNormal"&gt;
10 slash
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 189pt; height: 16.5pt;" valign="top" width="252"&gt;
&lt;p class="MsoNormal"&gt;
&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="height: 10.5pt;"&gt;
&lt;td style="border-style: none solid solid; border-color: -moz-use-text-color windowtext windowtext; border-width: medium 1pt 1pt; padding: 0in 5.4pt; width: 1.25in; height: 10.5pt;" valign="top" width="120"&gt;
&lt;p class="MsoNormal"&gt;
Through the Heart
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 1.25in; height: 10.5pt;" valign="top" width="120"&gt;
&lt;p class="MsoNormal"&gt;
10
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 1in; height: 10.5pt;" valign="top" width="96"&gt;
&lt;p class="MsoNormal"&gt;
10 slash
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 189pt; height: 10.5pt;" valign="top" width="252"&gt;
&lt;p class="MsoNormal"&gt;
x 5 damage for vampires; x 4 for other folks
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="height: 10.5pt;"&gt;
&lt;td style="border-style: none solid solid; border-color: -moz-use-text-color windowtext windowtext; border-width: medium 1pt 1pt; padding: 0in 5.4pt; width: 1.25in; height: 10.5pt;" valign="top" width="120"&gt;
&lt;p class="MsoNormal"&gt;
Sword
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 1.25in; height: 10.5pt;" valign="top" width="120"&gt;
&lt;p class="MsoNormal"&gt;
13
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 1in; height: 10.5pt;" valign="top" width="96"&gt;
&lt;p class="MsoNormal"&gt;
20 slash
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 189pt; height: 10.5pt;" valign="top" width="252"&gt;
&lt;p class="MsoNormal"&gt;
&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="height: 17.25pt;"&gt;
&lt;td style="border-style: none solid solid; border-color: -moz-use-text-color windowtext windowtext; border-width: medium 1pt 1pt; padding: 0in 5.4pt; width: 1.25in; height: 17.25pt;" valign="top" width="120"&gt;
&lt;p class="MsoNormal"&gt;
Takedown
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 1.25in; height: 17.25pt;" valign="top" width="120"&gt;
&lt;p class="MsoNormal"&gt;
13
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 1in; height: 17.25pt;" valign="top" width="96"&gt;
&lt;p class="MsoNormal"&gt;
5 bash
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 189pt; height: 17.25pt;" valign="top" width="252"&gt;
&lt;p class="MsoNormal"&gt;
Knocks target down
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p class="MsoNormal"&gt;
&lt;b&gt;Background on the Perfect Weapon&lt;/b&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
Words are... hard for me.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;I was raised with no words.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;My...
father... made sure no one spoke to me.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Where you learned
to speak, I learned to... move.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;I learned to fight.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;I
learned to kill.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;He wanted me to be... like him?&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Worse?&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Better.&lt;span style=""&gt; 
&lt;br&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
Someone else can say it better.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Words are hard for me.&lt;span style=""&gt; 
&lt;br&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;i&gt;We found her in the midst of a pack of Nosferatu, killing them at least as easily
as a young Slayer might.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;As best I've been able to determine,
her "father" was a member of the order of Turaka who killed any mortal parents she
might have had and took her to raise himself.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;This behavior
is not unknown amongst vampires with sufficient age to have become sentimental and
sufficient willpower to be able to resist the lure of easy food.&lt;span style=""&gt; 
&lt;br&gt;
&lt;/span&gt;&lt;/i&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;i&gt;What &lt;b&gt;is&lt;/b&gt; unusual is what he did with her.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;He
made sure she never heard human speech at all.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Instead,
from the time she could walk, he forced her into a regimen of physical training, teaching
her acrobatics, stealth, and combat... all in complete silence.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;I
can only imagine how that worked.&lt;span style=""&gt; 
&lt;br&gt;
&lt;/span&gt;&lt;/i&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;i&gt;She has been trained by the best warriors, hunters, and assassins on the planet,
and possibly beyond.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Her body and mind have been honed
into perfect tools of violence.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Her abilities border on
supernatural.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;She "reads" people's body language as easily
as you or I would read a book.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;She knows what you're going
to do as soon as you do.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;She can see your every weakness,
possibly even know what you're thinking.&lt;span style=""&gt; 
&lt;br&gt;
&lt;/span&gt;&lt;/i&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;i&gt;And she always wins at Roshambo.&lt;span style=""&gt; 
&lt;br&gt;
&lt;/span&gt;&lt;/i&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;i&gt;She is not the most forthcoming, but I have managed to piece together the rest.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Her
"father" intended to allow her to reach physical maturity, then slay her so she'd
rise again as a vampire herself.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;He did not reckon on
her extraordinary perception.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;She saw his intentions at
some point and broke away, and now she hunts vampires with all the fervor with which
she would have hunted humans.&lt;span style=""&gt; 
&lt;br&gt;
&lt;/span&gt;&lt;/i&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;i&gt;We have more or less adopted her, if only to keep her under nominal control.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Left
to her own devices, she has no sense of perspective and no idea when to quit.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;She
also has almost no ability to deal with modern society.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;She
can only barely speak a few words, and is completely illiterate.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;In
fact, I think she's severely dyslexic.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Her spatial and
linguistic thought centers are irrevocably intertwined.&lt;span style=""&gt; 
&lt;br&gt;
&lt;/span&gt;&lt;/i&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;i&gt;Nonetheless, I hope we will be able to improve her quality of life, and god forgive
me, we need her on our side.&lt;/i&gt;&lt;span style=""&gt; 
&lt;br&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;i&gt;Quote: "..."&lt;/i&gt;&lt;span style=""&gt; 
&lt;br&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;b&gt;Roleplaying the Perfect Weapon&lt;/b&gt;&lt;span style=""&gt; 
&lt;br&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
You're a highly-trained, utterly ruthless assassin, except that you have a deep regard
for life.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;You don't mind killing vampires.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;In
fact, you like it.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;But you don't want to kill humans.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Hurting
them is fine, though.&lt;span style=""&gt; 
&lt;br&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
You're also a teenage girl (or boy, if you'd prefer.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;We're
not sexist here), with all the hormone-driven insanity that brings.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;And
things are really complicated for you.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;On one hand, you
have no social skills at all.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;On the other hand, you can
tell what other people are thinking by just looking at them.&lt;span style=""&gt; 
&lt;br&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
So now you hunt monsters, knowing that at some point a showdown with your "father"
is inevitable, and you try to figure out how to be a person instead of just a weapon.&lt;span style=""&gt; 
&lt;br&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;b&gt;Sample Equipment&lt;/b&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
Sword, Leather armor, Throwing Knives (bat-shaped shrunken optional)
&lt;/p&gt;
&lt;o:p&gt;&lt;/o:p&gt;
&lt;o:p&gt;&lt;/o:p&gt;
&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;
&lt;p class="MsoNormal"&gt;
Character Sheet by UniForge Version: 1.1. Last Modified 2006-08-07 17:25:32&lt;br&gt;
&lt;/p&gt;
&lt;i&gt;Comments: As I said, not quite perfect.&amp;nbsp; Cassie should be able to understand
any language, which is an ability worth two or three points.&amp;nbsp; But then again,
she probably understands only basic, declarative, concrete concepts, so I guess it
all evens out.&lt;/i&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;img width="0" height="0" src="http://www.davidgoodner.com/aggbug.ashx?id=00cb7459-a00f-459e-8108-40222d7e7994" /&gt;</description>
      <comments>http://www.davidgoodner.com/CommentView,guid,00cb7459-a00f-459e-8108-40222d7e7994.aspx</comments>
      <category>Unisystem Widgets</category>
    </item>
    <item>
      <trackback:ping>http://www.davidgoodner.com/Trackback.aspx?guid=6c03e1d1-c8c8-4997-8d58-5cdfa69ee5a0</trackback:ping>
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      <dc:creator>David Goodner</dc:creator>
      <wfw:comment>http://www.davidgoodner.com/CommentView,guid,6c03e1d1-c8c8-4997-8d58-5cdfa69ee5a0.aspx</wfw:comment>
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      <title>Cinematic Unisystem Baddies 1: Zombie Pirates</title>
      <guid isPermaLink="false">http://www.davidgoodner.com/PermaLink,guid,6c03e1d1-c8c8-4997-8d58-5cdfa69ee5a0.aspx</guid>
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      <pubDate>Tue, 25 Jul 2006 23:27:53 GMT</pubDate>
      <description>&lt;p&gt;
&lt;/p&gt;
&lt;h1&gt;Zombie Pirates!&lt;o:p&gt;&lt;/o:p&gt;
&lt;/h1&gt;
&lt;p class="MsoNormal"&gt;
As the Aztec civilization fell to European invaders, the Aztec blood gods took one
final stroke of vengeance, cursing a stone chest full of sacred coins so that anyone
who stole them would never die, but never live.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;All pleasure
would be denied the thieves, and the moonlight would reveal them as the rotting husks
they were.&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
Naturally, some pirates stole it anyway.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Now they sail
the seas, trying to find every last coin, because the curse cannot be lifted until
each one is returned and paid for in blood.&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;b&gt;Undead Curse Victim (57-point Quality)&lt;/b&gt;
&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
Just in case some enterprising Cast Member decides turning into an immortal zombie
would be a good idea, here's what you get for your Doubloon of Death.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Keep
in mind, though, that this is a *curse*.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;The Aztec blood
gods have no sense of humor, and will not take kindly to you abusing their divine
justice.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;And besides that, it's not very pleasant in the
long run.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Generally speaking, this Quality should be strictly
theoretical.&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
The curse turns you into a walking dead man (or woman.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;The
blood gods aren't sexist).&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;You'll never die, no matter
how much you suffer.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;You don't need to breathe, eat, or
drink.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Damage doesn't damage you as much as most people.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Pieces
can get cut off, but they keep working, and you can just put them back on.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;You
won't heal from any lost parts you lost before the curse, though.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Essentially,
you're completely invulnerable to physical damage.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Some
forms of magic might be able to hurt you, though, so don't get cocky.&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
(Essentially, you're paying for Reduced Damage level 3 for everything (you take 1/10th
of any damage received, with no multipliers) and Con/Turn regeneration, which doesn't
quite cover full invulnerability, but it should do for most purposes.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Like
I said, normally Cast Members won't have this Quality for long enough to really need
to pay for it.)&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
With all that, you'd think people would be lined up 'round the block for a chance
to steal some cursed Aztec gold, but there are some pretty significant drawbacks to
that course of action.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;You cannot feel any pleasure at
all.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Food tastes like ashes.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;The
best wine tastes like lukewarm piss.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;(Unless you *like*
ashes or lukewarm piss, in which case it probably tastes like something else.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;And
you need help.)&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Your lust can never be satisfied.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;You
can't really enjoy *anything*.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;No, not that either.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Nothing.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Nada.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;And
if that weren't enough, whenever the moon shines on you, you're revealed as a rotting
zombie, even if you just stole the gold a few minutes ago.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;As
a rotting corpse, you're at -10 to Attractiveness.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;You
don't actually get any bonus points for this.&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style=""&gt;&lt;/span&gt;Also, the Aztec blood gods have your number.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;If
you should ever find some way to escape the negative side of the curse, you'll have
them as an Adversary worth as many points as the Director decides is appropriate.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Or
they might just wait until you're about to get killed and lift the curse.&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
----&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;h2&gt;Undead Pirate Grunt&lt;o:p&gt;&lt;/o:p&gt;
&lt;/h2&gt;
&lt;p class="MsoNormal"&gt;
Here's your basic zombie pirate.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;He's a tough customer,
but not unbeatable, except for the fact he's invulnerable, and pretty mean.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;You'll
notice that he has Life Points, even though they're mostly pointless.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;You
still need to know them to calculate decapitation and limb removal.&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;b&gt;Undead Pirate Grunt&lt;/b&gt;
&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;i&gt;Motivation&lt;/i&gt;: "&lt;font face="Verdana, Arial" size="2"&gt;&lt;font face="Verdana, Arial" size="2"&gt;Yo-Ho,
Yo-Ho!&amp;nbsp; A pirate's life for me!&lt;/font&gt;&lt;/font&gt;"&lt;br&gt;
&lt;i&gt;Critter Type&lt;/i&gt;: Undead&lt;br&gt;
&lt;i&gt;Attributes&lt;/i&gt;: Strength 4, Dexterity 4, Constitution 3, Intelligence 2, Perception
2, Willpower 2&lt;br&gt;
&lt;i&gt;Ability Scores&lt;/i&gt;: Combat 14, Muscles 14, Smarts 10&lt;br&gt;
&lt;i&gt;Life Points&lt;/i&gt;: 38&lt;br&gt;
&lt;i&gt;Drama Points&lt;/i&gt;: 1&lt;i&gt;
&lt;br&gt;
Special Abilities&lt;/i&gt;: Invulnerability (total)&lt;span style=""&gt; &lt;/span&gt;
&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;/p&gt;
Combat Maneuvers&lt;br&gt;
&lt;table class="MsoNormalTable" style="border: medium none ; margin-left: 5.4pt; border-collapse: collapse;" border="1" cellpadding="0" cellspacing="0"&gt;
&lt;tbody&gt;
&lt;tr style="height: 15pt;"&gt;
&lt;td style="border: 1pt solid windowtext; padding: 0in 5.4pt; width: 1in; height: 15pt;" valign="top" width="96"&gt;
&lt;p class="MsoNormal"&gt;
Maneuver&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: solid solid solid none; border-color: windowtext windowtext windowtext -moz-use-text-color; border-width: 1pt 1pt 1pt medium; padding: 0in 5.4pt; width: 45pt; height: 15pt;" valign="top" width="60"&gt;
&lt;p class="MsoNormal"&gt;
Score&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: solid solid solid none; border-color: windowtext windowtext windowtext -moz-use-text-color; border-width: 1pt 1pt 1pt medium; padding: 0in 5.4pt; width: 0.75in; height: 15pt;" valign="top" width="72"&gt;
&lt;p class="MsoNormal"&gt;
Damage&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: solid solid solid none; border-color: windowtext windowtext windowtext -moz-use-text-color; border-width: 1pt 1pt 1pt medium; padding: 0in 5.4pt; width: 99pt; height: 15pt;" valign="top" width="132"&gt;
&lt;p class="MsoNormal"&gt;
Notes&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="height: 0.25in;"&gt;
&lt;td style="border-style: none solid solid; border-color: -moz-use-text-color windowtext windowtext; border-width: medium 1pt 1pt; padding: 0in 5.4pt; width: 1in; height: 0.25in;" valign="top" width="96"&gt;
&lt;p class="MsoNormal"&gt;
Dodge&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 45pt; height: 0.25in;" valign="top" width="60"&gt;
&lt;p class="MsoNormal"&gt;
14&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 0.75in; height: 0.25in;" valign="top" width="72"&gt;
&lt;p class="MsoNormal"&gt;
None&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 99pt; height: 0.25in;" valign="top" width="132"&gt;
&lt;p class="MsoNormal"&gt;
Avoid getting hit&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="height: 17.25pt;"&gt;
&lt;td style="border-style: none solid solid; border-color: -moz-use-text-color windowtext windowtext; border-width: medium 1pt 1pt; padding: 0in 5.4pt; width: 1in; height: 17.25pt;" valign="top" width="96"&gt;
&lt;p class="MsoNormal"&gt;
Pistol Shot&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 45pt; height: 17.25pt;" valign="top" width="60"&gt;
&lt;p class="MsoNormal"&gt;
14&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 0.75in; height: 17.25pt;" valign="top" width="72"&gt;
&lt;p class="MsoNormal"&gt;
12&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 99pt; height: 17.25pt;" valign="top" width="132"&gt;
&lt;p class="MsoNormal"&gt;
Bullet damage&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="height: 7.5pt;"&gt;
&lt;td style="border-style: none solid solid; border-color: -moz-use-text-color windowtext windowtext; border-width: medium 1pt 1pt; padding: 0in 5.4pt; width: 1in; height: 7.5pt;" valign="top" width="96"&gt;
&lt;p class="MsoNormal"&gt;
Punch&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 45pt; height: 7.5pt;" valign="top" width="60"&gt;
&lt;p class="MsoNormal"&gt;
14&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 0.75in; height: 7.5pt;" valign="top" width="72"&gt;
&lt;p class="MsoNormal"&gt;
8&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 99pt; height: 7.5pt;" valign="top" width="132"&gt;
&lt;p class="MsoNormal"&gt;
Bashing damage&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="height: 7.5pt;"&gt;
&lt;td style="border-style: none solid solid; border-color: -moz-use-text-color windowtext windowtext; border-width: medium 1pt 1pt; padding: 0in 5.4pt; width: 1in; height: 7.5pt;" valign="top" width="96"&gt;
&lt;p class="MsoNormal"&gt;
Sword&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 45pt; height: 7.5pt;" valign="top" width="60"&gt;
&lt;p class="MsoNormal"&gt;
14&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 0.75in; height: 7.5pt;" valign="top" width="72"&gt;
&lt;p class="MsoNormal"&gt;
16&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 99pt; height: 7.5pt;" valign="top" width="132"&gt;
&lt;p class="MsoNormal"&gt;
Slash damage&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;o:p&gt;&lt;/o:p&gt;
&lt;p class="MsoNormal"&gt;
----&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;h2&gt;Undead Pirate Lieutenant&lt;o:p&gt;&lt;/o:p&gt;
&lt;/h2&gt;
&lt;p class="MsoNormal"&gt;
Here's a pirate a little further up in the chain of command.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;He's
got life points, too, along with a little Hard to Kill to make him nastier.&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;b&gt;Undead Pirate Lieutenant&lt;/b&gt;
&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;i&gt;Motivation&lt;/i&gt;: "If anyone so much as &lt;b&gt;thinks&lt;/b&gt; the word "Parley," I'll have
his guts for garters."&lt;br&gt;
&lt;i&gt;Critter Type&lt;/i&gt;: Undead&lt;i&gt;
&lt;br&gt;
Attributes&lt;/i&gt;: Strength 4: Dexterity 5, Constitution 4, Intelligence 3, Perception
2, Willpower 3&lt;br&gt;
&lt;i&gt;Ability Scores&lt;/i&gt;: Combat 16, Muscles 14, Smarts 11&lt;br&gt;
&lt;i&gt;Life Points&lt;/i&gt;:47&lt;br&gt;
&lt;i&gt;Drama Points&lt;/i&gt;: 2-4&lt;i&gt;
&lt;br&gt;
Special Abilities&lt;/i&gt;: Invulnerability (total), Hard to Kill 3, Situational Awareness,
Nerves of Steel.&lt;span style=""&gt; &lt;/span&gt;
&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
Combat Maneuvers&lt;br&gt;
&lt;/p&gt;
&lt;table class="MsoNormalTable" style="border: medium none ; margin-left: 5.4pt; border-collapse: collapse;" border="1" cellpadding="0" cellspacing="0"&gt;
&lt;tbody&gt;
&lt;tr style="height: 15pt;"&gt;
&lt;td style="border: 1pt solid windowtext; padding: 0in 5.4pt; width: 1in; height: 15pt;" valign="top" width="96"&gt;
&lt;p class="MsoNormal"&gt;
Maneuver&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: solid solid solid none; border-color: windowtext windowtext windowtext -moz-use-text-color; border-width: 1pt 1pt 1pt medium; padding: 0in 5.4pt; width: 45pt; height: 15pt;" valign="top" width="60"&gt;
&lt;p class="MsoNormal"&gt;
Score&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: solid solid solid none; border-color: windowtext windowtext windowtext -moz-use-text-color; border-width: 1pt 1pt 1pt medium; padding: 0in 5.4pt; width: 0.75in; height: 15pt;" valign="top" width="72"&gt;
&lt;p class="MsoNormal"&gt;
Damage&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: solid solid solid none; border-color: windowtext windowtext windowtext -moz-use-text-color; border-width: 1pt 1pt 1pt medium; padding: 0in 5.4pt; width: 99pt; height: 15pt;" valign="top" width="132"&gt;
&lt;p class="MsoNormal"&gt;
Notes&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="height: 0.25in;"&gt;
&lt;td style="border-style: none solid solid; border-color: -moz-use-text-color windowtext windowtext; border-width: medium 1pt 1pt; padding: 0in 5.4pt; width: 1in; height: 0.25in;" valign="top" width="96"&gt;
&lt;p class="MsoNormal"&gt;
Dodge&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 45pt; height: 0.25in;" valign="top" width="60"&gt;
&lt;p class="MsoNormal"&gt;
16&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 0.75in; height: 0.25in;" valign="top" width="72"&gt;
&lt;p class="MsoNormal"&gt;
None&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 99pt; height: 0.25in;" valign="top" width="132"&gt;
&lt;p class="MsoNormal"&gt;
Avoid getting hit&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="height: 17.25pt;"&gt;
&lt;td style="border-style: none solid solid; border-color: -moz-use-text-color windowtext windowtext; border-width: medium 1pt 1pt; padding: 0in 5.4pt; width: 1in; height: 17.25pt;" valign="top" width="96"&gt;
&lt;p class="MsoNormal"&gt;
Pistol Shot&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 45pt; height: 17.25pt;" valign="top" width="60"&gt;
&lt;p class="MsoNormal"&gt;
16&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 0.75in; height: 17.25pt;" valign="top" width="72"&gt;
&lt;p class="MsoNormal"&gt;
12&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 99pt; height: 17.25pt;" valign="top" width="132"&gt;
&lt;p class="MsoNormal"&gt;
Bullet damage&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="height: 7.5pt;"&gt;
&lt;td style="border-style: none solid solid; border-color: -moz-use-text-color windowtext windowtext; border-width: medium 1pt 1pt; padding: 0in 5.4pt; width: 1in; height: 7.5pt;" valign="top" width="96"&gt;
&lt;p class="MsoNormal"&gt;
Punch&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 45pt; height: 7.5pt;" valign="top" width="60"&gt;
&lt;p class="MsoNormal"&gt;
16&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 0.75in; height: 7.5pt;" valign="top" width="72"&gt;
&lt;p class="MsoNormal"&gt;
8&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 99pt; height: 7.5pt;" valign="top" width="132"&gt;
&lt;p class="MsoNormal"&gt;
Bashing damage&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="height: 7.5pt;"&gt;
&lt;td style="border-style: none solid solid; border-color: -moz-use-text-color windowtext windowtext; border-width: medium 1pt 1pt; padding: 0in 5.4pt; width: 1in; height: 7.5pt;" valign="top" width="96"&gt;
