Tuesday, January 29, 2008

RPGnet participant, occasional blog reader, and Domino Girls fan daHob has been making noises about wanting to write up this setting as a Savage Worlds PDF, so I suppose I'd better get on with it.  Now we're getting into the hard parts.  It's time to talk about magic.

By "Magic" I refer to all the means that humans have to manipulate the supernatural aspects of the world.  Of course people in the setting have a different view than we do.  To them, there's no division between the supernatural and mundane worlds.  And don't even get me started on religion vs. magic.

Magic of the Land

The Lord is the Land.  The Land is the Lord.  This relationship is sacrosanct and unalterable.  Once the Land recognizes a Lord, it takes its shape from his will and gives him power in proportion to his strength.  The mechanisms of rulership vary, but they generally involve dealing with a powerful Spirit of the Land who dominates an area.  If a Land doesn't have a powerful spirit, one will arise to challenge its new Lord soon enough.  Then he must either defeat it or reach some kind of accommodation with it.  The nature of this encounter will determine, to some degree, the Land's destiny under its Lord.

Qin-Zhang was a master of the sword and a poet and philosopher.  He wandered the world, battling for causes he believed to be worthy and elegant, defeating bandits and kings alike.  His legend was, if anything, a shadow of the truth of his deeds.  But time flows like a river from the mountains of birth to the seas of death.  Qin-Zhang knew that in time his blade would dull, as would his wits.  He wished for a lasting testament to his life, and for a place to lay his head when he slept, and his bones when he died.  The warrior and philosopher wanted a home and a wife.  But what land could be equal to his brilliance, and what woman could be worthy of his seed?

Qin-Zhang took his parchments and inks, and his sword and armor, and went in search of his destiny.  He followed the Jade River to its headwaters, and there he found a beautiful land nestled in the shelter of five mountains.  He climbed the first mountain, and there he found un-men with arms like tree trunks and skin of bronze.  He slew their leader and they bowed down before him.  He left that place and climbed the second mountain.  There, he found a serpent of fire, which he slew also, although it cost him the finest sword he'd ever forged.  But the serpent's entrails were of ever burning flame, and its scales were of bright steel.  He forged a new blade, better than the old, and journeyed to the third mountain.  On the third mountain, he found nothing to battle, but voices howled on the winds and spoke riddles.  In a shrine on the mountaintop, Qin-Zhang meditated for a year until he could answer every riddle, and when he'd answered the last one, it began to rain.  Each raindrop became a silver coin.  Qin-Zhang filled his pouch with silver, because even heroes benefit from good rice wine and a soft bed, and journeyed to the fourth mountain.  There, he found water spirits, immune to his blade because their flesh was as water.  He could not pass them nor defeat them, so he paused and wrote a poem of such sadness that it made the water spirits weep.  As they cried out their tears, they dissolved into nothing, and joined the river of Jade.  Qin-Zhang left that place and climbed the fifth mountain.

The fifth mountain was higher than any of the others, almost as high as the stars.  Qin-Zhang's steps became heavy.  He abandoned his pack, then his scribe's pouch, and finally his silvery sword, and ascended the peak in only his robe.  Unarmed and nearly starved, Qin-Zhang looked up into sky more black than blue and fancied that he could reach out and touch the stars.  As he reached up his hand, he saw a dragon descending from the sky.  The sight so inspired him with awe that he was overcome with euphoria and fainted. 

When he awoke, a woman stood over him wearing a robe of gold silk with a dragon's scales embroidered into it.  The robe was open, and he saw her charms.  She gave him rice and wine and told him that this land was hers, and that she had been waiting for one who could take it.

Qin-Zhang had no sword, but he had substantial charms.  He opened his own robe and claimed the woman.

