The Hierophant (Hero)
Life Points 45
Drama Points 10
Attributes (20)
Strength 2
Dexterity 2
Constitution 3
Intelligence 5
Perception 5
Willpower 8 (3 from Hierophant Quality)
Qualities (20+10 from Drawbacks)
Artist (2), Attractiveness +2 (2), Contacts: spirits 2 (from Hierophant
Quality), Enchanter 1(1), Hard to Kill 5 (5), Hierophant (16), Occult Library
2 (2), Resistance: Mystical 4 (4), Spirit Medium (2), The Sight (3), Sorcery
2 (10)
Drawbacks (10)
Adversary: Forces of Darkness 5 (From Hierophant Quality), Clown 1, Emotional Problems (Fears
Commitment) 1, Honorable, 1 Love (tragic) 4, Misfit 2, Recurring Nightmares
1, Obligation (Powers That Be) 3 (From Hierophant Quality)
Skills (20)
Acrobatics
Art 4
Computers
Crime 1
Doctor
Driving
Getting Medieval 1
Gun Fu
Influence 2 |
Knowledge 2
Kung Fu 2
Languages 1
Mr. Fix-it
Notice 2
Occultism 4
Science
Sports 2
Wildcard |
Combat Maneuvers
| Maneuvers |
Bonus |
Base Dam. |
Notes |
| Aiming (crossbow) |
6 |
|
Success added to Crossbow shot |
| Crossbow Shot |
4 |
16 Slash/Stab |
|
| Dodge |
4 |
|
Defense Action |
| Kick |
3 |
6 Bash |
|
| Club |
4 |
8 Bash |
|
| Punch |
4 |
4 Bash |
|
| Stake |
4 |
4 Slash/Stab |
|
| -Through the Heart |
1 |
|
x5 to Vampires |
Background on the Hierophant
There are things on heaven and earth undreamt of in your
philosophy.
Been there, done that, got the T-shirt (and the scars).
See, about a year ago, my father died. I never knew I
even had a father in any sense other than the theoretical. Mom left Dad
when I was like three years old. She'd never talk about him. There
was a picture, old and faded and kind of burned around one edge.
So I dealt with not having a dad, and with having a mom who
was always a little flaky. We always had a horseshoe over the door, and
mom was kind of weird about spilling salt, but she was totally not into any New
Age stuff. She caught me and some friends playing with a Ouiji board once,
and went totally ballistic.
I found out why not long ago.
I woke up in a cold sweat after a nightmare. I don't
remember much of the details, but there were flames and... bad stuff. And
then there was this man in my room in an old, battered coat, and leaning on a
twisted wooden stick polished to a black sheen. He looked tired, and a
little sad, and exactly like the guy in the picture.
He said, "I'm sorry that I was never there for
you." Then he faded away.
The stick stayed. I got out of bed and picked it up,
and right then I got my first parapsychic migraine. Years of occult
knowledge rushed into me, kind of a crash-course in weird. My Dad had done
something to store up all his knowledge and power in the stick, and to transport
it to me. Mom's horseshoes made sense all of a sudden.
The weird only got weirder after that. I started
seeing things. Mostly ugly things. Ghosts, monsters under the bed,
that kind of thing. But some of them weren't so bad. I learned to
leave a cup of milk out for the house fairy, and I never lost another sock in
the dryer. There are spirits all over the place. Most of them are
too busy upholding the fundamental nature of reality to bother talking to
people, but a few of them are nice folks. A bunch of them knew my
dad. It seems that he was some kind of hereditary gatekeeper between the
living lands and the Other Side, and when he died, I got his job.
And here, I wanted to be an airplane pilot, or a
firefighter.
One of the spirits told me how my father had died.
She led me to the site of his final battle, and to his library. There was
a lot of damage, but even so there was more stuff than I could carry out.
Even if I could have, I don't think mom would have taken well to me moving the
Encyclopedia Britannica set she bought out of the way so I could put in a bunch
of tomes of dark and forbidden lore. So I've got it all hidden in some
trunks at the back of my closet.
Since that day, I've been trying to do Dad's job. I'm
not very good yet, but I've found some people to help. It turns out that
I'm not the only one saddled with a hereditary destiny that shortens the
life-expectancy.
Quote: "I see Dead People. All the time. They're even
more annoying than living people, and not really any smarter."
Roleplaying the Hierophant
You never wanted this. Well, actually, you fantasized about havin
super powers all the time, but you kind of thought you'd be the only
one who had them. Ghosts, goblins, ghouls (which are really nasty) and
things that go bump in the night weren't part of the equation.
Still, you're going to give it your best shot. You want to get good at
this magical guardian thing. One of these days, the thing your Dad died
to banish will come back, and you're going to kick its ass.
He may have never so much as sent you a birthday card, but he was still
your Dad, and no elder demon from the third pit of Hell is going to
kill him without answering to you, right?
Suggested Equipment
Magic Staff (Making it actually do anything would require scraping up points
for the Enchanted Item Quality, so mostly it just looks cool and has sentimental
value. But it does have a knob on the end), Occult paraphernalia, Bomber Jacket, skate board.
*The Magician's Obligation works a little differently than the official
version. His power comes from the spirit world, and if he doesn't toe the
line, the spirits will withdraw his power. If he uses it in ways they
don't approve of, he can find his Sorcery cut down to level 1, for
instance. They also cut off the Psychic Friends Network (Contacts Quality)
until he makes it up to them. Jerks.