One
thousand years ago, Superstition and the sword ruled...
I am a
raving Gargoyles fanboy. I loved the cartoon, enjoyed the Gargoyles Saga
fan-fiction project (which I should probably look in on again one of these
days. I'm a fickle raving fanboy), and am really enjoying the new
comic. Freed from the bounds of a kid's show, Gargoyles is really coming
into its own.
I am also a
raving Unisystem fanboy.
I think you
see where this is going.
Tweaking
the Unisystem rules so they'll work for the Gargoyles universe isn't going to
be all that big a job, but it'll give me something to post about for a few
weeks. I'm going to do it piecemeal here, and maybe at the end I'll write
it all up nice and put it in a PDF.
First off,
let's look at what we're doing. While you /could/ just write up a
Gargoyle Quality and call it good, you wouldn't really have done everything
right. Sorcery needs some work, as does Superscience, and the Gargoyels setting
has some slightly different underpinnings than the Buffyverse. Getting
that extra bit of harmony is what will make this take longer than a few
paragraphs.
Here's what
I have in mind:
Magic -
Magicians in the Gargoyles universe need spellbooks - not just for learning
spells, but for casting them. On the other hand, they can improvise
spells very rapidly. The Occult Library Quality and the Sorcery rules are
in for a change. Beyond that, there are some rules about magic in Gargoyles
that I want to get right.
Enchanting
- Nobody in the Gargoyles universe seems to produce magic items except the
Faeries. Assemblages seem to be okay, though. So Enchanting is
probably going to be limited to 1 level - or perhaps just folded into whatever
Sorcery turns into.
Superscience
- Giant floating factories, robots, battle armor, black-market blasters... the
Gargoyles universe has a lot of high technology that people don't really bat an
eye at. It's going to take some work to get all that right.
Organizations
- Private armies and secret societies are a big part of the Gargoyles
setting. The Organization rules in Angel are an okay start, but they
don't really make any provision for characters like Xanatos or the higher-ups
in the Illuminati (whoever they are). I'll probably do something with the
Rank and Wealth Qualities, and possibly build a new Organization Quality that
will let characters buy Organization points.
New
Qualities - Obviously, there's going to be a Gargoyle racial package.
Cyborgs, Mutates, and other strangeness will also make appearances. An
outright Faerie is possibly too powerful for a PC, but half-fey like Fox will
be within reasonable limits. And I'll give lesser Faeries a try,
too. But no player is going to get to play Thor. Just don't ask.
Archetypes
- Particularly if I decide to wrap this all up in a shiny PDF wrapper, I'll
want to do some archetypes. Gargoyles is a setting that runs to Champions
more than Investigators. The less competent characters are generally bit
players. That doesn't mean you have to play your game that way, though,
so I may throw in some lower-end characters, too.
I'm trying to do one Blog post per week, more or less, so you'll see something here soon.