&lt;p class="MsoNormal"&gt;
Sword&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 45pt; height: 7.5pt;" valign="top" width="60"&gt;
&lt;p class="MsoNormal"&gt;
16&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 0.75in; height: 7.5pt;" valign="top" width="72"&gt;
&lt;p class="MsoNormal"&gt;
16&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 99pt; height: 7.5pt;" valign="top" width="132"&gt;
&lt;p class="MsoNormal"&gt;
Slash damage&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p class="MsoNormal"&gt;
----&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;h2&gt;Undead Pirate Captain&lt;o:p&gt;&lt;/o:p&gt;
&lt;/h2&gt;
&lt;p class="MsoNormal"&gt;
This guy has a really fancy hat, and could easily be a Big Bad, in which case he probably
deserves a full character sheet.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;As is, he's pretty tough,
with 5 levels of HTK and lots of combat related advantages.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;There's
a reason he's the captain.&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;b&gt;Undead Pirate Captain&lt;/b&gt;
&lt;br&gt;
&lt;i&gt;Motivation&lt;/i&gt;: "For too long I've been parched of thirst and unable to quench
it. Too long I've been starving to death and haven't died."&lt;br&gt;
&lt;i&gt;Critter Type&lt;/i&gt;: Undead&lt;br&gt;
&lt;i&gt;Attributes&lt;/i&gt;: Strength 4, Dexterity 6, Constitution 4, Intelligence 5, Perception
4, Willpower 4&lt;br&gt;
&lt;i&gt;Ability Scores&lt;/i&gt;: Combat 18, Muscles 14, Smarts 15&lt;br&gt;
&lt;i&gt;Life Points&lt;/i&gt;: 57&lt;i&gt;
&lt;br&gt;
Drama Points&lt;/i&gt;: 5+&lt;i&gt;
&lt;br&gt;
Special Abilities&lt;/i&gt;: Fast Reaction Time, Hard to Kill 5, Invulnerability (total),
Nerves of Steel, Situational Awareness.&lt;span style=""&gt; &lt;/span&gt;
&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
Combat Maneuvers&lt;br&gt;
&lt;/p&gt;
&lt;table class="MsoNormalTable" style="border: medium none ; margin-left: 5.4pt; border-collapse: collapse;" border="1" cellpadding="0" cellspacing="0"&gt;
&lt;tbody&gt;
&lt;tr style="height: 15pt;"&gt;
&lt;td style="border: 1pt solid windowtext; padding: 0in 5.4pt; width: 1in; height: 15pt;" valign="top" width="96"&gt;
&lt;p class="MsoNormal"&gt;
Maneuver&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: solid solid solid none; border-color: windowtext windowtext windowtext -moz-use-text-color; border-width: 1pt 1pt 1pt medium; padding: 0in 5.4pt; width: 45pt; height: 15pt;" valign="top" width="60"&gt;
&lt;p class="MsoNormal"&gt;
Score&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: solid solid solid none; border-color: windowtext windowtext windowtext -moz-use-text-color; border-width: 1pt 1pt 1pt medium; padding: 0in 5.4pt; width: 0.75in; height: 15pt;" valign="top" width="72"&gt;
&lt;p class="MsoNormal"&gt;
Damage&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: solid solid solid none; border-color: windowtext windowtext windowtext -moz-use-text-color; border-width: 1pt 1pt 1pt medium; padding: 0in 5.4pt; width: 99pt; height: 15pt;" valign="top" width="132"&gt;
&lt;p class="MsoNormal"&gt;
Notes&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="height: 0.25in;"&gt;
&lt;td style="border-style: none solid solid; border-color: -moz-use-text-color windowtext windowtext; border-width: medium 1pt 1pt; padding: 0in 5.4pt; width: 1in; height: 0.25in;" valign="top" width="96"&gt;
&lt;p class="MsoNormal"&gt;
Dodge&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 45pt; height: 0.25in;" valign="top" width="60"&gt;
&lt;p class="MsoNormal"&gt;
18&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 0.75in; height: 0.25in;" valign="top" width="72"&gt;
&lt;p class="MsoNormal"&gt;
None&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 99pt; height: 0.25in;" valign="top" width="132"&gt;
&lt;p class="MsoNormal"&gt;
Avoid getting hit&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="height: 17.25pt;"&gt;
&lt;td style="border-style: none solid solid; border-color: -moz-use-text-color windowtext windowtext; border-width: medium 1pt 1pt; padding: 0in 5.4pt; width: 1in; height: 17.25pt;" valign="top" width="96"&gt;
&lt;p class="MsoNormal"&gt;
Pistol Shot&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 45pt; height: 17.25pt;" valign="top" width="60"&gt;
&lt;p class="MsoNormal"&gt;
18&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 0.75in; height: 17.25pt;" valign="top" width="72"&gt;
&lt;p class="MsoNormal"&gt;
12&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 99pt; height: 17.25pt;" valign="top" width="132"&gt;
&lt;p class="MsoNormal"&gt;
Bullet damage&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="height: 7.5pt;"&gt;
&lt;td style="border-style: none solid solid; border-color: -moz-use-text-color windowtext windowtext; border-width: medium 1pt 1pt; padding: 0in 5.4pt; width: 1in; height: 7.5pt;" valign="top" width="96"&gt;
&lt;p class="MsoNormal"&gt;
Punch&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 45pt; height: 7.5pt;" valign="top" width="60"&gt;
&lt;p class="MsoNormal"&gt;
18&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 0.75in; height: 7.5pt;" valign="top" width="72"&gt;
&lt;p class="MsoNormal"&gt;
8&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 99pt; height: 7.5pt;" valign="top" width="132"&gt;
&lt;p class="MsoNormal"&gt;
Bashing damage&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="height: 7.5pt;"&gt;
&lt;td style="border-style: none solid solid; border-color: -moz-use-text-color windowtext windowtext; border-width: medium 1pt 1pt; padding: 0in 5.4pt; width: 1in; height: 7.5pt;" valign="top" width="96"&gt;
&lt;p class="MsoNormal"&gt;
Sword&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 45pt; height: 7.5pt;" valign="top" width="60"&gt;
&lt;p class="MsoNormal"&gt;
18&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 0.75in; height: 7.5pt;" valign="top" width="72"&gt;
&lt;p class="MsoNormal"&gt;
16&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 99pt; height: 7.5pt;" valign="top" width="132"&gt;
&lt;p class="MsoNormal"&gt;
Slash damage&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p class="MsoNormal"&gt;
&lt;br&gt;
&lt;/p&gt;
&lt;img width="0" height="0" src="http://www.davidgoodner.com/aggbug.ashx?id=6c03e1d1-c8c8-4997-8d58-5cdfa69ee5a0" /&gt;</description>
      <comments>http://www.davidgoodner.com/CommentView,guid,6c03e1d1-c8c8-4997-8d58-5cdfa69ee5a0.aspx</comments>
      <category>Unisystem Widgets</category>
    </item>
    <item>
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      <dc:creator>David Goodner</dc:creator>
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        <p>
        </p>
Hello everybody,<br /><br />
Some time ago, I decided it was time to learn to use Microsoft Excel, so I built a
chart that calculates combat maneuvers for the Cinematic Unisystem, using all the
ones included in Angel.  It's not very pretty as Excel worksheets go, but it
does the job.<br /><br />
Unfortunately, then I accidentally deleted it.  But fortunately, before that
I had uploaded it to a friend's website.  So now I have it again, and I'm posting
it here.  That way, when I accidentally delete it again, it'll be easier to find.<br /><br />
EDIT:  Oops, forgot to actually upload the file.  Boy is my face red.<br /><br /><a href="http://www.davidgoodner.com/content/binary/buffy%20angel%20cmt.xls">buffy
angel cmt.xls (24.5 KB)</a><img width="0" height="0" src="http://www.davidgoodner.com/aggbug.ashx?id=e9bce744-80af-4846-bf7d-677df3790af9" /></body>
      <title>Buffy/Angel Combat Worksheet</title>
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      <pubDate>Tue, 25 Jul 2006 19:46:57 GMT</pubDate>
      <description>&lt;p&gt;
&lt;/p&gt;
Hello everybody,&lt;br&gt;
&lt;br&gt;
Some time ago, I decided it was time to learn to use Microsoft Excel, so I built a
chart that calculates combat maneuvers for the Cinematic Unisystem, using all the
ones included in Angel.&amp;nbsp; It's not very pretty as Excel worksheets go, but it
does the job.&lt;br&gt;
&lt;br&gt;
Unfortunately, then I accidentally deleted it.&amp;nbsp; But fortunately, before that
I had uploaded it to a friend's website.&amp;nbsp; So now I have it again, and I'm posting
it here.&amp;nbsp; That way, when I accidentally delete it again, it'll be easier to find.&lt;br&gt;
&lt;br&gt;
EDIT:&amp;nbsp; Oops, forgot to actually upload the file.&amp;nbsp; Boy is my face red.&lt;br&gt;
&lt;br&gt;
&lt;a href="http://www.davidgoodner.com/content/binary/buffy%20angel%20cmt.xls"&gt;buffy
angel cmt.xls (24.5 KB)&lt;/a&gt;&lt;img width="0" height="0" src="http://www.davidgoodner.com/aggbug.ashx?id=e9bce744-80af-4846-bf7d-677df3790af9" /&gt;</description>
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      <category>Downloadable Widgets;Unisystem Widgets</category>
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      <dc:creator>David Goodner</dc:creator>
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      <title>Angel Archetypes 1: the Reluctant Seer</title>
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      <pubDate>Thu, 20 Jul 2006 00:59:10 GMT</pubDate>
      <description>&lt;p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
The format is changing slightly since I am writing these with benefit of some nifty
chargen software I didn't have several years ago when I wrote most of the Buffy Archetypes.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;The
main thing is that Uniforge doesn't give me output that breaks down where all the
stat and skill bonuses go, so you'll have to trust me.&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
These are, on the other hand, "made fresh" rather than recycling old material.&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
This one is one I'm playing in a PBP game right now.&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;
&lt;/p&gt;
&lt;h2&gt;The Reluctant Seer (Investigator)&lt;o:p&gt;&lt;/o:p&gt;
&lt;/h2&gt;
&lt;h3&gt;Attributes:
&lt;/h3&gt;
&lt;p class="MsoNormal"&gt;
Strength: 2 Dexterity: 2 Constitution: 2&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
Intelligence: 4 Perception: 3 Willpower: 4&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
Life Points: 26&lt;br&gt;
Drama Points: 20&lt;br&gt;
&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;h3&gt;Qualities (10 + 10 from Drawbacks)&lt;o:p&gt;&lt;/o:p&gt;
&lt;/h3&gt;
&lt;p class="MsoNormal"&gt;
Contacts (Supernatural): 1 (1), Occult Investigator: 1 (4), Supernatural Senses -
Basic: 1 (1), Supernatural Senses - The Sight: 1 (3), Occult Library: 1 (1), Supernatural
Senses - Insight: 1 (5), Supernatural Senses - Fortune Telling: 1 (5) 
&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;h3&gt;Drawbacks (10)&lt;o:p&gt;&lt;/o:p&gt;
&lt;/h3&gt;
&lt;p class="MsoNormal"&gt;
Addiction (Smoking): 1 (-1), Adversary (TBA): 3 (-3), Emotional Problems - Fear of
Commitment: 1 (-1), Honorable: 1 (-1), Impaired Senses (Vision, Corrected): 1 (-1),
Mental Problems - Cruelty: 1 (-1), Resources Drawback: 1 (-2), 
&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;h3&gt;Skills (25) 
&lt;o:p&gt;&lt;/o:p&gt;
&lt;/h3&gt;
&lt;p class="MsoNormal"&gt;
Acrobatics: 0, Art: 0, Computers: 1, Crime: 2, Doctor: 1, Driving: 1, Getting Medieval:
2, Gun Fu: 1, Influence: 0, Knowledge: 5, Kung Fu: 1, Languages: 4, Mr. Fix-it: 0,
Notice: 0, Occultism: 5, Science: 2, Sports: 0&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;h3&gt;Background on the Reluctant Seer&lt;o:p&gt;&lt;/o:p&gt;
&lt;/h3&gt;
&lt;p class="MsoNormal"&gt;
It all started with the Enigma of Astaroth.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Not Astaroth
the demon of Sloth, just some 14th century sorcerer who liked his name.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Like
there's fifty Balthazars, ya know.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;But anyway, I'm a folklorist.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;I
studied various occult traditions and folkways for years without ever believing it.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Vampire
attacks were just urban myths, like the Highway Hook Murderer (who is also real, by
the way).&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Wicked witches were just old religious propaganda.&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
That changed when the Enigma wound up on my desk, which was due to a screwup at the
shipping company, but I didn't know that until later.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;The
Enigma was a book with a strange lock on it.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;To open the
lock, you had to work out the combination, which was a tricky math puzzle.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;I
love math puzzles.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;So I worked it out.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;After
that, things got a little weird.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Then things got a lot
weird.&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
I could see all kinds of stuff I didn't want to see, and I kept getting visions of
the future.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;So I did what anyone would do.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;I
tried to play the lotto a lot and ignore the rest of it.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;An
encounter with a fire spirit in the Dean's office put an end to that (and resulted
in some not entirely voluntary time in a psychiatric hospital)&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
Now I'm trying to learn all I can about real magick.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;A
lot of what I know is true, but a lot isn't.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;And let me
tell you, nothing's quite as embarrassing as throwing a bunch of poppy seeds at a
vampire and having him laugh at you.&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
Don't get me wrong.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;I'm not some big bad hero here.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;I'm
just trying to survive.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;That first fire spirit wasn't
the only one.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;It seems like every month or so, something
new and interesting tries to kill me.&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
Fortunately, I've hooked up with some folks who are into this whole "fight the good
fight" thing.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;They're not the sharpest tools in the shed,
but they have swords and guns and stuff that come in really handy when all the dead
bodies in the cemetary arise and try to kill you.&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-style: italic;"&gt;Quote: "I predict that if you don't surrender now,
there will be blood, pain, and ultimately death.&amp;nbsp; I just wish to hell I knew
if it was going to happen to you or me."&lt;/span&gt;
&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;h3&gt;Roleplaying the Reluctant Seer&lt;o:p&gt;&lt;/o:p&gt;
&lt;/h3&gt;
&lt;p class="MsoNormal"&gt;
You're a smart guy, but not at all a brave one.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;And you're
geeky enough to realize that it's a terrible cliché that you've taken up smoking,
wearing a battered overcoat, and not shaving regularly.&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
You'd like nothing more than to somehow remove your powers and forget any of this
ever happened.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Except...&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
Except, you like knowing what's going on.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Except, you
know what it's like to be the normal person suddenly dumped into the deep end of the
supernatural swimming pool, and you don't really want to see it happen to anyone else.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Except,
you're pretty sure someone is trying to kill you, and he'll keep trying until you
figure out who it is and make him stop.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Except, deep down,
you really are a hero.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Maybe it's arrogance, but you know
that you need to be doing what you're doing.&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;h3&gt;Sample Equipment&lt;o:p&gt;&lt;/o:p&gt;
&lt;/h3&gt;
&lt;p class="MsoNormal"&gt;
Laptop computer, The Enigma of Astaroth (a spellbook), Notepad.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;No
gun.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;He doesn't really like guns.
&lt;/p&gt;
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        <font size="2">Here's one more Buffy Archetype. 
I think I'll try some Angel ones next.<br /><br /></font>
        <font size="2">The Teen Wolf (Hero)<br /><br />
Life Points 57/81 (as Werewolf)<br />
Drama Points 10</font>
        <h3>
          <font size="2">Attributes (20)</font>
        </h3>
        <p>
          <font size="2">Strength 4/8 (as Werewolf)<br />
Dexterity 4/6 (as Werewolf)<br />
Constitution 4/6 (as Werewolf)<br />
Intelligence 3 
<br />
Perception 4<br />
Willpower 3</font>
        </p>
        <h3>
          <font size="2">Qualities (20 +5 from Drawbacks)</font>
        </h3>
        <p>
          <font size="2">Acute Senses [Smell] (from Werewolf Quality), Attractiveness (1), Fast
Reaction Time (2), Hard to Kill 5 (5), Jock (3), Natural Toughness (2), Werewolf [full
control] (12)</font>
        </p>
        <h3>
          <font size="2">Drawbacks (10)</font>
        </h3>
        <p>
          <font size="2">Adversary [Vampires, Demons, and the occasional Werewolf Hunter] (3),
Clown (1), Love (2), Secret [Werewolf] (2), Teenager (2)</font>
        </p>
        <h3>
          <font size="2">Skills (20 + 5 from Drawbacks)</font>
        </h3>
        <table style="border-collapse: collapse;" border="0" cellpadding="0" cellspacing="0" height="162" width="509">
          <tbody>
            <tr>
              <td height="18" valign="top" width="50%">
                <font size="2">Acrobatics 3<br />
Art 3<br />
Computers 0<br />
Crime 1<br />
Doctor 1<br />
Driving 2<br />
Getting Medieval 1<br />
Gun Fu 0<br />
Influence 2</font>
              </td>
              <td height="18" valign="top" width="50%">
                <font size="2">Knowledge 0<br />
Kung Fu 3<br />
Languages 0<br />
Mr. Fix-it 1<br />
Notice 3<br />
Occultism 1<br />
Science 0<br />
Sports 4<br />
Wildcard 0</font>
              </td>
            </tr>
          </tbody>
        </table>
        <h3>
          <font size="2">Combat Maneuvers</font>
        </h3>
        <table style="border-collapse: collapse;" border="0" cellpadding="0" cellspacing="0" height="198" width="522">
          <tbody>
            <tr>
              <td width="38%">
                <font size="2">Maneuvers</font>
              </td>
              <td width="10%">
                <font size="2">Bonus</font>
              </td>
              <td width="18%">
                <font size="2">Base Dam.</font>
              </td>
              <td width="35%">
                <font size="2">Notes</font>
              </td>
            </tr>
            <tr>
              <td width="38%">
                <font size="2">Claw</font>
              </td>
              <td width="10%">
                <font size="2">10</font>
              </td>
              <td width="18%">
                <font size="2">16</font>
              </td>
              <td width="35%">
                <font size="2">Slash/stab; wolf</font>
              </td>
            </tr>
            <tr>
              <td width="38%">
                <font size="2">Bite</font>
              </td>
              <td width="10%">
                <font size="2"> </font>
              </td>
              <td width="18%">
                <font size="2"> </font>
              </td>
              <td width="35%">
                <font size="2">Slash/stab; wolf</font>
              </td>
            </tr>
            <tr>
              <td width="38%">
                <font size="2">Dodge</font>
              </td>
              <td width="10%">
                <font size="2"> </font>
              </td>
              <td width="18%">
                <font size="2"> </font>
              </td>
              <td width="35%">
                <font size="2">Defense Action</font>
              </td>
            </tr>
            <tr>
              <td width="38%">
                <font size="2">Kick</font>
              </td>
              <td width="10%">
                <font size="2"> </font>
              </td>
              <td width="18%">
                <font size="2"> </font>
              </td>
              <td width="35%">
                <font size="2">Bash</font>
              </td>
            </tr>
            <tr>
              <td width="38%">
                <font size="2">Punch</font>
              </td>
              <td width="10%">
                <font size="2"> </font>
              </td>
              <td width="18%">
                <font size="2"> </font>
              </td>
              <td width="35%">
                <font size="2">Bash</font>
              </td>
            </tr>
            <tr>
              <td width="38%">
                <font size="2">Slam-Tackle</font>
              </td>
              <td width="10%">
                <font size="2"> </font>
              </td>
              <td width="18%">
                <font size="2"> </font>
              </td>
              <td width="35%">
                <font size="2">Bash; no parry; possible target prone</font>
              </td>
            </tr>
            <tr>
              <td width="35%">
                <font size="2">Stake</font>
              </td>
              <td width="12%">
                <font size="2"> </font>
              </td>
              <td width="18%">
                <font size="2"> </font>
              </td>
              <td width="35%">
                <font size="2">Slash/stab</font>
              </td>
            </tr>
            <tr>
              <td width="38%">
                <font size="2">(Through the Heart)</font>
              </td>
              <td width="10%">
                <font size="2"> </font>
              </td>
              <td width="18%">
                <font size="2"> </font>
              </td>
              <td width="35%">
                <font size="2">x5 vs. vamps</font>
              </td>
            </tr>
          </tbody>
        </table>
        <br />
        <h3>Background on the Teen Wolf
</h3>
        <p>
          <font face="Times New Roman">They say puberty brings on many changes. I'm here to
tell you, they don't say the half of it. One day you're joking around with your friends,
playing on the B-Ball team, getting into a little inoffensive trouble. The next day
you're running down a dark alley trying to get away from a werewolf hunter who wants
to stuff and mount you. 
<br /><br />
The first time the change hit me I almost ate my best bud. We were fighting over a
girl. He hit me. He didn't mean anything by it, ya know, but it cheesed me off royally.
I snarled at him, and I mean really snarled. Then I felt funny, and Ed was giving
me this look. I looked down at my hands, and my nails had grown a little - like an
inch. 
<br /><br />
I ran all the way home, and it only got worse. By the time I was home I was covered
in fur, with inch long fangs. 
<br /><br />
I ran up to my room, trying to avoid my mom. I was totally freaked, so I ended up
knocking over a lamp, and a chair, and a table. 
<br /><br />
Mom found me in my room, and she wasn't surprised at all, just kind of sad. She told
me about my dad, who had died when I was like six, and about the gypsy curse and the
way it had gradually changed so we could control it. She said she hadn't mentioned
any of this before now because she hoped it wouldn't hit me. Sometimes it skips a
generation. 
<br /><br />
Ed was cool, but he was freaked, and he started talking. Pretty soon I was getting
funny looks from other people. About a month later I had my first run in with a professional
werewolf hunter. Fortunately, he was expecting a mindless monster, not somebody who
would slash the tires on his Harley. 
<br /><br />
We moved after that, though. Of course it seems that we've moved to Weirdness Central.
A couple of months ago, I saw an honest-to-god Vampire attacking this girl. I didn't
even think about it, I just wolfed out and tore the bloodsucker to shreds. Then this
other girl with a wooden stake tackled me and tried to rip my head off before the
first girl told her to stop. Then this English guy said something about it not being
the full moon, and the girl stopped hitting me, which was really good. 
<br /><br />
Now I'm helping these people out. On the sly, like. I don't want the whole school
to know I'm a furry freak, and I'd kind of rather my mom not know I'm out fighting
vampires. </font>
          <font face="verdana, arial, helvetica" size="2">
            <br />
 </font>
        </p>
        <p>
          <i>Quote: "<font face="Times New Roman">So help me if you offer me one more dog-biscuit
I'll bite your arm off, and I may not wait to change shape first.</font>"</i>
        </p>
        <h3>Roleplaying the Teen Wolf
</h3>
        <p>
          <span style="font-weight: 400;">
            <font face="Times New Roman">You want to be just a
normal kid, play on the team, maybe form a band (You're pretty good at that guitar
thing), party, you know. On the other hand, you can't just stand by and watch other
people get hurt while you can do something about it. With great furryness comes great
responsibliliy, right? 
<br /><br />
You're not about to make a spandex costume, and you sure as heck don't want anyone
outside the Scooby Gang to know about you, but when it's time to throw down with the
forces of darkness, you're a lean, mean werewolf machine. 
<br /><br />
Oh, and that girl you saved from the vampire that time is a hottie.</font>
          </span>
        </p>
        <h3>Sample Equipment
</h3>
        <p>
"Vintage" car, Letter Jacket, Tire Iron.
