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    <title>The Astounding Mr. Goodner's Amazing Electric Widgets - 7th Enigma Widgets</title>
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    <copyright>David Goodner</copyright>
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      <body xmlns="http://www.w3.org/1999/xhtml">I'm trying to set up my avatar on rpg.net,
and having no luck.  Let's try this.<br /><br /><br /><p></p><img src="http://www.davidgoodner.com/content/binary/7eavatar.jpg.bmp" border="0" /><img width="0" height="0" src="http://www.davidgoodner.com/aggbug.ashx?id=14ac575f-67cf-4a5f-b43d-85f38bcb0ef9" /></body>
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      <description>I'm trying to set up my avatar on rpg.net, and having no luck.&amp;nbsp; Let's try this.&lt;br&gt;
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      <category>7th Enigma Widgets</category>
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      <dc:creator>David Goodner</dc:creator>
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      <body xmlns="http://www.w3.org/1999/xhtml">Hi y'all.  Sorry for the delay. 
My blog switched servers and a few files didn't find the right server.  I didn't
want to post anything new until it was all sorted out.<br /><br />
Now, without further ado, some adversaries I've cooked up for the Seventh Enigma universe. 
This isn't quite the final form they'll see in the novel I'm working on, but it's
close, and they should make fun antagonists.<br /><br /><p class="MsoNormal"><span style="font-size: 10pt; font-family: Arial;">The Host is a group of invaders
from an alternate Earth, one in which, millions of years ago, a global climate shift
never occurred.  The rulers of that world were never slain by cold and darkness. 
Instead, they evolved, grew, and created a mighty civilization.  Of course, civilizations
rise and fall.  The Host of today would little recognize some of their progenitors. 
"The Host" is their name for their government, such as it is.  The race is named
the Drajin.  There are other groups of Drajin who do not recognize the authority
of the Host.</span></p><p class="MsoNormal"><span style="font-size: 10pt; font-family: Arial;">The Host that emerged after the
last great war has recovered much, but not all of the ancients' technology. 
Some of it was destroyed beyond all recovery - even wiped from the minds of those
who used it.  Lost to the Host are the secrets of life-control that transformed
some of them into shape-shifting, telepathic gods.  The Lords of the Host are
not even certain that they are truly descended from the Ancients, although they suppress
this information viciously.</span></p><p class="MsoNormal"><span style="font-size: 10pt; font-family: Arial;">They rule a vast stellar empire,
recovered several generations ago after the almost complete loss of starfold technology. 
The new network of fold gates is far less efficient, but the totalitarian Host prefer
it that way.  Slipships capable of entering the Fold unaided are rare and expensive. 
Most transports require fold gates for superluminal travel.</span></p><p class="MsoNormal"><span style="font-size: 10pt; font-family: Arial;">Biology</span></p><p class="MsoNormal"><span style="font-size: 10pt; font-family: Arial;">The Drajin's origins are lost to
time.  They were at one time roughly humanoid pseudo-reptiles, but they are now
so much more.</span></p><p class="MsoNormal"><span style="font-size: 10pt; font-family: Arial;">Melee    20+   
Dmg 80+                
  Type: Alien<br />
Coord    20+    For 40+          
        Origin: Birth<br />
Brawn    20+   Rep Varies - 20 ave.  Weakness: Chemical Dependency
(See below)<script><!--
D(["mb","\u003cbr\>E 20+&#160;R Varies - 20 \nave&#160;Effect: Damage/Power Loss\u003cbr\>R 10+\u003cbr\>I 20+\u003cbr\>P 10+\u003c/font\>\u003c/div\>\n\u003cdiv\>&#160;\u003c/div\>\n\u003cdiv\>\u003cfont face\u003d\"Arial\" size\u003d\"2\"\>Powers\u003cbr\>Phisique: The Drajin are very tough and \nhighly adapted for their roles as warriors and rulers.\u003cbr\>-Body Armor of at \nleast 10\u003cbr\>-Enhanced Senses from 6-10 or more.&#160; Many have the ability to \nboost these further with shapeshifting.\u003cbr\>-Regeneration of at least \n1\u003cbr\>-Superspeed from 1-5, but this ability requires an Endurance test.&#160; A \ngreen result means the power works for 1 turn.&#160; Yellow provides 3 \nturns.&#160; Red provides 6 turns of speed.&#160; Afterwards, this ability is \nnot useful until the Drajin has had the chance to rest for at least an \nhour.\u003cbr\>-Chemical dependency: Drajin need to consume the brain chemicals of \nsentient beings.&#160; Their tongues have special feeding spines for this \npurpose.&#160; The chemicals must come from a living brain, and the process \nreduces the vessel to a mindless husk.\u003c/font\>\u003c/div\>\n\u003cdiv\>&#160;\u003c/div\>\n\u003cdiv\>\u003cfont face\u003d\"Arial\" size\u003d\"2\"\>Telepathy: All Drajin have some telepathic \nability.&#160; Most of their powers require line of sight or physical \ncontact.&#160; Available power stunts include\u003cbr\>-Communication (LOS)\u003cbr\>-Mind \nControl (requires contact - works like hypnosis)\u003cbr\>-Mind Probe (requires \ncontact)\u003cbr\>-Mind Shield\u003c/font\>\u003c/div\>\n\u003cdiv\>&#160;\u003c/div\>\n\u003cdiv\>\u003cfont face\u003d\"Arial\" size\u003d\"2\"\>Shapeshifting: The Drajins&#39; natural forms are \npseudo-reptilian humanoids with varicolored scaled hides, but they can change \nshape.&#160; Members&#39; power levels vary.&#160; The least of them can only change \ntheir skin colors and manifest claws and the like.&#160; The greatest can assume \nvirtually any shape.\u003c/font\>\u003c/div\>\n\u003cdiv\>&#160;\u003c/div\>\n\u003cdiv\>\u003cfont face\u003d\"Arial\" size\u003d\"2\"\>Drajin are carnivores, and many prefer the meat of \nsentient beings.&#160; Canabilisim is a social ritual.&#160; One consumes one&#39;s \ndefeated foes to steal their strength and prevent them from entering the \nafterlife.&#160; \u003c/font\>\u003c/div\>\n\u003cdiv\>&#160;\u003c/div\>\n\u003cdiv\>\u003cfont face\u003d\"Arial\" size\u003d\"2\"\>Drajin have no gender.&#160; Sex between them \ninvolves a sort of shapeshifting/wrestling contest where one attempts to \noverwhelm the other and implant spoors of genetic material.&#160; Thereafter, \nthe other&#39;s body will absorb the spoors and produce one or more eggs bearing the \nvictor&#39;s genetic matter.&#160; Drajin can recognize their own offspring by \nscent.&#160; A Drajin who bears another&#39;s offspring is considered subordinate to \nthe &quot;father.&quot;&#160; The gestation period is long, and the Drajin give birth to \nlive young.&#160; It is not unknown for a litter of young to get hungry in the \nwomb and consume each other or even the &quot;mother&quot; although such cases are rare \nwith modern medical science to make sure the mother is well fed.",1]
);

//--></script><br />
Fort       20+   Life Varies - 20 ave.   Effect:
Damage/Power Loss<br />
Int         10+<br />
Aware    20+<br />
Will       10+</span></p><p class="MsoNormal"><span style="font-size: 10pt; font-family: Arial;">Powers<br />
Physique: The Drajin are very tough and highly adapted for their roles as warriors
and rulers.<br />
-Body Armor of at least 10<br />
-Enhanced Senses from 6-10 or more.  Many have the ability to boost these further
with shapeshifting.<br />
-Regeneration of at least 1<br />
-Superspeed from 1-5, but this ability requires an Endurance test.  A green result
means the power works for 1 turn.  Yellow provides 3 turns.  Red provides
6 turns of speed.  Afterwards, this ability is not useful until the Drajin has
had the chance to rest for at least an hour.<br />
-Chemical dependency: Drajin need to consume the brain chemicals of sentient beings. 
