<?xml version="1.0" encoding="utf-8"?>
<rss xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:pingback="http://madskills.com/public/xml/rss/module/pingback/" version="2.0">
  <channel>
    <title>The Astounding Mr. Goodner's Amazing Electric Widgets - Creative Cartography</title>
    <link>http://www.davidgoodner.com/</link>
    <description />
    <language>en-us</language>
    <copyright>David Goodner</copyright>
    <lastBuildDate>Wed, 14 Oct 2009 01:50:57 GMT</lastBuildDate>
    <generator>newtelligence dasBlog 1.9.6264.0</generator>
    <managingEditor>dgoodner@gmail.com</managingEditor>
    <webMaster>dgoodner@gmail.com</webMaster>
    <item>
      <trackback:ping>http://www.davidgoodner.com/Trackback.aspx?guid=bf571960-c79b-497a-b5ae-8feb6270cdca</trackback:ping>
      <pingback:server>http://www.davidgoodner.com/pingback.aspx</pingback:server>
      <pingback:target>http://www.davidgoodner.com/PermaLink,guid,bf571960-c79b-497a-b5ae-8feb6270cdca.aspx</pingback:target>
      <dc:creator>David Goodner</dc:creator>
      <wfw:comment>http://www.davidgoodner.com/CommentView,guid,bf571960-c79b-497a-b5ae-8feb6270cdca.aspx</wfw:comment>
      <wfw:commentRss>http://www.davidgoodner.com/SyndicationService.asmx/GetEntryCommentsRss?guid=bf571960-c79b-497a-b5ae-8feb6270cdca</wfw:commentRss>
      <slash:comments>4</slash:comments>
      <body xmlns="http://www.w3.org/1999/xhtml">A couple of maps for the Mythic City game
- these are Qing's floors of the old abandoned hotel the group now calls home. 
These maps are works in progress, since I don't have modern symbols yet.  There's
a deplorable lack of modern gym equipment in the fantasy symbols.<br /><br /><br /><p></p><img src="http://www.davidgoodner.com/content/binary/qing3rd.JPG" border="0" /><br /><br />
This floor is a home gym with a sparring area and equipment lockers.  There's
also a meditation room and a lab/workroom.  The two empty rooms on the right
side are a bathroom and a whirlpool room.  (In fact, they might just be joined
into one room once I have appropriate symbols to look at.<br /><br /><br /><img src="http://www.davidgoodner.com/content/binary/qing4th.JPG" border="0" /><br /><br />
This is the floor Qing lives on, with a nice master suite, living room, small-ish
kitchen with a utility room, and a guest room.  She's got two rooms she hasn't
done anything with yet, and a room for her baby just down the hall from her room. 
I got around the lack of modern symbols better in this map than the other one, but
it still shows a bit.<br /><img width="0" height="0" src="http://www.davidgoodner.com/aggbug.ashx?id=bf571960-c79b-497a-b5ae-8feb6270cdca" /></body>
      <title>Mythic Maps</title>
      <guid isPermaLink="false">http://www.davidgoodner.com/PermaLink,guid,bf571960-c79b-497a-b5ae-8feb6270cdca.aspx</guid>
      <link>http://www.davidgoodner.com/PermaLink,guid,bf571960-c79b-497a-b5ae-8feb6270cdca.aspx</link>
      <pubDate>Wed, 14 Oct 2009 01:50:57 GMT</pubDate>
      <description>A couple of maps for the Mythic City game - these are Qing's floors of the old abandoned hotel the group now calls home.&amp;nbsp; These maps are works in progress, since I don't have modern symbols yet.&amp;nbsp; There's a deplorable lack of modern gym equipment in the fantasy symbols.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;img src="http://www.davidgoodner.com/content/binary/qing3rd.JPG" border="0"&gt;
&lt;br&gt;
&lt;br&gt;
This floor is a home gym with a sparring area and equipment lockers.&amp;nbsp; There's