</p>
        <br />
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      <title>Buffy Archetypes 6: the Teen Wolf</title>
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      <pubDate>Tue, 18 Jul 2006 19:35:03 GMT</pubDate>
      <description>&lt;font size="2"&gt;Here's one more Buffy Archetype.&amp;nbsp; I think I'll try some Angel
ones next.&lt;br&gt;
&lt;br&gt;
&lt;/font&gt;&lt;font size="2"&gt;The Teen Wolf (Hero)&lt;br&gt;
&lt;br&gt;
Life Points 57/81 (as Werewolf)&lt;br&gt;
Drama Points 10&lt;/font&gt; 
&lt;h3&gt;&lt;font size="2"&gt;Attributes (20)&lt;/font&gt;
&lt;/h3&gt;
&lt;p&gt;
&lt;font size="2"&gt;Strength 4/8 (as Werewolf)&lt;br&gt;
Dexterity 4/6 (as Werewolf)&lt;br&gt;
Constitution 4/6 (as Werewolf)&lt;br&gt;
Intelligence 3 
&lt;br&gt;
Perception 4&lt;br&gt;
Willpower 3&lt;/font&gt;
&lt;/p&gt;
&lt;h3&gt;&lt;font size="2"&gt;Qualities (20 +5 from Drawbacks)&lt;/font&gt;
&lt;/h3&gt;
&lt;p&gt;
&lt;font size="2"&gt;Acute Senses [Smell] (from Werewolf Quality), Attractiveness (1), Fast
Reaction Time (2), Hard to Kill 5 (5), Jock (3), Natural Toughness (2), Werewolf [full
control] (12)&lt;/font&gt;
&lt;/p&gt;
&lt;h3&gt;&lt;font size="2"&gt;Drawbacks (10)&lt;/font&gt;
&lt;/h3&gt;
&lt;p&gt;
&lt;font size="2"&gt;Adversary [Vampires, Demons, and the occasional Werewolf Hunter] (3),
Clown (1), Love (2), Secret [Werewolf] (2), Teenager (2)&lt;/font&gt;
&lt;/p&gt;
&lt;h3&gt;&lt;font size="2"&gt;Skills (20 + 5 from Drawbacks)&lt;/font&gt;
&lt;/h3&gt;
&lt;table style="border-collapse: collapse;" border="0" cellpadding="0" cellspacing="0" height="162" width="509"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td height="18" valign="top" width="50%"&gt;
&lt;font size="2"&gt;Acrobatics 3&lt;br&gt;
Art 3&lt;br&gt;
Computers 0&lt;br&gt;
Crime 1&lt;br&gt;
Doctor 1&lt;br&gt;
Driving 2&lt;br&gt;
Getting Medieval 1&lt;br&gt;
Gun Fu 0&lt;br&gt;
Influence 2&lt;/font&gt;&lt;/td&gt;
&lt;td height="18" valign="top" width="50%"&gt;
&lt;font size="2"&gt;Knowledge 0&lt;br&gt;
Kung Fu 3&lt;br&gt;
Languages 0&lt;br&gt;
Mr. Fix-it 1&lt;br&gt;
Notice 3&lt;br&gt;
Occultism 1&lt;br&gt;
Science 0&lt;br&gt;
Sports 4&lt;br&gt;
Wildcard 0&lt;/font&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;h3&gt;&lt;font size="2"&gt;Combat Maneuvers&lt;/font&gt;
&lt;/h3&gt;
&lt;table style="border-collapse: collapse;" border="0" cellpadding="0" cellspacing="0" height="198" width="522"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td width="38%"&gt;
&lt;font size="2"&gt;Maneuvers&lt;/font&gt;&lt;/td&gt;
&lt;td width="10%"&gt;
&lt;font size="2"&gt;Bonus&lt;/font&gt;&lt;/td&gt;
&lt;td width="18%"&gt;
&lt;font size="2"&gt;Base Dam.&lt;/font&gt;&lt;/td&gt;
&lt;td width="35%"&gt;
&lt;font size="2"&gt;Notes&lt;/font&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td width="38%"&gt;
&lt;font size="2"&gt;Claw&lt;/font&gt;&lt;/td&gt;
&lt;td width="10%"&gt;
&lt;font size="2"&gt;10&lt;/font&gt;&lt;/td&gt;
&lt;td width="18%"&gt;
&lt;font size="2"&gt;16&lt;/font&gt;&lt;/td&gt;
&lt;td width="35%"&gt;
&lt;font size="2"&gt;Slash/stab; wolf&lt;/font&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td width="38%"&gt;
&lt;font size="2"&gt;Bite&lt;/font&gt;&lt;/td&gt;
&lt;td width="10%"&gt;
&lt;font size="2"&gt;&amp;nbsp;&lt;/font&gt;&lt;/td&gt;
&lt;td width="18%"&gt;
&lt;font size="2"&gt;&amp;nbsp;&lt;/font&gt;&lt;/td&gt;
&lt;td width="35%"&gt;
&lt;font size="2"&gt;Slash/stab; wolf&lt;/font&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td width="38%"&gt;
&lt;font size="2"&gt;Dodge&lt;/font&gt;&lt;/td&gt;
&lt;td width="10%"&gt;
&lt;font size="2"&gt;&amp;nbsp;&lt;/font&gt;&lt;/td&gt;
&lt;td width="18%"&gt;
&lt;font size="2"&gt;&amp;nbsp;&lt;/font&gt;&lt;/td&gt;
&lt;td width="35%"&gt;
&lt;font size="2"&gt;Defense Action&lt;/font&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td width="38%"&gt;
&lt;font size="2"&gt;Kick&lt;/font&gt;&lt;/td&gt;
&lt;td width="10%"&gt;
&lt;font size="2"&gt;&amp;nbsp;&lt;/font&gt;&lt;/td&gt;
&lt;td width="18%"&gt;
&lt;font size="2"&gt;&amp;nbsp;&lt;/font&gt;&lt;/td&gt;
&lt;td width="35%"&gt;
&lt;font size="2"&gt;Bash&lt;/font&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td width="38%"&gt;
&lt;font size="2"&gt;Punch&lt;/font&gt;&lt;/td&gt;
&lt;td width="10%"&gt;
&lt;font size="2"&gt;&amp;nbsp;&lt;/font&gt;&lt;/td&gt;
&lt;td width="18%"&gt;
&lt;font size="2"&gt;&amp;nbsp;&lt;/font&gt;&lt;/td&gt;
&lt;td width="35%"&gt;
&lt;font size="2"&gt;Bash&lt;/font&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td width="38%"&gt;
&lt;font size="2"&gt;Slam-Tackle&lt;/font&gt;&lt;/td&gt;
&lt;td width="10%"&gt;
&lt;font size="2"&gt;&amp;nbsp;&lt;/font&gt;&lt;/td&gt;
&lt;td width="18%"&gt;
&lt;font size="2"&gt;&amp;nbsp;&lt;/font&gt;&lt;/td&gt;
&lt;td width="35%"&gt;
&lt;font size="2"&gt;Bash; no parry; possible target prone&lt;/font&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td width="35%"&gt;
&lt;font size="2"&gt;Stake&lt;/font&gt;&lt;/td&gt;
&lt;td width="12%"&gt;
&lt;font size="2"&gt;&amp;nbsp;&lt;/font&gt;&lt;/td&gt;
&lt;td width="18%"&gt;
&lt;font size="2"&gt;&amp;nbsp;&lt;/font&gt;&lt;/td&gt;
&lt;td width="35%"&gt;
&lt;font size="2"&gt;Slash/stab&lt;/font&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td width="38%"&gt;
&lt;font size="2"&gt;(Through the Heart)&lt;/font&gt;&lt;/td&gt;
&lt;td width="10%"&gt;
&lt;font size="2"&gt;&amp;nbsp;&lt;/font&gt;&lt;/td&gt;
&lt;td width="18%"&gt;
&lt;font size="2"&gt;&amp;nbsp;&lt;/font&gt;&lt;/td&gt;
&lt;td width="35%"&gt;
&lt;font size="2"&gt;x5 vs. vamps&lt;/font&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;br&gt;
&lt;h3&gt;Background on the Teen Wolf
&lt;/h3&gt;
&lt;p&gt;
&lt;font face="Times New Roman"&gt;They say puberty brings on many changes. I'm here to
tell you, they don't say the half of it. One day you're joking around with your friends,
playing on the B-Ball team, getting into a little inoffensive trouble. The next day
you're running down a dark alley trying to get away from a werewolf hunter who wants
to stuff and mount you. 
&lt;br&gt;
&lt;br&gt;
The first time the change hit me I almost ate my best bud. We were fighting over a
girl. He hit me. He didn't mean anything by it, ya know, but it cheesed me off royally.
I snarled at him, and I mean really snarled. Then I felt funny, and Ed was giving
me this look. I looked down at my hands, and my nails had grown a little - like an
inch. 
&lt;br&gt;
&lt;br&gt;
I ran all the way home, and it only got worse. By the time I was home I was covered
in fur, with inch long fangs. 
&lt;br&gt;
&lt;br&gt;
I ran up to my room, trying to avoid my mom. I was totally freaked, so I ended up
knocking over a lamp, and a chair, and a table. 
&lt;br&gt;
&lt;br&gt;
Mom found me in my room, and she wasn't surprised at all, just kind of sad. She told
me about my dad, who had died when I was like six, and about the gypsy curse and the
way it had gradually changed so we could control it. She said she hadn't mentioned
any of this before now because she hoped it wouldn't hit me. Sometimes it skips a
generation. 
&lt;br&gt;
&lt;br&gt;
Ed was cool, but he was freaked, and he started talking. Pretty soon I was getting
funny looks from other people. About a month later I had my first run in with a professional
werewolf hunter. Fortunately, he was expecting a mindless monster, not somebody who
would slash the tires on his Harley. 
&lt;br&gt;
&lt;br&gt;
We moved after that, though. Of course it seems that we've moved to Weirdness Central.
A couple of months ago, I saw an honest-to-god Vampire attacking this girl. I didn't
even think about it, I just wolfed out and tore the bloodsucker to shreds. Then this
other girl with a wooden stake tackled me and tried to rip my head off before the
first girl told her to stop. Then this English guy said something about it not being
the full moon, and the girl stopped hitting me, which was really good. 
&lt;br&gt;
&lt;br&gt;
Now I'm helping these people out. On the sly, like. I don't want the whole school
to know I'm a furry freak, and I'd kind of rather my mom not know I'm out fighting
vampires. &lt;/font&gt;&lt;font face="verdana, arial, helvetica" size="2"&gt;
&lt;br&gt;
&amp;nbsp;&lt;/font&gt;
&lt;/p&gt;
&lt;p&gt;
&lt;i&gt;Quote: "&lt;font face="Times New Roman"&gt;So help me if you offer me one more dog-biscuit
I'll bite your arm off, and I may not wait to change shape first.&lt;/font&gt;"&lt;/i&gt;
&lt;/p&gt;
&lt;h3&gt;Roleplaying the Teen Wolf
&lt;/h3&gt;
&lt;p&gt;
&lt;span style="font-weight: 400;"&gt;&lt;font face="Times New Roman"&gt;You want to be just a
normal kid, play on the team, maybe form a band (You're pretty good at that guitar
thing), party, you know. On the other hand, you can't just stand by and watch other
people get hurt while you can do something about it. With great furryness comes great
responsibliliy, right? 
&lt;br&gt;
&lt;br&gt;
You're not about to make a spandex costume, and you sure as heck don't want anyone
outside the Scooby Gang to know about you, but when it's time to throw down with the
forces of darkness, you're a lean, mean werewolf machine. 
&lt;br&gt;
&lt;br&gt;
Oh, and that girl you saved from the vampire that time is a hottie.&lt;/font&gt;&lt;/span&gt;
&lt;/p&gt;
&lt;h3&gt;Sample Equipment
&lt;/h3&gt;
&lt;p&gt;
"Vintage" car, Letter Jacket, Tire Iron.
&lt;/p&gt;
&lt;br&gt;
&lt;img width="0" height="0" src="http://www.davidgoodner.com/aggbug.ashx?id=f1dc7030-f582-4628-a495-54b68e1a20b5" /&gt;</description>
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      <category>Unisystem Widgets</category>
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      <dc:creator>David Goodner</dc:creator>
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      <body xmlns="http://www.w3.org/1999/xhtml">
        <p>
        </p>
        <h2>The Hierophant (Hero)
</h2>
Life Points 45<br />
Drama Points 10 
<h3>Attributes (20)
</h3><p>
Strength 2<br />
Dexterity 2<br />
Constitution 3<br />
Intelligence 5 
<br />
Perception 5<br />
Willpower 8 (3 from Hierophant Quality)
</p><h3>Qualities (20+10 from Drawbacks)
</h3><p>
Artist (2), Attractiveness +2 (2), Contacts: spirits 2 (from Hierophant Quality),
Enchanter 1(1),  Hard to Kill 5 (5), Hierophant (16), Occult Library 2 (2), Resistance:
Mystical 4 (4), Spirit Medium (2), The Sight (3), Sorcery 2 (10)
</p><h3>Drawbacks (10)
</h3><p>
Adversary: Forces of Darkness 5 (From Hierophant Quality), Clown 1,  Emotional
Problems (Fears Commitment) 1, Honorable, 1 Love (tragic) 4,  Misfit 2,  
Recurring Nightmares 1, Obligation (Powers That Be) 3 (From Hierophant Quality)
</p><h3>Skills (20)
</h3><table style="border-collapse: collapse;" border="0" cellpadding="0" cellspacing="0" height="162" width="439"><tbody><tr><td height="18" valign="top" width="50%">
Acrobatics <br />
Art 4<br />
Computers <br />
Crime 1<br />
Doctor <br />
Driving <br />
Getting Medieval  1<br />
Gun Fu <br />
Influence 2</td><td height="18" valign="top" width="50%">
Knowledge 2<br />
Kung Fu 2<br />
Languages 1 <br />
Mr. Fix-it<br />
Notice 2<br />
Occultism 4<br />
Science <br />
Sports 2<br />
Wildcard </td></tr></tbody></table><h3>Combat Maneuvers
</h3><table style="border-collapse: collapse;" border="0" cellpadding="0" cellspacing="0" width="100%"><tbody><tr><td width="38%">
Maneuvers</td><td width="10%">
Bonus</td><td width="18%">
Base Dam.</td><td width="35%">
Notes</td></tr><tr><td width="38%">
Aiming (crossbow)</td><td width="10%">
6</td><td width="18%"><br /></td><td width="35%">
Success added to Crossbow shot</td></tr><tr><td width="38%">
Crossbow Shot</td><td width="10%">
4</td><td width="18%">
16 Slash/Stab</td><td width="35%"><br /></td></tr><tr><td width="38%">
Dodge</td><td width="10%">
4</td><td width="18%"><br /></td><td width="35%">
Defense Action</td></tr><tr><td width="38%">
Kick</td><td width="10%">
3</td><td width="18%">
6 Bash</td><td width="35%"><br /></td></tr><tr><td width="38%">
Club</td><td width="10%">
4</td><td width="18%">
8 Bash</td><td width="35%"><br /></td></tr><tr><td width="38%">
Punch</td><td width="10%">
4</td><td width="18%">
4 Bash</td><td width="35%"><br /></td></tr><tr><td width="38%">
Stake</td><td width="10%">
4</td><td width="18%">
4 Slash/Stab</td><td width="35%"><br /></td></tr><tr><td width="38%">
-Through the Heart</td><td width="10%">
1</td><td width="18%"><br /></td><td width="35%">
x5 to Vampires</td></tr></tbody></table><br /><h2>Background on the Hierophant
</h2><p class="MsoNormal">
There are things on heaven and earth undreamt of in your philosophy. 
</p><p class="MsoNormal">
Been there, done that, got the T-shirt (and the scars).
</p><p class="MsoNormal">
See, about a year ago, my father died.  I never knew I even had a father in any
sense other than the theoretical.  Mom left Dad when I was like three years old. 
She'd never talk about him.  There was a picture, old and faded and kind of burned
around one edge.
</p><p class="MsoNormal">
So I dealt with not having a dad, and with having a mom who was always a little flaky. 
We always had a horseshoe over the door, and mom was kind of weird about spilling
salt, but she was totally not into any New Age stuff.  She caught me and some
friends playing with a Ouiji board once, and went totally ballistic.  
</p><p class="MsoNormal">
I found out why not long ago.  
</p><p class="MsoNormal">
I woke up in a cold sweat after a nightmare.  I don't remember much of the details,
but there were flames and... bad stuff.  And then there was this man in my room
in an old, battered coat, and leaning on a twisted wooden stick polished to a black
sheen.  He looked tired, and a little sad, and exactly like the guy in the picture.
</p><p class="MsoNormal">
He said, "I'm sorry that I was never there for you."  Then he faded away.
</p><p class="MsoNormal">
The stick stayed.  I got out of bed and picked it up, and right then I got my
first parapsychic migraine.  Years of occult knowledge rushed into me, kind of
a crash-course in weird.  My Dad had done something to store up all his knowledge
and power in the stick, and to transport it to me.  Mom's horseshoes made sense
all of a sudden.
</p><p class="MsoNormal">
The weird only got weirder after that.  I started seeing things.  Mostly
ugly things.  Ghosts, monsters under the bed, that kind of thing.  But some
of them weren't so bad.  I learned to leave a cup of milk out for the house fairy,
and I never lost another sock in the dryer.  There are spirits all over the place. 
Most of them are too busy upholding the fundamental nature of reality to bother talking
to people, but a few of them are nice folks.  A bunch of them knew my dad. 
It seems that he was some kind of hereditary gatekeeper between the living lands and
the Other Side, and when he died, I got his job.
</p><p class="MsoNormal">
And here, I wanted to be an airplane pilot, or a firefighter.
</p><p class="MsoNormal">
One of the spirits told me how my father had died.  She led me to the site of
his final battle, and to his library.  There was a lot of damage, but even so
there was more stuff than I could carry out.  Even if I could have, I don't think
mom would have taken well to me moving the Encyclopedia Britannica set she bought
out of the way so I could put in a bunch of tomes of dark and forbidden lore. 
So I've got it all hidden in some trunks at the back of my closet.
</p><p class="MsoNormal">
Since that day, I've been trying to do Dad's job.  I'm not very good yet, but
I've found some people to help.  It turns out that I'm not the only one saddled
with a hereditary destiny that shortens the life-expectancy.
</p><p><i>Quote: "I see Dead People.  All the time.  They're even more annoying
than living people, and not really any smarter."</i></p><h2>Roleplaying the Hierophant
</h2><p>
You never wanted this. Well, actually, you fantasized about havin super powers all
the time, but you kind of thought you'd be the only one who had them. Ghosts, goblins,
ghouls (which are really nasty) and things that go bump in the night weren't part
of the equation. <br /><br />
Still, you're going to give it your best shot. You want to get good at this magical
guardian thing. One of these days, the thing your Dad died to banish will come back,
and you're going to kick its ass.<br /><br />
He may have never so much as sent you a birthday card, but he was still your Dad,
and no elder demon from the third pit of Hell is going to kill him without answering
to you, right?
</p><h2>Suggested Equipment
</h2><p>
Magic Staff (Making it actually do anything would require scraping up points for the
Enchanted Item Quality, so mostly it just looks cool and has sentimental value. 
But it does have a knob on the end), Occult paraphernalia, Bomber Jacket, skate board.
</p><br /><p>
*The Magician's Obligation works a little differently than the official version. 
His power comes from the spirit world, and if he doesn't toe the line, the spirits
will withdraw his power.  If he uses it in ways they don't approve of, he can
find his Sorcery cut down to level 1, for instance.  They also cut off the Psychic
Friends Network (Contacts Quality) until he makes it up to them.  Jerks.
</p><br /><img width="0" height="0" src="http://www.davidgoodner.com/aggbug.ashx?id=c064c640-2b58-42ea-a977-30f87df7809f" /></body>
      <title>Buffy Archetypes 5: the Hierophant</title>
      <guid isPermaLink="false">http://www.davidgoodner.com/PermaLink,guid,c064c640-2b58-42ea-a977-30f87df7809f.aspx</guid>
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      <pubDate>Sat, 15 Jul 2006 01:17:57 GMT</pubDate>
      <description>&lt;p&gt;
&lt;/p&gt;
&lt;h2&gt;The Hierophant (Hero)
&lt;/h2&gt;
Life Points&amp;nbsp;45&lt;br&gt;
Drama Points&amp;nbsp;10 
&lt;h3&gt;Attributes (20)
&lt;/h3&gt;
&lt;p&gt;
Strength&amp;nbsp;2&lt;br&gt;
Dexterity&amp;nbsp;2&lt;br&gt;
Constitution&amp;nbsp;3&lt;br&gt;
Intelligence&amp;nbsp;5 
&lt;br&gt;
Perception&amp;nbsp;5&lt;br&gt;
Willpower&amp;nbsp;8 (3 from Hierophant Quality)
&lt;/p&gt;
&lt;h3&gt;Qualities (20+10 from Drawbacks)
&lt;/h3&gt;
&lt;p&gt;
Artist (2), Attractiveness +2 (2), Contacts: spirits 2 (from Hierophant Quality),
Enchanter 1(1),&amp;nbsp; Hard to Kill 5 (5), Hierophant (16), Occult Library 2 (2), Resistance:
Mystical 4 (4), Spirit Medium (2), The Sight (3), Sorcery 2 (10)
&lt;/p&gt;
&lt;h3&gt;Drawbacks (10)
&lt;/h3&gt;
&lt;p&gt;
Adversary: Forces of Darkness 5 (From Hierophant Quality), Clown 1,&amp;nbsp; Emotional
Problems (Fears Commitment) 1, Honorable, 1 Love (tragic) 4,&amp;nbsp; Misfit 2, &amp;nbsp;
Recurring Nightmares 1, Obligation (Powers That Be) 3 (From Hierophant Quality)
&lt;/p&gt;
&lt;h3&gt;Skills (20)
&lt;/h3&gt;
&lt;table style="border-collapse: collapse;" border="0" cellpadding="0" cellspacing="0" height="162" width="439"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td height="18" valign="top" width="50%"&gt;
Acrobatics&amp;nbsp;&lt;br&gt;
Art&amp;nbsp;4&lt;br&gt;
Computers&amp;nbsp;&lt;br&gt;
Crime&amp;nbsp;1&lt;br&gt;
Doctor&amp;nbsp;&lt;br&gt;
Driving&amp;nbsp;&lt;br&gt;
Getting Medieval&amp;nbsp;&amp;nbsp;1&lt;br&gt;
Gun Fu&amp;nbsp;&lt;br&gt;
Influence&amp;nbsp;2&lt;/td&gt;
&lt;td height="18" valign="top" width="50%"&gt;
Knowledge&amp;nbsp;2&lt;br&gt;
Kung Fu&amp;nbsp;2&lt;br&gt;
Languages 1&amp;nbsp;&lt;br&gt;
Mr. Fix-it&lt;br&gt;
Notice&amp;nbsp;2&lt;br&gt;
Occultism&amp;nbsp;4&lt;br&gt;
Science&amp;nbsp;&lt;br&gt;
Sports&amp;nbsp;2&lt;br&gt;
Wildcard&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;h3&gt;Combat Maneuvers
&lt;/h3&gt;
&lt;table style="border-collapse: collapse;" border="0" cellpadding="0" cellspacing="0" width="100%"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td width="38%"&gt;
Maneuvers&lt;/td&gt;
&lt;td width="10%"&gt;
Bonus&lt;/td&gt;
&lt;td width="18%"&gt;
Base Dam.&lt;/td&gt;
&lt;td width="35%"&gt;
Notes&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td width="38%"&gt;
Aiming (crossbow)&lt;/td&gt;
&lt;td width="10%"&gt;
6&lt;/td&gt;
&lt;td width="18%"&gt;
&lt;br&gt;
&lt;/td&gt;
&lt;td width="35%"&gt;
Success added to Crossbow shot&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td width="38%"&gt;
Crossbow Shot&lt;/td&gt;
&lt;td width="10%"&gt;
4&lt;/td&gt;
&lt;td width="18%"&gt;
16 Slash/Stab&lt;/td&gt;
&lt;td width="35%"&gt;
&lt;br&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td width="38%"&gt;
Dodge&lt;/td&gt;
&lt;td width="10%"&gt;
4&lt;/td&gt;
&lt;td width="18%"&gt;
&lt;br&gt;
&lt;/td&gt;
&lt;td width="35%"&gt;
Defense Action&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td width="38%"&gt;
Kick&lt;/td&gt;
&lt;td width="10%"&gt;
3&lt;/td&gt;
&lt;td width="18%"&gt;
6 Bash&lt;/td&gt;
&lt;td width="35%"&gt;
&lt;br&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td width="38%"&gt;
Club&lt;/td&gt;
&lt;td width="10%"&gt;
4&lt;/td&gt;
&lt;td width="18%"&gt;
8 Bash&lt;/td&gt;
&lt;td width="35%"&gt;
&lt;br&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td width="38%"&gt;
Punch&lt;/td&gt;
&lt;td width="10%"&gt;
4&lt;/td&gt;
&lt;td width="18%"&gt;
4 Bash&lt;/td&gt;
&lt;td width="35%"&gt;
&lt;br&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td width="38%"&gt;
Stake&lt;/td&gt;
&lt;td width="10%"&gt;
4&lt;/td&gt;
&lt;td width="18%"&gt;
4 Slash/Stab&lt;/td&gt;
&lt;td width="35%"&gt;
&lt;br&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td width="38%"&gt;
-Through the Heart&lt;/td&gt;
&lt;td width="10%"&gt;
1&lt;/td&gt;
&lt;td width="18%"&gt;
&lt;br&gt;
&lt;/td&gt;
&lt;td width="35%"&gt;
x5 to Vampires&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;br&gt;
&lt;h2&gt;Background on the Hierophant
&lt;/h2&gt;
&lt;p class="MsoNormal"&gt;
There are things on heaven and earth undreamt of in your philosophy.&amp;nbsp;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
Been there, done that, got the T-shirt (and the scars).
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
See, about a year ago, my father died.&amp;nbsp; I never knew I even had a father in any
sense other than the theoretical.&amp;nbsp; Mom left Dad when I was like three years old.&amp;nbsp;
She'd never talk about him.&amp;nbsp; There was a picture, old and faded and kind of burned
around one edge.