After she was sated, the woman, who was a dragon, told Qin-Zhang that he would have a place to lay his head when he slept, and to lay his bones when he died.  He would have a land to rule, and his land would never forget his name.  But he would never have a wife, and if he ever took one, she would take away all that she had given, for what mortal woman could be worthy of his seed?  Qin-Zhang accepted this with equanimity, and descended the mountain.  He retrieved his sword and his scribe's pouch and his pack, and when he descended, he found a great palace.  There, he ruled for many years.

Each year, Qin-Zhang would ascend the mountain again.  In time, his blade and his wits dulled.  Age bent his back.  And one year he did not return.  But one claiming to be his son descended the mountain holding his sword and wearing his robe.  The man had skin of gold and eyes of darkness, and ruled over the Empire of Qin for many years, stretching out his hand to conquer all of the nine kingdoms.

<2>Powers of the Lord

Once a Lord has claimed a Demesne, he has power over it.  This power can take many forms, depending on the character of the Lord and the care he takes over his lands.  Strong Lords have strong Demesnes, and have greater power over them than weak Lords.

Broadly, these powers fall into three areas.  There are powers of the Heart, powers of the Eye, and powers of the Hand.

Powers of the Heart: The most elemental of a Lord's powers, and among the most subtle.  Powers of the Heart are those that describe a Lord's relationship to the land he rules.  His heart pumps blood and life into his Demesne.  If his heart is weak, his land is weak as well.  Powers of the Heart affect the Demesne more than the Lord.  They shape the character of its terrain, the fertility of its fields, and even the nature of its people.  A cold, cruel Lord will rule over a harsh Demesne.  It might be prosperous, but its prosperity will come only with struggle and pain.  Its people will be either fearful or cruel.  Its Spirits will be dangerous.  A kindly Lord will rule over a kindly Demesne, with happy people and lush fields.  But it is easier to be strong and cruel than strong and kind.

-------------------------
Gamespeak: Powers of the Heart are the stuff that determines what the land is like.  I'm the kind of guy who would model this by hand waving.  If I were going to define a system for it, it'd be something like the Organization rules for Angel.  You'd have various attributes of your land that you could assign points to.  You'd earn points by doing lordly stuff.  I think they'd need to be a fluid resource, rather than something you pay character points for, because the whole point is that they can be gained and lost.  In a balanced point-gen system, being a strong Lord would be difficult because you'd need to spend points on Lord stuff OR personal stuff, and the system I'm trying to create says that the more personal strength you have, the stronger your Demesne is.

Powers of the Heart will probably work as kind of a shopping list of attributes and ratings.  You can customize your Demesne by choosing the ones that fit best.  They'll cover a lot of things like the general weather, the terrain, what kind of natural resources there are (although this can't be changed radically), and even the people.  People from a land where the Lord venerates physical strength might really just tend to be stronger than their neighbors, but they might also be quicker to anger or a little less intelligent.
-------------------------

Powers of the Eye: The connection between a Lord and his Demesne gives him supernatural knowledge over it.  Not all Lords have the wisdom or insight to excel in this area.  All Lords have at least a vague sense of the health of their Demesnes, and they receive some kind of warnings when their lands are in immediate danger.  Depending on the character of the Lord and the Demesne, this could come in the form of prophetic dreams, whispers from Spirits of the Land, or supernatural intuition.

More perceptive Lords begin to develop means of scrying over their realms.  They might be able to locate game, know the status of distant cities, or call into vision different parts of their land.  Often, this knowledge comes from totem animals or Spirits of the Land who answer the Lord's call.  Lords schooled in magic might employ scrying rituals instead.

The knowledge gained this way is of concern to the Land, not always to the Lord.  He might be able to send ravens to track an invading warband, but not to follow his wife who he believes is unfaithful.  Or perhaps he might.  The Land can be fickle.

Still more perceptive Lords begin to know their Demesnes as well as they know their own bodies or minds.  They know when to plant, when to harvest, and when to seek shelter from a coming storm.  They can look upon a suspect in court and know his guilt or innocence, and what punishment is most appropriate.  The wisest and strongest begin to become infallible, at least insofar as ruling their Demesnes is concerned.  As with the other powers of the Eye, these powers often have an external focus, but just as often, they are purely intuitive.  The Lord simply is his Land, and knows it as well as he knows himself.  Of course, this also means that a Lord can deceive himself about his Land as easily as he does about anything else.

