The Dropout (White Hat)
Life Points 45
Drama Points 20
Attributes (15)
Strength 3
Dexterity 2
Constitution 2
Intelligence 3
Perception 2
Willpower 3
Qualities (10)
Attractiveness (2), Contacts (2), Hard to Kill (5), Nerves of Steel (3)
Drawbacks (10)
Adversaries (demons & vampires, particularly Jenny -3), Emotional
Problems (fears commitment -1), Resources (below average -2), Tragic
Love (-4)
Skills (15 +10 from Drawbacks)
Acrobatics
Art
Computers
Crime 5
Doctor 1
Driving 3
Getting Medieval 2
Gun Fu
Influence 1 |
Knowledge 1
Kung Fu 2
Languages 1
Mr. Fix-it 5
Notice 1
Occultism 2
Science
Sports 1
Wildcard |
Combat Maneuvers
|
Maneuver
|
Bonus
|
Damage
|
Notes
|
|
Aiming
|
4
|
None
|
Adds SL to shooting rolls
|
|
Crossbow Shot
|
4
|
16 slashing
|
Ranged modifiers apply
|
|
Through the Heart
|
1
|
16 slashing
|
x5 vs Vamps.
|
|
Dodge
|
4
|
None
|
Defensive action
|
|
Stake
|
4
|
12 slashing
|
|
|
Through the Heart
|
1
|
12 slashing
|
x5 vs Vamps.
|
|
Wrench
|
4
|
12
|
Can use 2 hands
|
Background on the Dropout
You know that story about the two kids: the prom queen and
the boy from the wrong side of the tracks who fall in love.
That was me. That was us. Then
she died. Then she came back.
I took it kind of hard.
I mean, first she was going to leave for college.
Someone in my family went to college once.
Uncle Elmo is a Janitor at UCSD. Then
we had this big, stupid fight and she stormed off and got killed by some bastard
in an alley – only she didn’t die. The
night of her funeral I woke up with her pounding on my door in the rain. I let her in and she was all over me. Then she bit me.
I couldn’t fight her off.
She was hella strong. But
with my free hand I found the half bottle of Jack I had left and smashed it over
her head. That bought me a little
space, and I stuck the candle I was burning for her in her face.
The whiskey caught fire and she ran.
The next thing I did was find new digs.
I remember she never asked to come in before.
Hell, she had a key. I got a
place near the junkyard. I turn
some bucks as a mechanic and handyman, and the junk yard’s got some good
stuff. Old man Jenknins’ dog
likes me better than him. Course,
old Jenkins doesn’t feed the dog hamburgers.
After that, I built some stuff. I fixed up an old jeep with some totally non-standard
options, and I made some weapons. It’s
supposed to be a stake through the heart and fire and cutting off the heads.
I got it covered. Then I went looking for some closure.
I found some other people with the same ideas.
They help me out. Well, really I help them out.
They can do stuff I never dreamed of. We’ve dusted some vamps, and some
other stuff. I still haven’t got
Jen yet, but every once in a while she lets me know she’s still out there.
Quote: "Trust me, it'll work. Remember all those episodes
of Scoobie-Doo? It'll be like that, except instead of a net, it
will drop a bunch of sharp stakes, and instead of taking the monster's
mask off, we're setting it on fire."
Roleplaying the Dropout
You don't have
much book learnin' but you're not as dumb as you let people
think. You're not up to fighting a vampire in hand-to-hand
combat, but you're still a handy guy to have around. You can
build just about anything you have a mind to, and years of having
to be... creative... about acquiring parts have also made you really
good at getting into places you're not wanted.
But still, you're out of your element, and close to your wits'
end. You play the part of the disinterested stoner gearhead to
cover for the fact that you're really freaked out that your Ex is still
hunting you, and that you're not sure you could really stake her if you
had the chance.
Suggested Equipment
Toolkit, lockpicks, big wrench (use mace damage), various improvised
weapons. Truck with toolbox in the back and a crucifix hanging
over the rearview mirror.