also a meditation room and a lab/workroom.&amp;nbsp; The two empty rooms on the right
side are a bathroom and a whirlpool room.&amp;nbsp; (In fact, they might just be joined
into one room once I have appropriate symbols to look at.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;img src="http://www.davidgoodner.com/content/binary/qing4th.JPG" border="0"&gt;
&lt;br&gt;
&lt;br&gt;
This is the floor Qing lives on, with a nice master suite, living room, small-ish
kitchen with a utility room, and a guest room.&amp;nbsp; She's got two rooms she hasn't
done anything with yet, and a room for her baby just down the hall from her room.&amp;nbsp;
I got around the lack of modern symbols better in this map than the other one, but
it still shows a bit.&lt;br&gt;
&lt;img width="0" height="0" src="http://www.davidgoodner.com/aggbug.ashx?id=bf571960-c79b-497a-b5ae-8feb6270cdca" /&gt;</description>
      <comments>http://www.davidgoodner.com/CommentView,guid,bf571960-c79b-497a-b5ae-8feb6270cdca.aspx</comments>
      <category>Creative Cartography</category>
    </item>
    <item>
      <trackback:ping>http://www.davidgoodner.com/Trackback.aspx?guid=7178bf9a-6438-4c98-bd31-ec4b202e6771</trackback:ping>
      <pingback:server>http://www.davidgoodner.com/pingback.aspx</pingback:server>
      <pingback:target>http://www.davidgoodner.com/PermaLink,guid,7178bf9a-6438-4c98-bd31-ec4b202e6771.aspx</pingback:target>
      <dc:creator>David Goodner</dc:creator>
      <wfw:comment>http://www.davidgoodner.com/CommentView,guid,7178bf9a-6438-4c98-bd31-ec4b202e6771.aspx</wfw:comment>
      <wfw:commentRss>http://www.davidgoodner.com/SyndicationService.asmx/GetEntryCommentsRss?guid=7178bf9a-6438-4c98-bd31-ec4b202e6771</wfw:commentRss>
      <slash:comments>4</slash:comments>
      <body xmlns="http://www.w3.org/1999/xhtml">
        <p>
        </p>
Hi y'all.  Here's the first world I've ever created in Fractal Terrains by sculpting
from a flat world instead of just generating a random one and tweaking it.<br /><br />
This is something of a work in progress.  Everything is too smooth since I haven't
roughened it any.  The elevations are kind of "flat" too, but that's on purpose. 
I find that a lot of contours don't translate well to CC2 maps, so I deliberately
set up the terrain just to give me an idea of where mountains and  hills should
be instead of an exact representation of the world.  I'm still finetuning it,
though.<br /><br />
Once I get it to where I'm happy, I'll probably post a new version of this.<br /><br />
This is the map I'm working on for the "Kickin' it Old School" stuff, by the way. 
I still haven't figured out how I'm going to do floating islands.<br /><br /><br /><img border="0" src="http://www.davidgoodner.com/content/binary/FT World.png" /><img width="0" height="0" src="http://www.davidgoodner.com/aggbug.ashx?id=7178bf9a-6438-4c98-bd31-ec4b202e6771" /></body>
      <title>Fiat Lux</title>
      <guid isPermaLink="false">http://www.davidgoodner.com/PermaLink,guid,7178bf9a-6438-4c98-bd31-ec4b202e6771.aspx</guid>
      <link>http://www.davidgoodner.com/PermaLink,guid,7178bf9a-6438-4c98-bd31-ec4b202e6771.aspx</link>
      <pubDate>Sat, 26 Aug 2006 17:15:19 GMT</pubDate>
      <description>&lt;p&gt;
&lt;/p&gt;
Hi y'all.&amp;nbsp; Here's the first world I've ever created in Fractal Terrains by sculpting
from a flat world instead of just generating a random one and tweaking it.&lt;br&gt;
&lt;br&gt;
This is something of a work in progress.&amp;nbsp; Everything is too smooth since I haven't