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
So I dealt with not having a dad, and with having a mom who was always a little flaky.&amp;nbsp;
We always had a horseshoe over the door, and mom was kind of weird about spilling
salt, but she was totally not into any New Age stuff.&amp;nbsp; She caught me and some
friends playing with a Ouiji board once, and went totally ballistic.&amp;nbsp;&amp;nbsp;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
I found out why not long ago.&amp;nbsp;&amp;nbsp;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
I woke up in a cold sweat after a nightmare.&amp;nbsp; I don't remember much of the details,
but there were flames and... bad stuff.&amp;nbsp; And then there was this man in my room
in an old, battered coat, and leaning on a twisted wooden stick polished to a black
sheen.&amp;nbsp; He looked tired, and a little sad, and exactly like the guy in the picture.
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
He said, "I'm sorry that I was never there for you."&amp;nbsp; Then he faded away.
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
The stick stayed.&amp;nbsp; I got out of bed and picked it up, and right then I got my
first parapsychic migraine.&amp;nbsp; Years of occult knowledge rushed into me, kind of
a crash-course in weird.&amp;nbsp; My Dad had done something to store up all his knowledge
and power in the stick, and to transport it to me.&amp;nbsp; Mom's horseshoes made sense
all of a sudden.
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
The weird only got weirder after that.&amp;nbsp; I started seeing things.&amp;nbsp; Mostly
ugly things.&amp;nbsp; Ghosts, monsters under the bed, that kind of thing.&amp;nbsp; But some
of them weren't so bad.&amp;nbsp; I learned to leave a cup of milk out for the house fairy,
and I never lost another sock in the dryer.&amp;nbsp; There are spirits all over the place.&amp;nbsp;
Most of them are too busy upholding the fundamental nature of reality to bother talking
to people, but a few of them are nice folks.&amp;nbsp; A bunch of them knew my dad.&amp;nbsp;
It seems that he was some kind of hereditary gatekeeper between the living lands and
the Other Side, and when he died, I got his job.
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
And here, I wanted to be an airplane pilot, or a firefighter.
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
One of the spirits told me how my father had died.&amp;nbsp; She led me to the site of
his final battle, and to his library.&amp;nbsp; There was a lot of damage, but even so
there was more stuff than I could carry out.&amp;nbsp; Even if I could have, I don't think
mom would have taken well to me moving the Encyclopedia Britannica set she bought
out of the way so I could put in a bunch of tomes of dark and forbidden lore.&amp;nbsp;
So I've got it all hidden in some trunks at the back of my closet.
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
Since that day, I've been trying to do Dad's job.&amp;nbsp; I'm not very good yet, but
I've found some people to help.&amp;nbsp; It turns out that I'm not the only one saddled
with a hereditary destiny that shortens the life-expectancy.
&lt;/p&gt;
&lt;p&gt;
&lt;i&gt;Quote: "I see Dead People.&amp;nbsp; All the time.&amp;nbsp; They're even more annoying
than living people, and not really any smarter."&lt;/i&gt;
&lt;/p&gt;
&lt;h2&gt;Roleplaying the Hierophant
&lt;/h2&gt;
&lt;p&gt;
You never wanted this. Well, actually, you fantasized about havin super powers all
the time, but you kind of thought you'd be the only one who had them. Ghosts, goblins,
ghouls (which are really nasty) and things that go bump in the night weren't part
of the equation.&amp;nbsp;&lt;br&gt;
&lt;br&gt;
Still, you're going to give it your best shot. You want to get good at this magical
guardian thing. One of these days, the thing your Dad died to banish will come back,
and you're going to kick its ass.&lt;br&gt;
&lt;br&gt;
He may have never so much as sent you a birthday card, but he was still your Dad,
and no elder demon from the third pit of Hell is going to kill him without answering
to you, right?
&lt;/p&gt;
&lt;h2&gt;Suggested Equipment
&lt;/h2&gt;
&lt;p&gt;
Magic Staff (Making it actually do anything would require scraping up points for the
Enchanted Item Quality, so mostly it just looks cool and has sentimental value.&amp;nbsp;
But it does have a knob on the end), Occult paraphernalia, Bomber Jacket, skate board.
&lt;/p&gt;
&lt;br&gt;
&lt;p&gt;
*The Magician's Obligation works a little differently than the official version.&amp;nbsp;
His power comes from the spirit world, and if he doesn't toe the line, the spirits
will withdraw his power.&amp;nbsp; If he uses it in ways they don't approve of, he can
find his Sorcery cut down to level 1, for instance.&amp;nbsp; They also cut off the Psychic
Friends Network (Contacts Quality) until he makes it up to them.&amp;nbsp; Jerks.
&lt;/p&gt;
&lt;br&gt;
&lt;img width="0" height="0" src="http://www.davidgoodner.com/aggbug.ashx?id=c064c640-2b58-42ea-a977-30f87df7809f" /&gt;</description>
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      <category>Unisystem Widgets</category>
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      <dc:creator>David Goodner</dc:creator>
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        <p>
        </p>
        <h3>
          <b>Gamer Geek (White Hat)</b>
        </h3>
        <br />
Life Points 37<br />
Drama Points 20 
<h3>Attributes (15 + 2 from Nerd quality)
</h3><p>
Strength 2<br />
Dexterity 2  
<br />
Constitution 2<br />
Intelligence 4  
<br />
Perception 2  
<br />
Willpower 5  
</p><h3>Qualities (10)
</h3><p>
Hard to Kill 5 (5), Nerd (3), Photographic Memory (2)
</p><h3>Drawbacks (8)
</h3><p>
Clown (1), Emotional Problems [fears rejection] (1), Impaired Vision (1), Mental Problems
[delusion: thinks life should be like RPGs] (1), Misfit (2), Teenager (2)
</p><h3>Skills (15)
</h3><table style="border-collapse: collapse;" border="0" cellpadding="0" cellspacing="0" height="180" width="512"><tbody><tr><td height="18" valign="top" width="50%">
Acrobatics 
<br />
Art 2<br />
Computers 2<br />
Crime  
<br />
Doctor 
<br />
Driving 
<br />
Getting Medieval 2<br />
Gun Fu 1 
<br />
Influence 
</td><td height="18" valign="top" width="50%">
Knowledge 3<br />
Kung Fu 1 
<br />
Languages 1 
<br />
Mr. Fix-it 3<br />
Notice 1 
<br />
Occultism 3<br />
Science 4<br />
Sports 0<br />
Wildcard (urban spelunking) 2</td></tr></tbody></table><h3>Combat Maneuvers
</h3><table style="border-collapse: collapse;" border="0" cellpadding="0" cellspacing="0" width="100%"><tbody><tr><td width="38%">
Maneuvers</td><td width="10%">
Bonus</td><td width="18%">
Base Dam.</td><td width="35%">
Notes</td></tr><tr><td width="38%">
Crossbow Shot</td><td width="10%">
 4</td><td width="18%">
16 slash 
<br /></td><td width="35%">
Ranged attack 
<br /></td></tr><tr><td width="38%">
Dodge</td><td width="10%">
 4</td><td width="18%">
none </td><td width="35%">
Get out of the way 
<br /></td></tr><tr><td width="38%">
Pistol Shot (paintball)</td><td width="10%">
 3</td><td width="18%">
varies </td><td width="35%">
Ranged attack 
<br /></td></tr><tr><td width="38%">
Punch</td><td width="10%">
 3</td><td width="18%">
4 Bash 
<br /></td><td width="35%">
 </td></tr><tr><td width="38%">
Stake</td><td width="10%">
 4</td><td width="18%">
4 slash 
<br /></td><td width="35%">
 </td></tr><tr><td width="38%">
(Through the heart)</td><td width="10%">
 1</td><td width="18%">
4 slash 
<br /></td><td width="35%">
x5 vs vampires 
<br /></td></tr><tr><td width="38%">
Sword (ratan/boffer)</td><td width="10%">
 4</td><td width="18%">
varies 
<br /></td></tr></tbody></table><br /><h3>Background on the Gamer
</h3><p><font face="Times New Roman">This was all a big mistake. Huge. Monstrous (or even
Shift X). I heard, ok overheard, ok eavesdropped on... some kids at school. They were
talking about going out on patrol to hunt down some vampires and a demon prince. I
thought they were talking about a LARP. They mentioned an address, and I decided to
show up. 
<br /><br />
I always go all out on costumes and stuff for a LARP. I mean, if you're not going
to do costumes, why not just stay in the basement where there's a sofa and potato
chips? It turned out to be a pretty good thing I did. I think my chainmail coif saved
my life when this goth chick (who turned out to be a vampire) tried to rip out my
throat. 
<br /><br />
The kids showed up then, and a couple of them beat up the vampires. I managed to make
myself a little useful - the Slayer broke one of my ratan swords over one vampire's
head, and used the pieces to stab another one. 
<br /><br />
I've been with the Scoobies ever since. I know all kinds of cool stuff about the occult
and magic, and I'm learning more all the time. I can also help out with other stuff.
I took martial arts for two years, and I learned to swordfight in the SCA. </font></p><p><i>Quote: "<font face="Times New Roman">Wow. Critical hit... It means you hurt him
really bad. Can I have my bastard sword back now?</font>"</i></p><h3>Roleplaying the Gamer
</h3><p><font face="Times New Roman">You don't know near as much as you think you do, and
you tend to get things from gaming manuals mixed up with things from tomes of occult
netherlore, but on the other hand you remember EVERYTHING. You're also reasonably
intelligent and can fill in for just about any other geek type in a pinch. 
<br /><br />
You can't fight very well, which you may figure out before you get killed. However,
you have a huge arsenel of archaic weapons, and quite a few of them are sharper and
more functional than your parents know.</font></p><br /><img width="0" height="0" src="http://www.davidgoodner.com/aggbug.ashx?id=06b61824-5068-45de-83a2-4af36f88a85a" /></body>
      <title>Buffy Archetypes 4: the Gamer Geek</title>
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      <pubDate>Fri, 14 Jul 2006 00:08:23 GMT</pubDate>
      <description>&lt;p&gt;
&lt;/p&gt;
&lt;h3&gt;&lt;b&gt;Gamer Geek (White Hat)&lt;/b&gt;
&lt;/h3&gt;
&lt;br&gt;
Life Points 37&lt;br&gt;
Drama Points 20 
&lt;h3&gt;Attributes (15 + 2 from Nerd quality)
&lt;/h3&gt;
&lt;p&gt;
Strength 2&lt;br&gt;
Dexterity 2&amp;nbsp; 
&lt;br&gt;
Constitution 2&lt;br&gt;
Intelligence 4&amp;nbsp; 
&lt;br&gt;
Perception 2&amp;nbsp; 
&lt;br&gt;
Willpower 5&amp;nbsp; 
&lt;/p&gt;
&lt;h3&gt;Qualities (10)
&lt;/h3&gt;
&lt;p&gt;
Hard to Kill 5 (5), Nerd (3), Photographic Memory (2)
&lt;/p&gt;
&lt;h3&gt;Drawbacks (8)
&lt;/h3&gt;
&lt;p&gt;
Clown (1), Emotional Problems [fears rejection] (1), Impaired Vision (1), Mental Problems
[delusion: thinks life should be like RPGs] (1), Misfit (2), Teenager (2)
&lt;/p&gt;
&lt;h3&gt;Skills (15)
&lt;/h3&gt;
&lt;table style="border-collapse: collapse;" border="0" cellpadding="0" cellspacing="0" height="180" width="512"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td height="18" valign="top" width="50%"&gt;
Acrobatics 
&lt;br&gt;
Art 2&lt;br&gt;
Computers 2&lt;br&gt;
Crime&amp;nbsp; 
&lt;br&gt;
Doctor 
&lt;br&gt;
Driving 
&lt;br&gt;
Getting Medieval 2&lt;br&gt;
Gun Fu 1 
&lt;br&gt;
Influence 
&lt;/td&gt;
&lt;td height="18" valign="top" width="50%"&gt;
Knowledge 3&lt;br&gt;
Kung Fu 1 
&lt;br&gt;
Languages 1 
&lt;br&gt;
Mr. Fix-it 3&lt;br&gt;
Notice 1 
&lt;br&gt;
Occultism 3&lt;br&gt;
Science 4&lt;br&gt;
Sports 0&lt;br&gt;
Wildcard (urban spelunking) 2&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;h3&gt;Combat Maneuvers
&lt;/h3&gt;
&lt;table style="border-collapse: collapse;" border="0" cellpadding="0" cellspacing="0" width="100%"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td width="38%"&gt;
Maneuvers&lt;/td&gt;
&lt;td width="10%"&gt;
Bonus&lt;/td&gt;
&lt;td width="18%"&gt;
Base Dam.&lt;/td&gt;
&lt;td width="35%"&gt;
Notes&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td width="38%"&gt;
Crossbow Shot&lt;/td&gt;
&lt;td width="10%"&gt;
&amp;nbsp;4&lt;/td&gt;
&lt;td width="18%"&gt;
16 slash 
&lt;br&gt;
&lt;/td&gt;
&lt;td width="35%"&gt;
Ranged attack 
&lt;br&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td width="38%"&gt;
Dodge&lt;/td&gt;
&lt;td width="10%"&gt;
&amp;nbsp;4&lt;/td&gt;
&lt;td width="18%"&gt;
none&amp;nbsp;&lt;/td&gt;
&lt;td width="35%"&gt;
Get out of the way 
&lt;br&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td width="38%"&gt;
Pistol Shot (paintball)&lt;/td&gt;
&lt;td width="10%"&gt;
&amp;nbsp;3&lt;/td&gt;
&lt;td width="18%"&gt;
varies&amp;nbsp;&lt;/td&gt;
&lt;td width="35%"&gt;
Ranged attack 
&lt;br&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td width="38%"&gt;
Punch&lt;/td&gt;
&lt;td width="10%"&gt;
&amp;nbsp;3&lt;/td&gt;
&lt;td width="18%"&gt;
4 Bash 
&lt;br&gt;
&lt;/td&gt;
&lt;td width="35%"&gt;
&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td width="38%"&gt;
Stake&lt;/td&gt;
&lt;td width="10%"&gt;
&amp;nbsp;4&lt;/td&gt;
&lt;td width="18%"&gt;
4 slash 
&lt;br&gt;
&lt;/td&gt;
&lt;td width="35%"&gt;
&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td width="38%"&gt;
(Through the heart)&lt;/td&gt;
&lt;td width="10%"&gt;
&amp;nbsp;1&lt;/td&gt;
&lt;td width="18%"&gt;
4 slash 
&lt;br&gt;
&lt;/td&gt;
&lt;td width="35%"&gt;
x5 vs vampires 
&lt;br&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td width="38%"&gt;
Sword (ratan/boffer)&lt;/td&gt;
&lt;td width="10%"&gt;
&amp;nbsp;4&lt;/td&gt;
&lt;td width="18%"&gt;
varies 
&lt;br&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;br&gt;
&lt;h3&gt;Background on the Gamer
&lt;/h3&gt;
&lt;p&gt;
&lt;font face="Times New Roman"&gt;This was all a big mistake. Huge. Monstrous (or even
Shift X). I heard, ok overheard, ok eavesdropped on... some kids at school. They were
talking about going out on patrol to hunt down some vampires and a demon prince. I
thought they were talking about a LARP. They mentioned an address, and I decided to
show up. 
&lt;br&gt;
&lt;br&gt;
I always go all out on costumes and stuff for a LARP. I mean, if you're not going
to do costumes, why not just stay in the basement where there's a sofa and potato
chips? It turned out to be a pretty good thing I did. I think my chainmail coif saved
my life when this goth chick (who turned out to be a vampire) tried to rip out my
throat. 
&lt;br&gt;
&lt;br&gt;
The kids showed up then, and a couple of them beat up the vampires. I managed to make
myself a little useful - the Slayer broke one of my ratan swords over one vampire's
head, and used the pieces to stab another one. 
&lt;br&gt;
&lt;br&gt;
I've been with the Scoobies ever since. I know all kinds of cool stuff about the occult
and magic, and I'm learning more all the time. I can also help out with other stuff.
I took martial arts for two years, and I learned to swordfight in the SCA. &lt;/font&gt;
&lt;/p&gt;
&lt;p&gt;
&lt;i&gt;Quote: "&lt;font face="Times New Roman"&gt;Wow. Critical hit... It means you hurt him
really bad. Can I have my bastard sword back now?&lt;/font&gt;"&lt;/i&gt;
&lt;/p&gt;
&lt;h3&gt;Roleplaying the Gamer
&lt;/h3&gt;
&lt;p&gt;
&lt;font face="Times New Roman"&gt;You don't know near as much as you think you do, and
you tend to get things from gaming manuals mixed up with things from tomes of occult
netherlore, but on the other hand you remember EVERYTHING. You're also reasonably
intelligent and can fill in for just about any other geek type in a pinch. 
&lt;br&gt;
&lt;br&gt;
You can't fight very well, which you may figure out before you get killed. However,
you have a huge arsenel of archaic weapons, and quite a few of them are sharper and
more functional than your parents know.&lt;/font&gt;
&lt;/p&gt;
&lt;br&gt;
&lt;img width="0" height="0" src="http://www.davidgoodner.com/aggbug.ashx?id=06b61824-5068-45de-83a2-4af36f88a85a" /&gt;</description>
      <comments>http://www.davidgoodner.com/CommentView,guid,06b61824-5068-45de-83a2-4af36f88a85a.aspx</comments>
      <category>Unisystem Widgets</category>
    </item>
    <item>
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      <dc:creator>David Goodner</dc:creator>
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      <slash:comments>4</slash:comments>
      <body xmlns="http://www.w3.org/1999/xhtml">
        <p>
        </p>
        <font size="2">
          <b>
            <font size="3">Byzantine Errant (Hero)</font>
          </b>
          <br />
          <br />
Life Points 61<br />
Drama Points 10</font>
        <h3>
          <font size="2">Attributes (20)</font>
        </h3>
        <p>
          <font size="2">Strength 5 (1 from Demon Hunter Quality)<br />
Dexterity 5 (1 from Demon Hunter Quality) 
<br />
Constitution 4<br />
Intelligence 2 
<br />
Perception 3 
<br />
Willpower 4 (1 from Demon Hunter Quality) </font>
        </p>
        <h3>
          <font size="2">Qualities (20 +4 from Drawbacks)</font>
        </h3>
        <p>
          <font size="2">Demon Hunter (4), Enchanted Item 1: Blessed Sword (2), Fast Reaction
Time (2), Good Luck 3 (3), Hard to Kill 5 (5), Iron Mind (3), Nerves of Steel (3),
Situational Awareness (2)</font>
        </p>
        <h3>
          <font size="2">Drawbacks (10)</font>
        </h3>
        <p>
          <font size="2">Adversaries [Demons and Vampires] (4, 1 from Demon Hunter Quality),
Honorable (2), Humorless (1), Mental Problems: Mild Delusion, all supernatural beings
are evil (from Demon Hunter Quality), Misfit (2), Reckless (2) </font>
        </p>
        <h3>
          <font size="2">Skills (20 +6 from Drawbacks)</font>
        </h3>
        <table style="border-collapse: collapse;" border="0" cellpadding="0" cellspacing="0" height="160" width="520">
          <tbody>
            <tr>
              <td height="18" valign="top" width="50%">
                <font size="2">Acrobatics 4<br />
Art 0<br />
Computers 0<br />
Crime 2 
<br />
Doctor 1<br />
Driving 1<br />
Getting Medieval 6 
<br />
     (1 from Demon Hunter Quality)<br />
Gun Fu 0<br />
Influence 1</font>
              </td>
              <td height="18" valign="top" width="50%">
                <font size="2">Knowledge 0<br />
Kung Fu 6 
<br />
     (1 from Demon Hunter Quality)<br />
Languages 1<br />
Mr. Fix-it 0<br />
Notice 2<br />
Occultism 5<br />
Science 0<br />
Sports 0<br />
Wildcard 0</font>
              </td>
            </tr>
          </tbody>
        </table>
        <h3>
          <font size="2">Combat Maneuvers</font>
        </h3>
        <table style="border-collapse: collapse;" border="0" cellpadding="0" cellspacing="0" height="178" width="522">
          <tbody>
            <tr>
              <td width="38%">
                <font size="2">Maneuvers</font>
              </td>
              <td width="10%">
                <font size="2">Bonus</font>
              </td>
              <td width="18%">
                <font size="2">Base Dam.</font>
              </td>
              <td width="35%">
                <font size="2">Notes</font>
              </td>
            </tr>
            <tr>
              <td width="38%">
                <font size="2">Aming</font>
              </td>
              <td width="10%">
                <font size="2">9</font>
              </td>
              <td width="18%">
                <font size="2">--</font>
              </td>
              <td width="35%">
                <font size="2">Add Success Levels to shooting roll</font>
              </td>
            </tr>
            <tr>
              <td width="38%">
                <font size="2">Axe</font>
              </td>
              <td width="10%">
                <font size="2">11</font>
              </td>
              <td width="18%">
                <font size="2">25 (s)</font>
              </td>
              <td width="35%">
                <font size="2"> </font>
              </td>
            </tr>
            <tr>
              <td width="38%">
                <font size="2">Crossbow Shot</font>
              </td>
              <td width="10%">
                <font size="2">11 </font>
              </td>
              <td width="18%">
                <font size="2">16 (s)</font>
              </td>
              <td width="35%">
                <font size="2">See p. 119 </font>
              </td>
            </tr>
            <tr>
              <td width="38%">
                <font size="2">Decapitation</font>
              </td>
              <td width="10%">
                <font size="2">6 </font>
              </td>
              <td width="18%">
                <font size="2">varies </font>
              </td>
              <td width="35%">
                <font size="2">x5 damage </font>
              </td>
            </tr>
            <tr>
              <td width="38%">
                <font size="2">Dodge</font>
              </td>
              <td width="10%">
                <font size="2">11 </font>
              </td>
              <td width="18%">
                <font size="2">-- </font>
              </td>
              <td width="35%">
                <font size="2">Avoid getting hit, duh! </font>
              </td>
            </tr>
            <tr>
              <td width="38%">
                <font size="2">Punch</font>
              </td>
              <td width="10%">
                <font size="2">11 </font>
              </td>
              <td width="18%">
                <font size="2">10 (b) </font>
              </td>
              <td width="35%">
                <font size="2"> </font>
              </td>
            </tr>
            <tr>
              <td width="38%">
                <font size="2">Stake</font>
              </td>
              <td width="10%">
                <font size="2">11 </font>
              </td>
              <td width="18%">
                <font size="2">10 (s)</font>
              </td>
              <td width="35%">
                <font size="2"> </font>
              </td>
            </tr>
            <tr>
              <td width="35%">
                <font size="2">(Through the heart)</font>
              </td>
              <td width="12%">
                <font size="2">8 </font>
              </td>
              <td width="18%">
                <font size="2">varies </font>
              </td>
              <td width="35%">
                <font size="2">See p. 112</font>
              </td>
            </tr>
            <tr>
              <td width="38%">
                <font size="2">Sword</font>
              </td>
              <td width="10%">
                <font size="2">11 </font>
              </td>
              <td width="18%">
                <font size="2">20 (s) </font>
              </td>
              <td width="35%">
 </td>
            </tr>
          </tbody>
        </table>
        <br />
        <h2>Background on the Byzantine Errant
</h2>
        <p>
My order is fallen, destroyed by the Beast.  But we had fallen before that. 
I knew it the day I watched my brothers pursue the Slayer as she and her friends fought
and bled to protect the life of an innocent.  We were meant to be protectors
and heroes, but we had become thugs and murderers.
</p>
        <p>
In the aftermath, I fled.  I found someone to tend my wounds.  My body recovered.
</p>
        <p>
My spirit has not.  My purpose is spent, and all that I believed is dead or in
ruins.  I am left with one thing I know to be true.  There are monsters
who prey upon innocence, and it is my place to destroy them.
