I'm starting a collection of Full Unisystem stuff. I don't know how much it will grow, though. WitchCraft and Armageddon are a little less fun to write enchanted items for, since they're generally just sub-effects of various existing powers. If I start needing items with interesting history behind them, I'll probably post them here. The plot hooks and whatnot are more useful than the stats in that case.
I might also see about converting some of these to Buffy items. We shall see.
First up, one from a game I played over on devermore.net. The sequel game is still running, and this item is still around. Incidentally, I thank the nice folks at RPG.net for helping me with the name.
Die Märchenlanduhr
"The Fairy-Tale
Land Clock" is a 17th Century German clock made by the eccentric
genius Albrecht von Wittenberg. It is an ornate, baroque long case
clock (aka. a grandfather clock) with numerous animated figures that
emerge to dance the hours. The clockworks are insanely complex, and do
different things in response to different hours or even seasons.
But the clock's mundane aspects are the least of its properties. When
placed on a Place of Power and properly set, the clock reveals its true
power. On the stroke of midnight, the entire clock changes. The outer
section of the face flips over in tiny segments so that there are now
13 hours. The clock starts running backwards as well. The figures
rotate 180 degrees, revealing different sides. They begin to dance the
hours to a new, haunting chime tuned to a minor key. And a Gate to
Faerie is opened. It will remain open for thirteen hours, after a
fashion. Anyone who goes through once can go back through any time
within thirteen hours of it opening, but it’s only a round-trip. To go
to Yessod, back to Malkuth, then to Yessod again would take two days.
This effect can be turned off (for the safety and sanity of the clock
owner) by turning a special key within the clockworks. This deactivates
the special figurines and changing clock face, making the clock just
act like a normal long case clock.
Effect: Opens a Gate to a specific spot in the Faerie
Lands of Yessod, at a clock-tower on the border from Light and
Darkness. Nearby is the massive Labyrinth. The Clock itself is a Gate,
and uses the Activate Gate effect, 13 hours of duration purchased at 5
points per hour. (A special rule that players can’t do, just because
that’s scary) The
Strength: 8
Recharge: 4
Essence Pool: 90
Uses: 1 before the pool is drained