-------------------------
Gamespeak: These are fairly straightforward.  A Lord will have some kind of perception level, and as it increases he gets access to deeper levels of information and insight.  Players will probably be able to define their own "special effects," but the powers will be pretty constant.  There's room for some customization, though.  A Chinese Emperor might want to know which bureaucrats will be best for certain jobs, while a Plains Indian chief wants to be able to find buffalo.  So some of the specific insights might vary.
-------------------------

Powers of the Hand: A Lord in his place of power is fearsome to behold.  He rules his Demesne through magic as much as through will and action.  The stronger a Lord is, the greater his power over his Demesne, and the greater power he can draw from his Demesne.

By keeping his Land healthy, a Lord keeps himself healthy to some extent.  While he's defending his own Demesne, very little can harm him, and he will not fall ill or fall victim to misadventure.  But if hostile spirits blight his lands, or treachery weakens his will, he becomes vulnerable.

The Demesne also begins to answer the Lord's will.  Its' people's loyalty comes as much from the bond between Lord and Land as from his decisions.  Thus do strong, but cruel, Lords hold their people in bondage.  They might hate him, but fear him too much to rebel until some greater force inspires them.  Some Lords also learn to master the beasts of their realms, or even the weather.

All Lords have some sway over the Spirits of their Demesnes, but this is not a sure or certain power.  Often, there is a price for invoking it.  At the minimum, any Spirit of a Demesne will recognize its Lord and not commit treason upon him.  Lords who take time to court their Spirits' favor might be served by spectral knights, or ride upon steeds of fire.

-------------------------
Gamespeak: This will be another thing to spend points on and to advance at different rates.  In fact, the whole thing will probably work that way, with a Lord player choosing what aspects he cares most about and getting more points to spend over time.

One way to balance this against other players would be to follow the example of King Arthur's legend.  While Arthur was the king, his Knights were often more powerful in specific ways.  Lancelot was the greatest of sinful knights, for instance.  So a PC party might have a Lord with all kinds of cool Demesne powers, but his companions might be a powerful, mysterious wizard, a Starborn bard who can literally sing birds down from the trees, and a Starborn warrior who can't be defeated in battle.  Having those people as friends is part of the Lord's strength.

There will have to be a way to gain and lose power in your Demesne, involving events like going to war, being betrayed, or losing your heart, and acts of atonement like questing for the Holy Grail or going out again to fight your Demesne's Spirit.
-------------------------

<2>Banes of the Lord

A Lord has to stay strong to keep his Demesne strong, and he must periodically renew his ties to the Land.

While a Lord is supreme in his Demesne, he may fall victim to a greater Lord's invasion. 

He might weaken either through age or lack of will.  He might always know what is best for his Demesne, but he can deceive himself, and his judgment can be clouded in personal matters.  A Lord who rests on his laurels and falls to drink loses his strength, and his land weakens around him.

Treachery is the greatest bane.  Any treachery weakens the entire realm.  A strong Lord's subjects might not be able to betray him directly, but powerful allies are not so bound, and even the least peasant is still a Man with the ability to influence his own destiny.

-------------------------
Gamespeak: This is the stuff that costs you "Lord Points."  And generally, the GM gets to decide which of your advantages are degraded.  The typical way will be for them to all be degraded more or less equally, but there could be exceptions depending on the kind of bane that hit you.  It is, of course, especially nasty to lose your physical invulnerability in the face of a treacherous attack...
-------------------------

The Land wants to be strong.  A weakening Lord will find his Demesne slipping away.  A blind Lord might not notice.  If he is wise or fortunate, he might have the chance to win his strength back through some kind of act of atonement.  Such a feat is at least as difficult as winning the Demesne in the first place.  Often, the best a weak ruler can do is to die to atone for his sins and leave a strong kingdom for his son.