Their tongues have special feeding spines for this purpose.  The chemicals must
come from a living brain, and the process reduces the vessel to a mindless husk.</span></p><p class="MsoNormal"><span style="font-size: 10pt; font-family: Arial;">Telepathy: All Drajin have some
telepathic ability.  Most of their powers require line of sight or physical contact. 
Available power stunts include<br />
-Communication (LOS)<br />
-Mind Control (requires contact - works like hypnosis)<br />
-Mind Probe (requires contact)<br />
-Mind Shield</span></p><p class="MsoNormal"><span style="font-size: 10pt; font-family: Arial;">Shapeshifting: The Drajins' natural
forms are pseudo-reptilian humanoids with varicolored scaled hides, but they can change
shape.  Members' power levels vary.  The least of them can only change their
skin colors and manifest claws and the like.  The greatest can assume virtually
any shape.</span></p><p class="MsoNormal"><span style="font-size: 10pt; font-family: Arial;">Drajin are carnivores, and many
prefer the meat of sentient beings.  Cannibalism is a social ritual.  One
consumes one's defeated foes to steal their strength and prevent them from entering
the afterlife.  </span></p><p class="MsoNormal"><span style="font-size: 10pt; font-family: Arial;">Drajin have no gender.  Sex
between them involves a sort of shapeshifting/wrestling contest where one attempts
to overwhelm the other and implant spoors of genetic material.  Thereafter, the
other's body will absorb the spoors and produce one or more eggs bearing the victor's
genetic matter.  Drajin can recognize their own offspring by scent.  A Drajin
who bears another's offspring is considered subordinate to the "father."  The
gestation period is long, and the Drajin give birth to live young.  It is not
unknown for a litter of young to get hungry in the womb and consume each other or
even the "mother" although such cases are rare with modern medical science to make
sure the mother is well fed.<script><!--
D(["mb","\u003c/font\>\u003c/div\>\n\u003cdiv\>&#160;\u003c/div\>\n\u003cdiv\>\u003cfont face\u003d\"Arial\" size\u003d\"2\"\>Drajin in &quot;female&quot; mode lose two ranks of Strength, \nand their shapeshifting powers are limited to rank 2.&#160; They are highly \nvulnerable to the telepathy of the &quot;father&quot; Drajin, resisting any attempts at \nmind control at -2 ranks.&#160; Also, they are generally docile and \nnon-confrontational, unless severely threatened.&#160; Then an overwhelming urge \nto protect their offspring will kick in, making them want to run or fight as \nnecessary.\u003c/font\>\u003c/div\>\n\u003cdiv\>&#160;\u003c/div\>\n\u003cdiv\>\u003cfont face\u003d\"Arial\" size\u003d\"2\"\>The Drajin have also made slaves of other races \nthey&#39;ve encountered.\u003c/font\>\u003c/div\>\n\u003cdiv\>&#160;\u003c/div\>\n\u003cdiv\>\u003cfont face\u003d\"Arial\" size\u003d\"2\"\>Doshou\u003cbr\>Dull, bruitish creatures of reptilian \norigin, used for heavy labor.\u003c/font\>\u003c/div\>\n\u003cdiv\>&#160;\u003c/div\>\n\u003cdiv\>\u003cfont face\u003d\"Arial\" size\u003d\"2\"\>Hejin\u003cbr\>The most pathetic and hated creatures in \nthe Host - the Hejin are former Drajin who have had their brains fed upon.&#160; \nTheir regenerative capabilities are sufficient to return the simblance of life, \nbut they are broken, withered creatures.&#160; They lose their telepathy and any \ndefenses they had against the telepathy of other Drajin.&#160; They also lose \ntheir shapeshifting abilities, and can be forced to shift by other Drajin.&#160; \nEven these shifts are imperfect.&#160; Hejin have flacid, weak muscles and \ndoughy bodies.&#160; They always look partly melted or \n&quot;unfinished.&quot;\u003c/font\>\u003c/div\>\n\u003cdiv\>&#160;\u003c/div\>\n\u003cdiv\>\u003cfont face\u003d\"Arial\" size\u003d\"2\"\>Hejin have intelligence comprable to large dogs, at \nbest, although they remember their past lives.\u003c/font\>\u003c/div\>\n\u003cdiv\>&#160;\u003c/div\>\n\u003cdiv\>\u003cfont face\u003d\"Arial\" size\u003d\"2\"\>To become a Hejin is the worst punishment possible \nfor a member of the Host - worse even than being forced into motherhood or \neaten.\u003c/font\>\u003c/div\>\n\u003cdiv\>&#160;\u003c/div\>\n\u003cdiv\>\u003cfont face\u003d\"Arial\" size\u003d\"2\"\>Mynkin\u003cbr\>Small, spry mammals often used for labor \nrequiring a delicate touch.&#160; They are similar to large lemures, and nearly \nhave a hive mentality.&#160; An entire pod of Mynkin functions as a unit.&#160; \nSeperating a single Mynkin from his pod will kill him.",1]
);

//--></script></span></p><p class="MsoNormal"><span style="font-size: 10pt; font-family: Arial;">Drajin in "female" mode lose two
ranks of Strength, and their shapeshifting powers are limited to rank 2.  They
are highly vulnerable to the telepathy of the "father" Drajin, resisting any attempts
at mind control at -2 ranks.  Also, they are generally docile and non-confrontational,
unless severely threatened.  Then an overwhelming urge to protect their offspring
will kick in, making them want to run or fight as necessary.</span></p><p class="MsoNormal"><span style="font-size: 10pt; font-family: Arial;">The Drajin have also made slaves
of other races they've encountered.</span></p><p class="MsoNormal"><span style="font-size: 10pt; font-family: Arial;">Doshou<br />
Dull, brutish creatures of reptilian origin, used for heavy labor.</span></p><p class="MsoNormal"><span style="font-size: 10pt; font-family: Arial;">Hejin<br />
The most pathetic and hated creatures in the Host - the Hejin are former Drajin who
have had their brains fed upon.  Their regenerative capabilities are sufficient
to return the semblance of life, but they are broken, withered creatures.  They
lose their telepathy and any defenses they had against the telepathy of other Drajin. 
