Tuesday, October 13, 2009
A couple of maps for the Mythic City game - these are Qing's floors of the old abandoned hotel the group now calls home.  These maps are works in progress, since I don't have modern symbols yet.  There's a deplorable lack of modern gym equipment in the fantasy symbols.




This floor is a home gym with a sparring area and equipment lockers.  There's also a meditation room and a lab/workroom.  The two empty rooms on the right side are a bathroom and a whirlpool room.  (In fact, they might just be joined into one room once I have appropriate symbols to look at.




This is the floor Qing lives on, with a nice master suite, living room, small-ish kitchen with a utility room, and a guest room.  She's got two rooms she hasn't done anything with yet, and a room for her baby just down the hall from her room.  I got around the lack of modern symbols better in this map than the other one, but it still shows a bit.
Wednesday, October 14, 2009 1:50:57 AM (Central Daylight Time, UTC-05:00)  #    Comments [1]Trackback
 Saturday, August 26, 2006

Hi y'all.  Here's the first world I've ever created in Fractal Terrains by sculpting from a flat world instead of just generating a random one and tweaking it.

This is something of a work in progress.  Everything is too smooth since I haven't roughened it any.  The elevations are kind of "flat" too, but that's on purpose.  I find that a lot of contours don't translate well to CC2 maps, so I deliberately set up the terrain just to give me an idea of where mountains and  hills should be instead of an exact representation of the world.  I'm still finetuning it, though.

Once I get it to where I'm happy, I'll probably post a new version of this.

This is the map I'm working on for the "Kickin' it Old School" stuff, by the way.  I still haven't figured out how I'm going to do floating islands.


Saturday, August 26, 2006 5:15:19 PM (Central Daylight Time, UTC-05:00)  #    Comments [0]Trackback
 Sunday, August 13, 2006

Actually, just one map this time - a fantasy coliseum.  It's fairly sketchy, but it doesn't need to be a lot more.  It's for a PbEM fantasy game I'm running.  I'll be using it as a battle map for a scene that's going on right now.  Perhaps it'll come in handy later, too.


Sunday, August 13, 2006 8:08:46 PM (Central Daylight Time, UTC-05:00)  #    Comments [0]Trackback
 Saturday, August 12, 2006

Hello Everybody!

In my continuing quest to become an adequate user of Campaign Cartographer, I've now started working on interior maps.  Presented below is a mid-century service station based off of various pictures from Google Image Search.  My concept of the place is that it's a converted house.  The two bathrooms and the garage would have been additions on a shotgun style house.  The up-stairs apartment would have been added when the garage was put on, giving whoever ran the shop a place to live.

I'm not 100% thrilled with this map.  There's no basic dungeons template of convenient size, so my map has no borders.  Life goes on.  (I  have an idea for a future project, though - a set of "Map Border" segments you could attatch to any map like some of the wall symbol segments.  That'll happen once after I learn to draw symbols, if ever.)  I substituted symbols in other places, too.  The store counter is really a desk set, the garage doors are sliding doors, and the stairs are a little funky since there wasn't really an "L" shaped stair like I wanted.  It gets the point across, though.

So, without furhter ado,

First Floor
Saturday, August 12, 2006 8:07:11 PM (Central Daylight Time, UTC-05:00)  #    Comments [0]Trackback
 Monday, July 03, 2006

Here's the first map I've produced with CC3.  I'm really liking it.

Any resemblance to White Wolf's Exalted is strictly intentional.

Enjoy.

I've heard that PNGs created in CC3 aren't displaying properly in Firefox.  I know some people haven't been able to see the image, so I have resaved it as a JPG.  It lost just a bit of picture quality, but is still quite pretty, I think.

Tuesday, July 04, 2006 3:13:56 AM (Central Daylight Time, UTC-05:00)  #    Comments [1]Trackback