</p>
        <p>
Once we were legion.  A thousand could die to bring down an enemy.  Now
I am alone, and I must guard what allies I have carefully.  When I die, no other
will come after me.
</p>
        <p>
I only hope that I have found atonement when that day comes.
</p>
        <p>
          <i>Quote: "By the light, I abjure thee.  By the Holy Three, I abjure thee. 
By the unspoken name... aw, screw it.  Just die, Ugly."</i>
        </p>
        <h2>Roleplaying the Byzantine Errant
</h2>
        <p>
You were once part of something greater.  Then you learned that it was not so
great after all.  Now you fight demons, trying to make up for some of the harm
you did.  You're probably a little suicidal, thinking subconsciously that if
you die in glorious battle you won't have to keep dealing with your crisis of faith.
</p>
        <p>
You're a pretty handy guy to have around.  The Order of Byzantium taught you
how to fight, and how harden your mind against the corruption of the hellspawn. 
It was insufficient to protect your brothers from Glorificus, but it serves to give
you an edge that the average demon doesn't expect.  And you have a magic sword.
</p>
        <h2>Sample Equipment
</h2>
        <p>
Blessed Sword, Chainmail Armor, Crucifix.
</p>
        <br />
        <img width="0" height="0" src="http://www.davidgoodner.com/aggbug.ashx?id=f75ddaad-7ef2-4043-ab26-e570ccc645fc" />
      </body>
      <title>Buffy Archetypes 3: the Byzantine Errant</title>
      <guid isPermaLink="false">http://www.davidgoodner.com/PermaLink,guid,f75ddaad-7ef2-4043-ab26-e570ccc645fc.aspx</guid>
      <link>http://www.davidgoodner.com/PermaLink,guid,f75ddaad-7ef2-4043-ab26-e570ccc645fc.aspx</link>
      <pubDate>Thu, 13 Jul 2006 00:12:15 GMT</pubDate>
      <description>&lt;p&gt;
&lt;/p&gt;
&lt;font size="2"&gt;&lt;b&gt;&lt;font size="3"&gt;Byzantine Errant (Hero)&lt;/font&gt;&lt;/b&gt;
&lt;br&gt;
&lt;br&gt;
Life Points 61&lt;br&gt;
Drama Points 10&lt;/font&gt; 
&lt;h3&gt;&lt;font size="2"&gt;Attributes (20)&lt;/font&gt;
&lt;/h3&gt;
&lt;p&gt;
&lt;font size="2"&gt;Strength 5 (1 from Demon Hunter Quality)&lt;br&gt;
Dexterity 5 (1 from Demon Hunter Quality) 
&lt;br&gt;
Constitution 4&lt;br&gt;
Intelligence 2 
&lt;br&gt;
Perception 3 
&lt;br&gt;
Willpower 4&amp;nbsp;(1 from Demon Hunter Quality) &lt;/font&gt;
&lt;/p&gt;
&lt;h3&gt;&lt;font size="2"&gt;Qualities (20 +4 from Drawbacks)&lt;/font&gt;
&lt;/h3&gt;
&lt;p&gt;
&lt;font size="2"&gt;Demon Hunter (4), Enchanted Item 1: Blessed Sword (2), Fast Reaction
Time (2), Good Luck 3 (3), Hard to Kill 5 (5), Iron Mind (3), Nerves of Steel (3),
Situational Awareness (2)&lt;/font&gt;
&lt;/p&gt;
&lt;h3&gt;&lt;font size="2"&gt;Drawbacks (10)&lt;/font&gt;
&lt;/h3&gt;
&lt;p&gt;
&lt;font size="2"&gt;Adversaries [Demons and Vampires] (4, 1 from Demon Hunter Quality),
Honorable (2), Humorless (1), Mental Problems: Mild Delusion, all supernatural beings
are evil (from Demon Hunter Quality), Misfit (2), Reckless (2) &lt;/font&gt;
&lt;/p&gt;
&lt;h3&gt;&lt;font size="2"&gt;Skills (20 +6 from Drawbacks)&lt;/font&gt;
&lt;/h3&gt;
&lt;table style="border-collapse: collapse;" border="0" cellpadding="0" cellspacing="0" height="160" width="520"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td height="18" valign="top" width="50%"&gt;
&lt;font size="2"&gt;Acrobatics 4&lt;br&gt;
Art 0&lt;br&gt;
Computers 0&lt;br&gt;
Crime 2 
&lt;br&gt;
Doctor 1&lt;br&gt;
Driving 1&lt;br&gt;
Getting Medieval 6 
&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; (1 from Demon Hunter Quality)&lt;br&gt;
Gun Fu 0&lt;br&gt;
Influence 1&lt;/font&gt;&lt;/td&gt;
&lt;td height="18" valign="top" width="50%"&gt;
&lt;font size="2"&gt;Knowledge 0&lt;br&gt;
Kung Fu 6 
&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; (1 from Demon Hunter Quality)&lt;br&gt;
Languages 1&lt;br&gt;
Mr. Fix-it 0&lt;br&gt;
Notice 2&lt;br&gt;
Occultism 5&lt;br&gt;
Science 0&lt;br&gt;
Sports 0&lt;br&gt;
Wildcard 0&lt;/font&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;h3&gt;&lt;font size="2"&gt;Combat Maneuvers&lt;/font&gt;
&lt;/h3&gt;
&lt;table style="border-collapse: collapse;" border="0" cellpadding="0" cellspacing="0" height="178" width="522"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td width="38%"&gt;
&lt;font size="2"&gt;Maneuvers&lt;/font&gt;&lt;/td&gt;
&lt;td width="10%"&gt;
&lt;font size="2"&gt;Bonus&lt;/font&gt;&lt;/td&gt;
&lt;td width="18%"&gt;
&lt;font size="2"&gt;Base Dam.&lt;/font&gt;&lt;/td&gt;
&lt;td width="35%"&gt;
&lt;font size="2"&gt;Notes&lt;/font&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td width="38%"&gt;
&lt;font size="2"&gt;Aming&lt;/font&gt;&lt;/td&gt;
&lt;td width="10%"&gt;
&lt;font size="2"&gt;9&lt;/font&gt;&lt;/td&gt;
&lt;td width="18%"&gt;
&lt;font size="2"&gt;--&lt;/font&gt;&lt;/td&gt;
&lt;td width="35%"&gt;
&lt;font size="2"&gt;Add Success Levels to shooting roll&lt;/font&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td width="38%"&gt;
&lt;font size="2"&gt;Axe&lt;/font&gt;&lt;/td&gt;
&lt;td width="10%"&gt;
&lt;font size="2"&gt;11&lt;/font&gt;&lt;/td&gt;
&lt;td width="18%"&gt;
&lt;font size="2"&gt;25&amp;nbsp;(s)&lt;/font&gt;&lt;/td&gt;
&lt;td width="35%"&gt;
&lt;font size="2"&gt;&amp;nbsp;&lt;/font&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td width="38%"&gt;
&lt;font size="2"&gt;Crossbow Shot&lt;/font&gt;&lt;/td&gt;
&lt;td width="10%"&gt;
&lt;font size="2"&gt;11&amp;nbsp;&lt;/font&gt;&lt;/td&gt;
&lt;td width="18%"&gt;
&lt;font size="2"&gt;16&amp;nbsp;(s)&lt;/font&gt;&lt;/td&gt;
&lt;td width="35%"&gt;
&lt;font size="2"&gt;See p. 119&amp;nbsp;&lt;/font&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td width="38%"&gt;
&lt;font size="2"&gt;Decapitation&lt;/font&gt;&lt;/td&gt;
&lt;td width="10%"&gt;
&lt;font size="2"&gt;6&amp;nbsp;&lt;/font&gt;&lt;/td&gt;
&lt;td width="18%"&gt;
&lt;font size="2"&gt;varies&amp;nbsp;&lt;/font&gt;&lt;/td&gt;
&lt;td width="35%"&gt;
&lt;font size="2"&gt;x5 damage&amp;nbsp;&lt;/font&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td width="38%"&gt;
&lt;font size="2"&gt;Dodge&lt;/font&gt;&lt;/td&gt;
&lt;td width="10%"&gt;
&lt;font size="2"&gt;11&amp;nbsp;&lt;/font&gt;&lt;/td&gt;
&lt;td width="18%"&gt;
&lt;font size="2"&gt;--&amp;nbsp;&lt;/font&gt;&lt;/td&gt;
&lt;td width="35%"&gt;
&lt;font size="2"&gt;Avoid getting hit, duh!&amp;nbsp;&lt;/font&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td width="38%"&gt;
&lt;font size="2"&gt;Punch&lt;/font&gt;&lt;/td&gt;
&lt;td width="10%"&gt;
&lt;font size="2"&gt;11&amp;nbsp;&lt;/font&gt;&lt;/td&gt;
&lt;td width="18%"&gt;
&lt;font size="2"&gt;10 (b)&amp;nbsp;&lt;/font&gt;&lt;/td&gt;
&lt;td width="35%"&gt;
&lt;font size="2"&gt;&amp;nbsp;&lt;/font&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td width="38%"&gt;
&lt;font size="2"&gt;Stake&lt;/font&gt;&lt;/td&gt;
&lt;td width="10%"&gt;
&lt;font size="2"&gt;11&amp;nbsp;&lt;/font&gt;&lt;/td&gt;
&lt;td width="18%"&gt;
&lt;font size="2"&gt;10 (s)&lt;/font&gt;&lt;/td&gt;
&lt;td width="35%"&gt;
&lt;font size="2"&gt;&amp;nbsp;&lt;/font&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td width="35%"&gt;
&lt;font size="2"&gt;(Through the heart)&lt;/font&gt;&lt;/td&gt;
&lt;td width="12%"&gt;
&lt;font size="2"&gt;8&amp;nbsp;&lt;/font&gt;&lt;/td&gt;
&lt;td width="18%"&gt;
&lt;font size="2"&gt;varies&amp;nbsp;&lt;/font&gt;&lt;/td&gt;
&lt;td width="35%"&gt;
&lt;font size="2"&gt;See p. 112&lt;/font&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td width="38%"&gt;
&lt;font size="2"&gt;Sword&lt;/font&gt;&lt;/td&gt;
&lt;td width="10%"&gt;
&lt;font size="2"&gt;11&amp;nbsp;&lt;/font&gt;&lt;/td&gt;
&lt;td width="18%"&gt;
&lt;font size="2"&gt;20 (s)&amp;nbsp;&lt;/font&gt;&lt;/td&gt;
&lt;td width="35%"&gt;
&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;br&gt;
&lt;h2&gt;Background on the Byzantine Errant
&lt;/h2&gt;
&lt;p&gt;
My order is fallen, destroyed by the Beast.&amp;nbsp; But we had fallen before that.&amp;nbsp;
I knew it the day I watched my brothers pursue the Slayer as she and her friends fought
and bled to protect the life of an innocent.&amp;nbsp; We were meant to be protectors
and heroes, but we had become thugs and murderers.
&lt;/p&gt;
&lt;p&gt;
In the aftermath, I fled.&amp;nbsp; I found someone to tend my wounds.&amp;nbsp; My body recovered.
&lt;/p&gt;
&lt;p&gt;
My spirit has not.&amp;nbsp; My purpose is spent, and all that I believed is dead or in
ruins.&amp;nbsp; I am left with one thing I know to be true.&amp;nbsp; There are monsters
who prey upon innocence, and it is my place to destroy them.
&lt;/p&gt;
&lt;p&gt;
Once we were legion.&amp;nbsp; A thousand could die to bring down an enemy.&amp;nbsp; Now
I am alone, and I must guard what allies I have carefully.&amp;nbsp; When I die, no other
will come after me.
&lt;/p&gt;
&lt;p&gt;
I only hope that I have found atonement when that day comes.
&lt;/p&gt;
&lt;p&gt;
&lt;i&gt;Quote: "By the light, I abjure thee.&amp;nbsp; By the Holy Three, I abjure thee.&amp;nbsp;
By the unspoken name... aw, screw it.&amp;nbsp; Just die, Ugly."&lt;/i&gt;
&lt;/p&gt;
&lt;h2&gt;Roleplaying the Byzantine Errant
&lt;/h2&gt;
&lt;p&gt;
You were once part of something greater.&amp;nbsp; Then you learned that it was not so
great after all.&amp;nbsp; Now you fight demons, trying to make up for some of the harm
you did.&amp;nbsp; You're probably a little suicidal, thinking subconsciously that if
you die in glorious battle you won't have to keep dealing with your crisis of faith.
&lt;/p&gt;
&lt;p&gt;
You're a pretty handy guy to have around.&amp;nbsp; The Order of Byzantium taught you
how to fight, and how harden your mind against the corruption of the hellspawn.&amp;nbsp;
It was insufficient to protect your brothers from Glorificus, but it serves to give
you an edge that the average demon doesn't expect.&amp;nbsp; And you have a magic sword.
&lt;/p&gt;
&lt;h2&gt;Sample Equipment
&lt;/h2&gt;
&lt;p&gt;
Blessed Sword, Chainmail Armor, Crucifix.
&lt;/p&gt;
&lt;br&gt;
&lt;img width="0" height="0" src="http://www.davidgoodner.com/aggbug.ashx?id=f75ddaad-7ef2-4043-ab26-e570ccc645fc" /&gt;</description>
      <comments>http://www.davidgoodner.com/CommentView,guid,f75ddaad-7ef2-4043-ab26-e570ccc645fc.aspx</comments>
      <category>Unisystem Widgets</category>
    </item>
    <item>
      <trackback:ping>http://www.davidgoodner.com/Trackback.aspx?guid=4d5fdec2-bd2b-4bef-836c-e21272795a54</trackback:ping>
      <pingback:server>http://www.davidgoodner.com/pingback.aspx</pingback:server>
      <pingback:target>http://www.davidgoodner.com/PermaLink,guid,4d5fdec2-bd2b-4bef-836c-e21272795a54.aspx</pingback:target>
      <dc:creator>David Goodner</dc:creator>
      <wfw:comment>http://www.davidgoodner.com/CommentView,guid,4d5fdec2-bd2b-4bef-836c-e21272795a54.aspx</wfw:comment>
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      <title>Buffy Archetypes 2: the Dropout</title>
      <guid isPermaLink="false">http://www.davidgoodner.com/PermaLink,guid,4d5fdec2-bd2b-4bef-836c-e21272795a54.aspx</guid>
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      <pubDate>Wed, 12 Jul 2006 01:05:20 GMT</pubDate>
      <description>&lt;p&gt;
&lt;/p&gt;
&lt;font style="font-weight: bold;" size="3"&gt;The Dropout (White Hat)&lt;/font&gt;
&lt;br&gt;
&lt;br&gt;
Life Points 45&lt;br&gt;
Drama Points&amp;nbsp;20 
&lt;h3 style="font-weight: bold;"&gt;&lt;font size="2"&gt;Attributes (15)&lt;/font&gt;
&lt;/h3&gt;
&lt;p&gt;
Strength&amp;nbsp;3&lt;br&gt;
Dexterity&amp;nbsp;2&lt;br&gt;
Constitution&amp;nbsp;2&lt;br&gt;
Intelligence&amp;nbsp;3 
&lt;br&gt;
Perception&amp;nbsp;2&lt;br&gt;
Willpower&amp;nbsp;3
&lt;/p&gt;
&lt;h3&gt;&lt;font size="2"&gt;Qualities (10)&lt;/font&gt;
&lt;/h3&gt;
&lt;p&gt;
Attractiveness (2), Contacts (2), Hard to Kill (5), Nerves of Steel (3)&lt;br&gt;
&lt;/p&gt;
&lt;h3&gt;&lt;font size="2"&gt;Drawbacks (10)&lt;/font&gt;
&lt;/h3&gt;
&lt;p&gt;
Adversaries (demons &amp;amp; vampires, particularly Jenny -3), Emotional Problems (fears
commitment -1),&amp;nbsp; Resources (below average -2), Tragic Love (-4)
&lt;/p&gt;
&lt;h3&gt;&lt;font size="2"&gt;Skills (15 +10 from Drawbacks)&lt;/font&gt;
&lt;/h3&gt;
&lt;table style="border-collapse: collapse; width: 300px; height: 144px;" border="0" cellpadding="0" cellspacing="0"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td height="18" valign="top" width="50%"&gt;
&lt;font size="2"&gt;Acrobatics&amp;nbsp;&lt;br&gt;
Art&amp;nbsp;&lt;br&gt;
Computers 
&lt;br&gt;
Crime 5&lt;br&gt;
Doctor&amp;nbsp;1&lt;br&gt;
Driving 3&lt;br&gt;
Getting Medieval 2&amp;nbsp;&lt;br&gt;
Gun Fu 
&lt;br&gt;
Influence&amp;nbsp;1&lt;/font&gt;&lt;/td&gt;
&lt;td height="18" valign="top" width="50%"&gt;
&lt;font size="2"&gt;Knowledge 1&lt;br&gt;
Kung Fu 2&lt;br&gt;
Languages 1&lt;br&gt;
Mr. Fix-it 5&lt;br&gt;
Notice&amp;nbsp;1&lt;br&gt;
Occultism&amp;nbsp;2&lt;br&gt;
Science&amp;nbsp; 
&lt;br&gt;
Sports 1&lt;br&gt;
Wildcard&amp;nbsp;&lt;/font&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;h3&gt;&lt;font size="2"&gt;Combat Maneuvers&lt;/font&gt;
&lt;/h3&gt;
&lt;table class="MsoNormalTable" style="margin-left: 5.4pt; border-collapse: collapse;" border="0" cellpadding="0" cellspacing="0" height="158" width="517"&gt;
&lt;tbody&gt;
&lt;tr style="height: 13.5pt;"&gt;
&lt;td style="padding: 0in 5.4pt; width: 1.5in; height: 13.5pt;" valign="top" width="144"&gt;
&lt;p class="MsoNormal"&gt;
&lt;font size="2"&gt;Maneuver&lt;o:p&gt;&lt;/o:p&gt;
&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="padding: 0in 5.4pt; width: 41.5pt; height: 13.5pt;" valign="top" width="55"&gt;
&lt;p class="MsoNormal"&gt;
&lt;font size="2"&gt;Bonus&lt;o:p&gt;&lt;/o:p&gt;
&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="padding: 0in 5.4pt; width: 66.5pt; height: 13.5pt;" valign="top" width="89"&gt;
&lt;p class="MsoNormal"&gt;
&lt;font size="2"&gt;Damage&lt;o:p&gt;&lt;/o:p&gt;
&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="padding: 0in 5.4pt; width: 2in; height: 13.5pt;" valign="top" width="192"&gt;
&lt;p class="MsoNormal" style="margin-left: 5.85pt;"&gt;
&lt;font size="2"&gt;Notes&lt;o:p&gt;&lt;/o:p&gt;
&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="height: 16.5pt;"&gt;
&lt;td style="padding: 0in 5.4pt; width: 1.5in; height: 16.5pt;" valign="top" width="144"&gt;
&lt;p class="MsoNormal"&gt;
&lt;font size="2"&gt;Aiming&lt;o:p&gt;&lt;/o:p&gt;
&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="padding: 0in 5.4pt; width: 41.5pt; height: 16.5pt;" valign="top" width="55"&gt;
&lt;p class="MsoNormal"&gt;
&lt;font size="2"&gt;4&lt;o:p&gt;&lt;/o:p&gt;
&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="padding: 0in 5.4pt; width: 66.5pt; height: 16.5pt;" valign="top" width="89"&gt;
&lt;p class="MsoNormal"&gt;
&lt;font size="2"&gt;None&lt;o:p&gt;&lt;/o:p&gt;
&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="padding: 0in 5.4pt; width: 2in; height: 16.5pt;" valign="top" width="192"&gt;
&lt;p class="MsoNormal" style="margin-left: 5.85pt;"&gt;
&lt;font size="2"&gt;Adds SL to shooting rolls&lt;o:p&gt;&lt;/o:p&gt;
&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="height: 9pt;"&gt;
&lt;td style="padding: 0in 5.4pt; width: 1.5in; height: 9pt;" valign="top" width="144"&gt;
&lt;p class="MsoNormal"&gt;
&lt;font size="2"&gt;Crossbow Shot&lt;o:p&gt;&lt;/o:p&gt;
&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="padding: 0in 5.4pt; width: 41.5pt; height: 9pt;" valign="top" width="55"&gt;
&lt;p class="MsoNormal"&gt;
&lt;font size="2"&gt;4&lt;o:p&gt;&lt;/o:p&gt;
&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="padding: 0in 5.4pt; width: 66.5pt; height: 9pt;" valign="top" width="89"&gt;
&lt;p class="MsoNormal"&gt;
&lt;font size="2"&gt;16 slashing&lt;o:p&gt;&lt;/o:p&gt;
&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="padding: 0in 5.4pt; width: 2in; height: 9pt;" valign="top" width="192"&gt;
&lt;p class="MsoNormal" style="margin-left: 5.85pt;"&gt;
&lt;font size="2"&gt;Ranged modifiers apply&lt;o:p&gt;&lt;/o:p&gt;
&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="height: 12pt;"&gt;
&lt;td style="padding: 0in 5.4pt; width: 1.5in; height: 12pt;" valign="top" width="144"&gt;
&lt;p class="MsoNormal"&gt;
&lt;font size="2"&gt;Through the Heart&lt;o:p&gt;&lt;/o:p&gt;
&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="padding: 0in 5.4pt; width: 41.5pt; height: 12pt;" valign="top" width="55"&gt;
&lt;p class="MsoNormal"&gt;
&lt;font size="2"&gt;1&lt;o:p&gt;&lt;/o:p&gt;
&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="padding: 0in 5.4pt; width: 66.5pt; height: 12pt;" valign="top" width="89"&gt;
&lt;p class="MsoNormal"&gt;
&lt;font size="2"&gt;16 slashing&lt;o:p&gt;&lt;/o:p&gt;
&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="padding: 0in 5.4pt; width: 2in; height: 12pt;" valign="top" width="192"&gt;
&lt;p class="MsoNormal" style="margin-left: 5.85pt;"&gt;
&lt;font size="2"&gt;x5 vs Vamps.&lt;o:p&gt;&lt;/o:p&gt;
&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="height: 15.75pt;"&gt;
&lt;td style="padding: 0in 5.4pt; width: 1.5in; height: 15.75pt;" valign="top" width="144"&gt;
&lt;p class="MsoNormal"&gt;
&lt;font size="2"&gt;Dodge&lt;o:p&gt;&lt;/o:p&gt;
&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="padding: 0in 5.4pt; width: 41.5pt; height: 15.75pt;" valign="top" width="55"&gt;
&lt;p class="MsoNormal"&gt;
&lt;font size="2"&gt;4&lt;o:p&gt;&lt;/o:p&gt;
&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="padding: 0in 5.4pt; width: 66.5pt; height: 15.75pt;" valign="top" width="89"&gt;
&lt;p class="MsoNormal"&gt;
&lt;font size="2"&gt;None&lt;o:p&gt;&lt;/o:p&gt;
&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="padding: 0in 5.4pt; width: 2in; height: 15.75pt;" valign="top" width="192"&gt;
&lt;p class="MsoNormal" style="margin-left: 5.85pt;"&gt;
&lt;font size="2"&gt;Defensive action&lt;o:p&gt;&lt;/o:p&gt;
&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="height: 9pt;"&gt;
&lt;td style="padding: 0in 5.4pt; width: 1.5in; height: 9pt;" valign="top" width="144"&gt;
&lt;p class="MsoNormal"&gt;
&lt;font size="2"&gt;Stake&lt;o:p&gt;&lt;/o:p&gt;
&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="padding: 0in 5.4pt; width: 41.5pt; height: 9pt;" valign="top" width="55"&gt;
&lt;p class="MsoNormal"&gt;
&lt;font size="2"&gt;4&lt;o:p&gt;&lt;/o:p&gt;
&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="padding: 0in 5.4pt; width: 66.5pt; height: 9pt;" valign="top" width="89"&gt;
&lt;p class="MsoNormal"&gt;
&lt;font size="2"&gt;12 slashing&lt;o:p&gt;&lt;/o:p&gt;
&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="padding: 0in 5.4pt; width: 2in; height: 9pt;" valign="top" width="192"&gt;
&lt;p class="MsoNormal"&gt;
&lt;font size="2"&gt;
&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;
&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="height: 12.75pt;"&gt;
&lt;td style="padding: 0in 5.4pt; width: 1.5in; height: 12.75pt;" valign="top" width="144"&gt;
&lt;p class="MsoNormal"&gt;
&lt;font size="2"&gt;Through the Heart&lt;o:p&gt;&lt;/o:p&gt;
&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="padding: 0in 5.4pt; width: 41.5pt; height: 12.75pt;" valign="top" width="55"&gt;
&lt;p class="MsoNormal"&gt;
&lt;font size="2"&gt;1&lt;o:p&gt;&lt;/o:p&gt;
&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="padding: 0in 5.4pt; width: 66.5pt; height: 12.75pt;" valign="top" width="89"&gt;
&lt;p class="MsoNormal"&gt;
&lt;font size="2"&gt;12 slashing&lt;o:p&gt;&lt;/o:p&gt;
&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="padding: 0in 5.4pt; width: 2in; height: 12.75pt;" valign="top" width="192"&gt;
&lt;p class="MsoNormal" style="margin-left: 5.85pt;"&gt;
&lt;font size="2"&gt;x5 vs Vamps.&lt;o:p&gt;&lt;/o:p&gt;
&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr style="height: 16.15pt;"&gt;
&lt;td style="padding: 0in 5.4pt; width: 1.5in; height: 16.15pt;" valign="top" width="144"&gt;
&lt;p class="MsoNormal"&gt;
&lt;font size="2"&gt;Wrench&lt;o:p&gt;&lt;/o:p&gt;
&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="padding: 0in 5.4pt; width: 41.5pt; height: 16.15pt;" valign="top" width="55"&gt;
&lt;p class="MsoNormal"&gt;
&lt;font size="2"&gt;4&lt;o:p&gt;&lt;/o:p&gt;
&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="padding: 0in 5.4pt; width: 66.5pt; height: 16.15pt;" valign="top" width="89"&gt;
&lt;p class="MsoNormal"&gt;
&lt;font size="2"&gt;12&lt;o:p&gt;&lt;/o:p&gt;
&lt;/font&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;td style="padding: 0in 5.4pt; width: 2in; height: 16.15pt;" valign="top" width="192"&gt;
&lt;p class="MsoNormal" style="margin-left: 5.85pt;"&gt;
&lt;font size="2"&gt;Can use 2 hands&lt;/font&gt;
&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;h2&gt;Background on the Dropout
&lt;/h2&gt;
&lt;p class="MsoNormal"&gt;
You know that story about the two kids: the prom queen and the boy from the wrong
side of the tracks who fall in love.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;That was me.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;That
was us.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Then she died.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Then
she came back.
