First of all, a note: I've added a PDF to the Unisystem Chronicler's Screen. I meant to upload the PDF the first time, but I'd saved it to the wrong folder and wasn't paying attention.
Now, on to business:
Here's another inovation I'm planning on using in my Unisystem game. I like the simplified stats from Cinematic Unisystem. I tried them out in an All Flesh game a couple years back, and ran into a problem. Classic characters don't have Drama Points, and therefore don't do well against enemies who always roll a 6.
Another thing I've tried and liked recently was initiative cards for D&D. They provide a place for every character in the initiative order, and a handy spot for marking down hit points and whatnot. So I wanted to do something along those lines for my new game. I'm terribly disorganized, so anything that can help me is worth looking at.
So I kind of combined those ideas. I wanted to get a functional character sheet down to an index card.
This is the result.

They're not quite perfect yet. I may muck around with the design a
little to get Endurance on there, since it's not quite fair that the PCs
need to keep track of it but the NPCs don't. But I think it'll be
okay. Major NPCs still have a full character sheet, since I plan to
only have to deal with one or two at a time. Mooks will probably tend
to die before Endurance could become an issue.
I use Hard to Kill
as a way to beef up the opponents. Mooks who are more set decoration
than real threat have none. Challenging guys who I don't want to see
falling over immediately will have three levels. Tough guys who are
supposed to be able to challenge several PCs have all five (or more if
they're supernatural beings). I like to have most of my NPCs in a given
fight with little or no HTK, but with a bunch of NPCs, so they start
off dangerous, and become less so with every round or two. Nerves of
Steel, Situational Awareness, and especially Fast Reaction Time are
judged the same way. Most folks shouldn't have them, and if you give
them to every opponent, that sucks for the PCs, so most guys don't have
them. Only opponents who are supposed to be really dangerous do. And I
only worry about Nerves of Steel if the PCs have powers that can
generate Fear tests.
Attributes shouldn't be tough to figure
out. Simplified stats are pretty much like the ones in Cinematic
Unisystem. I actually considered splitting Brains into two stats: One
for perception and willpower type stuff, and another one for knowledge
skills. But I decided to stick with the Unisystem standard for now.
Now,
I have slightly different ideas about calculating Simplified stats than
the official party line. When I do my characters, I don't bother to
calculate them exactly. I first build characters so a lot of their key
stats will be pretty easy to average, then I just rough it out. The
goons with Str 3, Dex 4, End 3, Int 2, Per 3, Will 2 who are supposed to
be pretty good at fighting but not too amazingly bright probably have
combat skills about 4, other physical skills about 3, and brainy type
skills at 2.
Mostly, mooks who should be easy to take down have
stats that will average less than or equal to the most of the PCs.
Challenging opponents will average a little higher. Really tough guys
will be four points or more higher, meaning the PCs need to be very
careful even fighting one.
For a Classic game, I think you need to roll dice even for the mooks, so you calculate the simplified stats without adding 6.
So our mooks would have Combat 8, Muscles 6, Brains 4.
Down
in the Notes field, I put the damage for a few common attacks and any
Qualities besides Hard to Kill, Fast Reaction Time, Situational
Awareness, and Nerves of Steel. (Those go up at the top for easy
reference during combat.)
For download, here's a PDF designed to print out three cards at a time on Avrey 5388 card pages:
Unisystem Combat Card.pdf (7.8 KB)Here's a Publisher file of the same document:
Unisystem index Blank.pub (136 KB)And here's a Publisher file of the spiffy ones I use in my own game, where the top stripe is black and the character's name or label appears in white:
Unisystem index Fill.pub (137 KB)