roughened it any.&amp;nbsp; The elevations are kind of "flat" too, but that's on purpose.&amp;nbsp;
I find that a lot of contours don't translate well to CC2 maps, so I deliberately
set up the terrain just to give me an idea of where mountains and&amp;nbsp; hills should
be instead of an exact representation of the world.&amp;nbsp; I'm still finetuning it,
though.&lt;br&gt;
&lt;br&gt;
Once I get it to where I'm happy, I'll probably post a new version of this.&lt;br&gt;
&lt;br&gt;
This is the map I'm working on for the "Kickin' it Old School" stuff, by the way.&amp;nbsp;
I still haven't figured out how I'm going to do floating islands.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;img border="0" src="http://www.davidgoodner.com/content/binary/FT World.png"&gt;&lt;img width="0" height="0" src="http://www.davidgoodner.com/aggbug.ashx?id=7178bf9a-6438-4c98-bd31-ec4b202e6771" /&gt;</description>
      <comments>http://www.davidgoodner.com/CommentView,guid,7178bf9a-6438-4c98-bd31-ec4b202e6771.aspx</comments>
      <category>Creative Cartography</category>
    </item>
    <item>
      <trackback:ping>http://www.davidgoodner.com/Trackback.aspx?guid=ccce70d2-0751-442d-b952-34bc69136f83</trackback:ping>
      <pingback:server>http://www.davidgoodner.com/pingback.aspx</pingback:server>
      <pingback:target>http://www.davidgoodner.com/PermaLink,guid,ccce70d2-0751-442d-b952-34bc69136f83.aspx</pingback:target>
      <dc:creator>David Goodner</dc:creator>
      <wfw:comment>http://www.davidgoodner.com/CommentView,guid,ccce70d2-0751-442d-b952-34bc69136f83.aspx</wfw:comment>
      <wfw:commentRss>http://www.davidgoodner.com/SyndicationService.asmx/GetEntryCommentsRss?guid=ccce70d2-0751-442d-b952-34bc69136f83</wfw:commentRss>
      <slash:comments>2</slash:comments>
      <body xmlns="http://www.w3.org/1999/xhtml">
        <p>
        </p>
Actually, just one map this time - a fantasy coliseum.  It's fairly sketchy,
but it doesn't need to be a lot more.  It's for a PbEM fantasy game I'm running. 
I'll be using it as a battle map for a scene that's going on right now.  Perhaps
it'll come in handy later, too.<br /><br /><br /><img border="0" src="http://www.davidgoodner.com/content/binary/Circus.PNG" /><img width="0" height="0" src="http://www.davidgoodner.com/aggbug.ashx?id=ccce70d2-0751-442d-b952-34bc69136f83" /></body>
      <title>Yet More Maps!</title>
      <guid isPermaLink="false">http://www.davidgoodner.com/PermaLink,guid,ccce70d2-0751-442d-b952-34bc69136f83.aspx</guid>
      <link>http://www.davidgoodner.com/PermaLink,guid,ccce70d2-0751-442d-b952-34bc69136f83.aspx</link>
      <pubDate>Sun, 13 Aug 2006 20:08:46 GMT</pubDate>
      <description>&lt;p&gt;
&lt;/p&gt;
Actually, just one map this time - a fantasy coliseum.&amp;nbsp; It's fairly sketchy,
but it doesn't need to be a lot more.&amp;nbsp; It's for a PbEM fantasy game I'm running.&amp;nbsp;
I'll be using it as a battle map for a scene that's going on right now.&amp;nbsp; Perhaps
it'll come in handy later, too.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;img border="0" src="http://www.davidgoodner.com/content/binary/Circus.PNG"&gt;&lt;img width="0" height="0" src="http://www.davidgoodner.com/aggbug.ashx?id=ccce70d2-0751-442d-b952-34bc69136f83" /&gt;</description>
      <comments>http://www.davidgoodner.com/CommentView,guid,ccce70d2-0751-442d-b952-34bc69136f83.aspx</comments>
      <category>Creative Cartography</category>
    </item>
    <item>
      <trackback:ping>http://www.davidgoodner.com/Trackback.aspx?guid=50d0c8bc-f1ac-4768-b1cf-e0f079eda38b</trackback:ping>