<2>Succession

The Lord of a Demesne is not immortal.  If a Lord becomes so, the Land begins to twist, because immortality is not the province of men.  When a Lord dies, a new Lord is chosen.  A Lord's children share in his command of the Demesne, and very often his chosen successor takes his place.  The heir will have to face the same renewal ritual his predecessor faced, but this is often easier than conquering the land the first time.  Thus, in fact, begins the fall of many Demesnes.  The first Lord had to be very strong to take the land.  His son doesn't need to be as strong, and thus might not be.  Wise Lords send their sons abroad to face hardships and win victories, but this has a risk because the son doesn't have the protection of his Demesne so far from home, and enemies might seek to slay him.  That would, in turn, weaken the Demesne as the Lord grieves for his lost child.

The heirs of a Lord, and sometimes his feudal vassals, share in his ties to the Land to a lesser degree.  They will never have as much sway as the Lord does, but are often still quite powerful.  A deposed Lord's subordinates lose all their powers when he is deposed.  Of course, sometimes one of these subordinates is the one who claims the land from his ailing Lord.  In this case, he will, of course, retain his powers and might choose to share them with his brothers and sisters.

-------------------------
Gamespeak: This is pretty straightforward up until you get to the Feudal system, where the King rules a big land that's cut into small pieces ruled by Dukes and so on.  In those cases, a Duke probably has a Demesne with its own Spirit, but that Spirit is subordinate to the greater Spirit of the King's Demesne.  The King has power over all of the Spirits and all the Demesnes, but a Duke probably has equal control within his own Duchy.  Lesser Lords only inherit power from their Masters, if they get any at all.  Some people just have to get by with strength, cunning, and charm.

We'll get into this a little more down below.
-------------------------

<2>Conquest

The Land is a living thing, and its Demesnes have life, breath, and will.  A Demesne wishes to be strong, and has a natural urge to prey on the weak.  Strong Lords are often moved by this will to conquer their neighbors.  Just as much, a land with a weak Lord will slowly start to attract would-be conquerors as the Land searches for a worthy ruler.

A conqueror does not have to claim the Demesne as the original Lord did.  By force of arms, he makes himself the new successor, and so only has to continue the rituals of connection.  Matters are often not quite that simple, though.  The Land will seek to test its new ruler, and might not immediately grant its powers.  The new Lord will have to make some kind of accommodation with the Land before he rules it completely.

If the conqueror already holds a Demesne, the two lands are merged into one, dominated by the Spirit of whichever was larger.  Spirits of the Land follow after the mortals in their realms, so the conquered people may find their land changing around them as once-familiar Spirits are displaced by new ones.  The new Lord's character will start shaping the land within a year, as well.

Matters are more complicated yet if the old Lord and his heirs are not slain outright.  If they escape or are exiled, there is always the chance they can return.  The Land will accept a past ruler or his blood more easily than an entirely new conqueror.  If the current Lord is weak, a Demesne might even start answering to the "lost heir."  But sometimes a Lord of a Demesne bows his head to a greater Lord.  In these cases, both lands retain their Spirits, but the conqueror’s Demesne becomes stronger, and the High Lord's power extends into the new realm.

-------------------------
Gamespeak: This isn't too complicated.  It probably doesn't need a formal system.  A deposed Lord who somehow escapes has the chance to come back and try to get his realm back.  A callow orphan boy could turn out to be the True King.  A King can grant power to his Dukes and Earls.  The actual mechanics of the power work however I design the system to work.
-------------------------

Next up is Magic of the Lower Air, and possibly Magic of the Underworld.  They may end up being really similar, since a lot of the powers actually belong to the spirits, not to the magicians.  Sorcery and Necromancy are more about knowing secrets and being able to get spirits to do favors for you than having "superpowers."