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
I took it kind of hard.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;I mean, first she was going to
leave for college.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Someone in my family went to college
once.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Uncle Elmo is a Janitor at UCSD.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Then
we had this big, stupid fight and she stormed off and got killed by some bastard in
an alley – only she didn’t die.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;The night of her funeral
I woke up with her pounding on my door in the rain.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;I
let her in and she was all over me.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Then she bit me.
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
I couldn’t fight her off.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;She was hella strong.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;But
with my free hand I found the half bottle of Jack I had left and smashed it over her
head.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;That bought me a little space, and I stuck the candle
I was burning for her in her face.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;The whiskey caught
fire and she ran.
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
The next thing I did was find new digs.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;I remember she
never asked to come in before.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Hell, she had a key.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;I
got a place near the junkyard.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;I turn some bucks as a
mechanic and handyman, and the junk yard’s got some good stuff.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Old
man Jenknins’ dog likes me better than him.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Course, old
Jenkins doesn’t feed the dog hamburgers.
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
After that, I built some stuff.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;I fixed up an old jeep
with some totally non-standard options, and I made some weapons.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;It’s
supposed to be a stake through the heart and fire and cutting off the heads.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;I
got it covered.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Then I went looking for some closure.
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
I found some other people with the same ideas.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;They help
me out.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Well, really I help them out.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;They
can do stuff I never dreamed of. We’ve dusted some vamps, and some other stuff.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;I
still haven’t got Jen yet, but every once in a while she lets me know she’s still
out there.
&lt;/p&gt;
&lt;p&gt;
&lt;i&gt;Quote: "Trust me, it'll work.&amp;nbsp; Remember all those episodes of Scoobie-Doo?&amp;nbsp;
It'll be like that, except instead of a net, it will drop a bunch of sharp stakes,
and instead of taking the monster's mask off, we're setting it on fire."&lt;/i&gt;
&lt;/p&gt;
&lt;h2&gt;&lt;font size="2"&gt;Roleplaying the Dropout&lt;/font&gt;
&lt;/h2&gt;
You don't have much book learnin' but you're not as dumb as you let people think.&amp;nbsp;
You're not up to fighting a vampire in hand-to-hand combat, but you're still a handy
guy to have around.&amp;nbsp; You can build just about anything you have a mind to, and&amp;nbsp;
years of having to be... creative... about acquiring parts have also made you really
good at getting into places you're not wanted.&lt;br&gt;
&lt;br&gt;
But still, you're out of your element, and close to your wits' end.&amp;nbsp; You play
the part of the disinterested stoner gearhead to cover for the fact that you're really
freaked out that your Ex is still hunting you, and that you're not sure you could
really stake her if you had the chance.&lt;br&gt;
&lt;br&gt;
&lt;h2&gt;&lt;font size="2"&gt;Suggested Equipment&lt;/font&gt;
&lt;/h2&gt;
&lt;p&gt;
Toolkit, lockpicks, big wrench (use mace damage), various improvised weapons.&amp;nbsp;
Truck with toolbox in the back and a crucifix hanging over the rearview mirror.&lt;br&gt;
&lt;/p&gt;
&lt;img width="0" height="0" src="http://www.davidgoodner.com/aggbug.ashx?id=4d5fdec2-bd2b-4bef-836c-e21272795a54" /&gt;</description>
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      <dc:creator>David Goodner</dc:creator>
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        </p>
I enjoy writing spells with the Buffy magic system.  You can do just about anything
you can imagine.  Here are some I've written for my games, or just for the fun
of writing them.<br /><br /><b>Barrier of Koranos</b><br />
Quick Cast: No (at least not exactly)<br />
Power Level: 5<br />
Requirements: Specially prepared parchment, ink made from a variety of expensive substances,
and an alchemically prepared soot made from burning certain woods and herbs mixed
with other chemicals.<br /><br />
Effect: Casting the Barrier of Koranos is a slow process. Each roughly two-hour ritual
results in the creation of one card covered in black soot and sparkling golden ink.
The cards are anchors for a protective spell. Whenever they are placed in a perfect
geometric shape with an odd number of sides, up to thirteen, from three to thirty
paces apart, they immediately create a mystical shield.<br /><br />
The shield has can take 80 points of damage, and has an armor value of 10 +2 per card
beyond the third. So A five-point barrier would have an armor rating of 14.<br /><br />
The Barrier cards are consumed by arcane energies in the casting of the spell.<br /><br /><b>Call the Dragon's Breath</b><br />
Quick Cast: No<br />
Power Level: 6<br />
Requirements: A ritual taking an entire day (12 hours), during which time the caster
sacrifices something of great personal value. The sacrifice can be a possession, a
person, a supernatural power, or even an ideal. It is up to the Director to determine
if the sacrifice was sufficient. If not, the spell is still cast, but cannot succede.
If the caster gets enough success levels, the spell is miscast. (see below for why
this is a VERY bad thing)<br /><br />
Effect: This powerful, but ancient spell is used rarely, even by those few who know
it. The Dragon is a powerful and terrible force, and exacts a high price.<br /><br />
The Dragon's Breath fills the caster, granting several benifits. Foremost among these
is a Power Boost of +10. Further, the Power Level of all spells the caster wishes
to cast is reduced by half (round up), for purposes of success. The effect lasts for
as many hours as the caster's boosted Sorcery level, or until he exhausts his Sorcery
with multiple castings. Additional Power Boosts will work as normal, further extending
the duration of the Dragon's Breath.<br /><br />
Casting this spell is very dangerous. If the casting fails, the caster takes life
point damage equal to his own Willpower x 3, and is knocked unconscious until the
damage is healed. Regeneration does not speed the recovery of this damage, but various
forms of magical healing might.<br /><br />
Succeding can be even more dangerous. If the roll succedes, but the power level is
not met, the caster dies, rapidly aging and decaying to nothing over the course of
a day as the Dragon absorbs all his life force. There is no way to reverse this process.<br /><br />
If the caster is successful, at the end of the Dragon's Breath, he still suffers a
Side Effect as though he had miscast the most powerful spell he used during the duration
(using the full power level, not the half one). Most frequently, the result is a coma
of varying length, but the Dragon is capricious. If the caster has not completely
expended the Dragon's Breath, every bonus point of Sorcery he has left is added to
the roll.<br /><br /><i>note:Sweet Jesus, this is a powerful spell as written. I thought the power level
would be higher. It could be lower, if I decide the sacrifice is more of a rare ingredient.
I made it just -1, because while you probably don't <b>want</b> to sacrifice something
you love, it's readily available.</i><br /><br /><b>Oracle's Benediction (type)</b><br /><br />
Quick Cast: No<br />
Power Level: 4<br />
Requirements: An Oracle (Someone with psychic powers who knows this spell)  The
supplicant must make an offering to the gods, burning something of value in front
of the Oracle.  At the GM's option, an<br />
insufficient offering can cause the spell to fail or even backfire.  The Oracle
then meditates and chants a ritual for a several minutes before pronouncing the Benediction,
which is a cryptic phrase vaguely related to the purpose.  Hearing the phrase
is what transfers the favor of the gods.  If the supplicant can't hear the Benediction,
the spell automatically fails.  (Writing on a slate or sign-language counts,
so long as the supplicant witnesses the actual act of writing or signing in<br />
person.  No email or teleconferences.  The gods are big on personal contact.)<br /><br />
Effect: There are several seperate Benedictions, each counting as a seperate spell. 
(Of course, once you know one, you can probably develop the others through research.) 
Their effects are similar, but each with a different focus.  The basic effect
is that the supplicant is granted supernatural insight and divine favor, making his
efforts more successful than they'd otherwise be.  In down-and-dirty game terms,
the supplicant gets temporary levels of Good Luck that can only be spent in circumstances
befiting the particular Benediction, and are spent automatically whenever the Benediction
would come into play.  (The player gets to choose how many points, however, so
long as he spends enough to get at least one SL on the relevant test or just barely
win an opposed test)<br /><br />
The Oracle's Benediction provides Good Luck equal to twice the Success Levels generated. 
These points are never recovered after they're spent.<br /><br /><i>Benediction of Protection</i>: Provides help to keep the supplicant alive. He can
add Luck points to his defense tests until they run out.  These points are almost
always automatically spent, but they're spent after damage is generated.  They
kick in retroactively to protect the supplicant from any wound that would cause half
or more of his current Life Points in damage.  Besides dodge tests, the Benediction
will protect the supplicant from other forms of potentially fatal harm.  The
GM can choose how many luck points are required to avoid something you don't normally
get a roll to avoid.<br /><br /><i>Benediction of Success</i>: Provides the supplicant with aid in a specific task,
which must be stated at the time of casting.  Tasks must be fairly specific,
or else the divine favor gets absorbed fairly quickly. Suitable tasks would be "to
find the golden fleece," or "to conquor Thrace."  "To win the lottery" works,
too, but there's only so much the gods can do.  You'd pick the best random numbers
you could, but your chances of actually winning would still be pretty low.  "To
create the best possible [something or other]" would also be good.  You'd end
up burning all your Luck on an Art or Mr. Fix-It test, but you'd be able to excede
your usual skill limits if the GM is imposing those.  Divine inspiration is like
that.<br /><br /><i>Benediction of Aphroditie's Favor</i>: Provides help in the wooing of a specific
individual.  You get Good Luck points to spend on Influence tasks with that person. 
With the GM's permission, you might also be able to spend them like Drama Points for
"Plot Twists" like guessing the person's favorite song or picking a resturant they
really like.  I'd suggest a sliding scale.  The first coincidence costs
1 point, then one additional point per coincidence.  (What, you expect the gods
to do EVERYTHING?)<br /><br />
A Benediction lasts for a number of weeks equal to the SL generated.  After that,
it fades and any further points spent are lost.<br /><br />
A given supplicant can only be under the effects of one Benediction at a time, and
must wait a full lunar month between Benedictions.  Breaking this restriction
invites the scorn of the gods, which comes in the form of all benedictions active
upon the supplicant inflicting Bad Luck points instead of Good Luck.  Sucks to
be you if that happens, so don't get greedy.<br /><br /><b>Quintra's Adept Recal </b><br />
Quick Cast: Yes<br />
Power Level: 1<br /><br />
This spell requires the tools of a true adept, for instance a master thief's lockpicks,
or a master swordsman's favored blade. High skill is not enough. The tools must have
been used for some time by a truly legendary master. The tools in question must be
in working condition, and the adept in question must be dead.<br /><br />
By focusing his will, and chanting a prayer to Thoth, the Sorcerer (Sorcery 3 minimum)
may call upon the skills of the former adept. Thereafter, until the spell fades (after
several hours), anyone who uses the bespelled tools in their intended way gains a
skill bonus equal to the number of extra success levels the Sorcerer rolled.<br /><br />
A given tool (or set of tools in the case of something like lockpicks) may only ever
be enchanted in this way once. At the end of the spell's duration, the affected item(s)
rapidly sucumb to decay, collapsing into dust in a matter of seconds. No force on
earth can prevent this destruction.<br /><br /><b>Substitutary Locomotion</b><br />
Quick Cast: Yes<br />
Power Level: 3<br />
Requirements: A half-hour ritual in which the caster sits within a circle inscribed
with the Star of Astaroth, surrounded by candles while meditating and chanting. For
Sorcerers, a little concentration and the words "Treguna Mekoides Tracorum Satis Dee"<br /><br />
Effect: This spell summons up ephemeral spirits that will inhabit clothing and animate
it. The spell is somewhat unpredictable. The animated clothing, which can be anything
from normal clothes to suits of armor, will behave according to its nature, in general
accordance with the will of the caster. Animated army uniforms would move with military
precision. Animated clown suits would act like clowns. About ten such sets of clothes
can be animated. Available clothing will always group itself by theme, and create
complete "outfits" if possible. So, for instance, if you had a set of football pads,
shoes, helmet, pants, and jersey, you'd get one phantom footbal player, not five.<br /><br />
They will not harm the caster, and will generally be as helpful as whatever they're
animating could be. They have Physical stats equal to the caster's mental stats and
skills equal to his Sorcery - but cannot perform complex actions like computer programming
or surgery.<br /><br />
They "live" for the duration of the spell (one minute per success level) or until
they are destroyed (see "Breaking Stuff"). The duration can be extended an extra minute
per SL with a Will roll at -1 for every extention.<br /><br /><b>Therion's Threshold Seal</b><br />
Quick Cast: Yes<br />
Power Level:5<br />
Requirements: A chalky dust made from the ashes of a funeral pyre (or a crematorium
fire) and various healing herbs - used to trace a magical diagram on the recipient's
forehead or torso. The diagram is traced while the caster recites a chant to ward
away the spirits of death.<br /><br />
Effect: The recipient of Therion's Threshold Seal must be a living, flesh &amp; blood
being who is in need of making Survival Tests and/or has 0 or fewer Life Points. When
the spell is cast, the recipient is bestowed with ten levels of Hard to Kill, including
the 30 Life Points.<br /><br />
The benifits only last as long as the recipient is relatively still. If he engages
in any sort of strenuous activity (pretty much anything requiring the rolling of dice),
the Threshold Seal fades at the rate of one point of Hard to Kill (along with its
3 Life Points) per minute. Fortunately, the spell leaves the recipient listless and
tired. He has to make a Willpower doubled roll to get up and move around at all, and
has to make another one every time he stops and wants to start again.<br /><br />
The Seal lasts for one hour per success level, unless it is broken beforehand.<br /><img width="0" height="0" src="http://www.davidgoodner.com/aggbug.ashx?id=1d28ed17-a78a-47af-9764-611f1ead7443" /></body>
      <title>Cinematic Unisystem Spells</title>
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      <link>http://www.davidgoodner.com/PermaLink,guid,1d28ed17-a78a-47af-9764-611f1ead7443.aspx</link>
      <pubDate>Sat, 08 Jul 2006 02:02:29 GMT</pubDate>
      <description>&lt;p&gt;
&lt;/p&gt;
I enjoy writing spells with the Buffy magic system.&amp;nbsp; You can do just about anything
you can imagine.&amp;nbsp; Here are some I've written for my games, or just for the fun
of writing them.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Barrier of Koranos&lt;/b&gt;
&lt;br&gt;
Quick Cast: No (at least not exactly)&lt;br&gt;
Power Level: 5&lt;br&gt;
Requirements: Specially prepared parchment, ink made from a variety of expensive substances,
and an alchemically prepared soot made from burning certain woods and herbs mixed
with other chemicals.&lt;br&gt;
&lt;br&gt;
Effect: Casting the Barrier of Koranos is a slow process. Each roughly two-hour ritual
results in the creation of one card covered in black soot and sparkling golden ink.
The cards are anchors for a protective spell. Whenever they are placed in a perfect
geometric shape with an odd number of sides, up to thirteen, from three to thirty
paces apart, they immediately create a mystical shield.&lt;br&gt;
&lt;br&gt;
The shield has can take 80 points of damage, and has an armor value of 10 +2 per card
beyond the third. So A five-point barrier would have an armor rating of 14.&lt;br&gt;
&lt;br&gt;
The Barrier cards are consumed by arcane energies in the casting of the spell.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Call the Dragon's Breath&lt;/b&gt;
&lt;br&gt;
Quick Cast: No&lt;br&gt;
Power Level: 6&lt;br&gt;
Requirements: A ritual taking an entire day (12 hours), during which time the caster
sacrifices something of great personal value. The sacrifice can be a possession, a
person, a supernatural power, or even an ideal. It is up to the Director to determine
if the sacrifice was sufficient. If not, the spell is still cast, but cannot succede.
If the caster gets enough success levels, the spell is miscast. (see below for why
this is a VERY bad thing)&lt;br&gt;
&lt;br&gt;
Effect: This powerful, but ancient spell is used rarely, even by those few who know
it. The Dragon is a powerful and terrible force, and exacts a high price.&lt;br&gt;
&lt;br&gt;
The Dragon's Breath fills the caster, granting several benifits. Foremost among these
is a Power Boost of +10. Further, the Power Level of all spells the caster wishes
to cast is reduced by half (round up), for purposes of success. The effect lasts for
as many hours as the caster's boosted Sorcery level, or until he exhausts his Sorcery
with multiple castings. Additional Power Boosts will work as normal, further extending
the duration of the Dragon's Breath.&lt;br&gt;
&lt;br&gt;
Casting this spell is very dangerous. If the casting fails, the caster takes life
point damage equal to his own Willpower x 3, and is knocked unconscious until the
damage is healed. Regeneration does not speed the recovery of this damage, but various
forms of magical healing might.&lt;br&gt;
&lt;br&gt;
Succeding can be even more dangerous. If the roll succedes, but the power level is
not met, the caster dies, rapidly aging and decaying to nothing over the course of
a day as the Dragon absorbs all his life force. There is no way to reverse this process.&lt;br&gt;
&lt;br&gt;
If the caster is successful, at the end of the Dragon's Breath, he still suffers a
Side Effect as though he had miscast the most powerful spell he used during the duration
(using the full power level, not the half one). Most frequently, the result is a coma
of varying length, but the Dragon is capricious. If the caster has not completely
expended the Dragon's Breath, every bonus point of Sorcery he has left is added to
the roll.&lt;br&gt;
&lt;br&gt;
&lt;i&gt;note:Sweet Jesus, this is a powerful spell as written. I thought the power level
would be higher. It could be lower, if I decide the sacrifice is more of a rare ingredient.
