The Astounding Mr. Goodner's Amazing Electric Widgets
Monday, July 25, 2011
Unisystem Combat Cards After Action Report
Hey all,
We just played our first session of Hyperseed, so I got to try out my shiny new combat cards. A battle with four PCs and seven NPCs went very smooth. There were only two little hiccups, which I will probably fix with revised cards.
Problem 1 is that for unnamed NPCs, there's no good place to label each instance of a character. I had six soldiers with identical stats, and I had to squeeze in a little number for each one.
Problem 2 is that I've decided for my game at least, Endurance is important to track. One of my PCs uses Mindheal/Mindkill, and the easiest way for him to be effective is to zap enemies with his Mindkill 3 pain effect and wipe out their Essence or Endurance, which both tend to be smaller numbers than Life Points. (And less murdery)
My cards have no Endurance slot, since I needed room for Initiative. That's okay for mooks and non-powered guys. Their Endurance and Essence pools tend to be pretty close, so the Mindkill guy isn't unfairly penalized. But the PCs will eventually be facing other psychics who have Essence pools considerably higher than their Life Points.
I think I'm going to shift Initiative to the top bar and squeeze in an Endurance slot. This will probably also mean I split the Life Pool and Endurance Pool trackers into smaller boxes.
I'll see if I can get that done this week to keep my one update per week streak going.
Unisystem Widgets
Monday, July 25, 2011 2:46:43 PM (Central Daylight Time, UTC-05:00)
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