They also lose their shapeshifting abilities, and can be forced to shift by other
Drajin.  Even these shifts are imperfect.  Hejin have flaccid, weak muscles
and doughy bodies.  They always look partly melted or "unfinished."</span></p><p class="MsoNormal"><span style="font-size: 10pt; font-family: Arial;">Hejin have intelligence comparable
to large dogs, at best, although they remember their past lives.</span></p><p class="MsoNormal"><span style="font-size: 10pt; font-family: Arial;">To become a Hejin is the worst
punishment possible for a member of the Host - worse even than being forced into motherhood
or eaten.</span></p><p class="MsoNormal"><span style="font-size: 10pt; font-family: Arial;">Mynkin<br />
Small, spry mammals often used for labor requiring a delicate touch.  They are
similar to large lemurs, and nearly have a hive mentality.  An entire pod of
Mynkin functions as a unit.  Separating a single Mynkin from his pod will kill
him.<script><!--
D(["mb","\u003c/font\>\u003c/div\>\n\u003cdiv\>&#160;\u003c/div\>\n\u003cdiv\>\u003cfont face\u003d\"Arial\" size\u003d\"2\"\>Synshin\u003cbr\>Thin, long-necked reptilian creatures \nwith elaborate head crests, kept as something between pets and companions.&#160; \nThey spit caustic venom and are often used as guards for the young or hunting \n&quot;hounds.&quot;\u003cbr\>\u003c/font\>\u003c/div\>\n\u003cdiv\>\u003cfont face\u003d\"Arial\" size\u003d\"2\"\>Culture\u003cbr\>The Host is a hegemony of Houses.&#160; \nThere are greater and lesser houses, with some mobility possible, although it is \nrare.&#160; The House of Houses is the house occupying the captial of the \nThroneworld (alternate Earth).&#160; The Host is as much a religion as a \ngovernment.&#160; Each House claims certain religious sites and artifacts.&#160; \nNumerous orders permiate the society and cross House lines.&#160; Orders link \nsome Houses together in alliances, and force others to interact.&#160; There is \nno clear &quot;priesthood&quot; as all Drajin claim to be descended from the \nGods.\u003c/font\>\u003c/div\>\n\u003cdiv\>&#160;\u003c/div\>\n\u003cdiv\>\u003cfont face\u003d\"Arial\" size\u003d\"2\"\>That said, there are Orders whose members take on \nadvisory roles.\u003c/font\>\u003c/div\>\n\u003cdiv\>&#160;\u003c/div\>\n\u003cdiv\>\u003cfont face\u003d\"Arial\" size\u003d\"2\"\>Families are very large, and track kinship through \nthe &quot;male&quot; line.&#160; This is easier since offspring and sires can recognize \neach other by scent.&#160; A House is a large clan, and makes relatively little \ndistinction further than that, save for the distinction of a Warrior&#39;s \nmates.&#160; Drajin forced into motherhood belong to their &quot;husbands&quot; so long as \nthey are gravid, and until the next time they mate and take the male role.&#160; \nThis often results in a lifetime of bondage, since Warriors decide who their \nmates may mate with under most circumstances.\u003c/font\>\u003c/div\>\n\u003cdiv\>&#160;\u003c/div\>\n\u003cdiv\>\u003cfont face\u003d\"Arial\" size\u003d\"2\"\>Young are raised by thier mothers, often somewhat \nin a creche style.&#160; As they approach maturity, they recieve broad training \nuntil they show an aptitude for one Order or another.&#160; Once a young Drajin \nis able to successfully mate (to either impregnate or be impregnated), that draj \nis considered an adult.\u003c/font\>\u003c/div\>",1]
);

//--></script></span></p><p class="MsoNormal"><span style="font-size: 10pt; font-family: Arial;">Synshin<br />
Thin, long-necked reptilian creatures with elaborate head crests, kept as something
between pets and companions.  They spit caustic venom and are often used as guards
for the young or hunting "hounds."</span></p><p class="MsoNormal"><span style="font-size: 10pt; font-family: Arial;">Culture<br />
The Host is a hegemony of Houses.  There are greater and lesser houses, with
some mobility possible, although it is rare.  The House of Houses is the house
occupying the capital of the Throneworld (alternate Earth).  The Host is as much
a religion as a government.  Each House claims certain religious sites and artifacts. 
Numerous orders permeate the society and cross House lines.  Orders link some
Houses together in alliances, and force others to interact.  There is no clear
"priesthood" as all Drajin claim to be descended from the Gods.</span></p><p class="MsoNormal"><span style="font-size: 10pt; font-family: Arial;">That said, there are Orders whose
members take on advisory roles.</span><br /></p><p class="MsoNormal"><span style="font-size: 10pt; font-family: Arial;">Families are very large, and track
kinship through the "male" line.  This is easier since offspring and sires can
recognize each other by scent.  A House is a large clan, and makes relatively
little distinction further than that, save for the distinction of a Warrior's mates. 
Drajin forced into motherhood belong to their "husbands" so long as they are gravid,
and until the next time they mate and take the male role.  This often results
in a lifetime of bondage, since Warriors decide who their mates may mate with under
most circumstances.</span><br /></p><p class="MsoNormal"><span style="font-size: 10pt; font-family: Arial;">Young are raised by their mothers,
often somewhat in a crèche style.  As they approach maturity, they receive broad
training until they show an aptitude for one Order or another.  Once a young
Drajin is able to successfully mate (to either impregnate or be impregnated), that
draj is considered an adult.</span><script><!--
D(["mb","\n\u003cdiv\>&#160;\u003c/div\>\n\u003cdiv\>\u003cfont face\u003d\"Arial\" size\u003d\"2\"\>Life in the Host is marked by almost constant \nconflict.&#160; Houses vie for power against each other.&#160; Orders contest \nagainst rival Orders.&#160; Even within a House, there is continuous \nstruggle.&#160; There are only a few refuges against the endless strife.&#160; A \nfew Orders are pacifisistic, contemplative monastaries.&#160; Drajin weary of \nbattle might retreat to one for a few weeks, or even longer.&#160; The other \nchoice is to willingly become female.&#160; Females are fairly safe from \nconflict.&#160; A birth cycle can be something of a vacation - although it is a \nhigh price to pay.\u003c/font\>\u003c/div\>\n\u003cdiv\>&#160;\u003c/div\>\n\u003cdiv\>\u003cfont face\u003d\"Arial\" size\u003d\"2\"\>Technology\u003cbr\>The Host has technology far in \nadvance of earth.&#160; They have relatively &quot;clean&quot; nuclear capability, space \nflight, and energy weapons.&#160; Using technology to mimic their unique \nbiology, they have adaptive materials that can change shape and function in \nresponse to need.\u003c/font\>\u003c/div\>\n\u003cdiv\>&#160;\u003c/div\>\n\u003cdiv\>\u003cfont face\u003d\"Arial\" size\u003d\"2\"\>Some of their technology is in the form of &quot;relics&quot; \nthat they can operate and even repair (it is often self-repairing) but that they \nare unable to replicate.&#160; These relics are rare and treasured.&#160; A \nsmall one can turn a Warrior into a Master.&#160; A large one can be the center \nof a Greater House&#39;s power.\u003c/font\>\u003c/div\>\n\u003cdiv\>&#160;\u003c/div\>\n\u003cdiv\>\u003cfont face\u003d\"Arial\" size\u003d\"2\"\>The Host have no language as we know it.&#160; They \nuse telepathy to communicate in raw ideas rather than words, and use psionically \nreactive crystals in place of writing.&#160; Rather than trying to put thoughts \ndown in words, a Drajin &quot;author&quot; can imprint a crystal with everything he knows \non a subject.&#160; They even have &quot;fiction&quot; crafted by imaginative \nDrajin.\u003c/font\>\u003c/div\>\n\u003cdiv\>&#160;\u003c/div\>\n\u003cdiv\>\u003cfont face\u003d\"Arial\" size\u003d\"2\"\>As a result of this, while the slaves might have \ntheir own languages, they have no written form.&#160; All slaves are illiterate \nand have difficulty communicating beyond the halls of their own Hosues.&#160; \nThis, as much as Drajin telepathy, keeps them in \nbondage.",1]
);

//--></script>
 
</p><p class="MsoNormal"><span style="font-size: 10pt; font-family: Arial;">Life in the Host is marked by almost
constant conflict.  Houses vie for power against each other.  Orders contest
against rival Orders.  Even within a House, there is continuous struggle. 
There are only a few refuges against the endless strife.  A few Orders are pacifisistic,
contemplative monasteries.  Drajin weary of battle might retreat to one for a
few weeks, or even longer.  The other choice is to willingly become female. 
Females are fairly safe from conflict.  A birth cycle can be something of a vacation
- although it is a high price to pay.</span><br /></p><p class="MsoNormal"><span style="font-size: 10pt; font-family: Arial;">Technology<br />
The Host has technology far in advance of earth.  They have relatively "clean"
nuclear capability, space flight, and energy weapons.  Using technology to mimic
their unique biology, they have adaptive materials that can change shape and function
in response to need.</span><br /></p><p class="MsoNormal"><span style="font-size: 10pt; font-family: Arial;">Some of their technology is in
the form of "relics" that they can operate and even repair (it is often self-repairing)
but that they are unable to replicate.  These relics are rare and treasured. 