I made it just -1, because while you probably don't &lt;b&gt;want&lt;/b&gt; to sacrifice something
you love, it's readily available.&lt;/i&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Oracle's Benediction (type)&lt;/b&gt;
&lt;br&gt;
&lt;br&gt;
Quick Cast: No&lt;br&gt;
Power Level: 4&lt;br&gt;
Requirements: An Oracle (Someone with psychic powers who knows this spell)&amp;nbsp; The
supplicant must make an offering to the gods, burning something of value in front
of the Oracle.&amp;nbsp; At the GM's option, an&lt;br&gt;
insufficient offering can cause the spell to fail or even backfire.&amp;nbsp; The Oracle
then meditates and chants a ritual for a several minutes before pronouncing the Benediction,
which is a cryptic phrase vaguely related to the purpose.&amp;nbsp; Hearing the phrase
is what transfers the favor of the gods.&amp;nbsp; If the supplicant can't hear the Benediction,
the spell automatically fails.&amp;nbsp; (Writing on a slate or sign-language counts,
so long as the supplicant witnesses the actual act of writing or signing in&lt;br&gt;
person.&amp;nbsp; No email or teleconferences.&amp;nbsp; The gods are big on personal contact.)&lt;br&gt;
&lt;br&gt;
Effect: There are several seperate Benedictions, each counting as a seperate spell.&amp;nbsp;
(Of course, once you know one, you can probably develop the others through research.)&amp;nbsp;
Their effects are similar, but each with a different focus.&amp;nbsp; The basic effect
is that the supplicant is granted supernatural insight and divine favor, making his
efforts more successful than they'd otherwise be.&amp;nbsp; In down-and-dirty game terms,
the supplicant gets temporary levels of Good Luck that can only be spent in circumstances
befiting the particular Benediction, and are spent automatically whenever the Benediction
would come into play.&amp;nbsp; (The player gets to choose how many points, however, so
long as he spends enough to get at least one SL on the relevant test or just barely
win an opposed test)&lt;br&gt;
&lt;br&gt;
The Oracle's Benediction provides Good Luck equal to twice the Success Levels generated.&amp;nbsp;
These points are never recovered after they're spent.&lt;br&gt;
&lt;br&gt;
&lt;i&gt;Benediction of Protection&lt;/i&gt;: Provides help to keep the supplicant alive. He can
add Luck points to his defense tests until they run out.&amp;nbsp; These points are almost
always automatically spent, but they're spent after damage is generated.&amp;nbsp; They
kick in retroactively to protect the supplicant from any wound that would cause half
or more of his current Life Points in damage.&amp;nbsp; Besides dodge tests, the Benediction
will protect the supplicant from other forms of potentially fatal harm.&amp;nbsp; The
GM can choose how many luck points are required to avoid something you don't normally
get a roll to avoid.&lt;br&gt;
&lt;br&gt;
&lt;i&gt;Benediction of Success&lt;/i&gt;: Provides the supplicant with aid in a specific task,
which must be stated at the time of casting.&amp;nbsp; Tasks must be fairly specific,
or else the divine favor gets absorbed fairly quickly. Suitable tasks would be "to
find the golden fleece," or "to conquor Thrace."&amp;nbsp; "To win the lottery" works,
too, but there's only so much the gods can do.&amp;nbsp; You'd pick the best random numbers
you could, but your chances of actually winning would still be pretty low.&amp;nbsp; "To
create the best possible [something or other]" would also be good.&amp;nbsp; You'd end
up burning all your Luck on an Art or Mr. Fix-It test, but you'd be able to excede
your usual skill limits if the GM is imposing those.&amp;nbsp; Divine inspiration is like
that.&lt;br&gt;
&lt;br&gt;
&lt;i&gt;Benediction of Aphroditie's Favor&lt;/i&gt;: Provides help in the wooing of a specific
individual.&amp;nbsp; You get Good Luck points to spend on Influence tasks with that person.&amp;nbsp;
With the GM's permission, you might also be able to spend them like Drama Points for
"Plot Twists" like guessing the person's favorite song or picking a resturant they
really like.&amp;nbsp; I'd suggest a sliding scale.&amp;nbsp; The first coincidence costs
1 point, then one additional point per coincidence.&amp;nbsp; (What, you expect the gods
to do EVERYTHING?)&lt;br&gt;
&lt;br&gt;
A Benediction lasts for a number of weeks equal to the SL generated.&amp;nbsp; After that,
it fades and any further points spent are lost.&lt;br&gt;
&lt;br&gt;
A given supplicant can only be under the effects of one Benediction at a time, and
must wait a full lunar month between Benedictions.&amp;nbsp; Breaking this restriction
invites the scorn of the gods, which comes in the form of all benedictions active
upon the supplicant inflicting Bad Luck points instead of Good Luck.&amp;nbsp; Sucks to
be you if that happens, so don't get greedy.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Quintra's Adept Recal &lt;/b&gt;
&lt;br&gt;
Quick Cast: Yes&lt;br&gt;
Power Level: 1&lt;br&gt;
&lt;br&gt;
This spell requires the tools of a true adept, for instance a master thief's lockpicks,
or a master swordsman's favored blade. High skill is not enough. The tools must have
been used for some time by a truly legendary master. The tools in question must be
in working condition, and the adept in question must be dead.&lt;br&gt;
&lt;br&gt;
By focusing his will, and chanting a prayer to Thoth, the Sorcerer (Sorcery 3 minimum)
may call upon the skills of the former adept. Thereafter, until the spell fades (after
several hours), anyone who uses the bespelled tools in their intended way gains a
skill bonus equal to the number of extra success levels the Sorcerer rolled.&lt;br&gt;
&lt;br&gt;
A given tool (or set of tools in the case of something like lockpicks) may only ever
be enchanted in this way once. At the end of the spell's duration, the affected item(s)
rapidly sucumb to decay, collapsing into dust in a matter of seconds. No force on
earth can prevent this destruction.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Substitutary Locomotion&lt;/b&gt;
&lt;br&gt;
Quick Cast: Yes&lt;br&gt;
Power Level: 3&lt;br&gt;
Requirements: A half-hour ritual in which the caster sits within a circle inscribed
with the Star of Astaroth, surrounded by candles while meditating and chanting. For
Sorcerers, a little concentration and the words "Treguna Mekoides Tracorum Satis Dee"&lt;br&gt;
&lt;br&gt;
Effect: This spell summons up ephemeral spirits that will inhabit clothing and animate
it. The spell is somewhat unpredictable. The animated clothing, which can be anything
from normal clothes to suits of armor, will behave according to its nature, in general
accordance with the will of the caster. Animated army uniforms would move with military
precision. Animated clown suits would act like clowns. About ten such sets of clothes
can be animated. Available clothing will always group itself by theme, and create
complete "outfits" if possible. So, for instance, if you had a set of football pads,
shoes, helmet, pants, and jersey, you'd get one phantom footbal player, not five.&lt;br&gt;
&lt;br&gt;
They will not harm the caster, and will generally be as helpful as whatever they're
animating could be. They have Physical stats equal to the caster's mental stats and
skills equal to his Sorcery - but cannot perform complex actions like computer programming
or surgery.&lt;br&gt;
&lt;br&gt;
They "live" for the duration of the spell (one minute per success level) or until
they are destroyed (see "Breaking Stuff"). The duration can be extended an extra minute
per SL with a Will roll at -1 for every extention.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Therion's Threshold Seal&lt;/b&gt;
&lt;br&gt;
Quick Cast: Yes&lt;br&gt;
Power Level:5&lt;br&gt;
Requirements: A chalky dust made from the ashes of a funeral pyre (or a crematorium
fire) and various healing herbs - used to trace a magical diagram on the recipient's
forehead or torso. The diagram is traced while the caster recites a chant to ward
away the spirits of death.&lt;br&gt;
&lt;br&gt;
Effect: The recipient of Therion's Threshold Seal must be a living, flesh &amp;amp; blood
being who is in need of making Survival Tests and/or has 0 or fewer Life Points. When
the spell is cast, the recipient is bestowed with ten levels of Hard to Kill, including
the 30 Life Points.&lt;br&gt;
&lt;br&gt;
The benifits only last as long as the recipient is relatively still. If he engages
in any sort of strenuous activity (pretty much anything requiring the rolling of dice),
the Threshold Seal fades at the rate of one point of Hard to Kill (along with its
3 Life Points) per minute. Fortunately, the spell leaves the recipient listless and
tired. He has to make a Willpower doubled roll to get up and move around at all, and
has to make another one every time he stops and wants to start again.&lt;br&gt;
&lt;br&gt;
The Seal lasts for one hour per success level, unless it is broken beforehand.&lt;br&gt;
&lt;img width="0" height="0" src="http://www.davidgoodner.com/aggbug.ashx?id=1d28ed17-a78a-47af-9764-611f1ead7443" /&gt;</description>
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      <category>Unisystem Widgets</category>
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      <dc:creator>David Goodner</dc:creator>
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        <p>
        </p>
        <span style="font-style: italic;">I've written a bunch of archetypes for Buffy: the
Vampire Slayer.  Sadly, I doubt I'll ever get to </span>use<span style="font-style: italic;"> most
of them, but they were fun to write.  Here's the first one, submitted for your
approval...<br /><br /></span><font style="font-weight: bold;" size="3">Cyberpagan (White Hat)</font><br /><br />
Life Points 45<br />
Drama Points 20 
<h3 style="font-weight: bold;"><font size="2">Attributes (15)</font></h3><p>
Strength 2<br />
Dexterity 2<br />
Constitution 3<br />
Intelligence 5 
<br />
Perception 2<br />
Willpower 3
</p><h3><font size="2">Qualities (10 +6 from Drawbacks)</font></h3><p>
Attractiveness 1, Contacts (hacker friends) 2, Nerd, Hard to Kill 5, Resources +3,
Occult Library 2
</p><h3><font size="2">Drawbacks (10)</font></h3><p>
Dependent (daughter), Humorless, Obsession (hunting monsters), Physical Disibility
(paraplegic), Recurring Nightmares
</p><h3><font size="2">Skills (15 +4 from Drawbacks)</font></h3><table style="border-collapse: collapse; width: 300px; height: 144px;" border="0" cellpadding="0" cellspacing="0"><tbody><tr><td height="18" valign="top" width="50%"><font size="2">Acrobatics <br />
Art <br />
Computers 5<br />
Crime <br />
Doctor 1<br />
Driving <br />
Getting Medieval  <br />
Gun Fu 2<br />
Influence 1</font></td><td height="18" valign="top" width="50%"><font size="2">Knowledge 3<br />
Kung Fu <br />
Languages 2<br />
Mr. Fix-it<br />
Notice 1<br />
Occultism 2<br />
Science 2<br />
Sports <br />
Wildcard </font></td></tr></tbody></table><h3><font size="2">Combat Maneuvers</font></h3><table style="border-collapse: collapse; width: 450px; height: 48px;" border="0" cellpadding="0" cellspacing="0"><tbody><tr><td width="38%"><font size="2">Maneuvers</font></td><td width="10%"><font size="2">Bonus</font></td><td width="18%"><font size="2">Base Dam.</font></td><td width="35%"><font size="2">Notes</font></td></tr><tr><td width="38%"><font size="2">Dodge</font></td><td width="10%"><font size="2">2</font></td><td width="18%"><font size="2"><br /></font></td><td width="35%"><font size="2">Avoid getting hit</font></td></tr><tr><td width="38%"><font size="2">Gunshot</font></td><td width="10%"><font size="2">4</font></td><td width="18%"><font size="2">by weapon</font></td><td width="35%"><font size="2">Ranged modifiers.</font></td></tr></tbody></table><br /><h2>Background on the Cyberpagan Researcher
</h2><p class="MsoNormal">
My husband used to say I never got out enough.  We were total opposites. 
He was a big, gregarious business major who got into computer sales after he blew
out his knee in college football.  I was a mousy little programmer who thought
the only way to play football was with a control pad.
</p><p class="MsoNormal">
We were really happy.  We had a nice house, nice car, a daughter.
</p><p class="MsoNormal">
Then this carnival came to town.  Charles loved carnivals.  Kimmy loved
carnivals, of course she was only ten.  She liked everything, especially if it
took tokens.  With a lot more complaints than I was serious about, I allowed
myself to be dragged along.
</p><p class="MsoNormal">
Something wicked, indeed.  The carnival was run by some kind of monsters.
</p><p class="MsoNormal">
(They're K'thrak demons.  They're blind, and hunt with a sense of smell better
than a wolf's, and with echolocation.  I learned that later)
</p><p class="MsoNormal">
They tried to grab us in the funhouse.  Charles, God bless him, tried to hold
them off.  I think he killed one, but that only made the others worse. 
Kimmy and I ran, but the maze was so confusing.  I don't know how we found the
way out.  It wasn't the real exit, it was an access hatch.  There wasn't
room for both of us to get through at once, so I pushed Kimmy out first.  Then
I felt pain.  So much pain.  One of the demons had hit me on the back with
an axe.  It hurt so much that I couldn't move.   Somehow, Kimmy pulled
me out.
</p><p class="MsoNormal">
There were people outside, the kind I usually would have called the cops on. 
Two of them carried me to safety and used my cell phone to call 911.  The rest
descended on the funhouse.  From where I was laying, I saw the fire start, but
I never found out what happened.
</p><p class="MsoNormal">
The way it read in the papers, the carnival was old and broken down, and a fire broke
out.  Several people were killed in the burning funhouse.  In my medical
reports, a piece of falling wreckage struck my spine and broke two vertibrae.  
</p><p class="MsoNormal">
Kimmy couldn't remember any of it.  The entire night from the time we entered
the funhouse onward is a blank spot.
</p><p class="MsoNormal">
But I remembered.  No one would believe me, though.  So I found people,
online.  I started really reading websites and chat rooms I'd dismissed before,
and I learned some things.  I learned that what had happened to my family happened
all over the world every day.  I learned that there were a few people who knew
enough to fight against the monsters.
</p><p class="MsoNormal">
I'm learning to help them.  I don't have the power to throw a lightning bolt,
yet, but I do have the power to run a global search of law enforcement databases,
correlating the details of crimes all over the world.  I have the power to consult
with experts on five continents.  I'll find an Australian demon hunter one of
these days to complete the set.  I have the power to hack the city mainframe
so I can get streaming feed from all the traffic cameras.
</p><p class="MsoNormal">
There are some people right here in town who are striking back against the monsters. 
I'm not much good with a stake or an axe, but sometimes what you need is a Pentium
IV with intrusion software instead.
</p><p><i>Quote: "Tobin's Spirit Guide?  Yeah, I know there are only three copies in
existence, but fortunately, someone scanned one of them.  I burned it to CD last
week."</i></p><h2><font size="2">Roleplaying the Cyberpagan</font></h2><p>
You're smart, capable, and more than a little bitter.  You tend to try to overcompensate
for your disability, and have a problem about asking for help when you might need
it.
</p><p>
Gaining more power and killing more demons is just about all you care about now, except
for your daughter.  You love her more than your own life.  The rest of the
Scoobie Gang is starting to grow on you.  One of these days, you may end up sending
them up against more than they can handle.  Then you'll have to re-evaluate your
life.  Hopefully, you'll realize that before anyone else ends up in a chair for
life.  Or in a box forever.
</p><h2><font size="2">Suggested Equipment</font></h2><p>
Electric Wheelchair, Taser, Laptop with Cellular Modem, Palmtop with Wireless Web
and Cell Phone link, Pistol, collection of occult lore on CD-ROM.
</p><br /><span style="font-style: italic;"><br /></span><img width="0" height="0" src="http://www.davidgoodner.com/aggbug.ashx?id=ff4d1cdc-0029-4ac7-8695-a4d409ea25b9" /></body>
      <title>Buffy Archetypes 1: the Cyberpagan</title>
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      <pubDate>Fri, 07 Jul 2006 02:45:41 GMT</pubDate>
      <description>&lt;p&gt;
&lt;/p&gt;
&lt;span style="font-style: italic;"&gt;I've written a bunch of archetypes for Buffy: the
Vampire Slayer.&amp;nbsp; Sadly, I doubt I'll ever get to &lt;/span&gt;use&lt;span style="font-style: italic;"&gt; most
of them, but they were fun to write.&amp;nbsp; Here's the first one, submitted for your
approval...&lt;br&gt;
&lt;br&gt;
&lt;/span&gt;&lt;font style="font-weight: bold;" size="3"&gt;Cyberpagan (White Hat)&lt;/font&gt;
&lt;br&gt;
&lt;br&gt;
Life Points&amp;nbsp;45&lt;br&gt;
Drama Points&amp;nbsp;20 
&lt;h3 style="font-weight: bold;"&gt;&lt;font size="2"&gt;Attributes (15)&lt;/font&gt;
&lt;/h3&gt;
&lt;p&gt;
Strength&amp;nbsp;2&lt;br&gt;
Dexterity&amp;nbsp;2&lt;br&gt;
Constitution&amp;nbsp;3&lt;br&gt;
Intelligence&amp;nbsp;5 
&lt;br&gt;
Perception&amp;nbsp;2&lt;br&gt;
Willpower&amp;nbsp;3
&lt;/p&gt;
&lt;h3&gt;&lt;font size="2"&gt;Qualities (10 +6 from Drawbacks)&lt;/font&gt;
&lt;/h3&gt;
&lt;p&gt;
Attractiveness 1, Contacts (hacker friends) 2, Nerd, Hard to Kill 5, Resources +3,
Occult Library 2
&lt;/p&gt;
&lt;h3&gt;&lt;font size="2"&gt;Drawbacks (10)&lt;/font&gt;
&lt;/h3&gt;
&lt;p&gt;
Dependent (daughter), Humorless, Obsession (hunting monsters), Physical Disibility
(paraplegic), Recurring Nightmares
&lt;/p&gt;
&lt;h3&gt;&lt;font size="2"&gt;Skills (15 +4 from Drawbacks)&lt;/font&gt;
&lt;/h3&gt;
&lt;table style="border-collapse: collapse; width: 300px; height: 144px;" border="0" cellpadding="0" cellspacing="0"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td height="18" valign="top" width="50%"&gt;
&lt;font size="2"&gt;Acrobatics&amp;nbsp;&lt;br&gt;
Art&amp;nbsp;&lt;br&gt;
Computers&amp;nbsp;5&lt;br&gt;
Crime&amp;nbsp;&lt;br&gt;
Doctor&amp;nbsp;1&lt;br&gt;
Driving&amp;nbsp;&lt;br&gt;
Getting Medieval&amp;nbsp;&amp;nbsp;&lt;br&gt;
Gun Fu&amp;nbsp;2&lt;br&gt;
Influence&amp;nbsp;1&lt;/font&gt;&lt;/td&gt;
&lt;td height="18" valign="top" width="50%"&gt;
&lt;font size="2"&gt;Knowledge&amp;nbsp;3&lt;br&gt;
Kung Fu&amp;nbsp;&lt;br&gt;
Languages&amp;nbsp;2&lt;br&gt;
Mr. Fix-it&lt;br&gt;
Notice&amp;nbsp;1&lt;br&gt;
Occultism&amp;nbsp;2&lt;br&gt;
Science&amp;nbsp;2&lt;br&gt;
Sports&amp;nbsp;&lt;br&gt;
Wildcard&amp;nbsp;&lt;/font&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;h3&gt;&lt;font size="2"&gt;Combat Maneuvers&lt;/font&gt;
&lt;/h3&gt;
&lt;table style="border-collapse: collapse; width: 450px; height: 48px;" border="0" cellpadding="0" cellspacing="0"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td width="38%"&gt;
&lt;font size="2"&gt;Maneuvers&lt;/font&gt;&lt;/td&gt;
&lt;td width="10%"&gt;
&lt;font size="2"&gt;Bonus&lt;/font&gt;&lt;/td&gt;
&lt;td width="18%"&gt;
&lt;font size="2"&gt;Base Dam.&lt;/font&gt;&lt;/td&gt;
&lt;td width="35%"&gt;
&lt;font size="2"&gt;Notes&lt;/font&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td width="38%"&gt;
&lt;font size="2"&gt;Dodge&lt;/font&gt;&lt;/td&gt;
&lt;td width="10%"&gt;
&lt;font size="2"&gt;2&lt;/font&gt;&lt;/td&gt;
&lt;td width="18%"&gt;
&lt;font size="2"&gt;
&lt;br&gt;
&lt;/font&gt;&lt;/td&gt;
&lt;td width="35%"&gt;
&lt;font size="2"&gt;Avoid getting hit&lt;/font&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td width="38%"&gt;
&lt;font size="2"&gt;Gunshot&lt;/font&gt;&lt;/td&gt;
&lt;td width="10%"&gt;
&lt;font size="2"&gt;4&lt;/font&gt;&lt;/td&gt;
&lt;td width="18%"&gt;
&lt;font size="2"&gt;by weapon&lt;/font&gt;&lt;/td&gt;
&lt;td width="35%"&gt;
&lt;font size="2"&gt;Ranged modifiers.&lt;/font&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;br&gt;
&lt;h2&gt;Background on the Cyberpagan Researcher
&lt;/h2&gt;
&lt;p class="MsoNormal"&gt;
My husband used to say I never got out enough.&amp;nbsp; We were total opposites.&amp;nbsp;
He was a big, gregarious business major who got into computer sales after he blew
out his knee in college football.&amp;nbsp; I was a mousy little programmer who thought
the only way to play football was with a control pad.
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
We were really happy.&amp;nbsp; We had a nice house, nice car, a daughter.
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
Then this carnival came to town.&amp;nbsp; Charles loved carnivals.&amp;nbsp; Kimmy loved
carnivals, of course she was only ten.&amp;nbsp; She liked everything, especially if it
took tokens.&amp;nbsp; With a lot more complaints than I was serious about, I allowed
myself to be dragged along.
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
Something wicked, indeed.&amp;nbsp; The carnival was run by some kind of monsters.
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
(They're K'thrak demons.&amp;nbsp; They're blind, and hunt with a sense of smell better
than a wolf's, and with echolocation.&amp;nbsp; I learned that later)
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
They tried to grab us in the funhouse.&amp;nbsp; Charles, God bless him, tried to hold
them off.&amp;nbsp; I think he killed one, but that only made the others worse.&amp;nbsp;
Kimmy and I ran, but the maze was so confusing.&amp;nbsp; I don't know how we found the
way out.&amp;nbsp; It wasn't the real exit, it was an access hatch.&amp;nbsp; There wasn't
room for both of us to get through at once, so I pushed Kimmy out first.&amp;nbsp; Then
I felt pain.&amp;nbsp; So much pain.&amp;nbsp; One of the demons had hit me on the back with
an axe.&amp;nbsp; It hurt so much that I couldn't move.&amp;nbsp;&amp;nbsp; Somehow, Kimmy pulled
me out.
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
There were people outside, the kind I usually would have called the cops on.&amp;nbsp;
Two of them carried me to safety and used my cell phone to call 911.&amp;nbsp; The rest
descended on the funhouse.&amp;nbsp; From where I was laying, I saw the fire start, but
I never found out what happened.
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
The way it read in the papers, the carnival was old and broken down, and a fire broke
out.&amp;nbsp; Several people were killed in the burning funhouse.&amp;nbsp; In my medical
reports, a piece of falling wreckage struck my spine and broke two vertibrae.&amp;nbsp;&amp;nbsp;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
Kimmy couldn't remember any of it.&amp;nbsp; The entire night from the time we entered
the funhouse onward is a blank spot.
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
But I remembered.&amp;nbsp; No one would believe me, though.&amp;nbsp; So I found people,
online.&amp;nbsp; I started really reading websites and chat rooms I'd dismissed before,
and I learned some things.&amp;nbsp; I learned that what had happened to my family happened
all over the world every day.&amp;nbsp; I learned that there were a few people who knew
enough to fight against the monsters.
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
I'm learning to help them.&amp;nbsp; I don't have the power to throw a lightning bolt,
yet, but I do have the power to run a global search of law enforcement databases,
correlating the details of crimes all over the world.&amp;nbsp; I have the power to consult
with experts on five continents.&amp;nbsp; I'll find an Australian demon hunter one of
these days to complete the set.&amp;nbsp; I have the power to hack the city mainframe
so I can get streaming feed from all the traffic cameras.
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
There are some people right here in town who are striking back against the monsters.&amp;nbsp;
I'm not much good with a stake or an axe, but sometimes what you need is a Pentium
IV with intrusion software instead.
&lt;/p&gt;
&lt;p&gt;
&lt;i&gt;Quote: "Tobin's Spirit Guide?&amp;nbsp; Yeah, I know there are only three copies in
existence, but fortunately, someone scanned one of them.&amp;nbsp; I burned it to CD last
week."&lt;/i&gt;
&lt;/p&gt;
&lt;h2&gt;&lt;font size="2"&gt;Roleplaying the Cyberpagan&lt;/font&gt;
&lt;/h2&gt;
&lt;p&gt;
You're smart, capable, and more than a little bitter.&amp;nbsp; You tend to try to overcompensate
for your disability, and have a problem about asking for help when you might need
it.
&lt;/p&gt;
&lt;p&gt;
Gaining more power and killing more demons is just about all you care about now, except
for your daughter.&amp;nbsp; You love her more than your own life.&amp;nbsp; The rest of the
Scoobie Gang is starting to grow on you.&amp;nbsp; One of these days, you may end up sending
them up against more than they can handle.&amp;nbsp; Then you'll have to re-evaluate your
life.&amp;nbsp; Hopefully, you'll realize that before anyone else ends up in a chair for
life.&amp;nbsp; Or in a box forever.
&lt;/p&gt;
&lt;h2&gt;&lt;font size="2"&gt;Suggested Equipment&lt;/font&gt;
&lt;/h2&gt;
&lt;p&gt;
Electric Wheelchair, Taser, Laptop with Cellular Modem, Palmtop with Wireless Web
and Cell Phone link, Pistol, collection of occult lore on CD-ROM.