 

Tuesday, January 29, 2008 8:27:21 PM (Central Standard Time, UTC-06:00)  #    Comments [2]TrackbackTracked by:
"The Many Chain Saw Parts that You Can Buy for Your Chain Saw" (Saw Chains) [Trackback]
http://blastpr.com/wiki/js/pages/cymbalta/index.html [Pingback]
http://blastpr.com/wiki/js/pages/zoloft/index.html [Pingback]
http://blastpr.com/wiki/js/pages/wellbutrin/index.html [Pingback]
http://morningside.edu/mics/_notes/pages/soma/index.html [Pingback]
http://morningside.edu/mics/_notes/pages/prilosec/index.html [Pingback]
http://morningside.edu/mics/_notes/pages/nexium/index.html [Pingback]
http://morningside.edu/mics/_notes/pages/cialis/index.html [Pingback]
http://morningside.edu/mics/_notes/pages/ultram/index.html [Pingback]
http://morningside.edu/mics/_notes/pages/accutane/index.html [Pingback]
http://blastpr.com/wiki/js/pages/ultram/index.html [Pingback]
http://morningside.edu/mics/_notes/pages/lexapro/index.html [Pingback]
http://morningside.edu/mics/_notes/pages/melatonin/index.html [Pingback]
http://blastpr.com/wiki/js/pages/tramadol/index.html [Pingback]
http://morningside.edu/mics/_notes/pages/claritin/index.html [Pingback]
http://morningside.edu/mics/_notes/pages/coumadin/index.html [Pingback]
http://blastpr.com/wiki/js/pages/viagra/index.html [Pingback]
http://morningside.edu/mics/_notes/pages/synthroid/index.html [Pingback]
http://morningside.edu/mics/_notes/pages/tramadol/index.html [Pingback]
http://morningside.edu/mics/_notes/pages/celexa/index.html [Pingback]
http://blastpr.com/wiki/js/pages/effexor/index.html [Pingback]
http://morningside.edu/mics/_notes/pages/lipitor/index.html [Pingback]
http://blastpr.com/wiki/js/pages/paxil/index.html [Pingback]
http://morningside.edu/mics/_notes/pages/hoodia/index.html [Pingback]
http://blastpr.com/wiki/js/pages/celebrex/index.html [Pingback]
http://blastpr.com/wiki/js/pages/nexium/index.html [Pingback]
http://morningside.edu/mics/_notes/pages/prozac/index.html [Pingback]
http://blastpr.com/wiki/js/pages/cialis/index.html [Pingback]
http://blastpr.com/wiki/js/pages/lipitor/index.html [Pingback]
http://blastpr.com/wiki/js/pages/clomid/index.html [Pingback]
http://morningside.edu/mics/_notes/pages/viagra/index.html [Pingback]
http://realestate.hr/templates/css/docs/71546796/index.html [Pingback]
http://thebix.com/includes/compat/docs/29852280/index.html [Pingback]
http://promocija.com.hr/promocija.com.hr/includes/js/docs/70471394/index.html [Pingback]
http://entartistes.ca/images/images/docs/81367526/index.html [Pingback]
http://coolioness.com/attachments/docs/75395149/index.html [Pingback]
http://add2rss.com/img/design/docs/45658867/index.html [Pingback]
http://promocija.com.hr/promocija.com.hr/includes/js/docs/36483653/index.html [Pingback]
http://swellhead.netswellhead.net/docs/05235252/index.html [Pingback]
http://discussgod.com/cpstyles/docs/25383456/index.html [Pingback]
http://legambitdufou.org/Library/docs/64933533/index.html [Pingback]
http://ipsilon.hr/ipsilon.hr/cms/4/lib/docs/24066563/index.html [Pingback]
http://islands-croatia.comislands-croatia.com/includes/js/docs/60974094/index.ht... [Pingback]
http://temerav.com/images/menu/05559064/index.html [Pingback]
http://witze-humor.de/templates/images/docs/83157240/index.html [Pingback]