A small one can turn a Warrior into a Master.  A large one can be the center
of a Greater House's power.</span><br /></p><p class="MsoNormal"><span style="font-size: 10pt; font-family: Arial;">The Host have no language as we
know it.  They use telepathy to communicate in raw ideas rather than words, and
use psionically reactive crystals in place of writing.  Rather than trying to
put thoughts down in words, a Drajin "author" can imprint a crystal with everything
he knows on a subject.  They even have "fiction" crafted by imaginative Drajin.</span><br /></p><p class="MsoNormal"><span style="font-size: 10pt; font-family: Arial;">As a result of this, while the
slaves might have their own languages, they have no written form.  All slaves
are illiterate and have difficulty communicating beyond the halls of their own Houses. 
This, as much as Drajin telepathy, keeps them in bondage.</span></p><p></p><img width="0" height="0" src="http://www.davidgoodner.com/aggbug.ashx?id=705e8b91-84b3-4a5c-be0a-8ab1e279dee0" /></body>
      <title>7th Enigma: The Host</title>
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      <pubDate>Mon, 09 Jul 2007 02:57:47 GMT</pubDate>
      <description>Hi y'all.&amp;nbsp; Sorry for the delay.&amp;nbsp; My blog switched servers and a few files didn't find the right server.&amp;nbsp; I didn't want to post anything new until it was all sorted out.&lt;br&gt;
&lt;br&gt;
Now, without further ado, some adversaries I've cooked up for the Seventh Enigma universe.&amp;nbsp;
This isn't quite the final form they'll see in the novel I'm working on, but it's
close, and they should make fun antagonists.&lt;br&gt;
&lt;br&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size: 10pt; font-family: Arial;"&gt;The Host is a group of invaders
from an alternate Earth, one in which, millions of years ago, a global climate shift
never occurred.&amp;nbsp; The rulers of that world were never slain by cold and darkness.&amp;nbsp;
Instead, they evolved, grew, and created a mighty civilization.&amp;nbsp; Of course, civilizations
rise and fall.&amp;nbsp; The Host of today would little recognize some of their progenitors.&amp;nbsp;
"The Host" is their name for their government, such as it is.&amp;nbsp; The race is named
the Drajin.&amp;nbsp; There are other groups of Drajin who do not recognize the authority
of the Host.&lt;/span&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size: 10pt; font-family: Arial;"&gt;The Host that emerged after the
last great war has recovered much, but not all of the ancients' technology.&amp;nbsp;
Some of it was destroyed beyond all recovery - even wiped from the minds of those
who used it.&amp;nbsp; Lost to the Host are the secrets of life-control that transformed
some of them into shape-shifting, telepathic gods.&amp;nbsp; The Lords of the Host are
not even certain that they are truly descended from the Ancients, although they suppress
this information viciously.&lt;/span&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size: 10pt; font-family: Arial;"&gt;They rule a vast stellar empire,
recovered several generations ago after the almost complete loss of starfold technology.&amp;nbsp;
The new network of fold gates is far less efficient, but the totalitarian Host prefer
it that way.&amp;nbsp; Slipships capable of entering the Fold unaided are rare and expensive.&amp;nbsp;
Most transports require fold gates for superluminal travel.&lt;/span&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size: 10pt; font-family: Arial;"&gt;Biology&lt;/span&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size: 10pt; font-family: Arial;"&gt;The Drajin's origins are lost to
time.&amp;nbsp; They were at one time roughly humanoid pseudo-reptiles, but they are now
so much more.&lt;/span&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size: 10pt; font-family: Arial;"&gt;Melee &amp;nbsp;&amp;nbsp; 20+ &amp;nbsp;&amp;nbsp;
Dmg 80+&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;
&amp;nbsp; Type: Alien&lt;br&gt;
Coord &amp;nbsp;&amp;nbsp; 20+ &amp;nbsp;&amp;nbsp; For 40+&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;
&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; Origin: Birth&lt;br&gt;
Brawn &amp;nbsp;&amp;nbsp; 20+ &amp;nbsp; Rep Varies - 20 ave.&amp;nbsp; Weakness: Chemical Dependency
(See below)&lt;script&gt;
&lt;!--
D(["mb","\u003cbr\&gt;E 20+&amp;nbsp;R Varies - 20 \nave&amp;nbsp;Effect: Damage/Power Loss\u003cbr\&gt;R 10+\u003cbr\&gt;I 20+\u003cbr\&gt;P 10+\u003c/font\&gt;\u003c/div\&gt;\n\u003cdiv\&gt;&amp;nbsp;\u003c/div\&gt;\n\u003cdiv\&gt;\u003cfont face\u003d\"Arial\" size\u003d\"2\"\&gt;Powers\u003cbr\&gt;Phisique: The Drajin are very tough and \nhighly adapted for their roles as warriors and rulers.\u003cbr\&gt;-Body Armor of at \nleast 10\u003cbr\&gt;-Enhanced Senses from 6-10 or more.&amp;nbsp; Many have the ability to \nboost these further with shapeshifting.\u003cbr\&gt;-Regeneration of at least \n1\u003cbr\&gt;-Superspeed from 1-5, but this ability requires an Endurance test.&amp;nbsp; A \ngreen result means the power works for 1 turn.&amp;nbsp; Yellow provides 3 \nturns.&amp;nbsp; Red provides 6 turns of speed.&amp;nbsp; Afterwards, this ability is \nnot useful until the Drajin has had the chance to rest for at least an \nhour.\u003cbr\&gt;-Chemical dependency: Drajin need to consume the brain chemicals of \nsentient beings.&amp;nbsp; Their tongues have special feeding spines for this \npurpose.&amp;nbsp; The chemicals must come from a living brain, and the process \nreduces the vessel to a mindless husk.\u003c/font\&gt;\u003c/div\&gt;\n\u003cdiv\&gt;&amp;nbsp;\u003c/div\&gt;\n\u003cdiv\&gt;\u003cfont face\u003d\"Arial\" size\u003d\"2\"\&gt;Telepathy: All Drajin have some telepathic \nability.&amp;nbsp; Most of their powers require line of sight or physical \ncontact.&amp;nbsp; Available power stunts include\u003cbr\&gt;-Communication (LOS)\u003cbr\&gt;-Mind \nControl (requires contact - works like hypnosis)\u003cbr\&gt;-Mind Probe (requires \ncontact)\u003cbr\&gt;-Mind Shield\u003c/font\&gt;\u003c/div\&gt;\n\u003cdiv\&gt;&amp;nbsp;\u003c/div\&gt;\n\u003cdiv\&gt;\u003cfont face\u003d\"Arial\" size\u003d\"2\"\&gt;Shapeshifting: The Drajins&amp;#39; natural forms are \npseudo-reptilian humanoids with varicolored scaled hides, but they can change \nshape.&amp;nbsp; Members&amp;#39; power levels vary.&amp;nbsp; The least of them can only change \ntheir skin colors and manifest claws and the like.&amp;nbsp; The greatest can assume \nvirtually any shape.\u003c/font\&gt;\u003c/div\&gt;\n\u003cdiv\&gt;&amp;nbsp;\u003c/div\&gt;\n\u003cdiv\&gt;\u003cfont face\u003d\"Arial\" size\u003d\"2\"\&gt;Drajin are carnivores, and many prefer the meat of \nsentient beings.&amp;nbsp; Canabilisim is a social ritual.&amp;nbsp; One consumes one&amp;#39;s \ndefeated foes to steal their strength and prevent them from entering the \nafterlife.&amp;nbsp; \u003c/font\&gt;\u003c/div\&gt;\n\u003cdiv\&gt;&amp;nbsp;\u003c/div\&gt;\n\u003cdiv\&gt;\u003cfont face\u003d\"Arial\" size\u003d\"2\"\&gt;Drajin have no gender.&amp;nbsp; Sex between them \ninvolves a sort of shapeshifting/wrestling contest where one attempts to \noverwhelm the other and implant spoors of genetic material.&amp;nbsp; Thereafter, \nthe other&amp;#39;s body will absorb the spoors and produce one or more eggs bearing the \nvictor&amp;#39;s genetic matter.&amp;nbsp; Drajin can recognize their own offspring by \nscent.&amp;nbsp; A Drajin who bears another&amp;#39;s offspring is considered subordinate to \nthe &amp;quot;father.&amp;quot;&amp;nbsp; The gestation period is long, and the Drajin give birth to \nlive young.&amp;nbsp; It is not unknown for a litter of young to get hungry in the \nwomb and consume each other or even the &amp;quot;mother&amp;quot; although such cases are rare \nwith modern medical science to make sure the mother is well fed.",1]
);

//--&gt;
&lt;/script&gt;
&lt;br&gt;
Fort &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp; 20+&amp;nbsp;&amp;nbsp; Life Varies - 20 ave. &amp;nbsp; Effect:
Damage/Power Loss&lt;br&gt;
Int&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; 10+&lt;br&gt;
Aware &amp;nbsp;&amp;nbsp; 20+&lt;br&gt;
Will&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; 10+&lt;/span&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size: 10pt; font-family: Arial;"&gt;Powers&lt;br&gt;
Physique: The Drajin are very tough and highly adapted for their roles as warriors