      <pingback:server>http://www.davidgoodner.com/pingback.aspx</pingback:server>
      <pingback:target>http://www.davidgoodner.com/PermaLink,guid,50d0c8bc-f1ac-4768-b1cf-e0f079eda38b.aspx</pingback:target>
      <dc:creator>David Goodner</dc:creator>
      <wfw:comment>http://www.davidgoodner.com/CommentView,guid,50d0c8bc-f1ac-4768-b1cf-e0f079eda38b.aspx</wfw:comment>
      <wfw:commentRss>http://www.davidgoodner.com/SyndicationService.asmx/GetEntryCommentsRss?guid=50d0c8bc-f1ac-4768-b1cf-e0f079eda38b</wfw:commentRss>
      <body xmlns="http://www.w3.org/1999/xhtml">
        <p>
        </p>
Hello Everybody!<br /><br />
In my continuing quest to become an adequate user of Campaign Cartographer, I've now
started working on interior maps.  Presented below is a mid-century service station
based off of various pictures from Google Image Search.  My concept of the place
is that it's a converted house.  The two bathrooms and the garage would have
been additions on a shotgun style house.  The up-stairs apartment would have
been added when the garage was put on, giving whoever ran the shop a place to live.<br /><br />
I'm not 100% thrilled with this map.  There's no basic dungeons template of convenient
size, so my map has no borders.  Life goes on.  (I  have an idea for
a future project, though - a set of "Map Border" segments you could attatch to any
map like some of the wall symbol segments.  That'll happen once after I learn
to draw symbols, if ever.)  I substituted symbols in other places, too. 
The store counter is really a desk set, the garage doors are sliding doors, and the
stairs are a little funky since there wasn't really an "L" shaped stair like I wanted. 
It gets the point across, though.<br /><br />
So, without furhter ado,<br /><br />
First Floor<br /><img border="0" src="http://www.davidgoodner.com/content/binary/gas station ground1.PNG" /><img border="0" src="http://www.davidgoodner.com/content/binary/gas station second1.PNG" /><img width="0" height="0" src="http://www.davidgoodner.com/aggbug.ashx?id=50d0c8bc-f1ac-4768-b1cf-e0f079eda38b" /></body>
      <title>More Maps!</title>
      <guid isPermaLink="false">http://www.davidgoodner.com/PermaLink,guid,50d0c8bc-f1ac-4768-b1cf-e0f079eda38b.aspx</guid>
      <link>http://www.davidgoodner.com/PermaLink,guid,50d0c8bc-f1ac-4768-b1cf-e0f079eda38b.aspx</link>
      <pubDate>Sat, 12 Aug 2006 20:07:11 GMT</pubDate>
      <description>&lt;p&gt;
&lt;/p&gt;
Hello Everybody!&lt;br&gt;
&lt;br&gt;
In my continuing quest to become an adequate user of Campaign Cartographer, I've now
started working on interior maps.&amp;nbsp; Presented below is a mid-century service station
based off of various pictures from Google Image Search.&amp;nbsp; My concept of the place
is that it's a converted house.&amp;nbsp; The two bathrooms and the garage would have
been additions on a shotgun style house.&amp;nbsp; The up-stairs apartment would have
been added when the garage was put on, giving whoever ran the shop a place to live.&lt;br&gt;
&lt;br&gt;
I'm not 100% thrilled with this map.&amp;nbsp; There's no basic dungeons template of convenient
size, so my map has no borders.&amp;nbsp; Life goes on.&amp;nbsp; (I&amp;nbsp; have an idea for
a future project, though - a set of "Map Border" segments you could attatch to any
map like some of the wall symbol segments.&amp;nbsp; That'll happen once after I learn
to draw symbols, if ever.)&amp;nbsp; I substituted symbols in other places, too.&amp;nbsp;
The store counter is really a desk set, the garage doors are sliding doors, and the