http://vladan.strigo.net/wp-includes/js/docs/25746442/index.html [Pingback]
http://seo4u.at/images/docs/76783685/index.html [Pingback]
http://promocija.com.hr/promocija.com.hr/includes/js/docs/63224938/index.html [Pingback]
http://plantmol.com/docs/80639343/index.html [Pingback]
http://add2rss.com/img/design/docs/90861918/index.html [Pingback]
http://ipsilon.hr/ipsilon.hr/cms/4/lib/docs/55227677/index.html [Pingback]
http://hrvatska.biz/wp-includes/js/docs/80692203/index.html [Pingback]
http://swellhead.netswellhead.net/docs/79619129/index.html [Pingback]
http://temerav.com/images/menu/91084644/index.html [Pingback]
http://slaterjohn.com/downloads/2col/51579700/index.html [Pingback]
http://ncdtnanotechportal.info/generator/docs/87198700/index.html [Pingback]
http://plantmol.com/docs/24471383/index.html [Pingback]
http://promocija.com.hr/promocija.com.hr/includes/js/docs/37348396/index.html [Pingback]
http://islands-croatia.comislands-croatia.com/includes/js/docs/68291686/index.ht... [Pingback]
http://allfreefilms.com/wp-includes/js/27702077/index.html [Pingback]
http://martinrozon.com/images/photos/docs/56637999/index.html [Pingback]
http://vladan.strigo.net/wp-includes/js/docs/09763218/index.html [Pingback]
http://islands-croatia.comislands-croatia.com/includes/js/docs/06712704/index.ht... [Pingback]
http://lecouac.org/ecrire/lang/docs/25282359/index.html [Pingback]
http://islands-croatia.comislands-croatia.com/includes/js/docs/54089144/index.ht... [Pingback]
http://legambitdufou.org/Library/docs/15090396/index.html [Pingback]
http://split-dalmatia.com/split-dalmatia.com/images/docs/73811526/index.html [Pingback]
http://coolioness.com/attachments/docs/58150246/index.html [Pingback]
http://discussgod.com/cpstyles/docs/43932298/index.html [Pingback]
http://blog.netmedia.hr/wp-includes/js/docs/91708760/index.html [Pingback]
http://split-dalmatia.com/split-dalmatia.com/images/docs/34320152/index.html [Pingback]
http://thebix.com/includes/compat/docs/15132509/index.html [Pingback]
http://coolioness.com/attachments/docs/03698289/index.html [Pingback]
http://lecouac.org/ecrire/lang/docs/30125734/index.html [Pingback]
http://allfreefilms.com/wp-includes/js/46226552/index.html [Pingback]
http://abaffydesign.com/la/img/viagra/ [Pingback]
http://easytravelcanada.info/js/pages/2/celexa/ [Pingback]
http://sevainc.com/bad_denise/img/11/tramadol/ [Pingback]
http://easytravelcanada.info/js/pages/5/hoodia/ [Pingback]
http://sevainc.com/bad_denise/img/6/lipitor/ [Pingback]
http://sevainc.com/bad_denise/img/2/celexa/ [Pingback]
http://easytravelcanada.info/js/pages/4/coumadin/ [Pingback]
http://simplecanada.info/js/pages/13912893/ [Pingback]
abaffy.org/la/img/viagra/ [Pingback]
http://easytravelcanada.info/js/pages/9/prozac/ [Pingback]
http://sevainc.com/bad_denise/img/9/prozac/ [Pingback]
http://sevainc.com/bad_denise/img/7/melatonin/ [Pingback]
http://easytravelcanada.info/js/pages/9/rainbow-brite/ [Pingback]
http://easytravelcanada.info/js/pages/8/paxil/ [Pingback]
http://sevainc.com/bad_denise/img/4/cymbalta/ [Pingback]
http://easytravelcanada.info/js/pages/4/cymbalta/ [Pingback]
http://easytravelcanada.info/js/pages/2/cialis/ [Pingback]
