Saturday, April 12, 2008
Today, we introduce an exciting new feature: Software!

I'm trying to learn C#, and the best way to do that is to write programs, so I'm writing programs.  They're not, at this point, very GOOD programs, but there you go.

This one was written to fill the vital need for on-the-spot predictions of the future.  I call it the Amazing Desktop Oraculator.  Its results are absolutly guarenteed to be acurate.  Unfortunately, the nature of quantum uncertainty means they might not remain accurate in any specific timeline, but they're accurate in some reality.

Desktop Oraculator Mk1.application (5.28 KB)

You'll need to be running .NET 3.5 to make it work, but it's survived extensive testing.  (I tried it twice before I posted it)
Sunday, April 13, 2008 2:33:24 AM (Central Daylight Time, UTC-05:00)  #    Comments [0]Trackback
 Monday, February 12, 2007
The time has come.  I've waited on Eden for a long time, but they've had some severe logjam issues for the past year or so, and with the end of the Buffy/Angel license, it's unlikely that this will ever be published in its current form anyway.

(That said, if the Eden guys read it and they really like it, I'm totally open to publishing it or reworking the rules into another product)

I'm a big Ghostbusters fan.  I loved the first movie, really liked the second movie, and loved both iterations of the cartoon.  I played the hell out of the old WEG version of Ghostbusters and GBI.  I wore the pips off two ghost dice and repainted both of them, twice.

I'm also a big fan of the Cinematic Unisystem, which should be news to nobody.  And, while I liked the original Ghostbusters RPG, I don't think it's the only possible take on the material.  WEG Ghostbusters played up the slapstick elements of the setting for a game that's a really humorous romp.  But the movies, and particularly the cartoons, remind me more of the light-hearted side of Buffy and Angel.  Danger is a little more serioius, and the world is a little less comedic, while still being witty.

So, back in July of 2006, I wrote a conversion of Ghostbusters to Buffy/Angel.  "Spook Stopers Inc" is pretty much GBI, dropped into the Buffyverse, which isn't a perfect fit, but it gets by.  If I were really going to run a Spook Stoppers game, I'd probably remove all the Buffyverse-specific stuff and just use the rules for a more ghost-heavy, Champion-light setting.

I, not having Acrobat, had no easy way to set this up as a PDF, so my friend, Lisa Hartjes did the honors.  I actually DO have a way to do PDFs now, so I might do a slightly spiffier one with graphics and stuff somewhere down the line, but for now this one will get the point across.


spookstoppers.pdf (333.63 KB)
Monday, February 12, 2007 8:39:51 PM (Central Standard Time, UTC-06:00)  #    Comments [1]Trackback
 Tuesday, July 25, 2006

Hello everybody,

Some time ago, I decided it was time to learn to use Microsoft Excel, so I built a chart that calculates combat maneuvers for the Cinematic Unisystem, using all the ones included in Angel.  It's not very pretty as Excel worksheets go, but it does the job.

Unfortunately, then I accidentally deleted it.  But fortunately, before that I had uploaded it to a friend's website.  So now I have it again, and I'm posting it here.  That way, when I accidentally delete it again, it'll be easier to find.

EDIT:  Oops, forgot to actually upload the file.  Boy is my face red.

buffy angel cmt.xls (24.5 KB)
Tuesday, July 25, 2006 7:46:57 PM (Central Daylight Time, UTC-05:00)  #    Comments [0]Trackback