and rulers.&lt;br&gt;
-Body Armor of at least 10&lt;br&gt;
-Enhanced Senses from 6-10 or more.&amp;nbsp; Many have the ability to boost these further
with shapeshifting.&lt;br&gt;
-Regeneration of at least 1&lt;br&gt;
-Superspeed from 1-5, but this ability requires an Endurance test.&amp;nbsp; A green result
means the power works for 1 turn.&amp;nbsp; Yellow provides 3 turns.&amp;nbsp; Red provides
6 turns of speed.&amp;nbsp; Afterwards, this ability is not useful until the Drajin has
had the chance to rest for at least an hour.&lt;br&gt;
-Chemical dependency: Drajin need to consume the brain chemicals of sentient beings.&amp;nbsp;
Their tongues have special feeding spines for this purpose.&amp;nbsp; The chemicals must
come from a living brain, and the process reduces the vessel to a mindless husk.&lt;/span&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size: 10pt; font-family: Arial;"&gt;Telepathy: All Drajin have some
telepathic ability.&amp;nbsp; Most of their powers require line of sight or physical contact.&amp;nbsp;
Available power stunts include&lt;br&gt;
-Communication (LOS)&lt;br&gt;
-Mind Control (requires contact - works like hypnosis)&lt;br&gt;
-Mind Probe (requires contact)&lt;br&gt;
-Mind Shield&lt;/span&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size: 10pt; font-family: Arial;"&gt;Shapeshifting: The Drajins' natural
forms are pseudo-reptilian humanoids with varicolored scaled hides, but they can change
shape.&amp;nbsp; Members' power levels vary.&amp;nbsp; The least of them can only change their
skin colors and manifest claws and the like.&amp;nbsp; The greatest can assume virtually
any shape.&lt;/span&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size: 10pt; font-family: Arial;"&gt;Drajin are carnivores, and many
prefer the meat of sentient beings.&amp;nbsp; Cannibalism is a social ritual.&amp;nbsp; One
consumes one's defeated foes to steal their strength and prevent them from entering
the afterlife.&amp;nbsp; &lt;/span&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size: 10pt; font-family: Arial;"&gt;Drajin have no gender.&amp;nbsp; Sex
between them involves a sort of shapeshifting/wrestling contest where one attempts
to overwhelm the other and implant spoors of genetic material.&amp;nbsp; Thereafter, the
other's body will absorb the spoors and produce one or more eggs bearing the victor's
genetic matter.&amp;nbsp; Drajin can recognize their own offspring by scent.&amp;nbsp; A Drajin
who bears another's offspring is considered subordinate to the "father."&amp;nbsp; The
gestation period is long, and the Drajin give birth to live young.&amp;nbsp; It is not
unknown for a litter of young to get hungry in the womb and consume each other or
even the "mother" although such cases are rare with modern medical science to make
sure the mother is well fed.&lt;script&gt;
&lt;!--
D(["mb","\u003c/font\&gt;\u003c/div\&gt;\n\u003cdiv\&gt;&amp;nbsp;\u003c/div\&gt;\n\u003cdiv\&gt;\u003cfont face\u003d\"Arial\" size\u003d\"2\"\&gt;Drajin in &amp;quot;female&amp;quot; mode lose two ranks of Strength, \nand their shapeshifting powers are limited to rank 2.&amp;nbsp; They are highly \nvulnerable to the telepathy of the &amp;quot;father&amp;quot; Drajin, resisting any attempts at \nmind control at -2 ranks.&amp;nbsp; Also, they are generally docile and \nnon-confrontational, unless severely threatened.&amp;nbsp; Then an overwhelming urge \nto protect their offspring will kick in, making them want to run or fight as \nnecessary.\u003c/font\&gt;\u003c/div\&gt;\n\u003cdiv\&gt;&amp;nbsp;\u003c/div\&gt;\n\u003cdiv\&gt;\u003cfont face\u003d\"Arial\" size\u003d\"2\"\&gt;The Drajin have also made slaves of other races \nthey&amp;#39;ve encountered.\u003c/font\&gt;\u003c/div\&gt;\n\u003cdiv\&gt;&amp;nbsp;\u003c/div\&gt;\n\u003cdiv\&gt;\u003cfont face\u003d\"Arial\" size\u003d\"2\"\&gt;Doshou\u003cbr\&gt;Dull, bruitish creatures of reptilian \norigin, used for heavy labor.\u003c/font\&gt;\u003c/div\&gt;\n\u003cdiv\&gt;&amp;nbsp;\u003c/div\&gt;\n\u003cdiv\&gt;\u003cfont face\u003d\"Arial\" size\u003d\"2\"\&gt;Hejin\u003cbr\&gt;The most pathetic and hated creatures in \nthe Host - the Hejin are former Drajin who have had their brains fed upon.&amp;nbsp; \nTheir regenerative capabilities are sufficient to return the simblance of life, \nbut they are broken, withered creatures.&amp;nbsp; They lose their telepathy and any \ndefenses they had against the telepathy of other Drajin.&amp;nbsp; They also lose \ntheir shapeshifting abilities, and can be forced to shift by other Drajin.&amp;nbsp; \nEven these shifts are imperfect.&amp;nbsp; Hejin have flacid, weak muscles and \ndoughy bodies.&amp;nbsp; They always look partly melted or \n&amp;quot;unfinished.&amp;quot;\u003c/font\&gt;\u003c/div\&gt;\n\u003cdiv\&gt;&amp;nbsp;\u003c/div\&gt;\n\u003cdiv\&gt;\u003cfont face\u003d\"Arial\" size\u003d\"2\"\&gt;Hejin have intelligence comprable to large dogs, at \nbest, although they remember their past lives.\u003c/font\&gt;\u003c/div\&gt;\n\u003cdiv\&gt;&amp;nbsp;\u003c/div\&gt;\n\u003cdiv\&gt;\u003cfont face\u003d\"Arial\" size\u003d\"2\"\&gt;To become a Hejin is the worst punishment possible \nfor a member of the Host - worse even than being forced into motherhood or \neaten.\u003c/font\&gt;\u003c/div\&gt;\n\u003cdiv\&gt;&amp;nbsp;\u003c/div\&gt;\n\u003cdiv\&gt;\u003cfont face\u003d\"Arial\" size\u003d\"2\"\&gt;Mynkin\u003cbr\&gt;Small, spry mammals often used for labor \nrequiring a delicate touch.&amp;nbsp; They are similar to large lemures, and nearly \nhave a hive mentality.&amp;nbsp; An entire pod of Mynkin functions as a unit.&amp;nbsp; \nSeperating a single Mynkin from his pod will kill him.",1]
);

//--&gt;
&lt;/script&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size: 10pt; font-family: Arial;"&gt;Drajin in "female" mode lose two
ranks of Strength, and their shapeshifting powers are limited to rank 2.&amp;nbsp; They
are highly vulnerable to the telepathy of the "father" Drajin, resisting any attempts
at mind control at -2 ranks.&amp;nbsp; Also, they are generally docile and non-confrontational,
unless severely threatened.&amp;nbsp; Then an overwhelming urge to protect their offspring
will kick in, making them want to run or fight as necessary.&lt;/span&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size: 10pt; font-family: Arial;"&gt;The Drajin have also made slaves
of other races they've encountered.&lt;/span&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size: 10pt; font-family: Arial;"&gt;Doshou&lt;br&gt;
Dull, brutish creatures of reptilian origin, used for heavy labor.&lt;/span&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size: 10pt; font-family: Arial;"&gt;Hejin&lt;br&gt;
The most pathetic and hated creatures in the Host - the Hejin are former Drajin who
have had their brains fed upon.&amp;nbsp; Their regenerative capabilities are sufficient
to return the semblance of life, but they are broken, withered creatures.&amp;nbsp; They
lose their telepathy and any defenses they had against the telepathy of other Drajin.&amp;nbsp;
They also lose their shapeshifting abilities, and can be forced to shift by other
Drajin.&amp;nbsp; Even these shifts are imperfect.&amp;nbsp; Hejin have flaccid, weak muscles
and doughy bodies.&amp;nbsp; They always look partly melted or "unfinished."&lt;/span&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size: 10pt; font-family: Arial;"&gt;Hejin have intelligence comparable
to large dogs, at best, although they remember their past lives.&lt;/span&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size: 10pt; font-family: Arial;"&gt;To become a Hejin is the worst
punishment possible for a member of the Host - worse even than being forced into motherhood
or eaten.&lt;/span&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size: 10pt; font-family: Arial;"&gt;Mynkin&lt;br&gt;
Small, spry mammals often used for labor requiring a delicate touch.&amp;nbsp; They are
similar to large lemurs, and nearly have a hive mentality.&amp;nbsp; An entire pod of
Mynkin functions as a unit.&amp;nbsp; Separating a single Mynkin from his pod will kill
him.&lt;script&gt;
&lt;!--