stairs are a little funky since there wasn't really an "L" shaped stair like I wanted.&amp;nbsp;
It gets the point across, though.&lt;br&gt;
&lt;br&gt;
So, without furhter ado,&lt;br&gt;
&lt;br&gt;
First Floor&lt;br&gt;
&lt;img border="0" src="http://www.davidgoodner.com/content/binary/gas station ground1.PNG"&gt;&lt;img border="0" src="http://www.davidgoodner.com/content/binary/gas station second1.PNG"&gt;&lt;img width="0" height="0" src="http://www.davidgoodner.com/aggbug.ashx?id=50d0c8bc-f1ac-4768-b1cf-e0f079eda38b" /&gt;</description>
      <comments>http://www.davidgoodner.com/CommentView,guid,50d0c8bc-f1ac-4768-b1cf-e0f079eda38b.aspx</comments>
      <category>Creative Cartography</category>
    </item>
    <item>
      <trackback:ping>http://www.davidgoodner.com/Trackback.aspx?guid=23c506e8-9b72-48cc-9012-a9d164b05555</trackback:ping>
      <pingback:server>http://www.davidgoodner.com/pingback.aspx</pingback:server>
      <pingback:target>http://www.davidgoodner.com/PermaLink,guid,23c506e8-9b72-48cc-9012-a9d164b05555.aspx</pingback:target>
      <dc:creator>David Goodner</dc:creator>
      <wfw:comment>http://www.davidgoodner.com/CommentView,guid,23c506e8-9b72-48cc-9012-a9d164b05555.aspx</wfw:comment>
      <wfw:commentRss>http://www.davidgoodner.com/SyndicationService.asmx/GetEntryCommentsRss?guid=23c506e8-9b72-48cc-9012-a9d164b05555</wfw:commentRss>
      <slash:comments>2</slash:comments>
      <body xmlns="http://www.w3.org/1999/xhtml">
        <p>
        </p>
        <p>
          <img src="http://www.davidgoodner.com/content/binary/CreationCC3.JPG" border="0" />
        </p>
        <p>
Here's the first map I've produced with CC3.  I'm really liking it.<br /><br />
Any resemblance to White Wolf's <i>Exalted</i> is strictly intentional.<br /><br />
Enjoy.<br /></p>
        <p>
          <em>I've heard that PNGs created in CC3 aren't displaying properly in Firefox. 
I know some people haven't been able to see the image, so I have resaved it as a JPG. 
It lost just a bit of picture quality, but is still quite pretty, I think.</em>
        </p>
        <img width="0" height="0" src="http://www.davidgoodner.com/aggbug.ashx?id=23c506e8-9b72-48cc-9012-a9d164b05555" />
      </body>
      <title>CC3 Sample</title>
      <guid isPermaLink="false">http://www.davidgoodner.com/PermaLink,guid,23c506e8-9b72-48cc-9012-a9d164b05555.aspx</guid>
      <link>http://www.davidgoodner.com/PermaLink,guid,23c506e8-9b72-48cc-9012-a9d164b05555.aspx</link>
      <pubDate>Tue, 04 Jul 2006 03:13:56 GMT</pubDate>
      <description>&lt;p&gt;
&lt;/p&gt;
&lt;p&gt;
&lt;img src="http://www.davidgoodner.com/content/binary/CreationCC3.JPG" border=0&gt;
&lt;/p&gt;
&lt;p&gt;
Here's the first map I've produced with CC3.&amp;nbsp; I'm really liking it.&lt;br&gt;
&lt;br&gt;
Any resemblance to White Wolf's &lt;i&gt;Exalted&lt;/i&gt; is strictly intentional.&lt;br&gt;
&lt;br&gt;
Enjoy.&lt;br&gt;
&lt;/p&gt;
&lt;p&gt;
&lt;em&gt;I've heard that PNGs created in CC3 aren't displaying properly in Firefox.&amp;nbsp;
I know some people haven't been able to see the image, so I have resaved it as a JPG.&amp;nbsp;
It lost just a bit of picture quality, but is still quite pretty, I think.&lt;/em&gt;
&lt;/p&gt;
&lt;img width="0" height="0" src="http://www.davidgoodner.com/aggbug.ashx?id=23c506e8-9b72-48cc-9012-a9d164b05555" /&gt;</description>
      <comments>http://www.davidgoodner.com/CommentView,guid,23c506e8-9b72-48cc-9012-a9d164b05555.aspx</comments>
      <category>Creative Cartography</category>
    </item>
  </channel>
</rss>