http://easytravelcanada.info/js/pages/11/ultram/ [Pingback]
http://simpletravelcanada.info/js/pages/27277365/ [Pingback]
http://sevainc.com/bad_denise/img/11/ultram/ [Pingback]
http://inatelevizia.sk/ad/img/viagra/ [Pingback]
http://easytravelcanada.info/js/pages/7/nexium/ [Pingback]
http://adventure-traveling.com/images/img/cialis/ [Pingback]
http://abaffy.net/i/img/viagra/ [Pingback]
http://easytravelcanada.info/js/pages/3/clomid/ [Pingback]
http://sevainc.com/bad_denise/img/3/clomid/ [Pingback]
http://easytravelcanada.info/js/pages/8/prilosec/ [Pingback]
http://easycanada.info/js/pages/cialis/ [Pingback]
http://birds.sk/img/cialis/ [Pingback]
http://sevainc.com/bad_denise/img/2/cialis/ [Pingback]
http://easymexico.info/images/img/viagra/ [Pingback]
http://sevainc.com/bad_denise/img/12/viagra/ [Pingback]
http://adventure-traveling.com/images/img/viagra/ [Pingback]
http://ina-tv.sk/img/cialis/ [Pingback]
http://cidesi.com/images/metro/metro2/pages/32162341/sexual-xxx-stories.html [Pingback]
http://cidesi.com/images/metro/metro2/pages/32162341/teen-young-bbw.html [Pingback]
http://gatewayplayhouse.com/photos/cai/pages/35807953/anal-sex-shemale.html [Pingback]
http://gatewayplayhouse.com/photos/cai/pages/35807953/asian-couples.html [Pingback]
http://gatewayplayhouse.com/photos/cai/pages/53348735/la-blue-girl-free-download... [Pingback]
http://gatewayplayhouse.com/photos/cai/pages/53348735/ghanaian-girls.html [Pingback]
http://gatewayplayhouse.com/photos/cai/pages/35807953/pictures-of-black-girls.ht... [Pingback]
http://gatewayplayhouse.com/photos/cai/pages/35807953/lindsay-lohan-nude-picture... [Pingback]
http://odin.net/images/pages/35694472/bikini-calenders.html [Pingback]
http://odin.net/images/pages/52807681/chimpanzee-sex.html [Pingback]
http://cidesi.com/images/metro/metro2/pages/99493954/animal-sex-bondage.html [Pingback]
http://cidesi.com/images/metro/metro2/pages/32162341/vip-adult-clubs.html [Pingback]
http://odin.net/images/pages/52807681/ymca-baby-sitting-classes.html [Pingback]
http://gatewayplayhouse.com/photos/cai/pages/35807953/index.html [Pingback]
http://gatewayplayhouse.com/photos/cai/pages/35807953/nude-sleeping-sex-xxx.html [Pingback]
http://gatewayplayhouse.com/photos/cai/pages/53348735/jacqueline-teen-model-is-n... [Pingback]
http://cidesi.com/images/metro/metro2/pages/99493954/lisa-rowe-girl-interrupted.... [Pingback]
http://cidesi.com/images/metro/metro2/pages/32162341/sex-toys-oregon.html [Pingback]
http://cidesi.com/images/metro/metro2/pages/32162341/cheeta-girls.html [Pingback]
http://odin.net/images/pages/35694472/free-amauter-porn.html [Pingback]
http://cidesi.com/images/metro/metro2/pages/99493954/free-little-amateur-thumbs.... [Pingback]
http://odin.net/images/pages/35694472/teen-babysitting-xxx.html [Pingback]
http://cidesi.com/images/metro/metro2/pages/32162341/sparkle-sweater-girls.html [Pingback]
http://odin.net/images/pages/52807681/costume-drama-porn.html [Pingback]
http://cidesi.com/images/metro/metro2/pages/99493954/adult-porn-comic.html [Pingback]
http://gatewayplayhouse.com/photos/cai/pages/53348735/free-sex-positions-clips.h... [Pingback]
http://cidesi.com/images/metro/metro2/pages/99493954/mmf-free-sex-sites.html [Pingback]