D(["mb","\u003c/font\&gt;\u003c/div\&gt;\n\u003cdiv\&gt;&amp;nbsp;\u003c/div\&gt;\n\u003cdiv\&gt;\u003cfont face\u003d\"Arial\" size\u003d\"2\"\&gt;Synshin\u003cbr\&gt;Thin, long-necked reptilian creatures \nwith elaborate head crests, kept as something between pets and companions.&amp;nbsp; \nThey spit caustic venom and are often used as guards for the young or hunting \n&amp;quot;hounds.&amp;quot;\u003cbr\&gt;\u003c/font\&gt;\u003c/div\&gt;\n\u003cdiv\&gt;\u003cfont face\u003d\"Arial\" size\u003d\"2\"\&gt;Culture\u003cbr\&gt;The Host is a hegemony of Houses.&amp;nbsp; \nThere are greater and lesser houses, with some mobility possible, although it is \nrare.&amp;nbsp; The House of Houses is the house occupying the captial of the \nThroneworld (alternate Earth).&amp;nbsp; The Host is as much a religion as a \ngovernment.&amp;nbsp; Each House claims certain religious sites and artifacts.&amp;nbsp; \nNumerous orders permiate the society and cross House lines.&amp;nbsp; Orders link \nsome Houses together in alliances, and force others to interact.&amp;nbsp; There is \nno clear &amp;quot;priesthood&amp;quot; as all Drajin claim to be descended from the \nGods.\u003c/font\&gt;\u003c/div\&gt;\n\u003cdiv\&gt;&amp;nbsp;\u003c/div\&gt;\n\u003cdiv\&gt;\u003cfont face\u003d\"Arial\" size\u003d\"2\"\&gt;That said, there are Orders whose members take on \nadvisory roles.\u003c/font\&gt;\u003c/div\&gt;\n\u003cdiv\&gt;&amp;nbsp;\u003c/div\&gt;\n\u003cdiv\&gt;\u003cfont face\u003d\"Arial\" size\u003d\"2\"\&gt;Families are very large, and track kinship through \nthe &amp;quot;male&amp;quot; line.&amp;nbsp; This is easier since offspring and sires can recognize \neach other by scent.&amp;nbsp; A House is a large clan, and makes relatively little \ndistinction further than that, save for the distinction of a Warrior&amp;#39;s \nmates.&amp;nbsp; Drajin forced into motherhood belong to their &amp;quot;husbands&amp;quot; so long as \nthey are gravid, and until the next time they mate and take the male role.&amp;nbsp; \nThis often results in a lifetime of bondage, since Warriors decide who their \nmates may mate with under most circumstances.\u003c/font\&gt;\u003c/div\&gt;\n\u003cdiv\&gt;&amp;nbsp;\u003c/div\&gt;\n\u003cdiv\&gt;\u003cfont face\u003d\"Arial\" size\u003d\"2\"\&gt;Young are raised by thier mothers, often somewhat \nin a creche style.&amp;nbsp; As they approach maturity, they recieve broad training \nuntil they show an aptitude for one Order or another.&amp;nbsp; Once a young Drajin \nis able to successfully mate (to either impregnate or be impregnated), that draj \nis considered an adult.\u003c/font\&gt;\u003c/div\&gt;",1]
);

//--&gt;
&lt;/script&gt;
&lt;/span&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size: 10pt; font-family: Arial;"&gt;Synshin&lt;br&gt;
Thin, long-necked reptilian creatures with elaborate head crests, kept as something
between pets and companions.&amp;nbsp; They spit caustic venom and are often used as guards
for the young or hunting "hounds."&lt;/span&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size: 10pt; font-family: Arial;"&gt;Culture&lt;br&gt;
The Host is a hegemony of Houses.&amp;nbsp; There are greater and lesser houses, with
some mobility possible, although it is rare.&amp;nbsp; The House of Houses is the house
occupying the capital of the Throneworld (alternate Earth).&amp;nbsp; The Host is as much
a religion as a government.&amp;nbsp; Each House claims certain religious sites and artifacts.&amp;nbsp;
Numerous orders permeate the society and cross House lines.&amp;nbsp; Orders link some
Houses together in alliances, and force others to interact.&amp;nbsp; There is no clear
"priesthood" as all Drajin claim to be descended from the Gods.&lt;/span&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size: 10pt; font-family: Arial;"&gt;That said, there are Orders whose
members take on advisory roles.&lt;/span&gt; 
&lt;br&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size: 10pt; font-family: Arial;"&gt;Families are very large, and track
kinship through the "male" line.&amp;nbsp; This is easier since offspring and sires can
recognize each other by scent.&amp;nbsp; A House is a large clan, and makes relatively
little distinction further than that, save for the distinction of a Warrior's mates.&amp;nbsp;
Drajin forced into motherhood belong to their "husbands" so long as they are gravid,
and until the next time they mate and take the male role.&amp;nbsp; This often results
in a lifetime of bondage, since Warriors decide who their mates may mate with under
most circumstances.&lt;/span&gt; 
&lt;br&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size: 10pt; font-family: Arial;"&gt;Young are raised by their mothers,
often somewhat in a crèche style.&amp;nbsp; As they approach maturity, they receive broad
training until they show an aptitude for one Order or another.&amp;nbsp; Once a young
Drajin is able to successfully mate (to either impregnate or be impregnated), that
draj is considered an adult.&lt;/span&gt;&lt;script&gt;&lt;!--
D(["mb","\n\u003cdiv\&gt;&amp;nbsp;\u003c/div\&gt;\n\u003cdiv\&gt;\u003cfont face\u003d\"Arial\" size\u003d\"2\"\&gt;Life in the Host is marked by almost constant \nconflict.&amp;nbsp; Houses vie for power against each other.&amp;nbsp; Orders contest \nagainst rival Orders.&amp;nbsp; Even within a House, there is continuous \nstruggle.&amp;nbsp; There are only a few refuges against the endless strife.&amp;nbsp; A \nfew Orders are pacifisistic, contemplative monastaries.&amp;nbsp; Drajin weary of \nbattle might retreat to one for a few weeks, or even longer.&amp;nbsp; The other \nchoice is to willingly become female.&amp;nbsp; Females are fairly safe from \nconflict.&amp;nbsp; A birth cycle can be something of a vacation - although it is a \nhigh price to pay.\u003c/font\&gt;\u003c/div\&gt;\n\u003cdiv\&gt;&amp;nbsp;\u003c/div\&gt;\n\u003cdiv\&gt;\u003cfont face\u003d\"Arial\" size\u003d\"2\"\&gt;Technology\u003cbr\&gt;The Host has technology far in \nadvance of earth.&amp;nbsp; They have relatively &amp;quot;clean&amp;quot; nuclear capability, space \nflight, and energy weapons.&amp;nbsp; Using technology to mimic their unique \nbiology, they have adaptive materials that can change shape and function in \nresponse to need.\u003c/font\&gt;\u003c/div\&gt;\n\u003cdiv\&gt;&amp;nbsp;\u003c/div\&gt;\n\u003cdiv\&gt;\u003cfont face\u003d\"Arial\" size\u003d\"2\"\&gt;Some of their technology is in the form of &amp;quot;relics&amp;quot; \nthat they can operate and even repair (it is often self-repairing) but that they \nare unable to replicate.&amp;nbsp; These relics are rare and treasured.&amp;nbsp; A \nsmall one can turn a Warrior into a Master.&amp;nbsp; A large one can be the center \nof a Greater House&amp;#39;s power.\u003c/font\&gt;\u003c/div\&gt;\n\u003cdiv\&gt;&amp;nbsp;\u003c/div\&gt;\n\u003cdiv\&gt;\u003cfont face\u003d\"Arial\" size\u003d\"2\"\&gt;The Host have no language as we know it.&amp;nbsp; They \nuse telepathy to communicate in raw ideas rather than words, and use psionically \nreactive crystals in place of writing.&amp;nbsp; Rather than trying to put thoughts \ndown in words, a Drajin &amp;quot;author&amp;quot; can imprint a crystal with everything he knows \non a subject.&amp;nbsp; They even have &amp;quot;fiction&amp;quot; crafted by imaginative \nDrajin.\u003c/font\&gt;\u003c/div\&gt;\n\u003cdiv\&gt;&amp;nbsp;\u003c/div\&gt;\n\u003cdiv\&gt;\u003cfont face\u003d\"Arial\" size\u003d\"2\"\&gt;As a result of this, while the slaves might have \ntheir own languages, they have no written form.&amp;nbsp; All slaves are illiterate \nand have difficulty communicating beyond the halls of their own Hosues.&amp;nbsp; \nThis, as much as Drajin telepathy, keeps them in \nbondage.",1]
);

//--&gt;
&lt;/script&gt;
&amp;nbsp;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size: 10pt; font-family: Arial;"&gt;Life in the Host is marked by almost
constant conflict.&amp;nbsp; Houses vie for power against each other.&amp;nbsp; Orders contest
against rival Orders.&amp;nbsp; Even within a House, there is continuous struggle.&amp;nbsp;
There are only a few refuges against the endless strife.&amp;nbsp; A few Orders are pacifisistic,
contemplative monasteries.&amp;nbsp; Drajin weary of battle might retreat to one for a
few weeks, or even longer.&amp;nbsp; The other choice is to willingly become female.&amp;nbsp;
Females are fairly safe from conflict.&amp;nbsp; A birth cycle can be something of a vacation
- although it is a high price to pay.&lt;/span&gt; 
&lt;br&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size: 10pt; font-family: Arial;"&gt;Technology&lt;br&gt;