&lt;/p&gt;
&lt;br&gt;
&lt;span style="font-style: italic;"&gt;
&lt;br&gt;
&lt;/span&gt;&lt;img width="0" height="0" src="http://www.davidgoodner.com/aggbug.ashx?id=ff4d1cdc-0029-4ac7-8695-a4d409ea25b9" /&gt;</description>
      <comments>http://www.davidgoodner.com/CommentView,guid,ff4d1cdc-0029-4ac7-8695-a4d409ea25b9.aspx</comments>
      <category>Unisystem Widgets</category>
    </item>
    <item>
      <trackback:ping>http://www.davidgoodner.com/Trackback.aspx?guid=f00f98b9-fe5f-4848-b53d-b03cda9107bd</trackback:ping>
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      <dc:creator>David Goodner</dc:creator>
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      <title>Unisystem Qualities</title>
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      <pubDate>Tue, 04 Jul 2006 18:56:59 GMT</pubDate>
      <description>&lt;p&gt;
&lt;/p&gt;
Anyone who has read my posts on RPG.net will know I'm a raving Eden Studios fanboy.&amp;nbsp;
As such, I've collected a bunch of Unisystem Qualities for games I've played, run,
or thought about running.&lt;br&gt;
&lt;br&gt;
And now I'll share them with you.&lt;br&gt;
&lt;br&gt;
NEW: There are some of these Qualities that work dramatically better with Classic
or Cinematic Unisystem.&amp;nbsp; I have now marked them with the system I believe most
appropriate.&amp;nbsp; That doesn't mean they won't work with the other version, just
that it might not be quite a perfect fit.&lt;br&gt;
&lt;br&gt;
&lt;b&gt; Artificial Cambion:&lt;/b&gt; (14-point Quality) (Cinematic)&lt;br&gt;
&lt;br&gt;
Created by some nefarious agency, the Artificial Cambion started life as a human fetus
exposed to demonic energies in an artificial (or maybe normal) womb.&amp;nbsp; As she
developed, her genetic and spiritual structure adapted to the invasive presence, gaining
demonic strength, limited demon powers, and a resistance to further demonic manipulations.&lt;br&gt;
&lt;br&gt;
First the good:&lt;br&gt;
&lt;ul&gt;
&lt;li&gt;
+3 to Str, Dex, Con&lt;/li&gt;
&lt;li&gt;
5 levels of Hard to Kill (and can buy up to five more)&lt;/li&gt;
&lt;li&gt;
Basic Supernatural Senses&lt;/li&gt;
&lt;li&gt;
Nightvision&lt;/li&gt;
&lt;li&gt;
Regeneration at Con/hr&lt;/li&gt;
&lt;li&gt;
Resist Demonic Powers 3&lt;/li&gt;
&lt;/ul&gt;
Then the bad:&lt;br&gt;
&lt;ul&gt;
&lt;li&gt;
Antisocial Tendencies -1&amp;nbsp; (She has a bit of demonic rage inside her that she'll
never fully escape&lt;br&gt;
&lt;/li&gt;
&lt;li&gt;
Adversary (Nefarious Agency) -2&amp;nbsp; (Wolfram &amp;amp; Hart is a popular choice)&lt;br&gt;
&lt;/li&gt;
&lt;li&gt;
Adversary (All demons) -3 (Something about her just sets demons' teeth on edge)&lt;/li&gt;
&lt;/ul&gt;
&lt;br&gt;
&lt;b&gt;Elemental&lt;/b&gt;: (4-point per level Quality) (Cinematic)&lt;br&gt;
&lt;br&gt;
Somehow, the Elemental got a shard of a Primal Element stuck in her soul, which has
lead to all sorts of interesting complications her life. She's not technically completely
human anymore, so various magics that detect "demons" detect her, and now she has
all these strange occult senses herself. She senses the magical nature of other things,
which resonates with her own. Then there's the spirits. And the magic. Actually, the
spirits and the magic are pretty cool.&lt;br&gt;
&lt;br&gt;
Sorcerers spend weeks reading dusty spell books and muck around with candles and circles
and all kinds of stuff to do what she does with a snap of her fingers. (Or a wiggle
of her nose. Or whatever.) She can "feel" her element, which means if she's a Fire
Elemental, she can tell when stuff's on fire. An Earth Elemental can tell if the soil
is fertile, and predict earthquakes. A Water Elemental can find water, tell if it's
fresh, and so on. An Air Elemental knows which way the wind blows, and more importantly,
whether it's blowing poison gas.&lt;br&gt;
&lt;br&gt;
But wait, there's more. She can also control her Element. A Fire Elemental can call
down columns of flame, or put out fires. A Water Elemental can walk on water or part
the seas. An Earth Elemental can move mountains. (Little ones, mostly, but mountains
all the same). An Air Elemental can create gale-force winds and throw lightning bolts.
The way this all works is whenever the Elemental wants to use her power, she defines
the effect she wants to create and works it out as if it were a spell. Then she rolls
Willpower + Elemental level. Sorcery helps up to a maximum of +5. If the Elemental
rolls more successes than the Power Level of the effect, it works. If not, it's miscast
just as a spell would be, which is liable to be inconvenient.&lt;br&gt;
&lt;br&gt;
Then there's the spirits. An Elemental is attuned to the spirits of her Element, Undines,
Sylphs, Salamanders, and Gnomes. They'll come when she calls, and maybe even do what
she says. To summon an Elemental Spirit, just work out the power level of a summoning
spell, as above. Spirits are generally not hostile to their summoners, but they won't
necessarily be all that helpful either. The Elemental must either negotiate with her
spirit, or command it with her Willpower + Elemental Level vs. the spirit's Willpower.
She can also do the same thing to Elemental Spirits other people have summoned, or
that have slipped into this reality in other ways. Just like Elemental Effects, each
use of this power imposes a progressive -2 penalty until the Elemental has had a chance
to rest.&lt;br&gt;
&lt;br&gt;
&lt;span style="font-style: italic;"&gt;Notes: this is basically an Elemental Invocation
coupled with a Spirit Mastery invocation, per the conversion rules in &lt;span style="text-decoration: underline;"&gt;The
Magic Box&lt;/span&gt;.&lt;/span&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Flight&lt;/b&gt; (3-, 5-, or 7-point per level Quality) (Cinematic)&lt;br&gt;
&lt;br&gt;
Creatures with the Flight Quality can fly. Unfettered by Gravity (mostly), they are
free to move through the air to the great envy of the insects down below. (At high
speed levels, the insects above can be a problem, mind you. I suggest keeping your
mouth closed and wearing goggles)&lt;br&gt;
&lt;br&gt;
For 3-points per level, the flyer can only glide or hover a short distance above the
ground (say, 10 feet or so). Gliders lose one yard/meter of altitude for every turn
in the air, though they may sacrifice forward motion for altitude. 3 yards/meters
of momentum buys one yard/meter of altitude, if there are updrafts available. (Easy
in a mass of skyscrapers, hard over the great salt plain). Gliders are assumed to
have wings. Without, this QUality costs 4 points per level, and looks rather strange.&lt;br&gt;
&lt;br&gt;
Hovering characters move just like flyers, but have a flight ceiling of about 1 story
off the ground.&lt;br&gt;
&lt;br&gt;
For 5-points per level, the flyer flys with wings, which can be Targeted with combat
maneuvers.&lt;br&gt;
&lt;br&gt;
For 7-points per level, the flyer flies with no visible (or targetable) support.&lt;br&gt;
&lt;br&gt;
The maximum level of the Flight Quality is 30 for unsupported flight, 15 for other
versions. Wings can be made "retractable" for a 1-point kicker. You can't fly without
your wings, but it's easier to buy shirts.&lt;br&gt;
&lt;br&gt;
&lt;span style="font-style: italic;"&gt;Notes: I'm pretty sure there's another version of
this Quaity floating around.&amp;nbsp; If it ever turns up in an official Cinematic Unisystem
product, I'll probably replace my version with the official version.&lt;/span&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Gift of the Gab&lt;/b&gt; (3-point Quality) (Cinematic, mostly)&lt;br&gt;
&lt;br&gt;
Some people hava a knack for picking up languages.&amp;nbsp; Given a day with a native
speaker and a chance to study up, they can achieve surprising levels of fluency.&amp;nbsp;
People with this Quality get two advantages.&amp;nbsp; First, after a day or so to study,
they are able to make themselves understood in any language, making rolls with their
full Intelligence if any dice-rolling is necessary.&amp;nbsp; Second, languages are easier
for them.&amp;nbsp; When buying more points of the Language skill, Their level is considered
to be two levels lower than it is, with a minimum of 2.&lt;br&gt;
&lt;br&gt;
&lt;i&gt;Notes: This one was inspired by the Jack of All Trades Quality from &lt;u&gt;One of the
Living&lt;/u&gt;&lt;/i&gt;&lt;i&gt;.&lt;/i&gt;&lt;i&gt;&amp;nbsp; I actually use Cinematic Linguistics in place of multiple
languages in my Classic games.&amp;nbsp; to make this work with Classic skills, I'd change
the skill discount to say that level 1 only costs 3 XP.&lt;br&gt;
&lt;br&gt;
&lt;/i&gt; &lt;b&gt;Glamour&lt;/b&gt; (4-point per level Quality) (Cinematic)&lt;br&gt;
&lt;br&gt;
"Is this a dagger which I see before me, The handle toward my hand? Come, let me clutch
thee. I have thee not, and yet I see thee still." Oh yeah. One with the power of Glamour
shapes the world to her will. She can bend minds, warp shadows, and bring dreams to
life. But none of it is real.&lt;br&gt;
&lt;br&gt;
This power works like highly focused Sorcery, except that the Glamour-caster doesn't
need to research spells. Glamours can affect people's emotions and make them see and
hear things that aren't there. They can even be used to inflict illusory damage, for
instance by creating a glamour of a fireball. However, Glamours don't ever do any
real harm. Someone "Killed" by a glamour-crafted troll would wake up in a few hours,
skull completely not crushed by a hammer. He'd be likely to be nervous in hardware
stores from now on, though. That isn't to say that glamours aren't dangerous. A glamour
of a bridge over a chasm might look like it would hold a car, but it really won't.&lt;br&gt;
&lt;br&gt;
To use Glamour, the caster defines the effect she wants as if it were a Ritualism
spell and determines its Power Level. She then rolls Willpower + Glamour, + up to
5 more for Sorcery. If she gets enough success levels, the Glamour works as desired.
If not, it is miscast, generally with humorous results. Each use of Glamour incurs
a progressive -2 penalty until the glamour-crafter has the chance to rest, just as
Sorcery does.&lt;br&gt;
&lt;br&gt;
&lt;span style="font-style: italic;"&gt;Notes: Essentially, this is Lesser and Greater Illusion
packaged together, as per the rules in &lt;span style="text-decoration: underline;"&gt;The
Magic Box&lt;/span&gt;.&lt;/span&gt;
&lt;br&gt;
&lt;p class="MsoNormal"&gt;
&lt;b&gt;Hellrider&lt;/b&gt;&amp;nbsp; (30-point Quality)&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
Not all demons are bad.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Well, okay, mostly all demons
/are/ bad, but some are bad in good ways.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;The Hellrider
is such a one.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Maybe.&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
The Hellrider is a demon of justice.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;He might be called
a 'vengeance demon' except the name is already taken.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Perhaps
he and his kin were once the true vengeance demons, and D'Hoffryn's brood supplanted
them.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;But he's not bitter.&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
Somewhat like a vampire, the Hellrider cannot manifest physically on earth without
a host.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;But rather than killing the host, the Hellrider
spirit lives alongside him.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;By day, the host can mostly
do whatever he wants, but when darkness falls, the Hellrider emerges to punish the
guilty, summoning a mount out of pure hellfire and riding out to destroy the guilty
without mercy.&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
In the darkness, or in just about any dimension to which demons are native, the Hellrider
is a being of terrible burning power.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;He has:&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;
+1 Str and Con.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;+3 Dex and Will.&lt;o:p&gt;&lt;/o:p&gt;
&lt;/li&gt;
&lt;li&gt;
Nerves of Steel and Fast Reaction Time&lt;o:p&gt;&lt;/o:p&gt;
&lt;/li&gt;
&lt;li&gt;
Five levels of Hard to Kill, and he can buy up to five more, if he somehow has the
points.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;(Cause geez, this is an expensive Quality)&lt;o:p&gt;&lt;/o:p&gt;
&lt;/li&gt;
&lt;li&gt;
Reduced Damage.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Being nothing but a skeleton wreathed
in hellfire, he takes half damage from everything.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;(See
his Vulnerability, though.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;There are exceptions, so don't
get cocky.)&lt;o:p&gt;&lt;/o:p&gt;
&lt;/li&gt;
&lt;li&gt;
Whatever damage he does take, he regenerates at Con/minute.&lt;o:p&gt;&lt;/o:p&gt;
&lt;/li&gt;
&lt;li&gt;
Supernatural Senses: Basic and Insight.&lt;o:p&gt;&lt;/o:p&gt;
&lt;/li&gt;
&lt;li&gt;
He has a Natural Weapon, doing Strx4 slashing damage.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;It
manifests whenever he wants it, as hellfire wrapped around his fists, vicious bone
claws, or whatever (maybe a big chain).&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;He can also "throw"
it.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Depending on the special effects the player chose,
this could be throwing shards of bone, or blasts of fire or something (like perhaps
flipping out his chain and making links turn into throwing stars...).&lt;o:p&gt;&lt;/o:p&gt;
&lt;/li&gt;
&lt;li&gt;
The Hellrider has a mount, like a Nightmare Steed or maybe a motorcycle.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;In
either case, it has the following stats:&lt;o:p&gt;&lt;/o:p&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;blockquote&gt;&lt;span style=""&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;*
Str 10, Dex 6, Con 8, Int 2, Per 3, Will 3&lt;o:p&gt;&lt;/o:p&gt;
&lt;br&gt;
&lt;span style=""&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;*
Combat 17, Muscles 26, Brains 10&lt;o:p&gt;&lt;/o:p&gt;
&lt;br&gt;
&lt;span style=""&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;*
Flight (by running on air, up walls, or whatever, not really "up, up, and away" stuff),
Armor 10, HTK 5, and Unique Kill (Death of the Hellrider - otherwise, it can be "killed"
but returns whenever the Hellrider next changes back from human form).&amp;nbsp; It also
goes about as fast as a motorcycle or sports car.&lt;o:p&gt;&lt;/o:p&gt;
&lt;/blockquote&gt;
&lt;ul&gt;
&lt;li&gt;
The Hellrider's gaze can strike fear into the hearts of evildoers (which is "everybody
above the age of two").&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;They are at -3 to resist.&lt;o:p&gt;&lt;/o:p&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;p class="MsoNormal"&gt;
&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
There are fairly significant drawbacks to being a Hellrider, not the least of which
is that your immortal soul is damned.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;(But you don't get
any points for that)&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;
-5 levels of Attractiveness.&lt;o:p&gt;&lt;/o:p&gt;
&lt;/li&gt;
&lt;li&gt;
a 5-point Adversary (Various supernatural beings AND various champions of Good, since,
let's face it, you're a demon)&lt;o:p&gt;&lt;/o:p&gt;
&lt;/li&gt;
&lt;li&gt;
Zelot: the Hellrider never thinks about anything but vengeance.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;It
takes significant effort to convince him to do anything else, or to hold off on the
immediate vengeance, even when waiting would be a good idea.&lt;o:p&gt;&lt;/o:p&gt;
&lt;/li&gt;
&lt;li&gt;
Whatever force unleashes the Hellrider on the world also afflicts him with psychic
visions, the -3-point Drawback version.&lt;o:p&gt;&lt;/o:p&gt;
&lt;/li&gt;
&lt;li&gt;
As mentioned, the Hellrider's powers only work at night.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;By
day, the Hellrider's host loses all the cool stuff except for the Hard to Kill, Con/Hr
regeneration, Basic supernatural senses and the Psychic Visions.&lt;/li&gt;
&lt;/ul&gt;
&lt;b&gt; Hierophant&lt;/b&gt; (16-point Quality)&lt;br&gt;
&lt;br&gt;
(AKA Druid, AKA Priest, AKA that guy who talks to empty rooms)&lt;br&gt;
&lt;br&gt;
Some people are good with people. Other people are good with animals. Other people
are born with the ability to mix up really good fruit smoothies. The Hierophant has
a natural affinity for the spirit world. Through ancient pacts, mingling of blood,
or whatever, the Hierophant is a conduit between this world and the one beyond. Powerful
spirits serving The Powers That Be seek him out, whisper secrets to him in the night,
and grant him power.&lt;br&gt;
&lt;br&gt;
All this power comes at a price, though. To the spirit world, the Hierophant is a
window into reality, and his actions are vitally important to them. If the Hierophant
refuses to follow the dictates of the Powers, they can withdraw their power, leaving
him weakened and vulnerable.&lt;br&gt;
&lt;br&gt;
Naturally, the bad spirits and evil magicians of the world aren't likely to ignore
an opportunity like that.&lt;br&gt;
&lt;br&gt;
The Hierophant gets:&lt;br&gt;
&lt;ul&gt;
&lt;li&gt;
+3 to Willpower, and can raise his Willpower beyond 6 
&lt;/li&gt;
&lt;li&gt;
2 free levels of the Sorcery Quality, and, of course, he can buy more. 
&lt;/li&gt;
&lt;li&gt;
The Spirit Medium Quality and the Sight Quality 
&lt;/li&gt;
&lt;li&gt;
4 levels of Resistance (Mystical) 
&lt;/li&gt;
&lt;li&gt;
2 levels of Contacts (Spirits). The spirits don't usually just come up and tell him
stuff (though some certainly will) but will answer traditional divinations like Ouiji
boards, tarot cards, and fortune cookies. 
&lt;/li&gt;
&lt;/ul&gt;
&lt;br&gt;
On the down side, he also has:&lt;br&gt;
&lt;ul&gt;
&lt;li&gt;
Adversary (Forces of Darkness) at 5. Most of his enemies are powerful spirits on the
Other Side or evil necromancers and sorcerers. They, in turn, have hordes of minions
and whatnot. 
&lt;/li&gt;
&lt;li&gt;
Obligation (The Powers That Be) at 3 points. This Obligation is a little different
than a normal social one. The Powers aren't going to go around giving the Hierophant
orders or anything, but if he lets them down they're going to stop funneling power
through him. In this case, his Sorcery (even if he's bought additional levels) drops
to 0 until he makes amends.&amp;nbsp; He might be able to still Quick Cast spells and
participate in spells that require a Witch or Warlock, but he gets no bonuses. The
Director should feel free to use this to keep an uppity Hierophant in line.&lt;br&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;br&gt;
The Hierophant was originally designed to be a male, kind of a Yin to the Slayer's
Yang, but I'm using it as a more general "Sorcerer Supreme" kind of thing in Sanctuary.
Besides, after Willow futzed with the Slayer Quality, I don't want the possibility
of hundreds of these guys running around.&lt;br&gt;
&lt;br&gt;
&lt;span style="font-style: italic;"&gt;Notes: The Hierophant is one of an example of Qualities
I like to call "Slayer Replacement Qualities."&amp;nbsp; A Hierophant is a good candidate
as a focus for a series.&amp;nbsp; One neat aspect of that is that the Hierophant isn't
going to be as good in a fight as a Slayer, so he'd have to rely more on his friends
in the crunch.&lt;br&gt;
&lt;br&gt;
&lt;/span&gt; 
&lt;p style="font-weight: bold;"&gt;
Maulthite Demon (15-point Quality)
&lt;/p&gt;
&lt;p&gt;
The Maulthites are a race of spiritual beings who can be incarnated on earth through
certain spells.&amp;nbsp; Their home dimension is a Hell Dimension of constant battle,
torture, and death.&amp;nbsp; They are effectively immortal, but when "killed" are banished
back to their home dimensions.&amp;nbsp; No spell known to man can summon a specific Maulthite
demon, so if the one&amp;nbsp; you're playing dies, you're pretty much in "Better have
10 Drama Points Handy Land" if you want him back.
&lt;/p&gt;
&lt;p&gt;
They appear as large humanoids with scaily skin and bone ridges on their hands and
faces.&amp;nbsp; Their eyes are gold and snakelike.&amp;nbsp; However, they can assume an
almost perfectly human shape with a little concentration.&amp;nbsp; Only a pale visage
and their inhuman eyes betray their true origins - and in the right nightclub, not
even those.
&lt;/p&gt;
&lt;p&gt;
Maulthite Demons get:
&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;
+3 Strength and Con, +2 Dex, +1 Perception.&lt;/li&gt;
&lt;li&gt;
Fast Reaction Time and Situational Awareness.&lt;/li&gt;
&lt;li&gt;
3 levels of Hard to Kill&lt;/li&gt;
&lt;li&gt;
They're Immortal.&amp;nbsp; In practical terms, not so much, but it does give you the
excuse to buy lots of the Age Quality.&lt;/li&gt;
&lt;li&gt;
5 points of Natural Armor&lt;/li&gt;
&lt;li&gt;
Strength x 2 Slashing claws, bone ridges, and fangs.&lt;/li&gt;
&lt;li&gt;
Regeneration at Con per hour.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;
But since it can't all be cake:
&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;
Maulthite Demons have Antisocial Tendencies: Violence at the Mild level.&amp;nbsp; 
&lt;/li&gt;
&lt;li&gt;
Obligation: Serve Master.&amp;nbsp; The only way a Maulthite Demon can be summoned to
earth is through a Guardian Demon Spell, and a Maulthite only remains as long as he
faithfully serves his master and no other.&lt;/li&gt;
&lt;li&gt;
Vulnerability: magic - all magical attacks (lightning bolts, fireballs, etc) do x5
damage after armor.&lt;/li&gt;
&lt;li&gt;
As spirits clad in magical flesh, Maulthites are bound by the same sort of things
that effect other spirits, such as wards and necromantic magic.&lt;/li&gt;
&lt;/ul&gt;
&lt;span style="font-style: italic;"&gt;Notes: See the Guardian Demon Archetype.&amp;nbsp; That's
why I wrote this Quality.&lt;br&gt;
&lt;br&gt;
&lt;/span&gt;
&lt;br&gt;
&lt;b&gt;Natural Born Killer &lt;/b&gt;(3-point Mental Quality) (Classic)&lt;br&gt;
&lt;br&gt;
Some people have a talent for art.&amp;nbsp; Others for languages.&amp;nbsp; And some people
are very good at violence.&amp;nbsp; A character with this Quality is such a person.&amp;nbsp;
When dealing with an unfamiliar weapon, he either rolls his Dex without an unskilled
penalty, or rolls his closest default with the penalty reduced by 1.&amp;nbsp; For instance,
a Kendo master who needs to fight using a mace might normally use Hand Weapon (Sword)
at -2 or so.&amp;nbsp; If he's a Natural Born Killer, he only suffers a -1 penalty, instead.&amp;nbsp;
This Quality applies to Hand Weapons and Guns.&amp;nbsp; If the character somehow got
through life without Dodge or Brawling, it could apply to those as well.&amp;nbsp; It
does not apply to Martial Arts.&lt;br&gt;
&lt;br&gt;
&lt;i&gt;Notes: To use this Quality with Cinematic rules, I'd reduce the cost to a 1-point
Quality, if I bothered with it at all.&amp;nbsp; This one was inspired by the Jack of
All Trades Quality from &lt;u&gt;One of the Living&lt;/u&gt;.&lt;/i&gt;
&lt;br&gt;
&lt;b&gt;
&lt;br&gt;
Sidhe&lt;/b&gt; (15-point Quality subject to slight editing)&lt;br&gt;
&lt;br&gt;
The fey are beautiful and terrible, wielders of Glamour, the very stuff of dream.
They are rare in these times, which makes the world a drabber, safer place.&lt;br&gt;
&lt;br&gt;
An average Sidhe, if such a thing can be said to exist, has:&lt;br&gt;
&lt;ul&gt;
&lt;li&gt;
+1 Strength, +3 Dexterity, +1 Constitution, +1 Intelligence, +2 Perception, +2 Willpower. 
&lt;/li&gt;
&lt;li&gt;
3 levels of Hard to Kill, and may buy up to five more 
&lt;/li&gt;
&lt;li&gt;
Basic Supernatural Senses, and may buy more with GM permission. 
&lt;/li&gt;
&lt;li&gt;
+2 Attractivness, and may buy as much more as she can afford. 
&lt;/li&gt;
&lt;li&gt;
Regenerates from any wound not inflicted by iron at Constitution in Life Points per
turn. 
&lt;/li&gt;
&lt;li&gt;
1 level of the Glamour Quality, and may buy more later. 
&lt;/li&gt;
&lt;/ul&gt;
&lt;br&gt;
Individual Fey have other powers, which may be purchased as Qualities. Some Fey are
powerful Enchanters, but no Fey may have the Sorcery Quality ever. Such magic is not
their province.&lt;br&gt;
&lt;br&gt;
On the downside:&lt;br&gt;
The least of the Sidhe is greater than any human. This fact is simple and elementary,
so deeply ingrained into the nature of the Sidhe that they have the equivalent of
Mental Problems: Cruel at one. They can also purchase more, if so inclined. In addition,
every Fey must have a level of Covetous. This may be any form of the Covetous drawback,
but Lechery seems to be popular. Really Covetous Fey may buy more.&lt;br&gt;
&lt;br&gt;
Despite their winning personalites, the Sidhe take pride in their honesty. In point
of fact, all Sidhe are unable to speak any untrue word, break an oath, or violate
the rules of hospitality. This acts as the Honorable drawback at -2-points.&lt;br&gt;
&lt;br&gt;
Finally, iron is the great bane of the Fey. Pure iron weapons inflict x5 damage after
armor, and this damage heals as if it were fire damage. Even being around iron is
uncomfortable. A Sidhe surrounded by iron might take a -1 penalty for mental actions.
One bound by iron cannot work Glamour.&lt;br&gt;
&lt;br&gt;
&lt;span style="font-style: italic;"&gt;Notes: the Glamour quality can be replaced by Hypnosis
pretty easily, which shifts the price of the Quality just a bit. I'd suggest level
2.&amp;nbsp; A Sidhe makes an okay Slayer replacement, but seems more appropriate to an
Angel game to me.&lt;/span&gt;
&lt;br&gt;
&lt;br&gt;
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