http://cidesi.com/images/metro/metro2/pages/32162341/hot-russian-models-teen-age... [Pingback]
http://cidesi.com/images/metro/metro2/pages/99493954/jssica-simpson-fucking.html [Pingback]
http://gatewayplayhouse.com/photos/cai/pages/53348735/andy-kim-baby-i-love-you.h... [Pingback]
http://odin.net/images/pages/52807681/webcams-for-couples.html [Pingback]
http://gatewayplayhouse.com/photos/cai/pages/53348735/what-is-the-mature-ripened... [Pingback]
http://gatewayplayhouse.com/photos/cai/pages/35807953/ravon-nude.html [Pingback]
http://cidesi.com/images/metro/metro2/pages/99493954/sex-gadis-melayu.html [Pingback]
http://odin.net/images/pages/52807681/female-piercing-pics.html [Pingback]
http://gatewayplayhouse.com/photos/cai/pages/35807953/adult-synchronized-skate-n... [Pingback]
http://cidesi.com/images/metro/metro2/pages/32162341/collin-farrell-sex-tape.htm... [Pingback]
http://odin.net/images/pages/35694472/kate-winslet-nude-scenes-in-jude.html [Pingback]
http://odin.net/images/pages/52807681/sex-as-a-suspect-classification.html [Pingback]
http://odin.net/images/pages/35694472/hottest-movie-sex-scenes.html [Pingback]
http://odin.net/images/pages/52807681/favorite-sex-positions.html [Pingback]
http://cidesi.com/images/metro/metro2/pages/32162341/i-need-free-party-ideas-for... [Pingback]
http://cidesi.com/images/metro/metro2/pages/99493954/erotic-literature-for-women... [Pingback]
http://cidesi.com/images/metro/metro2/pages/32162341/indian-erotic-sex.html [Pingback]
http://gatewayplayhouse.com/photos/cai/pages/35807953/teen-gay-sex-totaly-free-s... [Pingback]
http://cidesi.com/images/metro/metro2/pages/99493954/view-free-sex-scenes.html [Pingback]
http://gatewayplayhouse.com/photos/cai/pages/53348735/image-uploading-adult.html [Pingback]
http://cidesi.com/images/metro/metro2/pages/32162341/asian-woman-for-anal-sex.ht... [Pingback]
http://odin.net/images/pages/52807681/adult-movie-actress-index.html [Pingback]
http://gatewayplayhouse.com/photos/cai/pages/53348735/sexy-makeup-pics.html [Pingback]
http://gatewayplayhouse.com/photos/cai/pages/53348735/nude-cassie.html [Pingback]
http://odin.net/images/pages/52807681/buriram-bar-girls.html [Pingback]
http://odin.net/images/pages/35694472/does-a-baby-need-a-passport-to-travel-.htm... [Pingback]
http://cidesi.com/images/metro/metro2/pages/32162341/caught-masturbating.html [Pingback]
http://gatewayplayhouse.com/photos/cai/pages/53348735/st-pauli-girl-distribution... [Pingback]
http://www.signalprocessingsociety.org/community/forum/buy-ambien-online.html [Pingback]
http://www.signalprocessingsociety.org/community/forum/buy-hydrocodone-online.ht... [Pingback]
http://www.signalprocessingsociety.org/community/forum/buy-tramadol-online.html [Pingback]
http://www.signalprocessingsociety.org/community/forum/buy-phentermine-online.ht... [Pingback]
http://www.signalprocessingsociety.org/community/forum/buy-soma-online.html [Pingback]
http://www.signalprocessingsociety.org/community/forum/buy-viagra-online.html [Pingback]
http://www.signalprocessingsociety.org/community/forum/buy-valium-online.html [Pingback]
http://www.signalprocessingsociety.org/community/forum/buy-vicodin-online.html [Pingback]
http://www.signalprocessingsociety.org/community/forum/buy-cialis-online.html [Pingback]