The Host has technology far in advance of earth.&amp;nbsp; They have relatively "clean"
nuclear capability, space flight, and energy weapons.&amp;nbsp; Using technology to mimic
their unique biology, they have adaptive materials that can change shape and function
in response to need.&lt;/span&gt; 
&lt;br&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size: 10pt; font-family: Arial;"&gt;Some of their technology is in
the form of "relics" that they can operate and even repair (it is often self-repairing)
but that they are unable to replicate.&amp;nbsp; These relics are rare and treasured.&amp;nbsp;
A small one can turn a Warrior into a Master.&amp;nbsp; A large one can be the center
of a Greater House's power.&lt;/span&gt; 
&lt;br&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size: 10pt; font-family: Arial;"&gt;The Host have no language as we
know it.&amp;nbsp; They use telepathy to communicate in raw ideas rather than words, and
use psionically reactive crystals in place of writing.&amp;nbsp; Rather than trying to
put thoughts down in words, a Drajin "author" can imprint a crystal with everything
he knows on a subject.&amp;nbsp; They even have "fiction" crafted by imaginative Drajin.&lt;/span&gt; 
&lt;br&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;span style="font-size: 10pt; font-family: Arial;"&gt;As a result of this, while the
slaves might have their own languages, they have no written form.&amp;nbsp; All slaves
are illiterate and have difficulty communicating beyond the halls of their own Houses.&amp;nbsp;
This, as much as Drajin telepathy, keeps them in bondage.&lt;/span&gt;
&lt;/p&gt;
&lt;p&gt;
&lt;/p&gt;
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      <category>7th Enigma Widgets</category>
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      <dc:creator>David Goodner</dc:creator>
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      <title>7th Enigma: Introduction</title>
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      <pubDate>Thu, 28 Jun 2007 20:47:16 GMT</pubDate>
      <description>What is the Seventh Enigma?&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Well, that's a riddle, isn't
it?&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;(Yeah, cheep joke, I know)&lt;o:p&gt;&lt;/o:p&gt;
&lt;p class="MsoNormal"&gt;
The 7th Enigma Universe (sometimes abbreviated 7E) is the label I'm applying to a
new fiction project I'm working on.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;The core concept is
to, like Heroes on NBC, 
&lt;st1:place w:st="on"&gt;
&lt;st1:placename w:st="on"&gt;Astro&lt;/st1:placename&gt;
&lt;st1:placetype w:st="on"&gt;City&lt;/st1:placetype&gt;
&lt;/st1:place&gt;
, Rising Stars, or similar works, take a slightly different look at the tropes of
comic book superheroes and the worlds they inhabit.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;It's
nothing that hasn't been done before, but I hope I've found a worthwhile angle.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;And
if I haven't, you can't really stop me anyway. :P&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
That still begs the question "what is the 7th enigma?" but I really don't have an
answer.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;I don't even know what the other six enigmas are.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;It's
just that 7th Enigma can be made into a really cool logo.&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;div align="center"&gt;&lt;img src="http://www.davidgoodner.com/content/binary/7elogo.JPG" border="0"&gt;
&lt;br&gt;
&lt;/div&gt;
&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;
&lt;p class="MsoNormal"&gt;
The 7th Enigma Universe takes its inspiration from the question of "what would happen
if people had superpowers in the real world?"&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;It's an
old question, debated countless times.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;There have even
been some "realistic" takes on superpowers in the past.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;The
NBC show Heroes, which probably kicked this matter to the front of my brain again,
is a recent example.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Going into the wayback machine a
little, there's the Wild Cards universe.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Both of those
are similar in that they limit the field a little before grappling with the question.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;I
decided to avoid those limitations myself.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;In the 7E universe,
anything goes.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;All the classic "origins" will be available,
and not limited by world-builder's fiat.&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
That means I want room for aliens, magic users, mutants, and guys in power armor,
and even alien mutant magic users in power armor.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;It also
means I'm not going to dodge around the supertech issue by saying mad inventors and
superscientists are using some highly refined form of psi power to make their machines
work.&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
I am, however, taking a completely different dodge.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;A
world where superpowers had been around all along wouldn't really be recognizable
to us.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;It'd be so drastically changed that what I was
writing would be more like science fiction than superheroes.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;So
taking a page from Marvel's New Universe (one taken many times before) and saying
superpowers and related phenomena didn't exist until recently.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;I'm
going to tell the story of a normal world that one day wakes up and realizes it has
superpowers.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Then, in manageable chunks, I can examine
the ramifications of different superpowers.&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
But what does this mean to you, my legions of adoring readers?&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
Well, for one thing, it means a new label over on the side.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;I'm
adding a 7th Enigma category.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;7th Enigma content might
also get other labels, like Artistic Widgets and Fiction Widgets.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;But
mostly, 7th Enigma Widgets will be for gaming.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Specifically,
they'll be for the 4-Color system, for which I am deeply indebted to Phil Reed of
Ronin Arts.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;(Everybody say "Thanks, Phil")&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
And yes, I could have used M&amp;amp;M instead, but I can write 4C characters off the
top of my head, with no references at all.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;For M&amp;amp;M
characters, I'd have to have my book, and my character creator spreadsheet, and it'd
take time.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;And, honestly, I'm too lazy for that.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;So
this way, you get stats you can use if you were a fan of the most Marvelous supers
game from the 1980s, and I get to hash out ideas in a solid form.&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
I'm simultaneously developing the setting and plotting the first book (tentatively
called Seven Wonders).&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;As I go along, I'll put up stats
for various characters, and maybe some gear and so-forth.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Of
course, don't quote me on any of this.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;What ends up in
the book may be different than what I post on the blog.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;For
one thing, I have to keep some surprises, and for another, I change my mind a lot.&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
Before we get going, I'll give you a brief rundown of 4C.&amp;nbsp; For more info, try
the Ronin Arts forums, &lt;a href="http://www.roninarts.com/forum/viewforum.php?f=22&amp;amp;sid=dd4985d88c7fc9ff2127bde93af925d0"&gt;here.&lt;/a&gt;
&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
There are 7 Primary traits and 4 Secondary traits.&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
Primary&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
Melee: This Primary Trait is the measure of a character’s expertise in melee combat.
When kicking, punching, stabbing, or otherwise fighting in close quarters, this Trait
determines the success or failure of the attack.&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
Coordination: This Primary Trait is the measure of a character’s physical proficiency.
When shooting, throwing, dodging, balancing, or otherwise employing physical nimbleness,
this Trait determines the success or failure of the action. 
&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
Brawn: This Primary Trait is the measure of a character’s physical power. When lifting
heavy objects, determining damage with melee or thrown attacks, throwing an object
a certain distance, or otherwise engaged in activities relying on physical power,
this Trait determines the success or failure of the action.&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
Fortitude: This Primary Trait is the measure of a character’s physical stamina and
robustness. When attempting to hold breath, resist sickness, overcome toxins, ignore
fatigue, keep from dying, or otherwise engaged in physically strenuous tasks, this
Trait determines the success or failure of the action.&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
Intellect: This Primary Trait is a measure of the character’s intelligence. When attempting
to invent, solve a problem, learn, or otherwise use smarts, this Trait determines
the success or failure of the action.&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
Awareness: This Primary Trait is a measure of the character’s intuition.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;When
attempting to sense danger, spot something, recognize a hunch, or otherwise work on
instinct rather than analyzing a situation, this Trait determines the success or failure
of the action.&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
Willpower: This Primary Trait is a measure of the character’s mental strength. When
dealing with psychic abilities, magic powers, issues of willpower, or otherwise using
powers of the mind, this Trait determines the success or failure of the action.&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
Secondary&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
Damage: This Secondary Trait is a measure of the physical punishment a character can
suffer before dying. This Secondary Trait uses a numerical score (not Rank Value)
that is decreased as the character takes damage. This Secondary Trait, as well as
damage and healing&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
This Secondary Trait’s starting value is calculated by adding up the Rank Values of
the character’s first four Primary Traits (Melee, Coordination, Brawn, and Fortitude).&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
Fortune: This Secondary Trait is a measure of the character’s ability to use luck,
training, and/or experience to influence the present. This Secondary Trait uses a
numerical score (not Rank Value) and points may be spent from it to affect die rolls
and improve the Rank Values of Primary Traits.&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
This Secondary Trait’s starting value is calculated by adding together the Rank Values
of the character’s last three Primary Traits (Intellect, Awareness, and Willpower).&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
Lifestyle: This Trait is a measure of the character’s wealth and ability to procure
needed items and services.&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
To calculate the Rank Value for this Secondary Trait roll once on Table 1.&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
Repute: This Secondary Trait is a measure of how well the character is known; the
greater the score the more popular the character. This Secondary Trait uses a numerical
score (not Rank Value).&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
To calculate this Secondary Trait’s value roll d% and divide the result by 3 (round
up).&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
(Not that I'm going to do that)&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
Rank Values: Primary traits have a percentile value and a descriptive adjective.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;The
number is all that really matters to the system, but the descriptors are much more
flavorful.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;You can add your own when you play.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;For
simplicity's sake, I'm just going to use the rank numbers, and generally the first
one from any given range within a rank, such that someone with a 30-39 has a 30 for
my calculation purposes.&lt;br&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
Rank&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;
&lt;br&gt;
1-2&lt;span style=""&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;
&lt;br&gt;
3-5&lt;span style=""&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;
&lt;br&gt;
6-9&lt;span style=""&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;
&lt;br&gt;
10-19&lt;span style=""&gt; &lt;/span&gt;
&lt;br&gt;
20-29&lt;span style=""&gt; &lt;/span&gt;
&lt;br&gt;
30-39&lt;span style=""&gt; &lt;/span&gt;
&lt;br&gt;
40-49&lt;span style=""&gt; &lt;/span&gt;
&lt;br&gt;
50-74&lt;span style=""&gt; &lt;/span&gt;
&lt;br&gt;
75-99&lt;span style=""&gt; &lt;/span&gt;
&lt;br&gt;
100-149&lt;span style=""&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;
&lt;br&gt;
150-999&lt;span style=""&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;
&lt;br&gt;
1000&lt;span style=""&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;
&lt;o:p&gt;
&lt;br&gt;
&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;o:p&gt;&lt;/o:p&gt;
Besides Traits, you've got Powers, Skills, and Contacts.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;
&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;o:p&gt;&lt;/o:p&gt;
I'm using freeform powers, which is a fancy way to say I just make up whatever I want.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;It's
easy: just describe what you want the power to do and assign a rank number to it.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;These
characters won't be "balanced" like, say, the Unisystem ones, but the source material
isn't particularly balanced, either, and in this case my task is to represent the
source material accurately rather than to produce completely playable content.&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
Skills are the stuff a character is particularly good at.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Both
in the pulp-inspired writing that I like and in superhero comics, there's a lot of
latitude in a character's skills.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Captain Striker can
use any gun he damn well picks up, and fly any kind of plane, because that's the way
the writer wants it.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;So Skills are fairly broad, although
I'll suggest specialties.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;A skill gives a character one
extra rank when he's using it.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;For instance, a Scientist
with an Exceptional Intellect would have a Super Intellect in the area of Science.&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
Contacts are the people a character knows and can call on for help or information.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;I'll
be pretty descriptive with these, since that's more fun to me than totally broad categories.&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p&gt;
By next week, I should have a pretty good idea of what characters will be running
around.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;To the (negligible) extent that I'll focus on
anything, I'll try to focus on villains, since they're really the fun people anyway.
&lt;/p&gt;
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